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How Many Cannons Do I Need To Break The Sound Barrier? [Trailmakers] 

ScrapMan
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Welcome to another episode of Trailmakers! Today I am trying to break the sound barrier using nothing but the power of cannon recoil! Is it even possible?
Tons More Trailmakers: • Is the World Ready for...
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers

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5 янв 2023

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Комментарии : 681   
@saturnfrosch9115
@saturnfrosch9115 Год назад
8:26 the problem is that because the projectiles of the cannons get fired at 120 relative to you once you reach 120 the projectiles move towards you relative to the map, not away from you so the game thinks you‘ve been hit by the projectiles
@nicklausdavis
@nicklausdavis Год назад
Was going to say the same thing. It reminded me of the myth busters episode where they shot a cannon of the back of a truck and it just plopped out.
@-aid4084
@-aid4084 Год назад
New buff to trailmakers should make projectiles add the vehicle's momentum
@calebrunning581
@calebrunning581 Год назад
Was literally thinking this its hes basically hitting his own bombs
@createwithbeck
@createwithbeck Год назад
I thought the same once you reach a curtain speed the bullets don’t have time to go out so the bullets go boom 💥💣🧨
@danielpalecek4090
@danielpalecek4090 Год назад
yep. and by aiming cannons more to the side you can get more max. speed, but less acceleration. I have a glitchless vehicle with logic gates to turn cannons just right so they don't explode, reaches 240.
@craz2580
@craz2580 Год назад
Scrapman: "TODAY WE WILL FIND OUT HOW MANY OF MY FRIENDS WE NEED TO BREAK THE SOUND BARRIER!"
@AgemoMath
@AgemoMath Год назад
That sounds more like Mr. Beast to me
@durarda5711
@durarda5711 Год назад
@@AgemoMath yes it really does sound like mr. Beast
@winwinchit7248
@winwinchit7248 Год назад
Yeah
@zayln
@zayln Год назад
​@@AgemoMath yeah
@cjcollado8071
@cjcollado8071 Год назад
@@AgemoMath Yup, that doesn't sound like ScrapMan anymore; it's mostly become Mr. Beast's style of dialogue now.
@vehiclesandtech
@vehiclesandtech Год назад
At the beginning of the video, the explosions kept getting closer to the car. The cannon shoots the ball at the same speed every time. Then, as the car reaches that speed, both car and the ball go the same speed(the forward speed of the car cancels out the backwards speed of the ball) so the ball stays close to the car and hits behind it making it explode. Action Lab made a video explaining this phenomenon. It’s a great video everyone should watch it.
@kyler3835
@kyler3835 Год назад
what's the name of the video? or can you give me a link? im kinda interested
@RzExfeL
@RzExfeL Год назад
@@kyler3835 same
@magica3526
@magica3526 Год назад
that should only be the case from the perspective of the ground, from the perspective of the car nothing should be substantially different
@NewPhone.
@NewPhone. Год назад
@@kyler3835 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-436i_cTdtVo.html This is the video
@NewPhone.
@NewPhone. Год назад
@@RzExfeL here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-436i_cTdtVo.html
@datbubby
@datbubby Год назад
As stated by others, the reason for the exploding is that Trailmakers doesn't account for vehicle momentum when shooting the cannon. The cannon has an initial projectile speed of 120mph, so if the cannon is pointing in the opposite direction to motion, the bullet will collide with you when you go 120mph. In your second design, the cannons were tilted at about 45deg. Your new max speed is 120/cos(45), or ~170mph. The more perpendicular the cannons are to your vehicle's movement, the higher this limit. Edit: Smart idea by @bryanlandwehr7422 - _"120/cos(81) ~761mph_ _In theory, you could adjust the angle of the cannons based on the speed. Set them to 45deg as you start up, and slowly move them towards 82deg."_
@alkestos
@alkestos Год назад
Basically, there's no relativity in Trailmakers. Or it's some very mangled version of it.
@DoubsGaming
@DoubsGaming Год назад
This is the most accurate description so far.
@bryanlandwehr7422
@bryanlandwehr7422 Год назад
This seems like the best explanation so far. And, if it's correct then Scrapman's vehicle could still be possible as long as the cannons were at about 81deg (almost perpendicular to the direction of travel). 120/cos(81) ~761mph With any amount of cannons, it would probably take a long time to get up to speed since the component of recoil along the direction of travel is so small. In theory, you could adjust the angle of the cannons based on the speed. Set them to 45deg as you start up, and slowly move them towards 82deg.
@VRWarLab
@VRWarLab Год назад
@@bryanlandwehr7422 I believe this is wrong since that would mean that you would hit yourself when going FORWARD, not BACKWARDS
@kngseranimeworld9711
@kngseranimeworld9711 Год назад
Bro did his homework
@ClamBrain
@ClamBrain Год назад
The forward component of the cannon velocity with the cannons set to 45 degrees was 120 (170*sin(45)=120) so that's your hard limit. In order to hit 700 you need an angle of about 10 degrees (700*sin(10)=120). A setup where the canons adjusted their angle based on current velocity might get you there but you'll be getting diminishing returns for sure.
@SAIHTAM20Y
@SAIHTAM20Y Год назад
I'm not far enough in school to understand that
@KingCheepcheep6
@KingCheepcheep6 Год назад
@@SAIHTAM20Y dont worry i did this crap in college and that was still over my head LOL
@anonimaus1618
@anonimaus1618 Год назад
Just to add a note to make sense for anyone reading this formula: 45 degrees in this formula refers to its distance from completely perpendicular to the body. 10 degrees is not a super acute angle in parallel with the body of the craft, its 10 degrees away from being perfectly perpendicular. However this means that as the cannon angle gets closer to perpendicular, the power is significantly reduced by an exponential factor, requiring a huge increase in cannons to then be able to overcome air resistance at the target speeds.
@XaadeTheBlade
@XaadeTheBlade Год назад
I couldn't replicate the blowing self up bit, but it didn't matter. Cannon diminishing returns cap you at like 180. I added a ton in different orientations and lowered by weight, didn't matter. And I don't think going over the complexity limit would help either.
@sommergluck
@sommergluck Год назад
Didn't believe to find math here but i am so happy about it
@danser_theplayer01
@danser_theplayer01 Год назад
I did not expect canon shots to maintain momentum from the vehicle, this is what makes them fly backwards. It's like you jumping away from the train but you still get dragged in the trains direction for a bit.
@DianaTheLance
@DianaTheLance Год назад
You're looking at it from the wrong perspective for this problem. Relative to the ground, yeah, the cannonballs get less backwards speed as the vehicle gets more forward speed. Relative to the car though, the cannonballs should always be flying away at the same speed. Since they're getting closer and closer to the car, that means the physics in the game aren't reflective of what would happen in the same scenario irl. In your jumping from a train scenario, if you're in the train and do a running long jump towards the back of the train, you should get roughly as much distance in your jump relative to the train as you would if you did a running long jump on the ground. The problem Scrapman is having would be equivalent to you jumping towards the back of the train and ending up closer to the front of the train than when your feet left the ground.
@danser_theplayer01
@danser_theplayer01 Год назад
@@DianaTheLance Ok maybe I got it wrong but let's just say that the cannon ball gets shot forwards with a max speed of +120mph but the cannon is moving at -130mph (opposite direction from the shot) doesn't that make it go -10mph (back into the vehicle)? Talking about the game physics not irl.
@carcyaxon5532
@carcyaxon5532 Год назад
@@danser_theplayer01 From looking at other comments, I think the cannons hit themselves is because the game does the math, gets the velocity, and then checks if it should hit anything. The problem seems to be that it ignores the velocity of the object it might be hitting, so in this video, the vehicle matches and exceeds the cannon's projectile speed, and the game then sees the cannon's projectile going towards the location of the vehicle, but it ignores the fact that the vehicle is moving away from that point and decides it got hit anyway. This is probably not super hard to fix though, it's just interesting that this doesn't show up much as cannons usually shoot forwards.
@codysully1499
@codysully1499 Год назад
@@DianaTheLance if you shoot a nerf gun aimed behind you that shoots at 60mph and your car is going 69mph the moment the dart exits the barrel it just drops because the 2 forces cancel out same with the cannon the faster he went the closer it got because of was reducing the actual velocity of the shot after exiting
@Szymon4039
@Szymon4039 Год назад
I think I know what happened. Cannonball as created get velocity up to 120 mph. When your vehicle hit 120 mph, from cannon perspective bullet has initial backwards velocity -120mph and cannonball had +120mph cannonball was expoding in innitial point.
@datbubby
@datbubby Год назад
Only in trailmakers physics :)
@grimdagoblinmain
@grimdagoblinmain Год назад
@@datbubby ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BLuI118nhzc.html Trailmakers has correct, real world physics. The link is a MythBusters video proving it.
@EpicQibliFan
@EpicQibliFan Год назад
@@datbubbynot only trail makers. Real life too
@mikehorrocks2909
@mikehorrocks2909 Год назад
Scrapman: The one person who has a predilection for sonic booms by ANY means necessary. Keep up the great work!
@soulreaper1981
@soulreaper1981 Год назад
the canon and gun in trailmakers are made to point forward, and to keep you for shooting your self when going fast forward the bullets spawn further ahead, but they keep doing that even when they point backwards, so the faster you go the faster you blow your self up
@williamwalkertaylor9075
@williamwalkertaylor9075 Год назад
I commented a great theory but this is great too
@soulreaper1981
@soulreaper1981 Год назад
@@williamwalkertaylor9075 yeah tested this long a go, if your in a plane with gun pointing backward and shoot, the bullets catch up around 700kph if im not mistaken
@captainsnekk
@captainsnekk Год назад
ey where da multiplayer trailmakers stuff at? kinda missing that
@That_stupid_guy
@That_stupid_guy Год назад
he is moving house so its probably hard to organise
@memeberfunk2731
@memeberfunk2731 Год назад
Glad to see you doing these experimental videos again. Look forward to the classic creative vids 😉
@DarktideVtuber
@DarktideVtuber Год назад
this is just the thing i needed ty
@4deemi
@4deemi Год назад
its because the game (probably) has code that makes the cannonball keep some of the speed of your car, i only know because of how much techno hated when the devs added this to ender pearls and snowballs.
@blitzbrian
@blitzbrian Год назад
We really need more of this sort videos!
@jacobiikenobii
@jacobiikenobii Год назад
The fact that you could even take off with cannons is just crazy good job man
@coltonallhands7073
@coltonallhands7073 Год назад
Thanks for another Trail Makers Vid! I really enjoy them and was worried that you had switched to tear down until you beat the game
@DarktideVtuber
@DarktideVtuber Год назад
teardown is also great tho :)
@ewancoppens3193
@ewancoppens3193 Год назад
I missed these series so much! :)
@scottaxel9782
@scottaxel9782 Год назад
This is one of my favorite series you do lol
@pneumonianakey
@pneumonianakey Год назад
I don't know why but him saying: "please don't kill yourself" Is the funniest thing I've ever heard
@WMSAG
@WMSAG Год назад
I think what's happening is when you get faster the speed of the can't projectile gets slower because it stars leaving the canon at the same speed of the car, eventually it just drops and blows up next to you.
@CosmicAggressor
@CosmicAggressor Год назад
This reminds me of the orion drive. Which of course means it is best to add a suspension system to space out the accelerations caused by massive explosions into something a bit more uniform.
@st6926
@st6926 Год назад
honestly i have no idea what you guys are talking about but im loving it xd no but fr i used to watch scrape back in the day of when they used to play golf
@gimlisgrandson629
@gimlisgrandson629 Год назад
Would love to see a race or derby of this kind of concept. Might have been done before idk but would be really cool
@scapulartech9347
@scapulartech9347 Год назад
bro its been so long since ive watched scrap man. like 2 years. im so happy he popped up
@vamarts3432
@vamarts3432 Год назад
This just hits home I miss trailmakers
@Callah_2
@Callah_2 Год назад
I don't have Trailmakers but I gots an idea. You remember the kinetic drop with the gimbels? Stay below max speed when the cannons are firing, and when you reach a sufficient altitude, nose dive. I know I'm using semantics, but you have to start somewhere.
@karimarvargas8603
@karimarvargas8603 Год назад
The legend is true Trail makers will return
@mazinn839
@mazinn839 Год назад
Please keep uploading trailmakers i miss you playing it and racing with others
@CarbonOtter
@CarbonOtter Год назад
The maximum speed of the cannonballs is set hard in the game. If they surpass 120, they explode (collision assumption by the devs maybe?). When angling the cannons, due to the angular offset it takes more forward speed (in this case about 170) for the cannonballs to gain a speed of 120 in their fired vector. Hard trigger to explode at >120 MPH. Not much you can do there.
@baotan774
@baotan774 Год назад
Was thinking about you the other day and got recommended this
@energyconsumer
@energyconsumer Год назад
i've tried to strap every type of cannon on a rocket firing straight down, but every time the result was the blow up themselfs from tank cannon to tiny cannon way before the barrier. And the dispensers don't really have much to begin with. But hey, keep making the awesome content.
@jasonpeace91
@jasonpeace91 Год назад
I believe the reason for the self destruction is the cannon ball spawns inside the cannon and if the speed is equal to the velocity the first impact calulation is still inside the vehicle
@AdzyARealOne
@AdzyARealOne Год назад
At the start when you made 4 cannons I was like “MAKE THE FRONT HEAVIER” due to the weight distribution being off by a lot.
@lieutenant_rtda2234
@lieutenant_rtda2234 Год назад
My theory is, the faster you go, the closer the explosion. It's either because the projectiles are colliding, or the more plausible answer, is because; the projectile appears in front of the direction you're going depending on your speed, then it has a fixed time of when the projectile arms itself (armed: colliding with anything, it will explode) timed when it should clear the cannon's tip, with this regard, the faster you go, the more 'in front' the projectile appears, and since you slow down after reaching a higher speed, the projectile arms itself before it has cleared the cannon, causing it to self-destruct at higher speeds.
@shadowalker4302
@shadowalker4302 Год назад
The reason why they explode is because the cannon shot gets a +120 mph on how fast your moving to determine its velocity, so if your moving 120 and you fire the cannons directly back it will make the cannon shot not move and hit your craft cause it’s spawn is inside the muzzle of the cannon, also why you can’t stack them. Most games have the shot spawn right outside of the character hit box to prevent the ‘exploding’ from happening.
@lifesavers5331
@lifesavers5331 Год назад
I actually tried that idea in a way, in a game called simple planes, I used recoil from some cannons to make a flying plane
@sandromariamidze7036
@sandromariamidze7036 Год назад
15:50 the reason why it exploded itself was that your plane/can was moving faster than the bullets,this caused the cannon behind to explode since the bullet hit it
@anthonyplacek9703
@anthonyplacek9703 Год назад
*reads title and puts hands together thoughtfully* you have my attention.
@therandomtransformersanima6236
I think what happens is the faster you go the less accurate the canons get, so eventually they get so inaccurate that it somehow shoots sideways/ backwards
@deaddrone9130
@deaddrone9130 Год назад
YESSS TRAILMAKERS AFTER ALL THESE YEARSSSSSSS
@fatcat5323
@fatcat5323 Год назад
the projectiles inherit the vehicle's speed. Their muzzle velocity is 120, so when you reach 120, you cancel out the projectile's velocity from the cannon and the projectiles instantly hit the cannons, blowing them up Yay for Realism!I love when these things are in games to make them more realistic.
@afoxwithahat7846
@afoxwithahat7846 Год назад
The cannon balls would never explode in contact with the cannon itself, the difference in speed between the cannonand the projectiles is always the same, they'd need to hit an external target. It's just bad coding, nothing more
@Dthwsh7
@Dthwsh7 Год назад
Just broke with with gf of 8 months and I’ve been having family issues But scrapman uploading a new video definitely made my day His vids are always bangers I’ve been watching for years
@firenutter1798
@firenutter1798 Год назад
lol banngers becase hes using recoil from explosions lol best of luck any how
@lonelee5353
@lonelee5353 Год назад
y'all get gfs ?
@ovomaster7881
@ovomaster7881 Год назад
bro i agree
@ILEFTCAPS0N
@ILEFTCAPS0N Год назад
So is your ex still single?
@Dthwsh7
@Dthwsh7 Год назад
@@lonelee5353 lmao just a tip don’t try to be a nice guy They always get left behind *stay toxic*
@PotentiallyKor
@PotentiallyKor Год назад
Maybe a sort of triangle with the back open, cannons facing backwards, on the inside and outside, should help with air resistance, deal with the exploding, and go fast
@Chris-ok4zo
@Chris-ok4zo Год назад
I remember hearing about an experimental type of engine called a pulse detonation engine. Not sure if this should qualify but I'd like it to.
@Pystro
@Pystro Год назад
Do you mean Project Orion? en.wikipedia.org/wiki/Project_Orion_(nuclear_propulsion)
@Chris-ok4zo
@Chris-ok4zo Год назад
@@Pystro Well.... Um, I guess that answers my question. Forgot about that, despite it being a wildly extreme example.
@Pystro
@Pystro Год назад
@@Chris-ok4zo All sufficiently powerful methods of spacecraft propulsion are seriously wild. Even the good old chemical rockets, if you go sufficiently deep into the details.
@Chris-ok4zo
@Chris-ok4zo Год назад
@@Pystro Yeah, seeing videos of rockets taking off up close, it feels like they're screaming at the ground so hard it pushes them up at hypersonic speeds.
@afoxwithahat7846
@afoxwithahat7846 Год назад
I'm positive denonation means supersonic. You should check the rotational version of it, someone build a tiny version of it and it can run for very little time before melting
@bigcraft4501
@bigcraft4501 Год назад
The reason why this creation won't work is be cause when you angled the cannons when you reached the speed when they blew you up you were goning so fast that the projectiles didn't move far enough away from the cannon behind it so it hit the cannon behind it a solution might be to make the craft really wide in the front and have it get thinner towards the back.
@allengrove1864
@allengrove1864 Год назад
The reason why the cannon fire kept getting closer as you were getting faster is the Cannons fire with a constant velocity has you are speeding up and the your velocity approaches the velocity of the cannon fire the cannon fire won't be able to go anywhere like how you can run off the back of a moving car and if you're moving at just the right speed you'll hit the ground with the no net force
@wesaveryfinhurst4521
@wesaveryfinhurst4521 Год назад
I haven’t seen this guy in SO LONG
@dondebruin5943
@dondebruin5943 Год назад
You made me get both scrap mechanic and tailmakers and I don’t regret it
@waylonmorristexas4851
@waylonmorristexas4851 Год назад
Love these videos
@EPSILON-35
@EPSILON-35 Год назад
I did this once. I also glitched out the game with the exact same creation. Funnily enough, using only one rotating servo and a lot of cannons can do a lot to the game.
@paradoxiusblackgaming2158
@paradoxiusblackgaming2158 Год назад
Ah physics, with explosive rounds, about the same thing would happen in real life.
@AnAverageEclipse
@AnAverageEclipse Год назад
basically, once the cannon reaches a certain velocity (120 in this game(its like this in others similar too)) the cannon will fire, but the cannonball or projectile causes an error and seeing as it detects too fast for it, the game think you got shot
@random_femboy_protogen
@random_femboy_protogen Год назад
I think what's happening with the car exploding is the cannons fire at a speed of 120mph, so if your vehicle moves at exactly 120mph as well it hits your vehicle the same frame, causing an explosion
@yomamasarsar503
@yomamasarsar503 Год назад
The trailmaker series must continue
@monotonewombat9912
@monotonewombat9912 Год назад
im pretty sure the cannon projectiles are flipping around in the middle of their path because their velocity is either a) relative to the map or b) because they have actually have a net forward velocity (because youre moving faster than the cannon muzzle velocity) meaning theyre spawned in backwards and maybe since its the front of the projectile they connect and explode? edit: hypothesis 2: Having seen the 180 limit at 14:20 i think its because the vehicle is slowing down just enough to collide with the cannons that dont have aerodynamics
@RAyden277
@RAyden277 Год назад
i instaled this game on my xbox and my Xbox account is not linked to my main account, so how am I getting so many trailmaker videos without even searching for the video!?! good vid btw
@AnAverageEclipse
@AnAverageEclipse Год назад
here is an idea to get more cannons: at the spike connectors to the back and make a seperate part that has it on both, that will allow you to make infinite amounts of cannons
@SirMatthew
@SirMatthew Год назад
As far as I can tell, the problem with the first vehicle is that the front was lifting up and tilting the cannons down ever so slightly, causing the shots to land closer
@The_Cat_Dad.
@The_Cat_Dad. Год назад
The silence between every explosion 😂
@cajunag
@cajunag Год назад
The issue here can be tested by creating a engine powered vehicle with a canon facing backwards. Once the vehicle reaches 120 mph, fire the canon. If you blow up, then you know it's impossible.
@MegaGaming11
@MegaGaming11 Год назад
I think the game itself is reading the cannons as forwards facing; the game doesn't care about where the explosions are happening, it's just reading how fast the vehicle is going and calculating how far away teh projectile should be going from teh cannon, and it's set up so that higher speed means the cannon's projectile gets closer until you get blown up by the explosion.
@stupidboy2797
@stupidboy2797 Год назад
This vehicle looks really cool and those cannon flaps somehow remind me of sinanju suit from gundam uc
@snakenator2189
@snakenator2189 Год назад
love ur vid bro keep it up
@jacka7332
@jacka7332 Год назад
The reason you get hit by the explosions is because when you move faster the bullets go behind you fasten and when you hit a certain speed they can’t get out of the way of the other cannons in time
@redpandagamingmcsalt
@redpandagamingmcsalt Год назад
the problem on land is that the front wasn't heavy enough so then the cannon recoil tips it up which makes the whole thind do a wheelie causing the cannons to shoot closer to you as you speed up because of the increase of the angle
@SteinGaming2006
@SteinGaming2006 Год назад
I think it is because you normally put the cannons on front but they shoot out at 120 so if you go that fast they collide with you, so the devs made it so that if you go higher than 120 it adds to the speed of the cannon projectile in the direction of your vehicle. At least thats what i THINK.
@benthedaddyYT
@benthedaddyYT Год назад
Looks like they add your velocity to the initial cannon velocity, causing the cannon to fire with near zero initial velocity.
@stevepittman3770
@stevepittman3770 Год назад
Man, I was watching some of your old Dethrone videos and I wish you guys would do some more multiplayer dethrone. There's all kinds of fun things you could do, like helicopter dethrone (probably prebuilt helicopters obviously) or hot air balloon dethrone with gimbal jets or w/e, big rig dethrone where your vehicle needs to be at least a certain size or weight, etc.
@eatanthrax237
@eatanthrax237 Год назад
The reason the explosives are getting closer is because the front of the car is too light, it’s lifting up out of air resistance relative to the speed from the recoil of the cannons
@IamMachix
@IamMachix Год назад
@scrapman, I’ll give this a try. I feel staggering your fire rate and distance from the cannons will work.
@zard494
@zard494 Год назад
With everyones answers about the canons projectile drag, implementing a delta wing or just a v shape with the canons mounted so they wont hit the colliders of the canons around them once you hit current max speed
@mob-7475
@mob-7475 Год назад
By the way, I just wanted to let you know that terminal velocity is not regarding any movement versus drag, it is the pull of gravity versus drag, I have heard you use it in the first way, now and before, as well as others so I just wanted to clear that up.
@Metalbeast46934
@Metalbeast46934 Год назад
What you need to do is time the cannons so they fire a different rate so the speed is continued through the shots. That might make the "car" faster and maybe not blow it up
@SaganTheKhajiit
@SaganTheKhajiit Год назад
"This shouldn't happen" he says to something that absolutely should happen in real life physics.
@xiphido
@xiphido Год назад
Honestly, I think you're idea would work in theory, but doesn't ONLY because of the explosions. I think what I'm seeing happen has to do with the way the cannons spawn the projectile. If you try putting a cannon on another vehicle that can break the sound barrier facing forward and fire it then, you might see the projectile work correctly? I am honestly not sure, but it seems the projectile wants to move the direction the vehicle is moving, and so, when you hit that term. velocity, the projectile catches up with the vehicle's velocity. I rarely play trailmakers though. I wish you luck figuring this out. Would be really neat to see it actually work.
@jjv1255
@jjv1255 Год назад
Good luck with your new house!
@captain_zed6852
@captain_zed6852 Год назад
The cannons make you explode because you start traveling faster than the bullets so instead of the bullets moving they just fall like you are just dropping a ball.
@thomasbedford1258
@thomasbedford1258 Год назад
Almost the same idea as nuke propulsion lol great idea in thinking on recoil
@tyleratkinson-miheisi4731
@tyleratkinson-miheisi4731 Год назад
The problem is that the cannonballs are being shot at a specific speed and then when you break that speed you move so fast that before they can move out the way they`re hit by the cannon and other things behind it.
@scythesinguialuciferkronos8599
The taw of inertia, the car is moving faster, but the cannon balls are moving at the same speed in the opposite direction, or something like that.
@zz-ch7qs
@zz-ch7qs Год назад
Could you maybe stream something like this video on RU-vid in the future? I feel like it would be very interesting. Very cool Video!
@traubeminzeberlin
@traubeminzeberlin Год назад
it seems like the bombs just explodes when their speed is 0. so as soon as you reach the speed the cannon ball is flying at they explode.
@SAIHTAM20Y
@SAIHTAM20Y Год назад
I think its that trailmakers calculates your speed to change the speed of the cannon balls but it doesn't work properly when backwards.
@username_error69
@username_error69 Год назад
Yoooooo trail makers is back 😲😲😲
@averycertainnobody
@averycertainnobody Год назад
Scrapman: "Please dont kill yourself." goin in the quotes text file
@rebelscoutyt8243
@rebelscoutyt8243 Год назад
I think it's just because you are moving fast enough that the projectile hits another Canon before it launches out far enough
@VRWarLab
@VRWarLab Год назад
6:00 Game dev here, most of the other comments are wrong regarding why you were hitting yourself. This happened in my own game. They are correcting the bullet speed deppending on your vehicle's speed, as to avoid shooting yourself when flying faster than your own bullets when they are fired forward. Somehow, they made it so that the frame you shoot the cannonball, it materializes inside or in front of the modules of your vehicle, making it detect the collision with yourself. This is most likely because they are handling the input or cannons shooting in the Update() function of Unity monobehaviours which happens in every frame, and the cannonball is working in the FixedUpdate() because it uses a rigid body with physics, which happens at a different frame rate at fixed intervals. It can also happen between two separate game objects that work in the same update method and still have the issue of overcorrecting for the object's speed to avoid hitting yourself when you are flying and shooting forward. Edit: if you want to make this easier, I would consider asking the developers to fix the self destruction issue to begin with.
@grimdagoblinmain
@grimdagoblinmain Год назад
This is following real world physics, just the cannonball explodes on contact, and it contacts the barrel of the cannon. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BLuI118nhzc.html This video by mythbusters showcases this effect
@VRWarLab
@VRWarLab Год назад
@@grimdagoblinmain This effect is correct, but it's not meant to register a collision with the vehicle itself. If something, it would still take about a second for the projectile to hit the ground since the vertical velocity starts as 0 and it's quite some distance from the ground.
@maxgr33n
@maxgr33n Год назад
You travel faster the the projectiles, so they leave the Canon at the same speed as you move forward, and they fall down and explode
@newfoundstarland3755
@newfoundstarland3755 Год назад
Finaly he figured out how a plane needs big wings
@wisbio
@wisbio Год назад
You should try what you have but with the canons all pointing up!
@meowz0rz562
@meowz0rz562 Год назад
I know I'm a bit late, and you might not read this, but I have a cool trailmakers video idea: have the normal copmetition with the three of you, make a car that can drive the longest distance you can manage, no help with ski's or other parts, you can use pistons to help you off the ground initially though you could add your own restrictions aswell, and some other challenges. like driving as many circles as you can, or making jumps! PS: Keep up the good work, your videos always entertain me, and are what got me into Trailmakers myself!
@electrifiedgamer1322
@electrifiedgamer1322 Год назад
Me: sees the title. Also me: “Oh god”
@nonoycabalo8965
@nonoycabalo8965 Год назад
Yeah more trailmakers!!
@HydraEncrypto
@HydraEncrypto Год назад
the recoil movement is similar to the explosion thrusters where an explosive element would be launch behind a spacecraft and when it detonates the force would push the craft in the given direction... unfortunately as most of us know anything that involves explosives is 1. unreliable and 2. unpredictable attach such a device to a space craft costing billions and you've got a very dangerous and expensive firework... if you wish to create a vehicle that can travel at the rate of sound then i would suggest more conventional methods... but in the case of experimenting this is where sandbox games come in handy... as you can blow things up in a virtual world without the worry of accidentally destroying real objects
@goldberg91
@goldberg91 Год назад
Im back. Your trailmakers vids Are the best
@niilopalo102
@niilopalo102 Год назад
scrapman pulled off the worlds most epic wheelie today
@Hellfire_Trooper
@Hellfire_Trooper Год назад
The way your car was built the faster you go the more you lift off the ground and since the front of your car was lifting off the ground, the cannons were shooting more twords the ground directly behind you
@mattie8162
@mattie8162 Год назад
The explosions get closer and closer to the car as you get faster due to the 120 relative and you start going faster than that so unless you change the hit boxes or use a million glitches it’s impossible
@hypermind15
@hypermind15 Год назад
Use the tiny cannons. They don't explode you.
@KainaX122
@KainaX122 Год назад
10:14 - I feel like this is something Dr. Bright would suggest
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