This is amazing... To be honest, it's not strictly necessary to know or study mathematics to use Blender's math nodes. The truth is that "mathematics" in Blender is approached differently from the way it's taught in school. In Blender, for example, the "add" node simply adds things, the "divide" node divides, and the "multiply" node multiplies, etc. While it’s true that mathematical operations are directly represented in Blender's nodes, you’re not dealing with numbers in the traditional sense but rather with visual connections between nodes. This means that, in many cases, a deep understanding of "traditional" math taught in school isn't required.
Ducky, Ducky... dude! You should just open a school at this point, this is insanely high quality and your tutorials LITERALLY help build CAREERS. Invaluable information and approach - youre a knowledge treasure trove and a TRUE teacher! Keep slaying
I never knew how much I needed Math in blender untill now, watching this video. Insane take on Blender Math, congrats for the course too. Definetly gonna grab it this week.
this animations are really cool.. i followed one video on your channel with this proximity node thing and it's was fun and after i came out with some cool stuff
Hi Nathan, thank you so much for great lessons to us. Many of us see the fluidity of your rendered videos and wonder how you do them, so I would really appreciate it if you could teach us tricks why they look so fluid and smoother.
I was playing dancing line when i got the notification and I almost died but watched the video anyways (dancing line is a difficult game about tapping)
Okay, at 3:45 that's one of the situations where I could get along very well without a Math node 😁 You have a Map Range node there... instead of multiplying, just change the To Min and To Max values. In this case I actually see the Multiply node as a limitation rather than a benefit. You have the Map Range set to output values between -1 and 1. Okay, that's not enough for you so you multiply by 5. Great, it goes up to 5 now. But also down to -5. What if -1 was pretty fine? To get -1 with multiplying, you need to adjust the To Min value to -0.2, but instead you could just forget about multiplying and only adjust the To Max value. Just my thoughts. Of course I use the Math and Vector Math nodes a lot as well, but that was an example where you could well do without.
What's the format of the course? Is it downloadable content so it can be done offline, or is the video on a service that requires streaming? (ie. constant connectivity)
I am trying to make a video of cells repopulating and outcompeting other cells. I want to make blobs of one color basically push our blobs of another color.... What would be the best approach for a novice?