Just a heads up after seeing a bunch of comments. I think the audio compression on RU-vid may be causing the footsteps to sound more similar here than in my video editing software. When I listen to this on RU-vid, the difference is much more subtle.
Hello Ace, I would like to address a very important issue that I didnt even know existed before some days. Apparently if people mass report you, you will get shadow banned, which means that you enter a limited state of matchmaking until they review your account. This limited state matchmaking means that the game will matchmake you only with other people that are in similar state. This results in veery veeery long que times (sometimes you cant even find a lobby) and extremely high ping (150+). I got an MGB recently and everyone in my lobby called me a cheater and claimed that they will report me. Even my teamates reported me just because I got 60 kills in a tdm, which ofc they thought it was impossible for a legit player to achieve. They reported me without even seeing me play. A while later I couldnt find a lobby and i quit the game. After some days of the same terrible matchmaking experience I searched for whats going on and I found out about the situation and how Activision handles things. I confirmed that my account is in a shadow ban state and there is nothing I can do. I cant even appeal. I have to wait until they clear me, and ofc they dont tell me how much time i have to wait. Until then I cant play the game. Now, why I think this is a serious issue. I've played in at least 10 different limited matchmaking lobbies and I havent encountered a single cheater. The amount of players that are stuck in this situation as me is insane. I should also note that I've never cheated in any game, I have been playing cod since 2010, never been banned. I've played cod in a competitive level back in 2015 and I can easily spot a cheater if I encounter one in a public lobby. I am a platinum-diamond level player at ranked play (which means I am not even that good and i am stuck in this situation...) I really think that this issue should be addressed cause its causing a lot of damage in the community, especially good players that have to suffer cause of bad players (and ofc because of how Activision handles things) that report you out of spite or just because they straight up suck at the game and dont understand a thing. Thank you if you read this far, been a subscriber for a long time. They definetely listen what u have to say and thats why I came here to address this.
The issue is using phone or tv speakers, when I plugged in headphones with volume up it was a clear difference n when the enemy is close theres barely a difference n its still too loud.
This is why silent footsteps shouldnt be a perk or anything in cod But noooooo the community goes full cry baby after knowing that mwll did not have silent footstep as a perk
@@Jvid752what? there should be footstep audio but not to the point where covert sneakers are basically a necessity (especially since ppl that dont have situational awareness will use covert sneakers, negating that "penalty" anyways)
With a pair of headphones, I flat out could not tell anything more than a subtle difference between pre-patch and post patch. Covert sneakers are still going to be mandatory if you want to have any sneaking ability whatsoever.
Yeah, the footstep audio change is nice but I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
Maybe I'm missing something but i barely hear a difference. Sprint footstep audio is the one that needs to be quieter. Its a fast paced cod, I'm not crouching around the map
@goldenwolf_gamingYT Of course sprinting should be louder than crouch walking or aim walking, but you're missing the point. No one is using covert sneakers to make crouch walking quieter. They are using it to make sprinting footsteps quieter.
I listen to your videos without watching them most of the time. Without any visual cues I gotta say I couldn't hear much of a difference if any on those clips.
I'm sincerely hoping that this is a RU-vid issue, but I tend to doubt it. More than likely there just isn't much of a change which is more than a little disappointing.
Yeah, the footstep audio change is subtle but I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
It's very noticeable to me. When you're hearing shots, explosions, operators and air support, as well as your own footsteps, it will blend in so much more compared to pre patch
Yeah, the footstep audio change is nice but I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
I wish they’d make a tiny difference between enemy and friendly foot steps. Like a small metallic jangling effect for example - anything to distinguish the two.
Yeah, the footstep audio change is nice but I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
Pretty sure the covert sneakers pick rate is 100% correlated to skill level. Low skill lobbies pick whatever anything above average has a 99% pick rate on sneakers. The game is made for casuals so don't expect them to think of what decent players do. They just want you to be in your little SBMM corner hitting each other in the face.
@RedKingdom28dude they are nerfing the sbmm in bo6 because of it. Hell even battlefield is better than Cod and I play all three. 😂 COD BF and XD. You just have too much COD brain rot.
@RedKingdom28700,000 concurrent players at its highest within the first week plus a planned roadmap for the first year alongside constant communication between players and devs. Theres a good chance it wont fizzle out so quickly
Yeah, the footstep audio change is nice but I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
@@fatesblade7171 that wouldn’t work, and the all terrain boots aren’t all that good. I say take the existing benefits of the boots, and crank them up to 11
@@kareemezzat607 yes, they shouldn’t be a necessity. I think the other boots should be good enough to make it feel like your not getting fucked for not running covert sneakers. Like I said to the other guy, take the existing benefits, and crank them up to 11
They need to do Convert sneakers like the cod mobile dead Silence perk to where ur foot steps are silent only when walking to balance them out cause at this point everybody just running around with dead silence.
They just need to give us a counter to covert sneakers, it really is that simple. It becomes less of a crutch if people can add at least some sound back in. Sorry Ace but its getting really tiring hearing you defend covert sneakers at every turn when its clearly the most overpowered piece of equipment in the game. Everything needs a counter, thats what balance is. Hell they shouldnt be completely silent to begin with. Other CoD games that just give quiter footsteps were just fine, if you're paying attention you can catch it but most people wont be.
I think the real problem is that there is no counter for covert sneakers. Just reduce the general footstep audio volume while adjusting the footstep audio volume when using covert sneakers to 20% rather than 0%. Or give us a proper counter to covert sneakers.
One of the reasons why I like using covert sneakers is that I don't hear my own operator. This way I know that any footstep sound is not me. It doesn't matter if that is friend or foe, its a cue to check the radar. I'm so used to it, that it weirds me out when I hear my own operator footsteps.
Bro like why are people SO fucking sweaty in this game, like oh my fucking God foot steps are not that important. I run reinforced boots because I hate stuns and still come out top in my lobby atleast in games that Im actually trying.
@@arbitrage2141 Maybe it's fine for your lobbies. I'm just using covert sneakers since the beginning when other boots have given almost no serious advantage. Not having my own steps just cuts out unnecessary info, like I already understand my operator is running.
So in my personal opinion (even though I don't play the current CoD), the changes don't exactly remove the reason to take off the Covert Sneakers. Sure, you'll be heard less... by like 5 steps closer. And in the middle of a firefight, you might be able to get to roughly 20m before people can hear you instead of 30m. The problem is that this Audio adjust also makes Covert Sneakers even stronger (and thus perpetuates the whole problem). If they want to make it easier for people to not use the Covert Sneakers, they need to make it harder to pinpoint the direction someone is coming from based on Audio, while also not making it loud as hell to approach. If Someone is around a corner, make the audio more muffled so that people don't know how far they are around that corner or make it so it can be interpreted as possibly behind a wall rather than dead on in front of them. Make it require map knowledge rather than "Oh, they're 20m directly in front of me and almost around this exact door frame." All of that is why people use Covert Sneakers, you physically don't need to know the map at all if you know how far someone is from you when they're running up to a door. Why learn what the most common positions to swing are when you can just know where they're coming from using purely audio? Covert Sneakers just makes it harder for those who rely purely on Audio, it gives some element of surprise since it cuts down how far they think you actually are from them... or catch them off-guard if they're in a gunfight. The solution is either making it hard to pinpoint approach via audio, or flat out removing the sneakers if it's THAT much of a problem for the devs. Although the removal will definitely make people angry since everyone's been asking for a Dead Silence perk instead of a Field Upgrade. The CoD devs and Activi$ion dug this hole, they just gotta work around it or find a way to patch it without falling into it.
Yeah, the footstep audio change is nice but I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
I think footstep volume should be on an exaggerated curve, like ads crouch is nearly silent & tac sprint has some additional noise (gear clanging or something)
The footstep audio change is nice but I think there is a risk to reward system they could implement here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
Not trying to nitpick but imo its too hard to tell with this technique. Having them run towards you is hard to differentiate because I have to keep the exact timing & volumes in ny head while comparing, which at least for me is not feasable enough to be a useful comparison. For future comparisons maybe have them run side to side at certain significant distances (maybe while live pinged) to more directly compare volume at each distance If you really want to compare precisely you could play both clips simultaneously with pre patch audio in one ear and post patch on the other side to compare directly with headphones (although i doubt most people watch with headphones in)
Not only is base footstep audio the problem, but also tac sprint. Back in black ops 2 lightweight(running boots) and dexterity( climbing boots) used to be used way more than dead silence due to everyone not being able to move at crazy speeds all over the map.
Too bad people complain that tac sprint is needed in cod to make it fast half the people that say that never played older cod without tac sprint cod was still a fast paced shooter compared to any top fps game back then and now. Tac Sprint is ruined cod only way to fix it is them making better servers to keep up with it.
@SmittyEG Interesting that you mention servers as the solution. That makes me assume your gripe with Tac-Sprint is the same as mine. That it causes janky/laggy visuals. And, alot of the time (22-24ms normally for me by the way) straight up teleporting. Like, up your sensitivity if the "speed" is the problem. That's not the big issue in my opinion. Though, I would prefer the older speed. Though, that would make them have to actually put work into spawns lol.
@ItsOnlyGenjutsu even if you up your sens it doesnt solve the problem I have no problem killing slide cancelers and bunnyhoppers its just the game can't handle the speed players are moving at it was fine for pure multiplayer lobbies but now with warzone being a thing its gotten worse. It's bad when I can look at my ping and know when its above 50+ms bs is coming and I have to alter my playstyle because of it. And with Microsoft buying company people are hoping to get better servers we might get sbmm taking away before we get better servers its sad as hell when older cods play better than all the newer ones. 🤣
@@SmittyEG that’s why cod needs to remove tac sprint. Better severs wouldn’t be a solution. They need to find a good middle ground for base movement and better map design. So there wouldn’t be so much dead space on the map and having the need to feel like you need tac sprint to get around.
Months ago I switched my SMG builds to the vest that integrates Covert Sneakers and I pair that with Tactical Pads. I don’t know why more people don’t use that vest to explore other boot options.
I can notice a difference for sure, especially when there is a lot going on, so it isn't as obvious as it was pre-patch, but it still needs a bit more for the tactical and regular running. Maybe another 5 to 10m reduction to them. As for crouch, it's very subtle. Walking didn't seem too different to me, especially when i aimed. It felt about the same, honestly. I was playing without covert sneakers, and i did notice players couldn't exactly pinpoint me 100 percent of the time. It was 50/50 depending on who i was going against. If the area is quiet i can definitely feel myself being still too loud. In all honesty, it still needs more work. A nice fix to the audio, but still not enough.
My playstyles in the War Modes (that SHG abandoned) are anti-camper hunting and cqc in buildings, I don't think I'm going to sway away from Covert anytime soon.
Coverts just need to be nerfed to where they make footsteps slightly quieter, instead of completely silent. No other sneaker gives a 100% buff other than coverts. Coverts 100% eliminate footsteps while everything else gives a significant buff but not a game changing buff like coverts
I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
Ace it would be fantastic if you dropped a graph along the running path for the first test I found myself trying to use the crosshairs to some success- as always great video!
I'm like level 100 and just got MW3 a couple weeks ago so take this for what you will but I was never a fan of any of the covert sneakers or dead silence or anything like that and almost never ran/run it, like less than 1% of my gameplay in COD since BO1 has been using either of those. Granted I mostly play domination, kill confirmed etc not S&D so it's not super tryhard but point is that unless you're some ultra 2+ kd tryhard you don't need those and they don't benefit you as much as you think considering when I use my good loadout I'm generally in the top 3 or 4 of the whole leaderboard (again assuming I'm not leveling up shitty guns) and generally have a positive kd even with a bunch of sweats (went like 30 k-15 d or something yesterday with no killstreak kills) and also no camping. Again people can think what they want but the amount of time I have to listen for footsteps is very little unless its S&D so I feel like everyone is way overreacting and blowing the issue out of proportion because again I never use any of that and still go plenty positive and still play the objective just fine without all that and if everyone keeps crying wolf then they'll probably change it again and if recent history with gaming is anything to go off of they'll 'balance' it by making something else way overpowered or just nerfing this into uselessness so be careful what y'all wish for when the problem isn't that bad. Also yeah I wear Steelseries Arctis 9 pro or X or whatever wireless and Arctis 7 pro wireless headsets so its not like I'm listening through TV speakers. The only other thing I can think of is that I play on PC so maybe there's something up that makes them worse for console players but I swear I genuinely don't see the issue and I play games like Rust (1.2k hours since 2019) where not hearing a footstep or listening could cost you hours of work so I can promise I pay attention to those things
I feel like it's also the sound design not just the volume (although it my just be RU-vid lol) but the foot steps where pretty high pitched which also makes them more noticeable even tho he was running on asphalt
Ace Some bugs I have noticed and recorded maybe you could bring to attention, All players Falling under map in demolition and entering infinite death cycle, ( I have this clipped and everything else mentioned) Convert sneakers not working now in some games even if I reset them. Insanely bad lag spikes Weird ghosting in reflections
Yeah but dead silence as a perk is definitely overpowered. I’m not saying it’s a bad perk but; no other sneakers see much use, and it has no counter in the game. Most other perks are designed to have a counter. There should be a natural yin and yang to play styles to keep the game less stale. I agree,I don’t think it’s a skill to hear as much as it is just as natural as seeing. Ideally though I wouldn’t come into a lobby and everyone is forced to run the same perk. I main S&D and everyone crutches covert sneakers. I do think covert sneakers in concept are a good idea, because without them you get some slower playstyles. But I also think they need a logical counter.
Since everyone running with covert sneakers, I've stopped listening to footsteps for some time now and focus on sliding audio they make. Yes, covert sneakers don't muffle your slide noise. And since we're all just sliding around instinctively, it's way more effective on locating your foes in this game.
Even if they make the footsteps quieter, since people run loudness equalization in windows settings, I'm still always going to feel the need to run covert sneakers. They should add code that checks your windows settings to see if that setting is on for whatever sound device you are using and force you to turn it off to play the game. Also, bone conduction headset should counter covert sneakers to some extent. maybe not make it as loud as regular footsteps, but to some extent at least. The overwhelming popularity of covert sneakers honestly makes me think MW2 got it right by making it a field upgrade instead of a perk.
Yeah, the footstep audio change is nice but subtle I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
can you make a video comparing running sneakers vs lightweight boots, both with and without infantry vest? Interested in learning what the fastest way to move is
Yeah, the footstep audio change is nice but subtle, I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
I noticed a difference on walking, ADS, and crouch. There was no difference, to my ears, on TAC Sprint or Running. Still not swapping off the sneakers/Ninja vest.
Ace, so now that aim walking without covert sneakers or the Ninja vest is somewhat viable, I'm going to need a list of the top few ADS strafe loadouts, complete with the best footwear to get me side stepping across the map faster than a politician side steps the issues. Thanks.😉
No matter what they do convert sneakers is the only option. Tac pads will get a little play to complete challenges, but other the others are so under powered compared to convert sneakers why bother. If they buff ninja vest with more slots then maybe.
Tbh Ace this is the same problem you had to address last year or if not last year than during Vanguard time they know what they're doing but it's not enough they're just doing things to stop the complaints to give a "we heard you guys" response this is like copying and pasting problems from weapon balancing just with boots
I'm curious to the stats on how many people use headsets while playing cod because that obviously informs the usage of covert. I personally don't, so I'm always baffled by everyone's obsession with footstep audio. On something like warzone this would make sense, but casual pubs? I don't think I've ever paid attention to footsteps. I'm not playing competitive with headphones. Plus all the gunfire and constant explosions make hearing footsteps very situational. Like the maps are pretty easy to read once you've played a bit, so I don't need footsteps to know where people are. Also constant uavs. Idk, maybe I'm the out of touch one and everyone else is playing pubs sweating their gourds off lol.
Yeah i don't think they've done enough for footsteps yet, I would like to see some counter through the bone conduction headset, would make people use it less imo. It's a good start though.
Like he said at the start of video, u guys arent gonna hear much of a difference on phone or tv speakers, plug in headphones n turn the volume up n its a very clear difference. When the enemy is nearby tho its still loud n not much of a difference. They need to make tac sprint sound same as reg sprint, n also turn the volume down when the enemy is nearby, those are way too loud at under around 9 meters
Yeah, the footstep audio change is nice but subtle I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
Duh ... We told you before launch not to have footsteps too loud. Told you that last year too. And the year before that ... Duh. Side note for you Ace. I dont know if this is possible. But i had an idea for you and these types of videos. Since you use the same lane for your gun range graphs as you use for these tests, it may be cool to use them both to convey the range at which you would typically here the person. Just a thought. You always do great work but maybe this can help some people out even more
Make all audio like covert sneakers, make covert sneakers 0% footsteps, even when using audio enhancements like EQ Problem fixed, then i would use different boots
Make covert default and get rid of the boots if you want more diverse usage in the boots category. Even if it’s just a 10% silence majority of people will use it
The only difference in audio is Yoy can Barely hear The First 2 steps AFTER THE FIRST 2 STEPS They need to make it to were you don’t hear nothing till they damn near on you not completely quiet but I’m not tryna sound like a pack of wolfs running for one kill
I don't know how many times ive have stopped and laid the person out with the loudest hog cloggers on😂😂😂. It doesn't matter. They are staying on, and i will forever backstab😂😂😂
Simple to fix. Just turn down footsteps to BO2 level and no one will run covert sneakers. Loud enough to hear but low enough to move around without being punished.
Yeah, the footstep audio change is nice but subtle I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
this change wont change the fact that i will still use the covert sneakers most of the time. but it great when i dont it wont be that bad.... in addition im not sure how much i would care since im having a great time on XDEFIANT so my play time would be much less on cod
I really hate how the characters don't say anything if you have the stealth sneakers or the ninja vest on especially when you perform finishers on enemy players
I don't think that's going to make a difference in the choice of boots, not sure why can't they make bone conduction slightly counter corvert sneakers it could be just a faint footstep audio.
This is a step in the right direction for sure, but I doubt it'll be enough. The base audio could still be reduced further. And frankly the sneakers themselves could do with a slight nerf.
They also nerfed the heck out of the greanade launcher RGL 80 in hardcore mode. It is no longer one shot kill but at least 3 shots to kill an enemy in hardcore mode. I had noticed it a few of my games.
Imagine not trying out other boots because your afraid of being heard. It's like people are terrified of having fun in this game. Like, seriously even with headphones unless your using a mixer the footsteps are not THAT fucking crazy unless your an S&D sweat then I can understand
Funny how the footstep audio changes came now, right after the launch of another new FPS game. Anyways, it's still too loud imo, and Covert Sneakers is still the way to go. No matter the volume, you can still hear that harsh stomping sound, and they should just change the footstep audio all together
Nothing they do will resolve the issue other than removing convert sneakers from the game. The problem is you have to use the sneakers or you’re at a huge disadvantage. Why would anyone think having a permanent dead silence perk in the game would be a good idea, and how could they not realise it would ruin the multiplayer experience. I find it fascinating that they simply cannot comprehend this
The footstep audio change is nice but I think there is a risk to reward system they could implement here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. Most people would probably use the Tactical Pads or Reinforced Boots then. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
This is why I prefer dead silence as a temporary ability. Dead silence will always be clutch. If I play free for all pretty much everyone has them on which is just boring.
Footsteps should only come into hearing as long as it takes to react to you hearing them in the same way that a gun has an effective time to kill from the moment you see someone.
The footstep audio change is nice but subtle I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.
If covert sneakers are still noticeably more quiet than base footsteps then the only way you'll get people to stop using them is to remove them from the game. (Not saying they should)
Yeah, the footstep audio change is nice but subtle I think there is a risk to reward system they could have implemented here: All Terrain Boots: Normal footstep audio Stalker Boots: has an additional 20% decrease in footstep audio. Running Sneakers: has an additional 30% decrease in footstep audio. Lightweight Boots: has an additional 45% decrease in footstep audio. (You can barely be heard stand and crouch walking.) Tactical Pads: has an additional 60 to 65% decrease in footstep audio I'm not sure. (You can barely be heard running.) Reinforced Boots: has an additional 80 to 90% decrease in footstep audio I'm not sure. (You can barely be heard tac sprinting.) Covert Sneaker: Your footsteps can't be heard, but there are no additional benefits. So those are from the most powerful boots IMO to the weakest from top to bottom and there is a risk to reward aspect of it with opponents hearing your footsteps. The highest reduction in footstep audio is the only one that will apply if there are multiple. Also, I would remove the movement reduction effect benefit of the Ninja Vest to make the Reinforced Boots more attractive as well.