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How Pathfinder’s Math Tells a Better Story - D&D vs PF2e 

Kaleb Herington
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In this video I explore how Proficiency is handled in Dungeons & Dragons 5e vs Pathfinder 2e and how these differences effect the stories at our tables.
This is the first video in what will be a series exploring Table Top RPG mechanics and looking at how numbers are so important to the narrative. If you have any examples of fun or interesting game mechanics please fill me in or reach out to me on twitter!
Keep up with me on Twitter:
/ kalebherington
Get in touch with the community on Discord:
/ discord
Time Stamps
Intro: 0:00
D&D: 1:07
PF2e: 2:40
Outro: 4:15

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15 май 2024

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Комментарии : 1,6 тыс.   
@wotcluvr
@wotcluvr 3 месяца назад
i think u suk!
@calebmoss8914
@calebmoss8914 3 месяца назад
Man imagine someone taking the time to create a whole new gmail and RU-vid account just to make that comment… what a weirdo
@beancounter2185
@beancounter2185 3 месяца назад
@@calebmoss8914 Pretty sure that was meant to be a tongue in cheek comment....
@OranjMoose
@OranjMoose 3 месяца назад
That user name checks out
@craigjones7343
@craigjones7343 3 месяца назад
You know you are doing a good job when you get troll comments like this. Lol
@wotcluvr
@wotcluvr 3 месяца назад
@@beancounter2185yeah I know, my comment was also tongue in cheek because it was me that made that account to make that comment lol
@jonathanrobinson319
@jonathanrobinson319 3 месяца назад
What i learned with d&d 5e was that six kobolds can be more dangerous than a dragon.
@CornBreadtm1
@CornBreadtm1 3 месяца назад
Cause in 5e, 6 Kobolds is an adventuring party and you are the dragon. In Pathfinder with proper set up, you can fight 6 dragons verse your party of 6 and just go for the even battle. In 5e 6 dragons is basically insta-death since the action economy doesn't allow proper set up to deal with 6 breath weapons firing off at your party.
@chickensky1121
@chickensky1121 3 месяца назад
Meanwhile a party of 9 level 10 players can take down an Ancient Blue Dragon in 3 rounds without a single casualty - and most of us were middle schoolers, I'm sure a normal party of 4-5 that uses some actual strategy could pull it off too.
@yoman8027
@yoman8027 3 месяца назад
That... that tells there's something wrong with the system.
@SnesNESS-ic6gn
@SnesNESS-ic6gn 3 месяца назад
I thought death kobolds were for AD&D?
@Gatzlocke
@Gatzlocke 3 месяца назад
6 kobolds CAN be more dangerous than a dragon. That's why it's more fun.
@webbowser8834
@webbowser8834 3 месяца назад
I'm glad we as a community have decided to not let WotC live down the fact they actually hired the Pinkertons over a freaking card game.
@firewolfandrewb
@firewolfandrewb 3 месяца назад
Have we? This is the first time I've heard someone bring it up in months.
@webbowser8834
@webbowser8834 3 месяца назад
@@firewolfandrewb Eh, One Shot Questers brought it up in one of their skits last month.
@Snowie7826
@Snowie7826 3 месяца назад
​@@webbowser8834Who?
@TheRulesLawyerRPG
@TheRulesLawyerRPG 3 месяца назад
Never forget.
@TheRoseReaper
@TheRoseReaper 3 месяца назад
He makes TTRPG Skits @@Snowie7826
@calebsorrell6235
@calebsorrell6235 3 месяца назад
I joined my first ever TTRPG, an in-progress game of Pathfinder, and somehow wound up with a +19 to perception. The greatest line this created was the DM saying “I guess you see her scent?!” while tracking a missing ally
@ImDaRealBoi
@ImDaRealBoi 3 месяца назад
Arcane synesthesia, hell yeah
@ch33les99
@ch33les99 2 месяца назад
Bro got Witcher Senses
@TheMonyarm
@TheMonyarm 2 месяца назад
My first Pathfinder game was an in-progress campaign. I made a multiclass Investigator/(Phantom Thief) Rogue, with a 1 level dip in Scaled Fist Monk for Charisma to AC. I had insane stealth, especially when combined with the potions from the Investigator. At level 10, I was able to sneak into a temple, and steal an item from them. And that's after I sent them a calling card and told them I was going to rob them.
@Nakisey
@Nakisey 2 месяца назад
I was the DM for a VERY high power Gestalt Campaign last year and at one point I stopped asking for a Monk/Shifter PC for Perception rolls lmao, it was insane
@secrom36
@secrom36 2 месяца назад
@@TheMonyarm bro thinks he is the joker
@moonblade7564
@moonblade7564 3 месяца назад
"Why settle for a system that you have to fight with duct tape and nail gun?" Brilliant line
@StarryxNight5
@StarryxNight5 3 месяца назад
I stick with D&D because it lets me play a Wizard without crying. I love martials in PF2e, but goddamn do the casters feel bad. Prepared casters don't even feel like magic users to me
@exewon
@exewon 3 месяца назад
@@StarryxNight5 I often hear that, and I wonder how much of 'casters feel bad' in PF2e is because of people subconciously still assuming wizards should invalidate all martial classes with a single spell.
@StarryxNight5
@StarryxNight5 3 месяца назад
@@exewon That's really not the case for me atleast. I don't really care about power as long as I feel atleast somewhat useful while having a somewhat fun time playing. Just the fantasy alone of being a magic person is enough for me. But Pathfinder's prepared casters are just so unfun to me. Most of the time on any actually important enemy, the best I can hope for is a Success on saves. And before you say "Just target the weakest save!" It really does not work for me. I have tried it. Vancian casting ruins the idea. It honestly feels like playing a side character. Not to mention how much of a chore Vancian casting itself is, for a *multitude* of reasons
@exewon
@exewon 3 месяца назад
@@StarryxNight5 I'll admit vancian casting *should've* gone the way of the dodo in 2e tbh. And I hope it does in a future 3e. Especially with the bigger mechanical leaning on assuming people are more or less at full power at the start of every encounter. (cuz fuck the adventuring day concept) They might've overcorrected slightly with pf2e casters. But casters absolutely had to be kneecapped compared to DnD. Since in 5e (and a lot of other editions) martials are basically utterly pointless. Wizards are better fighters then the actual fighters.
@StarryxNight5
@StarryxNight5 3 месяца назад
@@exewon Nobody would argue about the martial-caster divide in 5e. It's egregious, it's true. But that doesn't really make it much better, in the end. I judge Pathfinder 2e as its own game. How fun it is to play. How it feels to spend *hours* on each campaign and character. And prepared casters just feel _bad_
@magicmike540
@magicmike540 3 месяца назад
D&D used to be like this. It was 5E that introduced "bounded accuracy".
@kalebherington
@kalebherington 3 месяца назад
True! I think in my attempts to contrast the mechanics I accidentally implied Pathfinder 2e is the origin of this design decision. Something I'll have to keep in mind going forward!
@JacksonOwex
@JacksonOwex 3 месяца назад
It was SORT of like that! You DID get better bonuses the higher you got, depending on your class, but it was also quite different.
@galmenz6118
@galmenz6118 3 месяца назад
which notably kinda fails at doing that too after the early levels because AC doesn't scale and the attack does, so its more rocket tag than anything for a system that is actually bounded, play lancer rpg! on that one you from a +1 to a +6 at max level and THAT IS IT, you dont add your stats to hit. so the d20 is the most important dice at all levels
@MatthewDragonHammer
@MatthewDragonHammer 3 месяца назад
Indeed. Pathfinder 1e was literally a D&D 3.5 clone. It even relied on the 3.5 SRD!
@scmh1288
@scmh1288 3 месяца назад
No, it didn't. You had to find magic items and take the correct feats to be viable. You didn't just get it. Smh
@aidenauty9716
@aidenauty9716 3 месяца назад
One thing not brought up by this video, is the fact that this fighters "mothers greatsword" can stick with the player their ENTIRE journey, as the player will find runes to buff the weapon they WANT to use, rather than just tossing your sentimental sword for a shiny and new +2 one
@Akalim
@Akalim 3 месяца назад
This is exactly why I added a magical blacksmith in my dnd campaign, I love the idea that my players get to keep their sentimental weapons and their weapons can grow along with them
@aquamarinerose5405
@aquamarinerose5405 3 месяца назад
Though 5e characters just need to talk to their DM and say "pls let me upgrade my family sword". PF2 just has actual mechanics for it
@jjjjrrrrmmmm123
@jjjjrrrrmmmm123 3 месяца назад
@@aquamarinerose5405 duct tape
@aquamarinerose5405
@aquamarinerose5405 3 месяца назад
@@jjjjrrrrmmmm123 I mean, fair, but it's at least an *extremely simple* duct tape fix since "Make your own magic items if XYZ thing doesn't fit already" is already part of the paradigm. Like: Magic Item Rules are purposely vague enough to allow "upgrades" to be totally valid.
@notsochosenone5669
@notsochosenone5669 3 месяца назад
Well, you see, you can do exactly that in 4e, and we all know 4e = bad, so we don't need that stupid rule in our glorious 5e! /s
@chrisroberts7159
@chrisroberts7159 3 месяца назад
It's really nice to see someone point out that math actually matters for narrative
@SoralaxPlays
@SoralaxPlays 13 дней назад
In one of my Pathfinder games, one of the party members was a Hobgoblin Ranger named Raeleus with +19 to stealth. One of my favorite running gags in the campaign was rolling a Stealth Check, checking the rest of the party's passive perception checks, and declaring that another game of "Where's Raeleus" had begun. To this day, years later, "Where's Raeleus" is still a recurring joke in my group. Big numbers make the fantasy more fun.
@Murmarine
@Murmarine 2 месяца назад
Opening the Pathfinder rule book, and seeing the dozens upon dozens of things I needed to homebrew in D&D baked into the system already was an amazing moment for me.
@FTWMFXD
@FTWMFXD 5 дней назад
FATAL No need to homebrew it. I found the rulebook you needed. Hate me later.
@willferrous8677
@willferrous8677 2 месяца назад
"subscribe so you can fight me in the next video" is solid advertisement. Shades of the argument clinic from Monty Python.
@Halosty45
@Halosty45 3 месяца назад
I also prefer the way PF2 changes the narrative regarding weaker enemies. In four levels you can go from fighting something as a boss, to an even battle, to cutting down several of them easily. In 5e you *might* have improved by +2 to attack and damage, and if you're a spellcaster you have 2 tiers of spells to help. But there's a good chance as a martial that only one of your levels mattered and the rest only gave you hp. I enjoyed 5e quite a bit with my friends, but the numbers don't bug me so much as the inconsistency of progression between classes. Choosing between base numbers and feats that are required to do more than standard attacks as a martial is a pain.
@kalebherington
@kalebherington 3 месяца назад
Yes! The original script was closer to this example. Having what was once a boss fight now be the minions of the big bad!
@MalzraAirwynn
@MalzraAirwynn 3 месяца назад
Too an extent yeah. Lower CR monsters aren't generally going to last long against higher level PCs in D&D either but it's definitely more pronounced in PF2E.
@calvinkaplan7406
@calvinkaplan7406 3 месяца назад
I've been doing a full rework of 5e and that is really the hardest part to rebalance
@symmetry8049
@symmetry8049 3 месяца назад
"I enjoyed 5e quite a bit with my friends" whenever i hear this, i wonder if they mean "I enjoyed playing this ttrpg, despite what 5e does to it" or if they mean "I like what 5e brings to ttrpgs over other systems" often 5e is people's only exposure and they conflate the two stances. Because yes, I immensely enjoyed my time with 5e. It was my introduction to the hobby, and the hobby is great. But there were also issues, and i'm having much more fun now that i explore other systems
@Nat-ri3ip
@Nat-ri3ip 3 месяца назад
5e martials may not scale as well as casters, but extra attacks and feats are still non-negligible damage increase.
@quinnwalker5461
@quinnwalker5461 3 месяца назад
Supported by a dice with no bell curve, I think 5e is designed so that you can always succeed (i.e crits), however sometimes you can't deal damage (such as when a creature has immunity to non-magical damage). I think it's ok to make players actions useless - it can add huge narrative effect. But you NEED to make sure a player has decent alternatives, otherwise they have no agency and no effect. Which is very bad. I had an encounter recently where we were facing were-rats, and the rogue couldn't do any damage due to having no magic or magical weapon. Setting up a challenge so that player's actions are futile can be a good narrative tool (such as when faced with a creature you can only run from), but you should always do it wisely.
@cakedo9810
@cakedo9810 3 месяца назад
Even then, I think immunity to non-magical attacks is very surface level. Immunity to non-magical attacks can’t stop a level 6 monk from forcibly dislocating a werewolf’s shoulder by pulling it with all their might. Or the rogue from quickly leaping on to the wererat’s shoulders to crank its head until it snaps the neck. I think the way that non-magic immunity is run lacks definition and seriously needs to be redefined. Non-magic immunity doesn’t mean it escapes from basic physical forces, just that its own hide can’t be pierced by conventional weaponry. Think of the nemean lion. Technically a non-magical attack killed it.
@dapperpotatoes8473
@dapperpotatoes8473 3 месяца назад
In terms of combat, yes. In 5e there is no “auto-success” outside of combat, though people seem to house rule it a lot (which I never understood since character growth both in personality and ability is important).
@kolardgreene3096
@kolardgreene3096 3 месяца назад
In my mind, these are the situations where clever thinking has to take over instead of just, as Deficient Master put it in one of his videos, pressing paper buttons on a character sheet to do a thing as a lot of modern RPGs and video gaming have trained players to do.
@iododendron3416
@iododendron3416 3 месяца назад
I was playing a Goblin barbarian / rogue multiclass and our party was facing a group of werewolves. I didn't have a silver of magic weapon but luckily, I was wearing boots of climbing. So with my expertise in athletics, I just startes grabbing werewolfs, running up the side of the next building (I had like 50 or 60 feet of movement before dash) and simply dropped them. Fun times.
@Llortnerof
@Llortnerof 3 месяца назад
@@cakedo9810 But that doesn't make sense - nonmagical weapons work through those exact same basic physical forces. If you can snap its neck, your mace should be able to shatter its bones. Most weapons are functionally some kind of lever.
@Acorn_of_Mars
@Acorn_of_Mars 3 месяца назад
I know it's nitpicky, but an increase from 30% to 50% is an increase of approximately 66%. It's a growth of 20 percentage points, yes, but that's not same as the relative percentage increase
@Swooper86
@Swooper86 2 месяца назад
It also completely ignored other bonuses that fighter may have gained, from increased strength, magic items etc. Proficiency doesn't tell the whole story.
@dawidszczechla3388
@dawidszczechla3388 Месяц назад
@@Swooper86 so you end up with double or triple chance to hit and ability to do it 12 times in 2 rounds instead of 2, plus you don't die instantly when dragon decides to exhale in your direction. Also most legendary beasts are immune or at least resistant to non magical weapons.
@elbruces
@elbruces 13 дней назад
A 66% increase isn't nearly enough to represent going from level 1 to level 17.
@annagarman8016
@annagarman8016 12 дней назад
This is true, but that also makes pathfinders growth infinite.
@benjaminthibieroz4155
@benjaminthibieroz4155 7 дней назад
Plus the fact a level 17 fighter does litteraly 3 TIMES MORE ATTACK than a level 1. Reasoning on average hit, that's 3 * 0.50 = 1.50 = 0.30 x 5, FIVE TIMES MORE HITS (not even including all the other buffs).
@Nate3417
@Nate3417 3 месяца назад
As someone who used to hate Pf1e's ridiculous amounts of math and stuck with the unfinished mess of 5e forever because of how simple it was, the WotC drama last year was so fortunate because it made me realize how absolutely beautiful 2e is as a system. Our table alternates between a few different campaigns and the ones that started with 5e aren't going to switch midway through, but everything new that's starting is absolutely going to make the switch. It's a bit more complicated but infinitely more rewarding.
@krinkrin5982
@krinkrin5982 2 месяца назад
The one thing that stops me from PF2e is the sinusoid of hp during combat. The fact that you start every encounter with close to max HP feels like the game is structured around a boss rush mode rather than a steady progression with dwindling resources.
@mrosskne
@mrosskne 2 месяца назад
both systems are garbage
@Nate3417
@Nate3417 2 месяца назад
@@krinkrin5982 Do you? Unlike in 5e you actually _don't_ fully heal after a long rest, only healing a percentage of your health. The only fast way to heal outside of magic is by spending hours treating someone's wounds.
@PipPanoma
@PipPanoma 2 месяца назад
​@@krinkrin5982This is exactly what people expect 5e to be until they learn that they need to put some arbitrary resource sinks before a boss to make it interesting. This is just a matter of personal preference.
@Phyllion-
@Phyllion- 12 дней назад
@@krinkrin5982 You still have to manage spell slots as a resource, but yeah, PF2e really isn't meant for dungeon crawling. Or at least not one that actually feels dangerous. You can sort of do it with the Stamina rule, but it's not perfect either.
@0ceanking
@0ceanking 3 месяца назад
A funny caveat that went unmentioned is that while pf2e supports the fantasy of the lvl 1 hero being unable to touch the dragon, conversely it also HURTS the fantasy of the lvl 1 hero being able to survive the dragon's response and go on to become the lvl 17 hero, when it's likely to crit for 100+ damage on anything but a natural 1, and even then it'd still hit. In 5e, the same math that allows the lvl 1 hero to hurt the dragon also allows the dragon to nat 1 and miraculously miss long enough so he can get away. Although in either case it's breath weapon would be game over, most likely. But in 5e, it could fail to recharge it's breath with bad luck, while in pf2e it's guaranteed after 1-4 rounds and might even just get it back by slapping the nearest town guard with a critical! Of course, the Dragon could decide to ignore the hero entirely because it doesn't see him as a threat(and so the story can happen), which is probably more likely and believable if the hero is incapable of damaging it at all! So pf2e has that going for it too. Don't get me wrong, I think pf2e is awesome in a lot of ways, and it's so refreshing after only playing/DMing 5e for years. Just thought this was funny.
@brunoalbuquerque4983
@brunoalbuquerque4983 3 месяца назад
Pathfinder does account for this, though! After all, that's the point of the 'Heroic Recovery' use of Hero Points. After all, it doesn't matter how much damage that critical hit does to you, it always takes you to Dying 2 - which means that not only can you naturally survive with some lucky recovery rolls, and the dragon is unlikely to specifically attack every downed target in the village, but you, as a heroic figure, or someone destined to be one, can still survive unlucky rolls through sheer will. (...if you ignore the Massive Damage rules that state that if you take more than double your max HP in one swing, you die instantly; though I think it's entirely reasonable to say that just puts you at 'Dying 50' or something, and thus Heroic Recovery still works.)
@Llortnerof
@Llortnerof 3 месяца назад
Nonlethal attacks are still a thing in PF2. Maybe the dragon just couldn't be arsed to put his full weight behind an attack on such an obvious non-threat.
@volchonokilliR
@volchonokilliR 3 месяца назад
@@Llortnerof well... At this point, it becomes a "fixing" of a system, which was the main point of the video. I think, it just calls for a different narrative. For example - a nobody wouldn't survive a dragon, unless they got extremely lucky (for example, dragon wouldn't even notice such an attack). Which makes sense. So something more special has to happen, or something special has to be about the character that attempts such an encounter.
@Llortnerof
@Llortnerof 3 месяца назад
@@volchonokilliR I'd say the dragon deciding you're not worth his attention is getting extremely lucky. You're not really suggesting anything different from what i did.
@CornBreadtm1
@CornBreadtm1 3 месяца назад
In PF and DnD, you have a drop state. You can of course insta-die if your hit points go under your Con break point/half your hit point total. But knocking your players out and reviving them is an implemented mechanic and can be used by DMs to build tension or tell a story.
@Artemisthemp
@Artemisthemp 2 месяца назад
Mothers sword in 5e - Useless in tier 2 due to enemies been immune to non-magical damage. Mothers sword in PF2e - Slap some rune on it and you almost never have to use another weapon (Most likely won't if the weapon have Versatalie S, so you can choose between Pierce and Slashing damage)
@SquidasaurusRex
@SquidasaurusRex 3 месяца назад
Amazing video visually and informatively. Something you didn't touch on but want to bring up: that PF2e fighter, being a fighter, is +2 over his peers to hit at that level. Sure it's only 50% but his heroic journey to level 17 has put him on a pedestal above the common swordsman of his time. Fighters in PF2e are thematically and mechanically cool.
@andersschmich8600
@andersschmich8600 3 месяца назад
Wow! I’ve been running a bit of Pathfinder, but this really caused be to look at it in another way, i think I definitely prefer the way Pathfinder handles advancement.
@MrBakersdozen2020
@MrBakersdozen2020 3 месяца назад
I am a simple man. I see a new pathfinder vid, I subscribe for more
@ZombieNikuchan
@ZombieNikuchan 3 месяца назад
Same
@jtreidno1
@jtreidno1 3 месяца назад
I'd like to point out in both games there's a high chance the fighter would just be absolute crippled by the dragon's fear aura, making the question of striking the beast absolutely pointless.
@bubblegumkk8158
@bubblegumkk8158 2 месяца назад
If I was the DM and the player was dead set on attacking the dragon at the beginning I'd probably just conveniently forget about the aura so they could have a memorable backstory moment. Depends on the player of course
@lysnablue7574
@lysnablue7574 2 месяца назад
It really might not automatically be the case with a Pf2e fighter, except if you “dumped” wisdom. In this sytem your saving throws values also add you level. So maybe the dragon has a 35 DC to his fear aura (The DC of an Ancient black dragon) to beat but maybe the fighter has something such as a +23 Will (Proficiency + modifier. Let's take a 17th level fighter with 14 Wisdom = 4+17+2 = 23. And fighters have Bravery (they are less likely to be frightened for long)). So 35 - 23 = 12. With a very basic wisdom stat you will need a 12 to not be frightened. It's really not that out of reach. Not acquired too but it's doable with a bit of luck.
@aaronbold8715
@aaronbold8715 2 месяца назад
Absolutely false. All DCs scale with level. So their Will Save would (wisdom save for 5e) would still be Wis mod + level + proficiency. Probably about a 50% chance to succeed the Will save. In addition, Fighters in 2e have a feature called Bravery that makes them more resilient to being frightened.
@stoneharvey1017
@stoneharvey1017 13 дней назад
Uhh... No? A level 17 Fighter has indomitable, and probably a feat or two to deal with fear. The dragon gets 1 chance to use it on the fighter.
@vargsvansify
@vargsvansify 2 месяца назад
This video makes a lot of sense. However, when my group tried Pathfinder 2nd Edition we were struck by how many things you had to keep track of. We like to play in person, but it almost felt like a necessity to use some kind of computer program to keep track of how many stacks of every condition were affecting every creature in combat. It bogged us down, turns took forever and we still made tons of mistakes. We were new to the system, so pace could have picked up over time, but to me it felt daunting to administer without lots of careless mistakes, expecially since I like to play without apps and computers. This is not meant as a pro D&D 5E argument. It's just my groups initial reaction to P2E and why we didn't stick with it. Feel free to write it of as "You just sucked" but that was our experience.
@vargsvansify
@vargsvansify 2 месяца назад
@@micaheiber1419 Heh, I guess first edition really isn’t for my group then. I just don’t feel like keeping track of the hit points of my shield etc. My character’s health is enough. All power to those who enjoys that experience of course. Just my personal preference.
@lobobanguela6349
@lobobanguela6349 12 дней назад
Well...around 20 years ago I used to play with my school friends the DnD 3.5e and well...there were even more things to keep track of and we only had thd books for that at the time. It was hard at the first sessions. Then it became way easier. You guys are just way too accustomed to the way too simple 5e mechanics. Pathfinder 2e can be just as simple within two to three sessions of getting used to the possibilities you have. Because thats basically what PF2e is all about. Possibilities. Its so much more than just spamming attack options all the time. Its exploration mode is done MUCH better. Its downtime mode is done MUCH better. Its combat mode is done INSANELY better. It all comes down to learning what you can and getting used to it. And this can be done in just a few sessions. But theres always people who will prefer the simpler, uninteresting, bland and not enjoyable dnd5e. And its ok.
@Jellyra
@Jellyra 3 месяца назад
best advertisement for pathfinder i have seen
@brbasher
@brbasher 2 месяца назад
that's all it is, a glorified ad, if it wasn't just advertising, it would offer a fix for dnd players like it said it would at the start
@SusSpooder
@SusSpooder 3 месяца назад
Also, being able to critically fail/succeed by missing/exceeding AC by 10 and not being tied purely to natural dice rolls is such an amazing addition. Making it so you otherwise have to roll a natural 20 on the die is great balance and icing on the cake. It's simpler and more elegant but leaves way more room for fun. No notes. Cant wait for my second session next month :D
@rookiescott9914
@rookiescott9914 3 месяца назад
That was some really good pacing, art and vocal work, hope I can catch another one of your vids in the future
@eightandahalftails
@eightandahalftails 3 месяца назад
I appreciate your opinion, even though I think the extreme escalation of pathfinder is one of its biggest weaknesses from a DM/World Building perspective. I find with Pathfinder that every encounter has to be retuned due to to tight escalation and punishing system math, causing a vary artificial feel where the entire world that the party encounters has to grow around them to ensure that they can survive to face those higher level challenges. While you are right that D&D’s escalation could be a bit greater, the slower escalation allows for a more organic world where heroes can encounter a variety of enemies without facing instant death by crit if there is a slight level imbalance - and where returning to face weaker threats makes you feel powerful, but not so powerful that the encounter is just a complete waste of table time.
@kalebherington
@kalebherington 3 месяца назад
Very true! It's partially why I wanted to make my channel. Different rules lend themselves better to different stories and play styles. For example I have a group playing in a custom low power system I made and If I tried to steal pf2es math it would ruin the whole thing cause the point of the game is them wandering the whole continent looking for treasure!
@JawaBob
@JawaBob 3 месяца назад
I very much agree, which is why I have a hard time recommending PF2 to anyone. While the scaling makes you feel growth, you never feel powerful. You're always only just strong enough to fight the next big thing and only if you leveled enough, bought the right items, and have the right party composition. There's never the feeling of being heroically powerful or a scrappy underdog, either you're of the right power level or you're not. Honestly, PF2 feels like an MMO on reflection.
@rednidedni3875
@rednidedni3875 3 месяца назад
It's not much different in 5e, the only difference is that PF2 scales more rapidly and gives the GM the tools to actually predict how difficult a fight is while it's a gamble in 5e. There are many enemies that will insta-gib low level 5e characters or will pose no meaningful threat in arbitrarily high numbers. The range is just bigger and muddier.
@rednidedni3875
@rednidedni3875 3 месяца назад
@@JawaBob I think there's *lots* of things that make you feel powerful. Making enemies flee in panic from a mere glance, dropping big spells that turn the encounter around rapidly, throwing enemies across the room, squeezing in a crit from stacked teamwork that makes a boss' health plummet... the real difference is that PF2 remains challenging, where 5e does not. If you stick to official guidelines, 5e becomes easier and easier at high levels with some magic items and semi-optimized characters. PF2 doesn't. Unless the GM wants to. There's nothing stopping you from throwing easy encounters at high level parties to just let them show off. Or at low levels. It's really in your hands.
@cillianthestupendous6093
@cillianthestupendous6093 3 месяца назад
@@rednidedni3875 only if the encounter design begins and ends with: you encounter x monster. roll for initiative. enemy combos, placements and tactics can make a huge difference. a well organized and planned team of PCs can punch way above their weight class, like 12CR difference high. similarly, a poorly thought out approach to a "low threat" foe can end up being much more fatal than expected if the DM incorporates clever tactics. this isn´t even considering optional rules or homebrew, just the basics.
@pinoquiu
@pinoquiu 3 месяца назад
As someone who DMed a few 3.5 campaigns, some of them reaching about the 25th level, I still have nightmares with those absurdly high bonuses the PCs had back then, along with the profane amount of hit points. 5th edition has many, many flaws but, for me, bounded accuracy is one of its greatest merits. Encounter building, for example, is SO much easy.
@digitalpacman
@digitalpacman 2 месяца назад
Except it isn't because there are no real rules to apply to encounter building. What you smokin'.
@pinoquiu
@pinoquiu 2 месяца назад
​@@digitalpacman I don't understand what exactly do you mean. Could you explain?
@zerg0s
@zerg0s 11 дней назад
CR in 5e just seems to be a guess at times. Just as example, throw two CR2 wererats at a standard lvl 4 party. Fighter, Rogue, Cleric, Wizard. 900 exp, so slightly below medium encounter. It’s the first thing in the day they fight, so should be a short fight in which they stomp the rats. Except it’s not. The wererats are immune to all non-magical damage. So it’s not a 2v4, it’s a 2v2 with the Rogue and Fighter just standing on the sidelines. Because, remember, the default assumption in 5e is that the party has NO magic items. Magic items are an optional bonus thing the GM can or can not hand out. And worse yet, since the game assumes the party doesn’t have +x weapons, giving the party +x weapons means all enemies are easier to defeat than the game assumes. There are dozens and dozens of landmines like these in 5e. Not in 2e. If you get a CR2 monster in 2e, it’s gonna be a CR 2 critter. It might have nasty surprises, but nothing that just breaks the entire encounter design over its knee.
@Not_Here_To_Make_Friends
@Not_Here_To_Make_Friends 10 дней назад
​@@digitalpacman He didn't say a word about CR. He said encounter building was easier for him. I don't use CR at all when I build encounters, and bounded accuracy makes it easy to build them.
@darklink9922
@darklink9922 7 дней назад
​@Not_Here_To_Make_Friends Yeah but he mentioned that building encounters is easy. The other guy responded why it's not easy if you don't know what to look out for, while pathfinder CR gives an easy and simple way to know how challenging an encounters gonna be using CR.
@Dzonnypl
@Dzonnypl День назад
Concise and concrete way to explain why good math behind a system really makes it work better, great job!
@Stephen-Fox
@Stephen-Fox 3 месяца назад
Gorgeous presentation - art style, music, and light animation were all so much on point that I'm amazed this is your first video - smiled at the flag on the DM screen, and a very neat lens to look at RPG mechanics from which while I do sometimes think about, how bounded accuracy hurts the ability to tell zero to hero stories isn't something I'd considered before. Looking forward to seeing more videos from you. Since you asked for examples, one of my favourite ways mechanisms help tell stories is probably the way Dread bakes the mounting tension and release of the horror genre into its resolution mechanism simply by using a jenga tower rather than dice (plus if you ever cause the tower to fall your character dies)
@kalebherington
@kalebherington 3 месяца назад
Dread is an AMAZING example of a resolution mechanic that emulates genre so beautifully!
@aidankircher8865
@aidankircher8865 6 дней назад
Another thing that Pathfinder 2e supports very well in this story, The Mother's Sword. In Pathfinder you can apply Runes to weapons to give them extra Damage Dice, +1-3 to hit, extra effects on hit, etc. You can upgrade the weapon you started the game with. Whereas in 5e, youll basically be throwing out your mother's sword the moment you find a +1 weapon. Oh, and runes can be transfered so even if you do find a +1 weapon in PF2e, you can just transfer the runes onto your Mother's sword.
@fatbeen
@fatbeen 5 дней назад
A player and GM can even make the sword into an artifact that gains special traits during the campaign based on the players actions. That's in the GM Core book.
@SmileyTrilobite
@SmileyTrilobite 3 месяца назад
To be fair, 5e has all other things you’ve mentioned: ability score growth, party members, qualitative advancement in the form of character abilities… The big thing is PF’s separate proficiency and level bonuses broaden the math range so the growth might feel bigger, & things can be mathematically more one-sided, while 5e’s smaller ranges lend it a stronger “if it bleeds, we can kill it” angle. Use what tells the tale you wish to tell.
@candifemale5118
@candifemale5118 3 месяца назад
It also has a lot less compared to PF2e that wasn’t mentioned: Lack of martial/caster disparity, encounter builders that actually work (in part due to adding levels), tons of character choices, a restriction system for certain choices without GM permission, everything being clearly defined, items having levels, you actually have something to do between levels 1 and 2, and so much more. All these factors combined make the system overall much more balanced adding to the enjoyment. PF2e is without a doubt a much better and intentionally designed system compared to the relatively shallow D&D 5e that’s held together through community support (or “duct-tape” as the narrator puts it).
@Kryto_Gaming
@Kryto_Gaming 3 месяца назад
My feeling is that there's a different overall feel both games go for. In 5e the way the math works, a group of Goblins can get lucky and shank a high level character. This grounds the characters a bit in that sense, there's the idea that a dagger to the throat will still kill. In PF2e the PCs are imagined to be stronger. Think of Wu Xia, Final Fantasy, or Goku. The PCs are intended to advance to insane heights with enemies scaling just as much. No matter how lucky a Goblin gets, that dagger will bounce off of Goku's skin. Heck it would bounce off of anypart of his body lol. I believe that's the kind of scale PF2e is going for.
@Technomonkey887
@Technomonkey887 3 месяца назад
PF2E has official variant rules for proficiency without level if that fits your narrative better. Also there are some loose mechanics for composite enemies called troops.
@MonochromaticPrism
@MonochromaticPrism 3 месяца назад
Part of the issue with 5e is that an adult red dragon (CR 17) attacking a village large enough to have even a small chest of gold is actually in serious mortal danger if they have 40 level 1 guards. Each has +3 to hit and deals 1d8+1, meaning even if the initial breath weapon kills 6-7 with 19 AC that dragon is taking about 60 damage of it's 256 hp. After that, even with 3 attacks per turn all 1 shooting guards (not guaranteed) the average damage output still kills it before it gets a second breath attack, and with most of the guards still alive. Fundamentally, the scaling of the universe falls apart if an angry mob is capable of taking down some of the strongest entities in their world. You only need about 150 basic guardsmen to easily kill a Tarrasque in direct combat, an entity that supposedly kills worlds. If we use the stat block of actual soldiers, such as the knight or veteran blocks, it takes two attack for it to kill each of them and so it goes down to even fewer.
@Kryto_Gaming
@Kryto_Gaming 3 месяца назад
@MonochromaticPrism Another great point I haven't fully considered. People hand wave it with game play and lore being different, but why have that in the game when you could have a system like PF2e that unifies the two? Unless you have a world where even dragons are killable by a mob lol. If you have a low magic setting like Game of Thrones, I can see 40 guardsmen with crossbows standing up to a Dragon. However if your setting has magical ancient dragons with diamond scales and unfathomable reality bending powers, it would be silly for them to be killable by mundane numbers.
@RJMazz47
@RJMazz47 3 месяца назад
Personally I like it, from a storytelling perspective, that a low lever character could hit (not damage) a much higher level enemy. It shouldn't be too much trouble to make contact with a dragon's skin with a spear, but will it go through the scales? It's like in Elden Ring. Sure, eventually you'll be able to be dismissive of Demihumans, but if you're nor careful they can and will still hit you.
@kalebherington
@kalebherington 3 месяца назад
My next big video is kinda on this! How AC kinda only represents "missing" in most people's heads. I think it's important to remember that since plate mail armour raises AC a dragons AC is probably more about scales then dodging :^)
@anderhighhill5335
@anderhighhill5335 3 месяца назад
I loved the video!! It brings up a lot of things I have found in my own game, and I love the art style! Can't wait to see more content from here
@serenabailey1553
@serenabailey1553 3 месяца назад
Wow, this is your first video? I'm impressed, I can't wait to see more videos you bring to the table. Subscribed
@kelpiekit4002
@kelpiekit4002 3 месяца назад
I like both. (The business behind one less). The consistent growth in Pathfinder does support traditional narratives well and makes the growth of characters feel meaningful. However, D&D's smaller difference growth does allow more moments of uncertainty and wild swings. There are many stories out of groups confronting their BBEGs early and mopping the floor with them due to unexpected dice rolls. Pathfinder is a lot more predictable. Both of these can be brilliant or terrible depending on what you want or need. Personally, what I value more is horizontal progression. Getting more options or tools in the toolbox as your character grows. That's a more interesting story than fighter does the hitting better. With its involvement of feats, archetypes, and the ability to retrain, that is where I like the story development of Pathfinder.
@kalebherington
@kalebherington 3 месяца назад
Exactly! I love Pathfinder 2e's method of having your math solid and consistent and leaving the character creation to choosing fun feasts
@Zedrinbot
@Zedrinbot 3 месяца назад
It's worth noting as well that, while 5e has bounded accuracy, Pathfinder 2e does as well: there's a very explicit range that you can roll to hit, and outside that just simply isn't possible, no matter how many buffs you stack. The big difference is that it scales with your level, like a 'sliding bounded accuracy'. As a GM, the downside is that you have a narrower range of usable monsters for an encounter compared to 5e, but it also means the encounter balancing is WAY easier and the difficulty calculators actually work.
@vamphunterx
@vamphunterx 2 месяца назад
Do you mean the ultra advanced math of "add level to everything?"
@TheOtherWhiteNerd
@TheOtherWhiteNerd 12 дней назад
It’s a difference of fun. My table and I like the fact that those low-level monsters can be a threat at any level in 5e.
@zerg0s
@zerg0s 6 дней назад
But really, they can’t. Because HP and damage still scale. Those low level monsters have no chance of meaningfully harming high level characters in any actual play scenario. They get their chip damage in, sure, but that’s not the same as “low level enemies are still dangerous”, because your wizard is just gonna delete them all in a single turn.
@Crystan
@Crystan 2 дня назад
@@zerg0s That's proven not to be the case on many an occasion. That 'chip damage' adds up over time and can be devastating when there are large hordes of enemies. It both lends to an epic battle against insane odds while also granting the idea that even a novice gets lucky once in a while. A gap in the dragon's scales, a weak point from a previous battle etc. Never much liked the idea of untouchable opponents, because thematically it just doesn't make sense.
@zerg0s
@zerg0s День назад
@@Crystan The chip damage only adds up against martials, who get heavily punished by this type of encounter, while spellcasters are fine and can blast away the hordes with dismissive ease. That's not good balancing.
@lucasfreer2785
@lucasfreer2785 2 месяца назад
I've played with friends who love this style of gameplay (where the difference between different levels/CR is very big), but I've also played with friends who very much prefer the opposite, where a dagger wound to the eye at any level has a risk of killing a CR20 dragon just like it can kill a Goblin. The first, (PF2e) is more narrative, while the second (5e, but mainly Call of Cthulhu and Zweihander) is more realistic. I've had fun in both versions of gameplay, and that's why I like modifying 5e to bend in either way.
@scrumblycat
@scrumblycat 14 дней назад
Here from dndshorts, this is inspiring me to get started with my own channel
@jackalbane
@jackalbane 3 месяца назад
Extremely well done video and looking forward to your next.
@Deathwhisper2
@Deathwhisper2 3 месяца назад
This is a very good point. I started playing pf2e after being tired from constantly homebrewing fixes to 5e pain points for me and my group. And at one point when looking at pf2e I realized that it already have the fixes i've made baked into the base rules. And 3AP rules are much more intuitive in my opinion.
@kalebherington
@kalebherington 3 месяца назад
My favourite thing about pf2e is that you can spend time homebrewing the fun stuff instead of trying to keep the boat a float!
@rednidedni3875
@rednidedni3875 3 месяца назад
@@kalebherington "Homebrew when you want, not when you need to"
@alegbh8713
@alegbh8713 3 месяца назад
You've made a great point briefly yet effectively, with great art and gravitas. The sound design was top-tier. It shows you've put in a great deal of effort and passion into this and I hope there's plenty more to come. You might yet convince me to let go of my duct tape.
@hdawglion718
@hdawglion718 2 дня назад
For those interested, the music is from the Pathfinder Kingmaker game. (Order of balance and capital under siege being the tracks)
@KKirmaci
@KKirmaci 3 месяца назад
I legit laughed at then end because that's literally what I tell anyone complaining about 5e as a DM of 7 years
@Manweor
@Manweor 3 месяца назад
You were not around in the 3e times. Bounded accuracy was a blessing in 2014. Ofc you may want something fresh, but trust me, it's there for a good reason.
@KKirmaci
@KKirmaci 3 месяца назад
@@Manweor I highly disagree. I played 3.5 quite extensively and I prefer it over 5e. 5e killed the uniqueness of each character build. They all feel like cookie cutter builds and optimal builds are only powerful enough to carry themselves so a suboptimal build really drags the party. There is virtually no subclass that focuses on roleplaying. The rules for mass combat, sanity, exploration, kingdom building, overland travel, reputation and kingdom building are horrifying in 5e not to mention the inability to stack buffs because most if not all of them are concentration. I can go on, but I don't think I need further points to defend pf1e/3.5
@rivy-lurk-869
@rivy-lurk-869 3 месяца назад
​@@Manweor pfff, played PF for like 6 to 7 years now then played 5e like after six months of PF1e and have played both at the same time since and I swear, it feels so much better to have your shit unbound from the bell curve 5e forces everything to be in. Always pissed me off that 5 kobolds in a trenchcoat with rusty daggers are still a massive threat for a Level 20 Fighter with zero spells because "haha, you still in our to hit bracket even though we are literally supposed to be fodder for you by now and you're supposed to be one of the best at your field in the entire world at Level 20" Such a stupid system, jesus christ, you don't even get to feel like a legendary hero, untouchable by the common mook by the end of your story, you still are vulnerable to getting shanked by said kobolds in an alleyway and dying that way. I legit only play 5e when I wanna play a tabletop but also turn my brain off since my character creation choices literally do not matter. I can just say "I hit that fucker" over and over and I know I'll just eventually win due to bounded accuracy without really stratting out anything or picking what thing I got that'll solve me being surrounded cuz I literally got no options and my shit is pure luck anyways while in PF, I could just cleave the guys and I know that shit'll hit because my character is legit just that much experienced in the art of combat than their opponent.
@TechnicSky
@TechnicSky 3 месяца назад
@@rivy-lurk-869Fair enough. I’m in a few campaigns that uses Beyond and Roll20 (because, being honest, most of us are new at DnD) so really I just wanna know, is Pathfinder at least easy to build up or something? Like making a sheet, and just having the character stuff set up like with 5e?
@nojusticenetwork9309
@nojusticenetwork9309 3 месяца назад
​@@rivy-lurk-869then I have to ask what version of 5e have you been playing? If you are a Fighter and your turns are purely based on luck then I suspect you are either being hyperbolic or you are not actually that good of player as you might think. That or you have had DM's that don't challenge you.
@superspinmove
@superspinmove 3 месяца назад
Pathfinder definitely sounds like it has a more preferable way of handling proficiency bonuses… but to argue that based on that and that alone, 5e is not capable of telling a “hero’s journey” style narrative without duct taping and bootstrapping the system, is crazy. There are innumerable other factors at play! Feats taken, stat increases, multiple attacks, increased health, AC, magic items, buffs from your party (which happens in 5e as well as pathfinder…) etc… Good video, but the overall argument is incredibly weak. That being said, I’d love to see a longer video going more in depth into all the factors I just listed, making a stronger argument for your case! I’d watch that for sure!
@kalebherington
@kalebherington 3 месяца назад
It's definitely a hyper focus on just one aspect of have design! Was never my intention to claim this was THE mechanic. But thank you and I'm looking forward to explore more mechanics and how they affect stories!
@CErra310
@CErra310 2 месяца назад
2e outclasses 5e in all of those too
@1MHCS
@1MHCS 2 месяца назад
It is also the way 4e worked, but everyone likes to forget that.
@Not_Here_To_Make_Friends
@Not_Here_To_Make_Friends 10 дней назад
The arguments are ALWAYS weak. Pathfinder 2e is not a good game (imo). People flock to it and suck it off because they hate WOTC and are too stupid to play a game that uses natural language. "But 5e rules don't make sense" they love to say. Yes they do. They make sense if you use common sense and play what is clearly RAI instead of trying to rules lawyer everything. Bounded accuracy is 5e's strongest selling point imo.
@CErra310
@CErra310 10 дней назад
@@Not_Here_To_Make_Friends how can rules make sense if they don't exist
@HeribertoEstolano
@HeribertoEstolano 3 месяца назад
The Thing that most D&D Players and, specially Ben Riggs get totally WRONG is that people that play other systems only play that one othet system, when in fact all of us play many diferent system for diferent kinds of games. "But Pathfinder number scaling is not realistic, characters look like JPRG protagonist" well... That's the whole point. When I want to run a game about Heroes of legend fighting evil with power of friendship and ultimate violence, I run Pathfinder. When I want a Gritty realistic Game of Throneseque story with characters that can die at any moment I play Warhammer Fantasy or Symbarou. When I want a game about exploration and survival I play Forbidden Lands. And so on. Once you learn your second system, learning the third, the fourth and the ninth becomes a walk in the park.
@kalebherington
@kalebherington 3 месяца назад
Exactly! Once you break free from having one system so many opportunities for new stories open up to you! I run 2 games a week atm one a heroic fantasy about adventurers making there mark and saving the world, pf2e nails this! The other a gritty exploration game where adventurers are essentially sent to fantasy Australia as punishment and have to delve into old abandoned dungeons for loot, always barely scraping by to get just one more piece of treasure. Pf2e wouldn't really work that well for it, so despite loving pf2e I didn't use it!
@Nictator42
@Nictator42 2 месяца назад
Yeah, I've talked about this issue before in my groups that I've played in, especially cuz Im more familiar with older editions than they are. When it comes to equivalents of proficiency bonuses in the context of attack actions, 2e has THAC0 and 3e has base attack bonus. In 2e, your fighter's THAC0 at level 1 is 20, and at level 20, is 1 (lower is better in this context). In 3e, your fighter's base attack bonus is +1 at level 1, and at level 20 is +20 (with descending +15, +10 and +5 for your subsequent attacks on the same turn). But if 5e, at level 1 its +2, and at level 20 its +6. The difference in older editions was 5 times greater than it is now. Also note that older editions also did have additional bonuses you could get from your ability scores, magical weapons, potions, spell buffs, feats, etc, just like 5e has. I think my current game Im running will be the last time I use 5e. Its really super disappointing in general.
@tarky-
@tarky- 3 месяца назад
This is your first video?? Its absolutely fantastic. Clear, concise, and great pacing. Both your drawings and editing is quite pleasant. I hope there are more videos to come 👍
@chimerakidd
@chimerakidd 3 месяца назад
i want to play pathfinder now! >:D awesome video!
@kalebherington
@kalebherington 3 месяца назад
Mission accomplished! This whole video was actually just to convince you
@galmenz6118
@galmenz6118 3 месяца назад
it is entirely free to do so btw! go to "Archive of Nethys" on google, its a wiki with all published content (minus adventures) officially available for free!
@rednidedni3875
@rednidedni3875 3 месяца назад
The rules are free online!
@myersa80
@myersa80 3 месяца назад
When you do your various system, do you think you could manage to include PF1e in the discussion as well?
@priestesslucy3299
@priestesslucy3299 2 месяца назад
PF1 is so much fun, especially when you allow and incorporate 3rd edition material
@aivehn
@aivehn 3 месяца назад
Your final tip, at the very end, is what got me to subscribe. Keep up the great work!
@jasoncrawford5417
@jasoncrawford5417 3 месяца назад
Having played AD&D, 3 and 3.5, PF1e, and PF2e, as well as a brief stint into D&D 5e, I appreciate this video very much. This is exactly the type of fantasy I want. I don't think it's impossible to tell in D&D; far from it. But what I can say is that the numbers improving on my sheet makes me FEEL like a hero. I don't min-max; I don't look for every bonus I can apply to my character. I roleplay. When people say the math in PF2e is tight, they're correct...and this gives me reasons to do things OTHER than just "bonk." I have to look for advantages. I have to play smart. It's more engaging. One of the things I've seen brought up in the comments is that lower-level monsters should still pose a threat? That's certainly a valid take, but...why not the other way? How awesome is it to have someone who has worked so hard and practiced so much that creatures that would destroy them now can barely touch them? Every level in PF2e is impactful. And, coming from 1e, it is so much more streamlined than it used to be. And the three-action system? *chef's kiss* PF2e is not my favorite system. That is Ars Magica, by Atlas Games. But for "traditional", sword-and-sorcery, fantasy roleplaying, it is my go-to, and my problems with it are very minor.
@kolardgreene3096
@kolardgreene3096 3 месяца назад
You might already know this but it looks like Ars Magica is getting another edition and perhaps an open license!
@jasoncrawford5417
@jasoncrawford5417 3 месяца назад
@@kolardgreene3096 and I’m super excited about it! I think it’s more a “remaster” of 5th rather than a 6th edition, but I’m definitely getting it!
@Llortnerof
@Llortnerof 3 месяца назад
IMO throwing low level monsters at the group is just wasting everybody's time. The fight isn't going to be engaging, the spoils aren't worth bothering with. Having them potentially be able to threaten or even kill somebody through sheer luck just makes things more annoying in a fight you shouldn't be having in the first place.
@CL-jq1xs
@CL-jq1xs 3 месяца назад
​@@Llortnerof depends on the story
@mateokirstine9782
@mateokirstine9782 3 месяца назад
Fair point, I like the armies of darkness actually being valid threats rather than weird moments of the dm saying “oh the orcs are level 2 and you are level 15 so you can kill an infinite number of orcs,” but that is a very valid take. There is an appeal in being so wildly far above the average goober. Gotta be honest though I kinda despise how 2e made there be zero interesting options on cleric and wizard as opposed to all the neat flavor stuff in 1e. Summoners are super cool though, the 3 action system and how the eidolon/summoner duo makes you split up actions is super rad! Gonna stick with 5e and 1e pathfinder though.
@ZoneofA
@ZoneofA 3 месяца назад
Funny thing I think this is the worst part of PF2e. Because of it I ignored that edition for years until I discovered there is an optional Proficiency without Level rule that makes PF2e massively better game.
@kalebherington
@kalebherington 3 месяца назад
Totally fair! I've run the variant rule when I wanted a world/game where even at level 5 a group of goblins can still threaten the party
@Undercoverfire
@Undercoverfire 3 месяца назад
Please add Savage Worlds Adventure Edition to your list of games to compare and contrast if it's not already on there. I love how low-prep it is!
@AlexKlindt
@AlexKlindt 11 дней назад
The best part is that PF2E's math is so tight that even if want go challenge high level characters with low level creatures, you can just wing it with DC/level and put them in a troop. Once you nail the troop enough, their morale can break and you can pick off the scragglers. Meanwhile CR is 5E barely means anything.
@luizgustavo-ek6rz
@luizgustavo-ek6rz 3 месяца назад
Great video! I liked the animations and the narration, would like to see more content about pathfinder like this
@Kingdomkey123678
@Kingdomkey123678 3 месяца назад
I honestly prefer the smaller numbers of 5e, it keeps more of the monster manual relevant for longer periods of play. And I like that a lot I don’t like the idea that a player can’t be threatened by a horde of monsters simply because their numbers are bigger. Similarly I like the fact that a dragon can be challenged by an army of soldiers, because in most fantasy fiction that’s usually what it takes to kill a dragon when there aren’t legendary heroes around.
@LifetimeThiccness
@LifetimeThiccness 3 месяца назад
I can understand your point of view, but IMO just the fact that the rules, the character customization, the math, and the emphasis on teamwork to survive are so tight and well made, I'd rather stick to videogames then revert back to DnD5e. Pathfinder just completely spoiled me.
@rednidedni3875
@rednidedni3875 3 месяца назад
In practise, you still have exactly this in 5e. There is no way for a level 1 party to overcome such a dragon, or any high CR threat really. Conversely, no amount of orcs can challenge a high level party. The only difference lies in how long they stay relevant, but even there, PF2 monsters (without homebrewing their stats) with elite/weak templates slapped on still fit the encounter guidelines for a total of 11 levels of play.
@josepablobonillajimenez6297
@josepablobonillajimenez6297 2 месяца назад
Agree, maybe I just don't get it, but this video is definitely not selling PF to me, I like the smaller numbers because it feels more immersive, I just don't understand the argument the video is trying to make, how is the lv1 fighter dealing 1d8 damage with his sword to an over 200HP creature hurting the 0 to hero narrative? Also how is it a good thing that the fighter has 0 chance of hitting the dragon at lv1? Isn't a bit more realistic and immersive that an inexperienced person can have a lucky hit even if it's a low chance? like the video said is not like he's gonna kill the dragon? actually Id consider a lucky hit a way on which 5e would tell a better story because even at lv1 there's a small chance of the fighter dealing damage and that lucky hit could be the inspiration the fighter needs to go on on his journey to beat the dragon, I don't know, never played PF so maybe I'm wrong, all I'm saying is this video is definitely not selling it to me
@rednidedni3875
@rednidedni3875 2 месяца назад
@@josepablobonillajimenez6297 I do agree the vid's point is sorta odd, it's very much subjective on wether "impossible threat you can eventually overcome" is better than "implausible threat you can eventually overcome"
@votch2798
@votch2798 3 месяца назад
This is actually a built-in feature of 5e. Level 1 5e characters are meant to be already capable fighters and often some sort of folk hero. You're not meant to go from zero to hero, the game is designed to go from hero to god.
@ingenparks
@ingenparks 3 месяца назад
Uh, no? I mean, you never attain anything close to godly prowess in 5e, unless you are a spellcaster, obviously. 5e takes you from local hero to continental hero, PF2 takes you from standard warrior to demigod.
@rafaelcastor2089
@rafaelcastor2089 3 месяца назад
I wouldn't say it does that particularly well with how swingy the rolls are. You'd think a "folk hero" should be able to handle a bugbear, but most characters will just get 1 or 2 shot by one of those at lvl 1
@taserrr
@taserrr 3 месяца назад
Uh what? Look at some martial class features of 15+ level I mean many of them have abilities that prevent you from dying@@ingenparks
@lexandar2750
@lexandar2750 3 месяца назад
martial characters in dnd 5e are laughably weak compared to the spellcasters. both in and out of combat@@taserrr
@FalscherZeuge
@FalscherZeuge 3 месяца назад
​​@@lexandar2750*Laugs in Paladin, Battle Master, Rouge and Monk* Main damage burst - Paladin Main juice critters - Rouges Main control - Monks Main utility - Battle Masters High up the levels lots of enemies has high saves bonuses, lots of different resistances, can easily knock down a pair of casters in one turn. Spellcasters are not half as mighty as you think they are
@roxaspowerhouse7028
@roxaspowerhouse7028 2 месяца назад
I think you do make a great point with the video because becoming so much more proficient from the start to the end, going from impossible to actually doable is amazing, but the big gripe I have is with the level 1 Fighter stats in the D&D section because we are assuming the Fighter has 20 STR/DEX (depending on whether they're a STR or DEX Fighter) and achieving that is extremely unlikely since if you do the 3d6 rolling, it's a 1/36 chance to get that and most of the time +3 or +4 is the highest stat in a certain score. Of course this only nudges down the percentage by 5 or 10% to hit and at level 17 is when we can expect that score to be bumped up to 20.
@kalebherington
@kalebherington 2 месяца назад
I've realized I should have gone with the standard array or similar in retrospect but was going off personal experience where I'm usually starting with at least one 20. Though admittedly the dice gods do favour me, to my players dismay.
@Sanguivore
@Sanguivore 3 месяца назад
Sub'd because the presentation of this video is literally completely perfect. I look forward to seeing more! :D
@marianmunch2372
@marianmunch2372 3 месяца назад
The announcements sound like you are planning to include several TTRPGs. It would be nice to see a list of what is maybe planned to be included for the first batch of videos. I personally would be interested in seeing how Rolemaster, HARP and/or vsDarkmaster do in this mathematical approach.
@justsomeguywithatophat6248
@justsomeguywithatophat6248 2 месяца назад
I went from "holy moly, i'm gonna watch all his videos, that sounds awesome" to "Oh, thats his only video, how sad" in 10 seconds, and i'll never forgive you for that. I really want to see your take on these games' bonuses systems, and how characters nudge the odds on their favor.
@Shamefulroleplay
@Shamefulroleplay 14 дней назад
This videos basic take away was yes you progress more in Pathfinder, but you are more powerful at early level and can potentially hit a dragon in DnD.
@naturligthinder
@naturligthinder 3 месяца назад
I think a better title for the video would be How pathfinder's math tells a different story. My only real takeaway from the video is that there is a bigger difference between a low and a high level character in one system compared to the other. Which depending on how you want your game world to be might or might not be desirable.
@josepablobonillajimenez6297
@josepablobonillajimenez6297 2 месяца назад
Agree, fun video but I don't understand it's main argument, I really don't see how the 5e math told a worse story on this case that the PF rules, actually my takeaway is that in 5e the fighter could've landed a lucky hit on the dragon which could've also contributed to the story, while PF your only choice is to not hit the dragon at all
@wiegraf9009
@wiegraf9009 2 дня назад
D&D explicitly sells itself as "heroic fantasy" and in terms of doing "Marvel but fantasy-focused" PF2e does a better job than 5e does. That's all.
@Walthanar
@Walthanar 3 месяца назад
the fact that an aaracockra with A LOT of arrows can defeat the tarrasque at level 1, or that a clay golem will defeat the tarrasque in any scenario is enough to understand that 5e has major issues in the writing of the very rules.
@benniguds
@benniguds 3 месяца назад
Give the tarrasque a laser beam like any godzilla should have 😎
@JN-so6wt
@JN-so6wt 3 месяца назад
and give them back their regeneration and needing wish spell to stay dead
@alexeybalabanov6917
@alexeybalabanov6917 3 месяца назад
Yeah but you miss the entire point of 5e, if a DM doesn't add fun stuff that is extremely easy to do, they he runs him badly.
@benl2140
@benl2140 2 месяца назад
No? An aaracockra won't be able to damage the tarrasque at all unless they somehow managed to get a magical weapon at level 1. Meanwhile, the tarrasque and clay golem will both be completely unable to hurt each other (which tbf, is pretty dumb; nonmagical immunity is one of 5e's worst mechanics).
@lucario5748
@lucario5748 2 месяца назад
@@benl2140 The clay golem's attacks count as magical. I have no idea why the Tarrasque's don't.
@andreevans4497
@andreevans4497 3 месяца назад
As a GM what you are describing is a feature and not a bug, but to each there own.
@aimanbenkhadra644
@aimanbenkhadra644 2 месяца назад
Wow, what a powerful video right off the gate! When’s the next one??? 😊😊
@mggamer5230
@mggamer5230 3 месяца назад
Could anyone explain me how is the chance of hitting AC 22 on lvl 1 is 30%? Even with +3 in strength it's just a +5, which allows to hit on 17, 18, 19 and obviously 20. That's 20%, isn't it?
@mggamer5230
@mggamer5230 3 месяца назад
Sure, with +5 strength it turns to 30, but you'll have to be lucky with your stat rols
@tarquis_trueshot
@tarquis_trueshot 3 месяца назад
@@mggamer5230 I appreciate you correcting your statement, and you are right, that is an extremely lucky stat roll.
@Ciel8000
@Ciel8000 3 месяца назад
The structure and art of the video are great. This channel will get big, i know it.
@MegaAllen57
@MegaAllen57 3 месяца назад
Good Video man! I am currently running a Starfinder campaign with my group that played nothing but 5e for a while and this helped me grasp why the numbers are so different when it comes to the two games.
@Giozize
@Giozize 3 месяца назад
Really well done! And coming in strong right away huh? Easy sub
@calibaniteknight9020
@calibaniteknight9020 3 месяца назад
This is so well made, I cannot believe this is your first video (on this channel anyway). While I personally prefer 1e to 2e, the core concept is exactly the same - a sort of exponential growth in power, compared to 5e's limited linear growth.
@yipyipyipi
@yipyipyipi 3 месяца назад
That advice at the end literally changed my game
@hectorvivis3651
@hectorvivis3651 13 дней назад
I'll add something for GM that fears it will be complicated: First, start with the beginners box, it's pretty awesome to start, and it has simplified rules, and it's meant to drive both players and GM. Then, and let's be clear the learning curve can be a little tricky at the start... Paizo loves you and support you as a GM! Once you get the gist of it (I'd say if you're familiar with 5e, 1 to 3 sessions should do IMHO), there's very little traps you can fall into while GMing, since the "math is tight", and even better, the different content books are not just player pron. Next to every subsystem or the likes are explained and you have pretty accurate description on what adding X in your game can mean for the economy or the balance, and how you can tweak to keep it sane. They playtest their stuff, and they DO understand the logic of their game! (Shocking, right ?) Also, you have the rules and logics to most of the content given to you, like how to build monsters. And that's the actual guideline used in the actual bestiary! There's even a very cool web tool to build or edit monsters using those guidelines, and I use it all the time to great effect (monster dot pf2 dot tools), and I just do this because I'm picky, but the bestiary is seriously awesome and varied. Seriously, I love GMing since I play PF2E.
@ikaemos
@ikaemos 2 месяца назад
I'd argue that PF2e level scaling introduces other narrative issues; it supports the fantasy as far as heroes and villains are concerned, but fails to simulate the rest of the world. I think it's essential for fantasy worldbuilding to have meaningful mechanical relationships between the archetypal inhabitants of the world - the commoner, the guard, the adventurer, the royal guard, the king, the vizier, the great hero, etc. Yet, PF2e's scaling is _so steep_ that those relationships disintegrate completely if the gap is more than 3-4 levels. One level -1 commoner, of _fifty million commoners_ for that matter, might as well not exist for the level 7 royal guard. That's good news for the level 5 king he's guarding (although the king could easily take a few million angry peasants on as well), yet that same genocidal royal guard, or fifty million of them for that matter, is completely powerless against a level 14 rampaging beast. But that beast, and its fifty million siblings, are all fleeing from a single level 21 world-devourer.
@wiegraf9009
@wiegraf9009 2 дня назад
That is kind of how the fantasy of Pathfinder is set up though. It's like the Avengers. You don't send a hundred low tier heroes to fight The Incredible Hulk, you send maybe a few heroes roughly on his power level and the hundred low tier heroes fight a hundred low tier villains.
@mrjavier5445
@mrjavier5445 2 месяца назад
When I started playing this game I noticed really fast you were right, since is not only the fact that you can hit as a level 1, everyone else can hit the dragon at level 1 meaning if the entire town of lets say 1000 people with a chance to hit of 15% doing 1d4+strength damage with rocks (asuming there are no guards with better weapons and stats) would do 700 damage, if the avarage strength score was 2 wich I guess it would be since they need the strength to do their jobs, this means if a dragon attacked a city with 1000 people in it he would die 6 seconds after because everyone started throwing rocks at the thing...
@tacoman10
@tacoman10 2 месяца назад
If a dragon is stupid enough to land in a place where 1000 people can attack it then it deserves to die. It doesn't matter what system or edition, 1000 attacks is going to kill just about anything (barring damage immunities).
@mrjavier5445
@mrjavier5445 2 месяца назад
My point and the point of the video is if its only a matter of numbers, with a good enough plan and 1000 people ready with rocks you can oneshot the dragon in 6 seconds, so all of the sudden you can feel how defeating that powerfull dragon gets way less important in dnd, however, in pathfinder it doesn't matter if its 1 or a million, if they don't have good enough modifiers (inroll they don't have enough training+expirience) the dragon will not get hurt, so it feels like is nor an opponent that humanity can't defeat making it more impactfull when you eventually are strong enough to fight it@@tacoman10
@tacoman10
@tacoman10 2 месяца назад
@@mrjavier5445 If normal people have no ability to defend themselves against dragons and other powerful monsters then how do cities exist? Any large group of people without someone strong enough to damage the monsters is basically a buffet line. Wouldn't it make more sense that, in a world where it is known that you have to have a certain level of weapon training to be able to even hurt a dragon, everyone would have that training?
@mrjavier5445
@mrjavier5445 2 месяца назад
ancient dragons and other powerfull creatures need to be a problem to solve for citys and small villages that are close to those cratures, specially since they should be very rare, like in a world where there are 500 million people there might only be 1000 ancient dragons level threats, you can have cities full of people that will never encounter such a beast. And even the ones that do can solve this problem by giving them tributes in the form of gold, human sacrifices or whatever the dragon demands giving oportunities for misteries and cool roleplay in some citys, specially if it isn't known in the exterior that there is such a threat near, also there are not only bad dragons or powerfull monsters, in this kind of situations a city can absolutly get the protection from strong and good creatures like ancient golden dragons and last but not least if dragons are not powerfull enough to even destroy a small village whats their point? @@tacoman10
@josepablobonillajimenez6297
@josepablobonillajimenez6297 2 месяца назад
Well thankfully the system is not designed to have a 1000 people fight a Dragon nor will you probably have any good DM run a combat of that size, a lv1 fighter should be able to get a lucky hit against a Dragon, at least in my opinion is more immersive and it's not like he's going to win anyway, the system is designed for small parties not for armies
@sweatyeti
@sweatyeti 2 месяца назад
Over 10 years ago I started GM'ing for my friend group, adapting a simple system and making my own out of it. 4 years ago we switched to D&D 5e and have been through a few adventures since then. I personally played some Pathfinder 2e on the side with a different group and agree it handles the proficiency bonus better, and the 3 actions in combat is an improvement. That said, I still don't like either rule system much; I tolerate them. I've only played them because they're popular (it's what others are familiar with), and it's a lot less work than building my own... however, I'll continue to work on my own system because it's fun and I think it has potential =)
@charlie-im
@charlie-im 2 месяца назад
Thanks for including that flag! Some may consider it a small gesture, but it feels good to be seen.
@voomy5155
@voomy5155 3 месяца назад
I would love to see some class fantasy comparisons. Like what fantasy playing a monk is trying to achieve, and how d&d vs pathfinder or other systems approach, appeal, and complete that fantasy
@kalebherington
@kalebherington 3 месяца назад
That's a great idea! I might steal that for sure
@ignorethetalkinglocker2142
@ignorethetalkinglocker2142 3 месяца назад
Me when the magic item that boosts accuracy of a hero worthy of it. A weapon the hero got through trials and perhaps even tribulations.
@noahnaugler7611
@noahnaugler7611 Месяц назад
I do like the idea of having the "ndm+r" being swapped to "n+mdr", where your modifier is the largest portion of the damage you deal, and the die-roll is just the icing on the cake for the dice goblins
@RibbonRoulette
@RibbonRoulette 2 месяца назад
You chose Violence in the last 5 seconds and I adore you for it
@Kevrik
@Kevrik 3 месяца назад
Well ya 20% before caring about the strenght increases that you would tend to get which given your % ranges they could gain 25% or more in that ( though commonly its 10%) and magic items that at that range its common to have another +10% or more and now the growth is about 40% increased likelyhood ( given your ac a total of 70%) if you wanted to tell the story of the dragon a levle 1 couldn't hit at all it just needs 5 more AC which sure is homebrew but I dont even need to take out my elmers glue to make that work let alone the handymans secret weapon. But in a less technical sense honestly both have their strengths and thats the point, I enjoy both systems for what they do, pathfinder has a better number progression where you see constant improvement in all regards, but conversly when you improve D&D feels more impactful and the progression of creatures even go that way. And both ways are fine neither is superior they each have their positives and negatives. Finally I would say you actually show a side that frankly I see turn a lot of people off of taking up PF2e and no its not the complexity or the math of it all, it is because there is such a hang up on the narrative being so intrinsically tied to the math and the stats and here is what is mathmatically better therefore superior and because numbers better do job its better that a bunch just say Im ok with the 20% chance to hit at level 1 because even if I nick the dragon I will die to the flapping of its wings.
@kalebherington
@kalebherington 3 месяца назад
I originally had a part of the video where I discussed magic items but it got cut for time. Essentially this is a quick look at just one chunk of the game design. As such I ignored magic items as they are technically an optional rule in 5e. Perhaps I'm just to lucky but in my 5e experience I usually start play with my main stat maxed out. Probably should have done the math with the standard array, as you say changing the overall growth but 10%. And I actually think pf2e does a good job of making the number progression ingrained in the class leaving you to choose fun things! Thank you for the well thought out comment!
@orcishdad8075
@orcishdad8075 3 месяца назад
This has been the single most persuasive video I have seen for why I should switch to Pathfinder. The issue is that the game is too crunchy for my players. However, I've played at some tables that I think this would better suit. Great video!
@kalebherington
@kalebherington 3 месяца назад
Alot of the math in pf2e is done before sitting down to play, with digital tools especially it can be a surprisingly easy game pick up! I do recommend running it easier then it might suggest just to help them adjust. Let them make some mistakes without punishing them!
@rednidedni3875
@rednidedni3875 3 месяца назад
In practise, it's not really more difficult than 5e. It's a bit harder to get into for players, but significantly easier to get into for GMs, and once you become a veteran of the system it's actually simpler to play than 5e as the consistency in the rules helps a bunch. Though if your group also struggles with 5e as is... probably not the right direction for you
@MultiYoshiman
@MultiYoshiman 2 месяца назад
i really liked this video, so i clicked on the channel to go through any sort of backlog, only to find that this is the only video...
@Lucifernu5
@Lucifernu5 8 дней назад
I like both, but ive noticed that 5e gives you more leeway to experiment and go crazy with your character, PF is more strict in that you are going to suck really hard on every encounter and get behind if you try to deviate from a more standar or mathematically efficient build.
@zerg0s
@zerg0s 6 дней назад
I found the opposite to be true. 5e rewards you much more for being hyper-optimized, to the point where a single character can outperform the rest of the party, while in 2e you are always gonna be within a certain range of power unless you go out of your way to make a character with bad stat distribution.
@allan526alec428
@allan526alec428 2 месяца назад
one thing missing from this analysis is both action economy and reliance on magic items and subclasses, sure a level one fighter with, lets assume an 18 in strength has a +6 to hit and will hit a 22 ac on a roll of 16 or higher, but that's it, that's the whole turn, one attack 30% of the time, meaning on average they hit .3 attacks per turn. also the sword probably deals 1d6+4 damage, or an average of 7 damage per hit, or an average of 2 damage every turn, or about .3% of the total health of the dragon, barely a scratch. By level 17 we probably have a 20 in strength giving us a base +11 to hit, which is a coin flip, but we probably have a magic weapon that is usually by this point +3 but I'll use +2 for now, giving us a +13 to hit, as a fighter we attack 3 times, and can action surge multiple times a battle to attack even more times, but even with three attacks, on which we are likely doing at least 1d8+7 damage, probably more, but even with this we are hitting 60% of the time, and making three attacks a turn with an average of 12 damage per attack, or an average of 22 damage per turn, and that's without using any subclass abilities, or feats, or party buffs, or optional class features like action surge. Just by leveling up and getting the most basic of weapons we are dealing almost 5% of the boss's health per turn, and in reality we are dealing more than that. and this doesn't even mention that we are undoubtedly way harder to hit now, we have HUNDREDS more points of health, we have an AC that is probably in the 20s, we have more tools at our disposal to keep us in the fight longer. It's not just about what the odds that you hit are, it's also how hard you hit, how often you hit, and how many hits you can take. I like what this video is trying to say, and maybe pathfinder still does these things better (i only played pathfinder 1e not 2e), but even in dnd low level characters feel so underpowered that it makes the game less enjoyable, and i think being weaker earlier on even if it's "more realistic" or "makes you feel stronger later" wouldn't improve the overall feel of the game. I think dnd 5e has lots of problems, but I just don't see this as one of them.
@zerg0s
@zerg0s 11 дней назад
The thing about 2e is that characters don’t feel weak at level 1. 5e has that problem where everyone just wants to skip to level 3 to get their full class and have all their “basic” abilities. In 2e, you get those at level 1. And monsters are designed in a way that makes low level combat much less binary. Plus, of course, 2e CR is actually, yunno, correct. In 5e it kinda seems like CRs were assigned with a dart board, and the rules laid out in the DM section on how to create monsters can’t mathematically create the monsters in the basic bestiary.
@mateokirstine9782
@mateokirstine9782 3 месяца назад
Not a big fan of 2e but love how you presented the info and you opinion. Great job for your first video, love the drawings by the way! Plus based on you other comments you plan on covering other systems and ideas too, so I’m subscribing! Hope to see you do well!
@tapurate638
@tapurate638 5 дней назад
No waaaaaayyyy, this video was so good and there is only one video on your channel?! No waaaaaaaaaaay, where other videos?!
@charlessmith491
@charlessmith491 3 месяца назад
I love comparison videos like this. Well done.
@canecodabravura
@canecodabravura 3 месяца назад
Great video. The more videos you do for more pathfinder 2e videos the better😎
@JacksonOwex
@JacksonOwex 3 месяца назад
ROFLMFAO!!!!! I LOVED it!!! I will keep an eye on this channel and am hoping things continue to be as hilarious as this was!
@stalebread2997
@stalebread2997 3 месяца назад
ROFLCOPTER!!!
@davidgoldrock7264
@davidgoldrock7264 8 дней назад
This is the first thing you made? I'm stoked
@edwardcarter6344
@edwardcarter6344 2 месяца назад
See what i like about 1e isn't for everyone. I really enjoy the idea that you can look at a stat block for any creature in all of the books and, through not only in game decisions and research, but out of game as well, you can mold and shape your character to stand toe to toe with them. Even pazazu can bleed.
@thedabblingwarlock
@thedabblingwarlock 3 месяца назад
I love GURPS and Dungeon World for different reasons. I want to see that video, and now I'm seriously considering looking into the PF2e remaster after this. PF1e has been my go to for a long time, and while I have my gripes about it, I still love it.
@kalebherington
@kalebherington 3 месяца назад
Having never had the opportunity to play 1e 2e clicked so instantly with what I was looking for! Great character creation, tense combat. It really is the right amount of crunch for me. Would love to see more thoughts from 1e players on what 2e did right and wrong!
@thedabblingwarlock
@thedabblingwarlock 3 месяца назад
@@kalebherington Well, I can tell you the reason that I haven't gotten into 2e is that the character creation seemed a lot more prescriptive and less flexible than 1e. I do like the way they handle actions, where you have three actions and different things take different amounts of actions to complete. That's about all I have though. As I said, I never got into 2e.
@TheRulesLawyerRPG
@TheRulesLawyerRPG 3 месяца назад
@@kalebherington Hi! Love your vid! Have you seen my "How 2E Fixes 1E" vid? I played 1E for 8 years and I still love it, but totally prefer 2E
@aerikhollingsworth1640
@aerikhollingsworth1640 3 месяца назад
​@@thedabblingwarlockwow really? I haven't played much pf1e but I've been playing a campaign in pf2e for about 1 year I think. Anyway, I say all that to say this: pf2e fixed a LOT of issues with balancing between the *players* so you have a lot more flexibility to create the *specific* character you want while not being obsolete at later levels. Of course, you can still power game to become a lot better at the things you want to do, but you won't make anybody else obsolete or completely encroach on somebody's toes.
@kalebherington
@kalebherington 3 месяца назад
@TheRulesLawyerRPG I've probably seen all your videos at this point lol, probably more then once
@ZombieNikuchan
@ZombieNikuchan 3 месяца назад
I love the tip at the end 😂 looking forward to more videos from you 👍
@brbasher
@brbasher 2 месяца назад
Who hurt you? You're supporting bait-and-switching, which is a jerk thing to do and people should actually do what they say they will.
@MikeLemmons
@MikeLemmons 2 месяца назад
The snark at the end- Great stuff.
@carbonscythe
@carbonscythe 2 месяца назад
I absolutely love the art style you're using here. And this video alone put a tiny little flame in me saying that I wanna play PF2e again... (haven't touched it in over a year)
@WadeAllen001
@WadeAllen001 3 месяца назад
How does this D&D 5e level 1 fighter have a +7 to hit? He's got +2 from proficiency, but are you telling me that he's got 20 strength at level 1? A more realistic strength score for a level 1 fighter in 5e would be 16, which would be a +5 to hit, which would be a 20% chance to hit an AC 22. So then at level 20, or level 17 or whatever, he's got a +11 to hit, giving him that 50% chance you mentioned. But honestly, by level 17 he would most definitely have a magic weapon for a +1, +2, or maybe even +3 to hit, so his hit chance is looking more like 60%, and that's just from his weapon. Like you said about being buffed by pathfinder allies, the 5e fighter is definitely going to be buffed by his allies too. His allies will cast Bless on him, giving him +1d4 to hit. So now his chance to meet AC 22 is 72.5%. If he has a bard in the party, the bard will use Bardic Inspiration to give him +1d12 to hit (on 5 different attack rolls), bringing his chance of hitting to 94.5%. And his allies could use things like Guiding Bolt or Faerie Fire to give advantage on the attack, which now bring his chances essentially up to 100%. I do agree that 5e's proficiency bonuses do make leveling up feel rather lackluster, especially when about half of the levels don't grant you any new features, but I also think you've made 5e out to be even more constrained than it actually is compared to how you presented pathfinder.
@leonenjoyer
@leonenjoyer 2 месяца назад
Mountain Dwarves exist unfortunately
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