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There's something hilariously harsh to me about the term save scum-that is, to reload a prior save to undo the mechanical or narrative consequences of a choice you make in a game. Lots of people apparently see utilising the save system as unsportsmanlike, cheating the game, or optimising all the challenge out of it. I, on the other hand, have been save scumming like crazy in Baldur's Gate 3, and I've been having a much better time for it. In this video I talk about Baldur's Gate 3, its Dungeons and Dragons roots, and importantly its place as a storytelling tool rather than a more typically combat focused experience where the goal is to simply "win". Crucially, to that end, I see save scumming as less a tool for cheating, and more as a pacing device-allowing you to more carefully place characters in situations where things like combat become most meaningful to them. Let's talk about it!
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Text intro animation by Isaac Holland - / drazgames
26 июн 2024