Agonor, you better be picked up by some org at some point, you make watching Pro Teams even more rewatchable and help me improve my game while at it. Love the content, hope you're having a lovely holiday season
I do agree with some other though - some more concrete examples from demos would better show the concepts. IE talking about player packs, show and narrate a specific example of say a three man pack taking space to win a round
3:10 I would suggest to use arows to point where players are goinng or should go. It is kinda messy to see the same cirkel drawing used for everything.
Another cool thing would be to analyze how a good pugger plays fpl on a certain map. Or maybe review an open/intermediate team and show where they made mistakes and what they could do better.