@@GnomishProductions Yeah, and the cold temperatures there are slowing it down so much that containment is possible. If it was in Africa, we would all be fricked.
@@samueltrusik3251 so meaning in SCP universe if the poles shift in that way where antartica and artica go back to jungle and the jungle becomes ice caps world would be doomed and not just those in warm places that buildings not insulated and prepaired for real winters.
Andy having his sword in one of the middle and then the last slots, then scrolling to it MANUALLY through the LONG way is making me go bald with stress
@@Ocorydon-WCO TF DO YOU MEAN “TAKES TOO LONG”!?!?!?! JUST CLICK THE NUMBER KEY THAT CORRESPONDS TO THE SLOT IN THE HOTBAR THAT THE ITEM IS IN!! IT TAKES LIKE 1 SECOND!!!
You couldve saved the world with the flint and steel lmao. It burns the "flesh" like its wood which can also make the mob spawn count lower itself. Idk about the green "water" i dont think ive ever seen that
That won’t save the world but it is the best method of attack. The thing that makes this mod especially dangerous/evil is that it will regrow. Even if you set it on fire, even if you kill the incubator. If you don’t destroy EVERY flesh block, a new one will spawn, and it will regrow. It’s like a cancer, you have to kill every single cell.
22:02 let it be known I was trying to let him know he could have lit the land on fire to cull it but he immediately jumped into the pus and got softlocked, but yeah this is quite overtuned and I feel like corrupted water really is the most annoying thing in the world and shouldn't be a feature at all, especially if it makes it hard to see anything
@@jasinradonic5302 still tho if you light the flesh blocks on fire it will destroy them removing spawnable turrain for the entities and shrinking its spread
Mod called Domestication Innovation which allows you to respawn pets and give them badass enchantments--shadow hands 1-4 is one, but there are a lot more :D
I had a friend who wanted to add these sorts of mods to our world but I didn’t wanna deal with them so what I agreed to was adding the mods but also adding a gun mod. I ended up going with Timeless and Classics Zero and as long as you can get ahold of the guns it manages to solve part of the problem
this is why i don't play infection/invasion mods lol, i don't like playing mc with a sense of urgency but if you don't dedicate like every day of ur playthrough to fighting the infection, it hits "PoopenFarten Phase" and spawns mobs that tear you apart in seconds even with good armor and spawn everywhere and convert every block to the "CrapFart" type which doesn't really look that good
Even if you do kill it it literally just respawns after 15 minutes. With parasites there is at least some theoretical good ending where all loaded chunks are perfectly lit up and the phase has been pushed back to 1 and they stop spawning as long as you don't venture out of your half-slab gigabase. In this mod they'll just spawn a new incubator disregarding everything else. The block spread crosses air gaps, too, btw, so there's no keeping it alive but contained somewhere
to bad they are as far as i know in differant versions the day SnR:p arives to 1.20.1 is the day my soul leaves reality. as ill be stright dead. or zomboid B42 drops :P as it will before scrape goes forward
It's an SCP you don't destroy it, you contain it. Literally as soon as you saw where it was should have just gone like as far as you could out from it and tried to build some kind of barrier or dig an immense trench.
You should have dropped tnt on the incubator instead of lava. Also killing the incubator will stop the spread of the biome but it won't remove the biome. For that fire is your best friend. My counter-intuitive way of dealing with that is to download the "From another world" mod and using the flame thrower from that mod. Then I use sponges to sop up the piss. Also put fire aspect on all of your weapons and get tons of iron to spawn iron golems to distract the mobs while you burn the biome.
They are pretty much weak against fire and all enchanted with fire damage so best build up from there. Regardless if they grow to large they then become very difficult to prevent from spreading further as you have to work on burning all around their infected lands and work your way to the center. The last option (which might work but i not seen it done before.) Would be to build a fleet of TNT air bomb droppers and set them on auto to bombard the flesh that hates all the way back into the abyss from which they spawned. As for me i'd just using Create mod and began building on a very large drill miner added saw blades behind the drills then added lots of chests and set it up so i can pretty much get it ready to harvest on through the flesh that hates and all the blocks infect in the process. Fun idea but not sure if it will fully work but will at least try just for fun :3
Vita Carnis would probably work better as a mod. It's less about "ooga booga level 7 mutant kills you and the entire world is flesh now" and more about learning to live with the phenomenon. Not all Vita Carnis specimens are deadly, few of them "hunt", and some can even be harvested. The endgame showdown could be gated behind an event in the cursed obelisk island, kinda like with the Sculk Horde but spreading less
@404_nowheresnotfound3 I know it's an SCP, but this is based on an already ongoing containment breach that quickly escalates to an XK-Class end of Earth scenario. SCP-610 is contained to a perimeter and the SCP Foundation has to deal with it within that perimeter, and they have been mostly successful so far. This mod has no established perimeter because it does not introduce The Foundation (they kind of expect the player to do the containment) nor any tools capable of helping with containment; lava doesn't work even though flamethrowers are part of the "disinfection" protocol in the original. The flesh spreads so fast that it doesn't even seem to require feeding on much biomass to consume the entire land, thus kinda ruining the "containment" fantasy. I feel like most of these infection mods are gamemodes meant to be RU-vidr bait rather than something you could throw in a modpack and have fun engaging with its mechanics. The moment you include an infection mod, the game revolves around that infection mod and its mechanics (mostly: dying over and over to overpowered monsters) and nothing else. In contrast, Vita Carnis could integrate much better in a regular gameplay loop because it was designed from the beginning with humanity being able to somewhat coexist with it. SCP-610 was written with The Foundation in mind, so while it is logically consistent that an uncontained SCP will take over the world when there is no opposition, it doesn't make for engaging gameplay. I mean, have you ever watched any long running series with any of these mods? It's even worse than Dweller slop in the sense that you can play Minecraft while dwellers are not around, but there is no moment where overpowered infection mobs are not around, and it can only get worse. The game becomes unplayable in a single video because there is nothing beyond trying to survive as long as possible against overpowered enemies. Infection power levels are exponential, so there is kind of a soft cap to how anyone (even the most skilled players) can survive before having to make a new world.
Hello, co-creator here! They got so strong because they grew too much. We'll however reduce the difficulty in later stages to avoid frustation. Hope you enjoyed our mod, we love to see people playing it!
Yeah I enjoyed it a lot and I'm really excited to play it again. Honestly I don't mind the difficulty too much, I think the lag from too much mobs is more of the issue. I don't know if it's just me or what though so I can't say for sure. Goodluck and thanks for the mod.
@@troubled_boys No, it is a common issue, and it's because our mob cap ain't working as intended (And our mobs AI needs some tweaks), we'll fix in the next massive update. For now, try to burn the flesh, that would greatly reduce spawnrates or use the config as well. Thank you!!!
"Blind to the world's whispers and unprepared for its demands, your ignorance and ineptitude have turned every step into a stumble." -Me to your current situation
Isn't this based off a scp specifically scp 610 the flesh that hates coincidence maybe. There may be q chance use a flame bow while on a elevated platform extending over the mass. Bring lava as well anything that burns is the best solution.
Honestly I'd love a modpack that adds all the world ending mob mods and you just have to try and survive in that mess. If anyone knows one, pls let me know.
@@Gabriel_UltrakillIm pretty sure even the Chaos Insurgency will sit out stopping a XK class end-of-world scenario. Not enough world to cause chaos in that way.
I added From the Fog to my modpack and I thought Herobrine would be scared of me but when I shot a steel rod the length of a torch at his forehead he didn't even flinch 😭
Hello! I have been watching y’all since the beginning (: hope you get more subs, and more views too! (You have 13 on this vid by the time I’m writing this).
arguably you could probably run very far away, make the v4 orbital strike cannon, and then kill it at absurd range. unless it's immune to TNT which is absurd.
It comes from the Essential Mod, which is primarily used to easily play with your friends without having to set up servers, but it also has its own cosmetics that you purchase with real money.
Also like the one person said in the comments, just like the actual SCP (Which I recommend reading up on if you decide to seriously attempt this mod as it nearly perfectly follows it) it legit gets stronger the more area it covers, more like the Sculk Horde than the Parasites. Infected bodies merge together into giant flesh crystals that pulse disease throughout the land, and massive conglomerations of biomass that spew out lifeforms for destruction. But every time you destroy one it sends a ripple through the entire hivemind and does collateral damage, and destroying it can reverse the blocks (I think, and I also believe it always spawns in extremely cold biomes). They also develop similar resistances to parasites, but unlike parasites, they immediately and utterly disappear with fire.
To be fair, Flesh That Hates is an EXCELLENT mod to have running in the background of a paranormal Playthrough. Whether you are doing an SCP world or otherwise. It’s a nice Doom Clock mod
You don't tanks hit from mobs you don't know, YOU PLACE 2 BLOCK AND STAYS UP THERE ATTACKING THEM LIKE A RATS. That's the correct ways for minecraft players to play against mod.
I just clicked on this video and that mod gives me the “Scape and Run: Parasites” vibe. The parasites pretty much traumatized me when I was playing RLCraft modpack. Let’s how bad is the flesh mod Also, is it just me or are these two mods like crimson and corruption in Terraria?
In the scp file much like with the parasites the flesh that hates is weak to fire. And when I mean weak to fire the fire will spread through the blocks as if the tick rate was set to max.
this shit resently got apparently an update now it doesnt spawn in the spawn area anymore like befor NOW it spawns all around the area you spend the most time at so you cant make actual bases anymore