Тёмный
No video :(

How This Game Dev Sold 3,000,000 Copies of His Game 

Thomas Brush
Подписаться 389 тыс.
Просмотров 29 тыс.
50% 1

Join me as I chat with the original Indie game publisher, Scott Miller!
► Check out Apogee: www.apogeeent....
► Learn how to become a full time game dev, free: www.fulltimega...
► Enroll in my 3D workshop, free!: www.fulltimega...
► Make your game instantly beautiful with my free workbook: www.fulltimega...
► Get my 2D game kit, free: www.fulltimega...
► Join my 2D character workshop, free: www.fulltimega...
► Wishlist Twisted Tower: store.steampow...
► Learn how to make money as a RU-vidr: www.fulltimega...
► What I believe: • What I Believe

Опубликовано:

 

5 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 84   
@thomasbrush
@thomasbrush Год назад
Guys, let's give Scott a BIG THANK YOU for giving us his time. Write a thank you, and even a question, below! ► Check out Apogee: www.apogeeent.com/ ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a RU-vidr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
@fourplenty
@fourplenty Год назад
I love it when gamedevs from the 90s come and help the new generation out with their expierence. I've also listened to many podcasts of retro gamedevs. Learning from the limitations devs had back then is really aspiring
@cweasegaming2692
@cweasegaming2692 Год назад
The fact that he was more interested with showing his cool nerdy stuff than promoting his stuff makes me love him even more man
@Chuck_Spadina
@Chuck_Spadina Год назад
Dude literally invented DLC, what a legend.
@AlexBarrGameDev
@AlexBarrGameDev Год назад
This was so cool! This dude was behind the majority of my favourite games as a kid. As soon as you saw that Apogee intro, you knew it was going to be a great game.
@ricktyner5801
@ricktyner5801 Год назад
Very cool! Thank you for jumping in here Scott and giving us some gold nuggets! And thank you Thomas for putting this into our hands!
@shroomedup
@shroomedup Год назад
This shit is gold, this man is my hero. I used to sneak on my dad's computer to play Doom and Duke Nukem 3D when I was a kid.
@leemclafferty5622
@leemclafferty5622 Год назад
I want to be this guys friend. He seems so cool and like he doesn't think too highly of himself despite his success.
@jonfers
@jonfers Год назад
Incredible interview! Scott Miller is a living legend. I grew up playing those shareware games; he's a rare combination of an incredible developer, designer, and business mind. Thanks so much for continually bringing us informative, educational, and entertaining content to cultivate healthy habits, advance our skills, and bring smiles to our faces! I can't be the only one who squealed at all those show-and-tell items. And thanks to Scott for delivering the edgiest, coolest games of my youth.
@PharmacyBrain
@PharmacyBrain Год назад
How to actually be successful in game dev today: start back when demand for games was high and supply was low (this was the 90s for PC, mid 2000s for casual portals, and later 2000s when Steam was open to indies), and the barrier to entry was high. Establish a foothold as a brand and build wealth. Once the market becomes saturated and highly competitive stop making games yourself and pivot to publishing games other people make; this minimizes your own risk and allows you to cherry-pick only exceptionally good games that have a chance to be successful. The honest truth is that most people teaching the "secrets of success" in this industry were just first or early to market back when there was a mismatch between game demand and game supply. Their games are not that good; competent, but nothing mind blowing. Now you believe they have the super secret formula, but they don't. They were just creating competent content back when there was little to no competition. Wow, amazing how we're pivoting to selling courses as a primary source of income. Imagine that. This is the same pattern I see in literally every mature earn-money-online industry (fba, ebay, retail arbitrage, crypto, game development, and much much more). If you want to be successful today you need to be exceptionally talented AND lucky. There is no formula you can recreate as an average developer that will work. That's nonsense.
@FutureChaosTV
@FutureChaosTV Год назад
So, by your logic: Floppy Bird must have amazing arts and gameplay.
@PharmacyBrain
@PharmacyBrain Год назад
@@FutureChaosTV No. Flappy Bird is an example of an extremely simple game that when viral for no discernable reason. This is what you call dumb luck. Dumb luck is not a business plan. Neither is buying Powerball tickets.
@turbo8628
@turbo8628 Год назад
@@PharmacyBrain i agree with everything you said. I feel like a lot of youtubers and their watchers are too interested in financial success. Yeah, making money from it would be great, but there are easier ways to make money, and if you are only making games and assets etc for monetary gains then that will eat into the fun of it. I will be buying a pc soon so i can develop my own games, and i am fully expecting to "fail". My sucess will be based on the enjoyment i get from creating and playing my own game. It is a hobby, and i think a lot of indie developers fail to recognise this! There are very few developers who actually become successful, and if they had that formula for success then they wouldn't be giving it away for free.
@bruhman0709
@bruhman0709 Год назад
Nice interview, Thomas! A little feedback on the editing for whoever is doing it: its a bit too much imo, like at 3:41 where every couple words has a sound effect and text popping up on the screen for half a second. There are other instances like this where the sound and visual effects are a bit over the top and unnecessary. Hope this is useful.
@TorQueMoD
@TorQueMoD Год назад
This was an awesome interview Thomas, thanks so much for having Scott on. What a legend!
@lost_sounds_
@lost_sounds_ Год назад
I would definitely watch more interviews with industry people like Scott Miller. Maybe you can create a separate interview series like " A word with: Scott Miller (Video Game Designer)" or something, that would be so awesome :)
@joyfulfishman5445
@joyfulfishman5445 Год назад
This is an awesome interview, thank you so much for sharing 😊
@NightSkyGuy
@NightSkyGuy Месяц назад
Fun Fact: Robert Grace who did the Duke Nukem 3D box art also did the box art for Terminal Velocity. Robert went on to a position with Cyan and worked on Riven. Very few people know (until now) that he used his brother as the model for Duke when he was working on the box art. The image was combination of a hand painted foreground of Duke and the fallen monsters, the mushroom cloud in the background was computer generated.
@BrandonCourt
@BrandonCourt Год назад
Thanks Scott and Thomas for the interview! Really handy seeing the visuals of programing languages and games too
@ReadingOcelotl
@ReadingOcelotl Год назад
The video with Scott Miller was amazing, i recently re-read masters of doom and its great to hear one of the key persons now in an interview
@coderaven1107
@coderaven1107 Год назад
The book is amazing! I read it roughly 4 times now. (Sometimes I reread only parts) I always get drawn in again by it. I dont have a lot of books, that do that to me.
@postedactive
@postedactive Год назад
What a really nice interview, he let out good knowledge from his instinct like he didn’t even know he was dropping gems at times 👍
@RickHenderson
@RickHenderson Год назад
Excellent interview and I'd love to see more. I grew up during those early years. I have a Max Payne mouse pad a friend gave me but never played the game. I think he's a very pragmatic person - he's in indie games (also) because there is a market for it. Honestly I didn't even know Apogee was still around but I just recently started spending more time "in the industry". More interviews like this would be great.
@cemeterygate
@cemeterygate Год назад
Thank you so much for fielding my question! I maybe should’ve written it better, but I think we got to the core of it.
@DavidZobristGames
@DavidZobristGames Год назад
"We just did it because it was cool". Just blew my mind. As an indie myself the financial worries are real an a lot of thoughts go into "what to build", in order to make money. But to be fair this was also another time back then. There was less competition and just beeing able to create such a product was already a seperation criteria.
@Alander787
@Alander787 Год назад
54:30 I think that Scott talks about "Andrzej Gieralt Creative", he has some great game dev videos too.
@3DPrinterAcademy
@3DPrinterAcademy Год назад
love the long form interviews!
@numaanjaved
@numaanjaved Год назад
an amazing interview, learned a lot and i think the best part which i got is, there should be some hook and its not necessary to stick with popular genres, I conclude it at that. Thank you so much Thomas for sharing
@TheMarkDrake
@TheMarkDrake Год назад
Expanding on the conversation around 1:01:00 - people new to game development (any skill) must take on appropriately sized projects. You have a better chance at success when you take small iterative steps towards whatever "success" is to you.
@The6thRonin
@The6thRonin Год назад
Thank you for this. It was great. Kind of Nostalgic too. I was around and remember all of this back in the day. I still love those games (Duke, wolf, etc).
@Sethalonian
@Sethalonian Год назад
Yeah that's the wrong Prey lol. There was all this controversy because Arkane's Prey had absolutely nothing to do with original. I still liked the new Prey though.
@alec_almartson
@alec_almartson Год назад
Thank you Thomas for creating such a good Content.👍🏻 Loved this video. 🤯Scott Miller's a Legend of the same League as John Carmack.
@LevelLabsGameDev
@LevelLabsGameDev Год назад
Man, those 4-6 random discord notifications in the video had me tripping hard haha. I kept searching my discord and restarting it trying to figure out what was going on until the last 20 minutes lol. But great session, lots of good info, I enjoyed it.
@FirebelleyGames
@FirebelleyGames Год назад
This was a fascinating and super helpful conversation. Thanks!
@yosikimhi
@yosikimhi Год назад
Hi Thomas, thanks for this video 😉school is not only good for connection it's also good for people to get a learning framework in their life. and to push them forward in the early stage.
@Gohhinginn
@Gohhinginn Год назад
THANK YOU FOR THIS INTERVIEW
@evan_game_dev
@evan_game_dev Год назад
I love descent! I had no idea all these games were interconnected through this one guy
@dpk228
@dpk228 Год назад
Add time stamps of various topics discussed
@ioanaldea1509
@ioanaldea1509 Год назад
Sorry man but how can I canncel my sighn up for you corses? Im just not feeling it sorry and I dont want to get anymore messages sooo can you pls tell me how to enter back and canncel?
@thomasbrush
@thomasbrush Год назад
thomas at fulltimegamedev.com :) Will give you a full refund! Thanks for letting me know!
@seraqueeusourealmenteobode31
But Why you wish cancel this courses man ??? What's going on ???
@ioanaldea1509
@ioanaldea1509 Год назад
@@seraqueeusourealmenteobode31 hey sorry it took 2 months to respond. The reason I cannceled it is because I was wayyyyy to much of a begginer and having some other IRL stuff to do and to keep getting messages just kinda anoyed me now I am still pretty much a lil begginer but I do know how to make games pretty crappy ones sometimes but still projects I enjoy making and I still follow the man and take some edvice and stuff here and there sooo I was just way to early to get a corse. Hope you understand what I mean.
@luotigames
@luotigames Год назад
So many games from my childhood. Maybe I was too young to play these games, but Duke Nukem and Max Payne were so cool games!
@RickyWiild
@RickyWiild Год назад
Great content Thomas, really enjoyed this. Lots of value, very interesting conversation.
@_lisan_al_gaib
@_lisan_al_gaib Год назад
you showed the wrong prey lmao
@thomasbrush
@thomasbrush Год назад
Blaghsahs!!! Sorry about that.
@_lisan_al_gaib
@_lisan_al_gaib Год назад
@@thomasbrush all good broski
@blackmonscraftc6085
@blackmonscraftc6085 Год назад
This interview made me want to try harder
@CartoonTutorBabi
@CartoonTutorBabi Год назад
Great interview 🔥🔥
@GabCom888
@GabCom888 7 месяцев назад
I am gonna save my money so i can buy your course. Hope it will still be open ;)
@ArtofWEZ
@ArtofWEZ Год назад
Awesome interview. Love all Scott's stuff
@VALLANCEGAMING
@VALLANCEGAMING 7 месяцев назад
I rented this game almost every weekend and played Co-op campaign with my mate all night. It was ugly and janky but absolutely magical and goofy. Even kicking walls was fun. "Uhm, uhm.....where is it? " 😂😂😂
@CodyReader
@CodyReader Год назад
lol Hell yeah fam. I work in game design full time as a 3D artist and animator but I never went to school. XD
@TheMarkDrake
@TheMarkDrake Год назад
Networking makes your experience in school valuable, but paying tuition doesn't guarantee success in networking.
@NinjaNuggets21
@NinjaNuggets21 Год назад
Love this format! We get to see into side of the game industry that isn’t AAA.
@leo010699
@leo010699 Год назад
Hey Thom do u have a podcast where you put the interviews ?
@hoax-games
@hoax-games 3 месяца назад
Since his dad was working at NASA during the Apollo missions you should have asked him if his dad told him anything about the fake moon landings :) :)
@TheIslandFarmer321
@TheIslandFarmer321 Год назад
Damn I gotta dig up my old duke3d box hahaha
@felixmuraguri8379
@felixmuraguri8379 Год назад
It took these guys quite a bit of time to establish themselves. I know it will definitely take longer for me (I live in a 3rd world country) but I'll be damned if I don't give it a shot
@bestrenderings796
@bestrenderings796 2 месяца назад
200k in 1990 feels like 300 or 350k now
@kwcnasa
@kwcnasa 8 месяцев назад
Resume @32:00
@turbo8628
@turbo8628 Год назад
I would approach this publisher (if i made a ecent game), not because of their success or because they are recognised, but because of the pure nerdery at the end where he showed the games he made. No replacement for passion, it can be way more important than talent, espeially in a subjective medium like video game development.
@PneumataGame
@PneumataGame Год назад
awesome video Thomas! super interesting talk
@NexusBaum
@NexusBaum Год назад
my first game was in turbo pascal too >__
@idklol4197
@idklol4197 Год назад
not enough ads tom
@coffeediction
@coffeediction Год назад
I have a tendency to drop a game im working on once I find similar idea already made, no point in trying even because even for free its going to be played less. And Im enjoying it less, have less motivation once Ive seen someone already did X idea I just had or already work on.
@FutureChaosTV
@FutureChaosTV Год назад
Then you can stop coding games forever as any idea has already been done. (Same as with all arts) F.e. no one would have invented the diesel engine or the Ottomotor engine if they had said: what's the point in inventing ANOTHER motion engine. We already HAVE the steam engine. It works fine.
@dannieamme8180
@dannieamme8180 Год назад
Gotta think... how will your product be different from the rest
@ObsidianContraption
@ObsidianContraption Год назад
Great interview!
@shauryaxd1218
@shauryaxd1218 Год назад
Man please someone help ME!!! I have a low end pc but i want to learn game dev!! What should I do? Should I leave my dream of making games?
@FutureChaosTV
@FutureChaosTV Год назад
What does "low end" mean? You can develop games on a machine with two cores and 4-8GB RAM. Depending on what you want to develop.
@alexry6025
@alexry6025 Год назад
Bro he is like the Mr. Beast of gaming like for real
@oyegbileoluwabukunmi9710
@oyegbileoluwabukunmi9710 Год назад
Valuable experiences shared for free!!!
@pgryan1057
@pgryan1057 Год назад
Wish I could sell 3,000,000 of anything I have, given that my products would all range around mediocre or just fully passion driven ventures... 😵
@pgryan1057
@pgryan1057 Год назад
Amateur** not mediocre I suppose... 🤔
@pgryan1057
@pgryan1057 Год назад
Amateur ✋✋
@gospeldoneright
@gospeldoneright Год назад
Thomas please I want to make a 2d fighting game for mobile and console I need your advice
@disinlungkamei2869
@disinlungkamei2869 5 месяцев назад
👏👏👏👏 very entertainment bro
@seraqueeusourealmenteobode31
Genius vs AntiChrist 1 !!! Very Science !!!
@Pisces_Studios
@Pisces_Studios Год назад
🤩
@Ratstail91
@Ratstail91 Год назад
frist
@Dshrex
@Dshrex Месяц назад
how can I get your email Thomas Brush Because I plan on working on your team in the future later on because I haven't fully learnt game dev
Далее
How This Game Dev Sold 200,000 Copies of His Game
1:39:10
Triple Protein Sandwich
00:32
Просмотров 4,4 млн
Аруси Точики ❤️❤️❤️
00:13
Просмотров 150 тыс.
small vs big heart 💖 #tiktok
00:13
Просмотров 5 млн
I Made a Horror Game About Plumbing (sort of)
15:49
Просмотров 133 тыс.
Best FREE Software for Game Development in (2024)
8:01
The Game Dev Success Ladder with Chris Zukowski
1:08:34
How Game Designers Solved These 11 Problems
15:41
Просмотров 2,6 млн
6 Months Learning Unreal Engine - My Game Dev Journey
11:26
His Indie Game FLOPPED... Then It Made $100k!
50:11
Просмотров 32 тыс.
Triple Protein Sandwich
00:32
Просмотров 4,4 млн