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how this game made millions of rooms using 1 polygon 

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1 окт 2024

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Комментарии : 1,5 тыс.   
@rg975
@rg975 Год назад
Parallax mapping is also how RDR2’s landscape textures look very detailed at times. All the little rocks, dirt, paths look like they’re tessellated but a closer look at them reveals it’s parallaxed
@Xyos212
@Xyos212 Год назад
Its a mix of POM and tessellation.
@alirezanorouzi1141
@alirezanorouzi1141 Год назад
i always wondered why RDR2 is so detailed , i thought its the game engine that can render normal map in such an amazing way
@asovamain4292
@asovamain4292 Год назад
I thought you were trying to say R2D2 at first 😂
@reio4641
@reio4641 Год назад
Portal also uses these techniques, for example the wall lights
@starplat8962
@starplat8962 Год назад
@@asovamain4292 same
@MadisKukk
@MadisKukk Год назад
0:33 i just love how the interior changes in a split second when the protagonist crawls around the corner. Suddenly, a kitchen area turns into a dining area with a door on the left that leads you out of the building on the 30th floor.
@DRYstudios1994
@DRYstudios1994 Год назад
Those must be the emergency exits. There were plans to put in a fire escape, but they ran out of money and figured just the doors would be good enough.
@iloveblender8999
@iloveblender8999 Год назад
Yeah, the problem is the window. You cannot fake that with textures. One possibility would be to use real rooms for the corners of a building, but that is expensive.
@kidscreativitys
@kidscreativitys Год назад
@@prezadent1 lmao
@Ammar34567
@Ammar34567 Год назад
Playing the game, I even found some rooms where you can see a large room from one windows but the same area is salled off from the window next to it
@johnnydarling8021
@johnnydarling8021 Год назад
Indeed a limitation of the technique, but I’d argue the profits (greatly) outweigh the expense. Also, this could be used to great effect in another game to be purposefully ‘trippy’.
@farhadaa
@farhadaa Год назад
A common problem with parallax mapping on surfaces that characters stand on is that it makes the player look like they are floating above the ground, as is seen when turning around in Genshin impact.
@Mempler
@Mempler Год назад
One way to fix that would be to clip the player just a tiny bit into the ground. Just enough that it still looks Natural
@이마크-r8e
@이마크-r8e Год назад
I'm not well versed in 3D but couldn't they have used normal maps instead of displacement maps? Normals may not be the best for low end devices but it could be visually better. But then again it's a game and not really a render piece.
@Yotrymp
@Yotrymp Год назад
@@Mempler The character will still look like they're sliding on the ground.
@theminecraft4202
@theminecraft4202 Год назад
@@이마크-r8e both normal maps and displacement maps are used, the difference is that a normal map tells how a surface interacts with light, while a displacement map is more about what parts of the surface the player can see (the whole "fake depth" bit from the video). To get the best kind of results you want to use both since they provide information on different aspects of a material
@Mempler
@Mempler Год назад
@@Yotrymp oh yeah true due to it not being really transparent but rather an illusion hmm. What if you multiply the intersection with the height map?
@StylizedStation
@StylizedStation Год назад
make fun of my voice crack over here
@itsomegali5342
@itsomegali5342 Год назад
I mean you play genshin so it's acceptable. Cool video tho
@solsy
@solsy Год назад
Bro your voice at 1:50 💀💀
@DavidNK-A
@DavidNK-A Год назад
ok 👍
@EvilChairSlayer
@EvilChairSlayer Год назад
You better call your mom
@Gapple_
@Gapple_ Год назад
someone can’t handle hate 😂
@tehguitarque
@tehguitarque Год назад
Really interesting. Thinking about how older games handle this, it's usually that every window has glare on it / reflects the sky. I never thought of this as overcoming the limitation of not needing to draw every single window, but it's actually a really elegant solution. It's fine from a distance. parallaxing seems to be the next step up. Easter egg should be one room you can actually interact with :D
@twodollarking8009
@twodollarking8009 Год назад
Older games have used this technique. I think gta 5 has some of this but well it's old so it's less better
@tehguitarque
@tehguitarque Год назад
@@twodollarking8009 I'm not sure when they were first used but I'm specifically remembering games like battlefield 2142, NFS and James bond games on gamecube.
@CrabSully
@CrabSully Год назад
Older games, and even lots of modern games, seem to be happy to just use a texture of a window
@GoldenThumbs
@GoldenThumbs Год назад
@@twodollarking8009 they don't use this for windows (as most buildings can be entered/destroyed) but in Crysis they used Parallax Occlusion Mapping pretty heavily. They even went an extra step above and made the parallax textures self-shadow... And that game came out in 2007.
@copas2096
@copas2096 Год назад
@@tehguitarque I was playing Hitman Blood Money (2006) and noticed something like it being used for some textures like wooden planks and buttons
@mnkeymasta
@mnkeymasta Год назад
4:16 The Bedroom in this Parallax Cubemap is amazing! It gives the illusion of a second room, that is wider than the cube itself
@simoncowell1029
@simoncowell1029 Год назад
That does look really cool ! I think that the extra bit is distorted, if you look really closely, because they are pushing the technique quite far. It's like the original problem of textures with depth looking too flat, but they've buried the problem one level of illusion deeper than normal. My brain didn't even notice the distortion, first and second time around.
@KFUPMar
@KFUPMar Год назад
What game is 0:57 ?
@snowtrooper3871
@snowtrooper3871 Год назад
@@KFUPMar Ori. Can't tell which part of the game series it is tho.
@KFUPMar
@KFUPMar Год назад
@@snowtrooper3871 thanks!
@AmazingRofa
@AmazingRofa Год назад
Finally it's here the clip you all wanted. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-b0n29v2MJEc.html
@SepiaSapien
@SepiaSapien Год назад
1:51 my boy is on puberty
@Jaeeden
@Jaeeden Год назад
2:27 too.
@ernestkhalimov9368
@ernestkhalimov9368 Год назад
What?!
@DakotaZ162
@DakotaZ162 Год назад
Haha
@nerdstudent8852
@nerdstudent8852 Год назад
It amazes me how creativity has developed solutions in every restrictions 👍 You got 2D? No problem, use parallax like Super Mario You got restricted polygon in PS1? No problem, use fog to ease the render process like Silent Hill You got full city map? No problem, use cube map to make those windows looks alive
@agsystems8220
@agsystems8220 Год назад
Ironically most 2d games these days are faked in 3d.
@hipjoeroflmto4764
@hipjoeroflmto4764 Год назад
@@agsystems8220 don't hate the game hate the player
@dash_r_media
@dash_r_media Год назад
Restrictions are a boon to creativity. I suppose another way to put it is: Necessity is the mother of invention
@tyisafk
@tyisafk Год назад
@@agsystems8220 Shovel Knight is an example of this. The game is actually in 3D.
@why_i_game
@why_i_game Год назад
@@hipjoeroflmto4764 Way to take a phrase out of context, lmao.
@deeps.
@deeps. Год назад
it looks so good and works really well especially when you're just swinging by them real fast
@samuelgunter
@samuelgunter Год назад
ok good, I was expecting this to be a stupid technicality of "one polygon" meaning "one type of polygon", explaining how 3d objects are (usually) made up of all triangles
@makko360
@makko360 Год назад
1:50 Personally my favorite part of the video. Right here is genuinely some of the best insight on game development I've seen, you break things down so well.
@nsa3967
@nsa3967 Год назад
voice crack
@kingkiller4630
@kingkiller4630 Год назад
@@nsa3967 indeed
@nelsony2134
@nelsony2134 Год назад
@@nsa3967 nah he dropped the soap
@burgerking4for410
@burgerking4for410 Год назад
gAAme
@daevld
@daevld Год назад
nice one
@FantasyNero
@FantasyNero Год назад
Don't get confused by Parallax and Tessellation *1.* Parallax is a 2D Fake 3D to fool your eyes, it's the old tech used first in FEAR Game back in 2005 on PC, and it was supported by DirectX 8 & 9, DirectX 9 has higher depth and improvement over DirectX 8 *2.* Tessellation is a Fake 3D Cover of the lower polygons, which makes it completely High polygons, that you can't see a single square or visible polygon, it was used first in DirectX 11 Games Like S.T.A.L.K.E.R.: Call of Pripyat on Characters model
@Xyos212
@Xyos212 Год назад
Yeah I always loved those deep POM bullet impacts in FEAR. Perfect Dark Zero on the X360 had some really nice POM brick textures too. Crysis 2 with its DX11 update also had some great textures with it. Really cool tool/trick in games.
@WTFBOOMDOOM
@WTFBOOMDOOM Год назад
Serious Sam: The First Encounter used tesselation in 2001, specifically the ATI-developed TruForm technology. Sadly it didn't catch on. You got me interested which the earliest parallax title was, if it was available as early as DX8.
@FantasyNero
@FantasyNero Год назад
@@WTFBOOMDOOM I played the Serious Sam: The First Encounter it doesn't have tesselation, also i sreach on RU-vid i didn't find one, will you show me proof a video or gameplay photo please
@WTFBOOMDOOM
@WTFBOOMDOOM Год назад
@@FantasyNero Search for Serious Sam TruForm here on RU-vid, there are some videos. The game came out in early 2001, the technology appeared in August; it was introduced to Serious Sam in patch 1.06 from December '01. According to Wikipedia it only supported new Radeon cards (makes sense because video cards aged very fast back then). It was later introduced to the Terascale architecture in 2007.
@PauLtus_B
@PauLtus_B Год назад
It's always cool to learn all these techniques. I kinda love seeing that even with all this processing power such smart tricks are still relevant.
@PauLtus_B
@PauLtus_B Год назад
@AndrewWithEase11 11 Bad day?
@PauLtus_B
@PauLtus_B Год назад
@AndrewWithEase11 11 Then work on your general attitude.
@TheJungaBoon
@TheJungaBoon Год назад
Whoa, what happened here?
@PauLtus_B
@PauLtus_B Год назад
@@TheJungaBoon I have no idea. O, the guy seems to have deleted his original comment.
@PauLtus_B
@PauLtus_B Год назад
@AndrewWithEase11 11 I didn't. Just can't see it.
@EvilChairSlayer
@EvilChairSlayer Год назад
1:51 Hardest voice crack on yt
@Microfaun
@Microfaun Год назад
It's amazing to think about how these little rooms, in what is considered a graphically amazing game today, will , in the next ten years, be considered old-school. Like , my kid in the not far off year of 2030 playing the game "Wow, the rooms weren't even 3D, they were just flat textures. I can't believe people thought these were good graphics."
@Hoolahups
@Hoolahups Год назад
i think itll be more along the lines of how we look at optimizations in older games today, especially the old pokemon games. its less of "wow they really couldnt even afford to use a bit more data on the textures?" and more along the lines of "look what they were able to do with the technology of the time"
@arekkrol9758
@arekkrol9758 Год назад
dont realy except that big change in 2030, we are pretty much in stagnation, as limits are mostly budget, skill and time, not technology technology for sure is going to mostly give us real time reflections, right now most reflections in games are either screen space reflections and cubemap reflections, those tricks are quite cheap and effective but require some work from the developers, meanwhile raytracing will put most of the workload on user hardware instead isnt it ironic that more realistic reflections in games will require less work from developers?
@christophermarsh1580
@christophermarsh1580 Год назад
@@arekkrol9758 2 Minute Papers just did a thing on Nvidia making headway on realtime 3d raytrace rendering. Cutting down rendering times to a fraction of what they were will make future game and tv show effects look absolutely beautiful.
@desamster
@desamster Год назад
Hey, I'm a 90's kid, I like my 3D models simple and blocky. Seriously though, I bear witness to my own complete disinterest in realistic graphics. A good art style though, that'll grab my attention. Also, I like videogames being videogamey. The music, the graphics. It just looks and sounds real now. Old school and indie games it is for me then.
@nf9232
@nf9232 Год назад
Devs could've just made the windows reflective so we won't see the interior that's why I appreciate them doing this to make the world a bit more immersive
@Volkswagen_Yeetle
@Volkswagen_Yeetle Год назад
It’s not immersive at all. Ever heard of curtains and blinds?
@agsystems8220
@agsystems8220 Год назад
This is probably considerably cheaper than reflections. :D
@SilentSpica
@SilentSpica Год назад
@BlueDart28 I would say it's still better than just flat textures without any depth
@papichulo8749
@papichulo8749 Год назад
@@Volkswagen_Yeetle r you dumb?😂😂 youve never been to a major city huh? They dont have curtains n all the windows open n the lights r always on
@Volkswagen_Yeetle
@Volkswagen_Yeetle Год назад
@@papichulo8749 I live in a major city. Maybe mine has businesses that actually care about security and privacy. 🤡🤡🤡🤡🤡
@wParallax
@wParallax Год назад
0:20 and 4:05 - Nice to see our maps as part of the explanation, very well done video :)
@besemm9886
@besemm9886 Год назад
1:51 voice crack
@burgerfinn6279
@burgerfinn6279 Год назад
Thank god I wasn’t the only one that noticed
@envor_
@envor_ Год назад
I noticed that lol
@Brejdu
@Brejdu Год назад
Game deVelopers
@Very_disappointed
@Very_disappointed Год назад
1:50 Nice voice crack
@sermerlin1
@sermerlin1 Год назад
I was hoping you would have said "crysis" and not genshin impact as an example... "crysis" was one of the first games to use parrallax occlusion mapping and it was so advanced that it blew everyones mind how mud tracks and rocks are 3D and realistic.
@Rossilaz58
@Rossilaz58 Год назад
This guy is obsessed with genshin. He finds a way to mention it in almost every video
@sermerlin1
@sermerlin1 Год назад
@@Rossilaz58 yeah i mean it is cool with the art style and modern take on the cell shading but i mean come on it doesn't use any new cutting edge tech. All of that existed way before genshin and the games which used it the most intensively and perfectly should be showcased... or mentioned. I'd like to hear about other games not just genshin how it does something xD
@maninblack3410
@maninblack3410 Год назад
@@sermerlin1 yeahhh the genshin shilling is a little worrying, at least from someone who’s never played it (I mean, it looks like an overly produced predatory mobile game from the outside looking it, but I’ve been wrong before 🤷‍♂️) but if you ignore that these videos are actually really informative so I watch em lol
@YayaFeiLong
@YayaFeiLong Год назад
​@@maninblack3410 In the past he's described Genshin Impact as the prettiest game he has ever played. I'm inclined to agree. It's a truly breathtaking game Damn shame that nobody else in the AAA scene seems to be interested in making a proper standalone game with the same anime-inspired art style
@AEPOLLON
@AEPOLLON Год назад
"not genshin".. Mentioning genshin and using it as an exemple in this video is valid and poses no problem. This channel isn't about game dev history, and showing who did it the first or the best isn't the goal here either. Genshin is relevant here because it is popular now, more than crysis is today, and the creator seems to enjoy it too. Sure, that 15 year old game that isnt a pionner in that particular tech might have used it very well too, but you're just using it as an excuse, trying to invalidate genshin because you don't like that game you never played
@mc_cheshire
@mc_cheshire Год назад
2:52 your pc is FIGHTING bro
@kijodmioty4102
@kijodmioty4102 Год назад
1:15 you play genshin impact, stopped watching this video after that
@VulgarInitials
@VulgarInitials Год назад
Thanks for your input
@ai-chanherrscherofsalt8109
@ai-chanherrscherofsalt8109 Год назад
ok and?
@Zernation
@Zernation Год назад
Bro genshin is fine the community isnt Just like fortnite, some cods, roblox and any other game
@niputaidea1982
@niputaidea1982 Год назад
@@Zernation the game is bad the community is trash
@spooctus9293
@spooctus9293 Год назад
@@niputaidea1982 and that is your opinion about the game everyone gets to have one
@XonaClan
@XonaClan Год назад
So nobody is gonna mention the way he pronounces 'games' like 'James' at 0:01?
@natepeters8508
@natepeters8508 Год назад
1:18 PLEASE seek help jesus christ
@josephtalarigo4243
@josephtalarigo4243 Год назад
Parallax mapping is a trip! I remember being amazed at the technique being used in Oblivion, and Parallax Occlusion mapping in Crysis, back in 2008. Never could I imagine it being used to simulate interior rooms in entire skyscrapers.
@qWSqwedsqw
@qWSqwedsqw Год назад
1:50 lil bro got voice crack
@AdiusOmega
@AdiusOmega Год назад
I remember the first time seeing parallax mapping in the original F.E.A.R and I was blown away, me and my friends couldn't figure out how they were making their bullet hole effects look so realistic as they were parallax mapped to give depth, we assumed it was actually taking chunks out of the walls. Really fucking cool technology.
@Kseals03
@Kseals03 Год назад
I'm not a developer but this is very interesting. Is this what they did in the matrix ue5 demo?
@euden_yt
@euden_yt Год назад
Yes, same technique.
@pottuvoi2
@pottuvoi2 Год назад
Parallax mapping is also a continuation of the old good "voxel" terrain renderers like seen in Commanche and Outcast. In those it was common to raysurf or share ray distance between pixels so the ray casting/tracing doesn't have to visit same heightmap texels multiple times.
@itsmickybroski3806
@itsmickybroski3806 Год назад
3:18 LMAO, this is my first time watching any of your videos and I legit thought it was over. Started comment scrolling, realized this video was JUST dropped, then got scared shitless by you talking again. Great humor, great information, awesome video, keep it up
@RSpudieD
@RSpudieD Год назад
Such a cool technique that achieves so much! It's really quite impressive considering how simple it really is. Nice!
@avramcs
@avramcs Год назад
I hate these videos so much. You guys just end up filling my friends head’s with dumbass ideas they don’t understand and then they keep asking me to make a game under the guise of “just use a polygon for each room” or “just use lumen”
@qwertycomp9618
@qwertycomp9618 Год назад
With meshes being made from triangles, I wonder if that one rectangle was actually two triangle polygons…
@olegmoki
@olegmoki Год назад
Yeah
@Owl90
@Owl90 Год назад
This video is quite bad.
@ai_is_a_great_place
@ai_is_a_great_place Год назад
They need to add a rule in to deal with rooms on the edges of buildings to allow it to look more natural. For example, get rid of doors that would lead to someone walking out of the 7th floor and onto the mains street.
@tehf00n
@tehf00n Год назад
thats already been done in Unreal Engine 5. Check The Matrix Awakens demo.
@wizzenberry
@wizzenberry Год назад
It can be done but sorting is a massive pain in the bum and needs cpu. Im sure spiderman 2 will do it on 1 they were super held back with regards to cpu power
@HotBeanJuiceCOFFEE
@HotBeanJuiceCOFFEE Год назад
The minute you said genshin impact I realized that I don’t want to watch this anymore
@Animated_Artist
@Animated_Artist Год назад
Yep I did notice that all the rooms lead into one another in spiderman & i did notice they were planes if anything it could of done with more blinds & closed curtains.
@poly_flo
@poly_flo Год назад
super epic breakdown
@Thrashbang
@Thrashbang Год назад
Can you make a video on how deformation shaders work? Like when games have snow or mud effects?
@Zen-rw2fz
@Zen-rw2fz Год назад
Those are just vertex shaders
@BestMods168
@BestMods168 Год назад
Dude doesn't know. He doesnt even know what he's talking about in this video.
@5tripedTailz
@5tripedTailz Год назад
why did u use mario as a example if sonic did this with up to 3 layers?
@simulify8726
@simulify8726 Год назад
Your videos got the some of the best perfect mix of explaining things in video games graphics in more casual way.
@BalintCsala
@BalintCsala Год назад
2:21 Actually that's a ray, vectors only encode directions, ray have both a direction and a position
@Conwock
@Conwock Год назад
This is really well made and interesting, I love learning how things work that i’d never even considered while playing! also that voice crack made me double take lmao
@mr.robloxv2866
@mr.robloxv2866 Год назад
you are the only other person to talk about that voice crack
@lolroco
@lolroco Год назад
3:26 missed oportunity to put on vsauce music
@TheGeekRex
@TheGeekRex Год назад
I wonder if you could combine that texture parallax from the bricks with the room parallax, so that the fake room appears to have more depth, such as making the furniture warp a bit as you pan past it.
@tehf00n
@tehf00n Год назад
No need. We have a new technique that created a sliced parallax map which gives 100% authenticity on the inside of the room to look like geometry. You literally have to look mega close to figure out if its using it.
@BuzzingMeat
@BuzzingMeat Год назад
@@tehf00n what is the new technique called
@smileyera
@smileyera Год назад
About the Genshin part, I've always been confused because I see the floor and I'm like: "Hey, this has height and all, it's really well made!", but then I lower the camera and it's all plain and I'm like "Huh? It's a 2D texture?". Lastly I check it from diferent angles and see again the height and get confused lmao
@genericineverything7619
@genericineverything7619 Год назад
03:11 Tip: you can make basically any normal map or height map you want to extremely easily by importing your texture into the software called "meshify"
@doctorjcw5857
@doctorjcw5857 Год назад
Wait where is the parelax video at that he talked about by the end? 3:00
@on-hv9co
@on-hv9co Год назад
In practice parallax mapping is taken a step further and POM(occlusion) is used which is essentially the same technique but with more samples and a LERP
@tehf00n
@tehf00n Год назад
I love it when youtube comments know some shit about game dev. What do you work as?
@crabman823store9
@crabman823store9 Год назад
One square face needs 2 polygons so you need to change that 1 to a 2 on the title of you vid
@goiviredmi9
@goiviredmi9 9 месяцев назад
Gta vi maybe use parallax
@Max-yu2yd
@Max-yu2yd 9 месяцев назад
It’s very likely this is the case, doubt they would allow you to go in a bunch of interiors because of performance issues that may come along
@DontTrustGlitch
@DontTrustGlitch 4 месяца назад
​@@Max-yu2ydactually you cant even see inside of any windows
@justehcupcake
@justehcupcake Год назад
Now correct me if I’m wrong, but don’t games generally use triangles for “polygons” making these windows 2 polys? Perhaps there are different 3D rendering engines, for games or other software, just curious on that
@Super.Whimsy
@Super.Whimsy Год назад
You’re correct - this takes more than 1 polygon. Many terms or stats in this video are just not used correctly.
@keihze25
@keihze25 Год назад
The first time I noticed this technique was when I first went through Fallout 3. I noticed that the bullet holes were more like craters with actual depth, and that blew my mind like nothing else.
@mageenderman
@mageenderman Год назад
Minor correction wouldn't it be 2 polygons? As mentioned it's a plane and a square A polygon is a triangle You need 2 triangles to make one square
@YVZSTUDIOS
@YVZSTUDIOS Год назад
well.. to be very precise, polygon just means many-gon/n-gon. So a polygon can be anything from a triangle, quad, pentagon, and so on. I think what you're referring to is that a quad is made of 2 triangle aka tris, and that's indeed true 😄
@nemo4070
@nemo4070 Год назад
That suspense between Jame and game was too perfect 😂
@carlsonbench1827
@carlsonbench1827 Год назад
you should advertise that you play Genjin impact.
@VincentG991
@VincentG991 Год назад
2:06 The ground is 100000% just using a normal map. These are two completely different things than the projection stuff.
@7figurecreatives
@7figurecreatives Год назад
thats definitely a parallaxed texture bud. You can tell by looking at how the texture shifts under the character's feet at the camera rotates. a normal map is more static
@toapyandfriends
@toapyandfriends Год назад
Or does anybody know where I can buy 3-D parallax textures for blender cities or or a tutorial that would teach me how to rip the ones out that really huge Matrix city unreal engine released
@HeavySandvichGuy1
@HeavySandvichGuy1 Год назад
1:18 Only in Genshin? Someone has skipped F.E.A.R. or even Payday
@toapyandfriends
@toapyandfriends Год назад
Do you have a tutorial or can you show one where you can do large amounts of buildings quickly as I gotta have a good workflow but that video of spider man on the building up close like that is so awesome
@awaylp649
@awaylp649 Год назад
We use this technique at my studio in animated shorts too It's easy, renders very fast and it gives good detail
@runnerman15
@runnerman15 Год назад
First experienced this when playing Forza Horizon 5 when it first launched. I went I to drone mode and noticed that a nearby house had an interior. However u can easily tell that the interior is not fully modeled as playground didn’t put a lot of time into them
@thedatatreader
@thedatatreader Год назад
Never would have thought to combine Parallax and cubemaps (which have been used in games forever). Such an elegant yet brilliant solution.
@quixd6120
@quixd6120 Год назад
4:31 - the door to the middle of nowhere
@OxlanderArt
@OxlanderArt Год назад
I had looked into how Parallax Mapping worked for the windows back when Spider-Man first came out, but it was hard to understand exactly how it made an ENTIRE room. Your breakdown was very simple and clear, and the Unreal Engine demos around 4:06 really sealed the deal. I love the long environment breakdowns but these shorter videos on specific elements are really great to watch.
@ActiumFilms
@ActiumFilms Год назад
0:38 my fuckin ears! Check your damn audio levels
@normalrachael
@normalrachael Год назад
i ALWAYS wondered how this was done. great video : )
@hotelsinus
@hotelsinus Год назад
forza horizon 3-4 use the same way before spiderman game came out...🤣
@haikalrifqinandika8724
@haikalrifqinandika8724 Год назад
This is actually ground breaking concept for making video games👌👌
@LostSoulSilver
@LostSoulSilver Год назад
I skipped the whole genshin_impact segment but now I don't understand what's going on in the video. You know, pros and cons
@Nuuk_
@Nuuk_ Год назад
“I was playing genshin impact” -10 respect
@Andre-0207
@Andre-0207 Год назад
Pov: didn't play the game and you hate it because it's popular to do so. Typical 14 year old behavior
@mackemar
@mackemar Год назад
Spiderman
@-hhazem
@-hhazem Год назад
Guys, Stylized Station got shot in a shopping mall shooting in Miami, R.I.P
@kkay000
@kkay000 Год назад
1:51 I'm so sorry, but I HAD to
@Justin-uc8sc
@Justin-uc8sc Год назад
Everyone suddenly a parallax scientist in the comments
@joshuaking9589
@joshuaking9589 Год назад
Everyone having a temper tantrum over a shitty video😂😂
@ONIscrooge
@ONIscrooge Год назад
New thought. Could someone make a character using parallax mapping from 5 sides of a box simulating each direction of the character? Even better would be to do it from multiple poses to simulate movement.
@worldofinterestOfficial
@worldofinterestOfficial Год назад
You should start uploading in 4k. Considering your channel is about video game graphics and art, I think your channel could greatly benefit from this. Love the videos, by the way!
@richardg8376
@richardg8376 Год назад
My "explain like I'm 5" for parallax mapping is that it's like that cool street art you might have seen online or in person, where someone draws an image on the floor which, when viewed from a specific angle, looks like a 3D image but from the wrong angle just looks like a smear. The GPU is doing the same thing, but it's just redrawing that street art every frame based on the angle the camera is at.
@axelanderson2030
@axelanderson2030 Год назад
Wait, a quad is 2 triangles, therefore 2 polygons?
@GraveUypo
@GraveUypo Год назад
not necessarily, oftentimes a poly in game development refers to quads instead of tris.
@axelanderson2030
@axelanderson2030 Год назад
@@GraveUypo GPU renders in tris, so technically 2 polygons are being rendered. You are right though, I'm just being a dick about how clickbaity the title is.
@Wiltingboy
@Wiltingboy Год назад
Me: I'd like a job as a coder Employer: what's your experience? Me: I know about parallax maps Employer: .....anything else? Me: I know what if and statements are Employer: Janitor's office is right over there, welcome aboard
@33shin33
@33shin33 Год назад
If that's what it takes for devs to build up their energy towards more dynamic and more creative and less bugged games I'm totally okay with it because it works.
@ItsFurious.
@ItsFurious. Год назад
This comment section is literally the equivalent of walking into a class smarter than you
@acepedro12
@acepedro12 9 месяцев назад
I can't believe in the year of our lord 2024 you unironically used Mario as an example.
@polarhawk2949
@polarhawk2949 Год назад
1:49 voice crack lmao😂
@maxenite
@maxenite Год назад
1:51 I don't know why but I laughed so hard to your voice crack :D
@TheSadMusician
@TheSadMusician Год назад
Doesn’t The Last of Us 2 use the same for broken windows on buildings? Its a very cool technique
@acceptablecasualty5319
@acceptablecasualty5319 Год назад
Thank you for your sacrifice. Using a Star Wars gag is a ballsy move in terms of monetization
@Volkswagen_Yeetle
@Volkswagen_Yeetle Год назад
Cyberpunk 2077, sprawling city??? HAHAHHAHAH good joke!
@ahegaomemnon2059
@ahegaomemnon2059 Год назад
Lost me at "genshin impact"
@orangehatmusic225
@orangehatmusic225 Год назад
lol you are calling normal map light calculations heightmap parallax mapping. So wrong on so many levels.
@TheOnlyGripz
@TheOnlyGripz Год назад
Nahhh, bro got that plants vrs. Zombie win song for like the first 10 seconds of the video 💀
@kenzieelmore1912
@kenzieelmore1912 Год назад
LMAO THE VOICE CRACK
@Legoguy9875
@Legoguy9875 Год назад
It continues to impress me the kinds of tricks developers have created to optimize games so well while also making the worlds feel alive. I remember being blown away when I first saw this being used in A Hat in Time (a number of windows in Mafia Island use this technique, or at least something very similar). It does such a convincing job of creating a more authentic environment.
@tehf00n
@tehf00n Год назад
You should never work in game dev then. All illusion will be broken. I've not played a game in 12 years that I haven't stared at and spent my time looking at how they made it. The best thing about game dev though is there is always something new around the corner. So every now and again we get excited by the tech that you see 2-3 years later but by that time we are bored of it :D
@blinkybloo
@blinkybloo Год назад
1:50 that's one hell of a voice crack
@genericineverything7619
@genericineverything7619 Год назад
You could've mentioned that height mapping is commonly used together with a normal map to simulate the lighting in a way that looks more convincing but guess not
@stealthpoint
@stealthpoint Год назад
I applaud you for not rerecording this 1:50
@Creative_YT
@Creative_YT Год назад
4:45 **is using forza 5 gameplay** Stylized Station: “Forza 4”
@Creative_YT
@Creative_YT Год назад
I’ve seen enough of you guys to know that this is a scam. Also, why is it always Telegram?
@aliersinoral
@aliersinoral Год назад
Genshin Impact isn't as bad as you think it is. Only issue is its community
@Andre-0207
@Andre-0207 Год назад
Not really. Only the twitter community is bad.
@niputaidea1982
@niputaidea1982 Год назад
Nope, is a bad game
@Ashura86AE
@Ashura86AE 8 месяцев назад
This guy explaining stuff but to the side his party there is lisa so also a men of culture 😊
@mattynek2
@mattynek2 Год назад
touch grass
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