for blender. Instead of having to fix each of the cut off faces manually, you can just turn on a pre-installed add-on in blender called “3d print tool box” it has an option to repair models the same way as fusion 360, in that case it would automatically fix those faces. and of course it can be used in any of the other steps to fix the model instead of using fusion. Though sometimes it doesn’t always work perfectly so always check the result and redo it or manually do some of it and it will complete the rest etc.
A few years back, the English Environment Agency made its lidar data open-access so for a lot of the country you can get heightmap data down to the nearest 1m or less, which is cool. Like I can see my house and the particular shape of its roof.
Hey Lukis , I normally don't comment on youtube videos , but this time I just wanted to thank you for all of your videos especially the drawing ones on the Lukischannel , your drawings have impacted my childhood, and right now I want to start drawing again after years of neglect, and i just happen to remember you and your channels, Thanks again for all the memories !
Hi there Amaterasu6888! I’m glad that i could inspire you and many other young artists back in the day! Comment like this makes me whole, and motivates me to keep doing what I do. In fact, i wanna thank YOU for watching my videos and for taking the time to write this comment. It’s just mindblowing to think that my viewers are now young adults. Thank u so much for checking out my channel again and have fun getting into drawing again!
Funny you should mention that I developed a terrain model for my students doing that just a couple of weeks before your comment. I found it better to determine heights and layers to make the contours useful increments, but for purely a demonstration of contours, every 10 layers would work.
When printing terrain, print it on its side. Nature does a great job at preventing overhangs! *particularly steep mountains MAY have you trouble, but zooming out will get you more mountains and no problems 😉
I've manually modeled a number of topographical areas, some with buildings, in AutoCAD. Some models took several days to complete. I must say these methods are many times faster and easier, however they don't have the same level of detail. These tools are most definitely worth it for most folks. Thanks for the information!
Really love the video. I searched much online but only found paid content or confusing tutorials. Your explanation is pretty straight forward and clear to follow
In most slicers you can add geomerty to parts, there's a bunch of primatives that can be added and combined with models easily so you don't have to use a CAD program to add a base to your model
A really good tutorial. The only thing I'd add is selecting 'variable layer height' in your slicer will produce a better quality print when it comes to curved surfaces like the terrain.
My dude. You are a life saver! This tutorial is *fantastic* and the fact you included those other 2 resources makes it even better. I've been trying to do this for the last 3 weeks and all the other tutorials I could find absolutely sucked. THANK YOU!
Very cool, tried the Blender method about a year ago, but fail due to my unfamiliarity with the software at the post-processing step. That solves that 👍
You said this is for beginners. Do you have a video or plan on making one that is more advanced, so we could achieve higher levels of detail? This is still a great video and very helpful!
Thanks for that tutorial! It's perfect for a project I was planning to make for next year, where I'd need rectangular city layouts for population sections inside a large space station (elements inside a large transparent plastic tube).
Matterhorn is no longer on Toblerone packaging. Because Toblerone have moved their production outside of Switzerland, they can no longer use Swiss iconography or terminology. They also no longer mark the packaging as "Swiss milk chocolate" for the same reason.
Thank you for sharing! Does anyone know how to cut out the waterways? I was thinking that I could select the waterways and extrude them downward. However, the waterways are shown in the format of lines. Solidifying them and extruding downward does not capture the coastline clearly.
I'm trying this now, step by step, but when I switch to edit mode, the map image, drops to the flat plane below, making the buildings and other elements float. Any idea what I'm doing wrong?
Instead of cutting, make a boolean operation with a cube you don't have to close your buildings ;) And extrude on Z, just type E and then Z and you can move your mouse, it only extrude on Z.
Nice video and thanks for linking the pages. Unfortunately touch-mapper only says „search failed: OVER_QUERY_LIMIT“. Seems like the page is not allowed to use the source anymore.
That's the greatest video, and I've seen a lot of them in the last few days... I only have the problem, that I can't switch between map and satellite, and the site gives the error that Google Maps can't get loaded, tried with Chrome, Firefox and Edge but the export works very well anyway, though. Any idea?
@@Lukis3D “like” is an understatement! I’ve been trying to do this for a month and thought i was failing! I have SO many of these id love to do for my family, of our hometown villages and Greek islands!
Very nice tutorial! Sadly, the interesting monuments like cologne cathedral are just a monstrous cube - the data imported into blender as well as used by touch mapper are not detailed enough...
Is there a reason it would only elevate some buildings and not others in Blender? The one building I need is still flat while others around it are elevated. Thanks for the great tutorial.
how about the file from drone mapping, can be print like this to? i want print like this but from my drone mapping rendering from agisoft, ihope u will give us tutorial, ty
This is so great! Different options, software, love it! … also, how do you get such beautiful Timelapse with your A1 printer. I’ve always wanted to make cool Timelapse with my A1 mini! Thanks!
thanks so much! ive made a video about how i made the timelapse, you can check it out🙏🏼 Although now i’m experimenting with a new method so maybe i’ll make an update about that too
Hi, I tried to open touch terrain, after clicking on the home screen, the message was shown "Google Maps cannot be loaded correctly on this page." Does anyone have any idea how I should deal with this?
yeah unfortunately it genereates that cone automatically. you can cut off the top part of that cone by right clicking the model, then select add negative part > cube. Resize and position the cube on top of that cone.
@@gunracksonline, in "Show advanced options" you can edit the coordinates (which I think sets the cone location) and then recenter the map using "X offset" and "Y offset" to your liking. I haven't tried it, but it should work.
There is an easy fix in PrusaSlicer: You can click the stl file in the slicer, then go to "Split to objects" in the upper toolbar, click on the cone, remove it. Then select all of the splitted parts and rightclick --> "merge".
I just tried TouchTerrain and it told me "This page can't load Google Maps correctly." Then I tried to search for my town and it says "No results for Orlando Florida, please try a different search (be more specific?)"
alot of people report that same problem too, i assume that the websites receive too many traffics currently. Try at a later time and see if that works. For towns, i wouldnt use TouchTerrain though, you wanna visit Touchmapper for that.
I'd love to know if anyone has a good way to utilize this to make a DND map. Like a 3d map of Faerun would be so cool to make and my players would go nuts for it!
Is it true you can only download parts of the US? I'm from the Netherlands and the site gives me a message that Google Maps isnt able to load...? Very cool video tho! Would love tot try this with the city I live in :)
which one did u try? i used places in Europe in this tutorial (Venice, Prague, Germany, Switzerland) so its possible outside of US too. But its possible that the data is not going to be available everywhere. But i can’t imagine that it doesnt work for Netherlands.
You have to select another Elevation Data Source (the second one should have the entire world), and navigate manually through the map with your cursor to get where you want.
What kind of extrude are you doing for the roads? When I do it it just allows me to drag the road layers around or up along the Z axis but I don't see any extrusion appearing underneath.
error loading MAP getting a message from Google indicating This page can't load Google Maps correctly. Do you own this website? how do you fix this issue
no i dont own these websites, but my best guess is that they’re having problems since alot of people visit them at the same time. There’s a tip from another user that you could just paste in the coordinate or browse the map manually.
My STL does not appear in Fusion and appears as an elongated grey rectangle in Cura. It loads, appears as a listed object but nothing to show on the work surface. Has anyone else got stuck on this?
Ok, I figured out it's better to export from Blender as an object file to open it in Fusion 360 then export in fusion as an STl file, now my roads don't appear in CURA though for some reason and the contours seem excessive.