I've started playing a majickal Khajiit. True to his feline form I try to avoid rain. Also, he is willing to steal, but only if he thinks he needs the things more. So usually only from the rich or from government or obviously abandoned stuff. If you are dead in any capacity this one considers you unworthy of the treasures.
I wholly agree with this approach! I've been RPing like this - coming up with backstories and personalities for my characters, then acting according to that - for all my recent characters in all 5 TES games, as well as other RPGs like Baldur's Gate 3, and I've found it so much more rewarding than just min-maxing and trying to 'optimize' clearing as much content as possible. So far, I've been sticking to playing the default/preset classes, mainly because they cover a pretty wide range of character types (e.g. if I were playing a character like your Leonora, I'd pick the default Agent class), but also because they all have a decent blend of strengths and shortcomings, and so far the ones I've played have been pretty fun.
One thing I like to do when playing RPGs is visualize the dialogues and interactions as if it were a cutscene (for text heavy games with no cutscenes such as Morrowind) and I gotta say it really helped me get immersed in whichever game I play.
That's why i like playing older games or ones in their style... a lot of empty space for your mind to fill in... i don't read but i imagine it's similar for to people who claim it's like a movie in their heads
@@ethanwasme4307 Reading books is the same, the long descriptions of locations and your mind just does the work itself of picturing it as you read, as for games the best in this regard by far was Planescape Torment, the best writing and story in a game I have ever seen.
Yeah especially if you try to read them in your mind with a specific voice. It really helps with creativity and making your own characters when you write stories. Also planescape torment you say? Well, Chris Avellone wrote that one so obviously :)
Currently I'm a Tamriel Rebult fanatic, I return to Morrowind after each new expansion (each year or two) release and each of my returns means playing from 2 to 5 characters. All with different leitmotif and backstory - just as you described. Good tips for new RPG players there and enjoyable content to watch for me - thanks!
I'm currently cooking up an archaeologist character who was tossed in jail for smuggling dwemer artifacts. Despite not actually being particularly magically proficient, she'll be joining both the Mages Guild and House Telvanni for archaeological pursuits, and doing her best to make up for her magical shortcomings with alchemy and enchanted items. Just waiting on Merlord's upcoming Guar Whisperer update before I dive in :P
Role-playing is one of those things that I miss in current games. Even after analyzing and separating pure nostalgia in an exercise of self-criticism, no game has reawakened in me what Morrowind awakened at the time. Larger worlds (in physical space) have not managed to create that feeling of enormity when playing Morrowind. Now exploring the world feels like a guided tourist tour to me. In online games it is worse, with players focused on being better than others, creating characters to exploit the talent trees instead of creating something that has personality and that they like.
I belive that World of Warcraft is a good representation of this in terms of how it changed over the years. Classic WoW was very much focused on the RPG experience with spells requiring ingredients, unlocking certain thing with queslines. Classes being unique in some senses that no other class could do something (and i don't mean playing a role in a dungeon). Then TBC came with a much needed balance (some classes were usless until built correctly before) then WOTLK started to lean towards gameplay more but it was still fairly balanced between RP and mechanics. But starting from Cataclysm (how ironic) the mechanics and tourism mode started to be more and more present with a drastic drop in difficulty. With each later expansion being more hand-holding and didn't care about immersion or RP mechanics, the game giving you questmarkers and other stuff to make your life much easier.
@@lordtea7688 I know exactly what you're talking about in reference to wow. But it is something that I think practically all multiplayer games fall into, at least those that the company wants to monetize in the long term. When you play alone, not getting the best out of your character isn't a bad thing. You can play a 'class' that clearly isn't particularly good for the sheer joy of it. In a multiplayer game however, your character if you do that is not "an original and different character", it is simply a "poorly constructed" character that the rest of the players will not accept in their group.
@@SrFooosk Yes but WoW exist long enough to see that transformation. Now nobody will take you to the raid if you don't know the tactics for a boss from a video on youtube or if your DPS is lower than a certain amount. Adding non-combat activities that are more essential would be interesting. Minecraft is a perfect example of a game that can be played online and you don't need to ever fight. Of course it's a vastly different game than WoW but i belive adding more civil and "non-combat" system that reward doing something else than fighting would be neat.
Now that I'm 41, I've lost a lot of my zest for gaming, but all my best memories from gaming has been when roleplaying. The thing is, I haven't been able to roleplay solo since I was like 25. I can roleplay with another player or two, though there needs to be at least one woman present, as I find roleplaying in a group like mutual masturbation, and unless there's at least one woman there, then it's just gay as fuck. But solo rp, while I enjoyed it as a youngster, I just find it requires a level of focused imagination that I just don't have anymore.
I have entire excel sheets of backstories for my characters these days as in my old age I can't remember everything motivating my characters without a reference. My favorite thing to do is get a loan from fargoth and give him 10% of my total wealth each week to pay him back for the first investment he made in me through embezzled funds in a hollow stump
my favorite genre of games is probably rpg though ironically enough i’m not really rping in them :D my first play through i’m always a well spoken kind person who is kinda the friend to everyone just to get as much lore from the game as possible in case i won’t ever pick it up again. i think the only time i actually tried something new, was some silent assassin in Fallout 3. now i’m trying to play Morrowind again after two unsuccessful tries and… i’m a well-spoken pilgrim though i steal much more this time and don’t care about morals as much HAHAH. it’s kinda nice to remind myself that those are just games and not the real life and i don’t need to try to appeal to characters who are just pieces of code :D
I recently played Morrowind for the first time and beat the main story. Great game. But for role-playing I think modded Skyrim has greater potential. For example, I like to role play as a shadow mage that conjures blades and can Teleport behind targets and assassinate them, or pull them into the shadows for a stealth kill. Then, using the Proteus mod, I can load a character from another save (say a dark knight, a crusader of contempt, vampire maybe). And I can have that character as my follower *AND SWITCH BETWEEN CHARACTERS MID-PLAYTHROUGH* Best way to play hands down.
You cant really. Mlrrowind doesnt give you much choice in anything. Its an amusement park of an exotic world. Hell, just about the only 'RPG' where you can actually play a role, that I know of anyways is Kenshi.