Coffee Talks have returned to the second channel. If you're an OG that missed this series, check out the below! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rxx88ibfVMw.html
I just started playing through fallout 4 but the game is so buggy it drives me nuts. Spend hours creating a settlement just for it not to save smh I'll definitely try this out - and that'll give me a reason to try OpenMW
Can you remodel already existing settlements? I'd love to rework my Redoran Stronghold, expand the walls, add buildings, reposition the watchtowers, that sort of thing.
To be fair, Morrowind was, and remains, an unfinished, glitchy, buggy game. It just happens to be an absolute masterpiece because it actually has character and interesting writing, as well as a weird sense of gravitas combined with humor😅
Alright, this is cool and all, but you made a poor mudcrab basically homeless now. That beach of that one isle in the Sheogorad region was mah boy's lil piece of land and you took it from him. *[Mudcrab Merchant disliked this.]*
Nobody thinks playing on OpenMW is sacrilege... If they do they are clueless. The amount of work that group has done to modernize this game.... Now if you remove the dice roll system from the combat... execution
I mean, you are replacing the entire engine of the game. Not that surprising then if I said I would like my mods to just be able to be loaded into the base game and work...
Now we just need a settlement building mod for daggerfall, arena, FO3, and Oblivion. Skyrim and NV already have their own. I desire the ability to make a settlement in each of the bethesda games (that matter.)
Right now I don't even play Morrowind, I just enjoy seeing how it is continually developed with love and passion. Thank you very much for the cool video.
I do hope this mod is developed for stability and focuses on quality and ease of use ( mechanics properly working, compatibility with other mods) rather than being impulsively overambitious, and making something big and clunky and immersion breaking. I hope they take Merlords work (Ashfall, Guar Whisperer etc) as an example for intuitive controls. Even though his work uses MWSE, it also involves LUA.
Yes, that is a very important part of it. I recently released an update that reduces some of the clunkiness, and fixed a number of bugs. As I said in that update note, I want the current features to work well before I expand to new features. Compatibility with mods is almost perfect, if you mean conflicts. There are no conflicts that I know of(anymore). I'll release an update soon that will make it a lot easier to add items to the build menu as well.
This is black magic. There is black magic afoot here. How in the WORLD have modders brought a settlement building system to a 20+ year old game?! That is baffling!
From now on, OpenMW mods will become insane. This mod probably only exists because they had to test the new object placement API. I'm sure there will be more to come like this.
On a serious note, I might want to use this once I start a playthrough again. I've always wanted to expand my home once I become the head of a Great House, and this would make it very easy.
Late, but - settlement building never was Bethesda's idea! It was a Fallout3 mod, called Feng Shui, made by HugePinball in 2010. Also existed for NV, but less featured. The community is simply amazing. Bethesda just saw that mod - and carbon copied it very brazenly into FO4 and tacked a few things on. So don't toot Bethesda's horn too much - it was all 100% community created years before FO4! Sadly, this one for OMW doesn't seem to be available anymore.
You have seen how powerful Lua scripting is with Roblox games and LOVE framework games. Now Lua scripting is here on The Elder Scrolls III to enhance the modding capabilities. Anyways Lua is the correct capitalization for the scripting language. Hint hint correct it in the description please.
@andrejz8954 no sir my anime friend. Hearthfire is nothing compared. Morrowind has better homes. Settlements allow infinite creation and fun in the community. Hearthfire was alright but nah. Skyrim oblivion and Morrowind need Settlement building.
PS CoffeeNut, can you please please please, highlight a video on important OpenMW features? Specifically, there’s mod support for NPCs who have the ability to access interior cells from exterior ones, which the original game did not have. This is something Oblivion brought to the series that completely changed everything.
That you for reviewing this mod. I saw it a while ago but I had -- at the time -- dismissed it as it had *just* came out at the time, and utterly forgot about it. But now that I've watched this, I've downloaded it and plan on messing with it sometime in the future. Thanks!
Man i wish this wasnt on openmw im doing an ashfall survival playthrough and building a camp on the island near kuul it would be so cool to build like a shanty town on the island.
Probably not, that's not an issue on modern pcs with the vanilla game. The overflow Loot Bag only really affected console players, the item limit on PC is much higher, and probably doesn't exist on OpenMW which is a port a Morrowind to an entirely new and modern engine.
@@theicedevil yeah the lack of crashes is amazing I've got 400+ mods on openmw and it's not crashed in 300 hours. On vanilla morrowind I'd be running into them all the time. I will say though some shaders and lighting for MGE and some other mods for vanilla are IMO prettier than what can be achieved with openMW. But personally I prefer the stability over graphic quality but I can see why people may prefer that
Bethesda has broken our hearts many times but how much the Skyrim, Morrowind and Oblivion Morrowind Communities have done over the years is just insane... I have started playing with a similar building mod for Skyrim, that uses resources you have to craft or acquire from the world, and it's so refreshing to see how much the guys are joining together to make these games better.
Great video! I am against these systems because things are designed as they are for a reason. To give you a sense of atmosphere. Sheogorad and wilderness? But if you are playing Morrowind for ... 100th time(or something), this is just incredible. To allow such things in a game like Morrowind.
Is it possible to launch the game with OpenMW and this mod, build things you want and then somehow port the save file to classic engine? OpenMW is future, of course, but at the moment it still lacks many features of classic engine with MWSE
the problem with openmw is that it doesnt have support for lua script and the dev build with lua script is not finished so it has issues and doenst work properly also even when that version comes out the ui of the launcher is awful for loading multiple mods. I wish i could just use mod organizer and launch open mw with lua script without transferring mods.
I've put off looking into openmw forever. This mod may change that. I'll have to figure out how to make a second game though cause I don't want to lose my main file. I wonder if some of the mods I like are compatible