I actually learned my shooting from tbull early on and he touched on the seconds to target relative to the ship type you're shooting at (speed). Battleships 1.0, crusier 1.5, and destroyer 1.75-2.0 in terms of the multiplier you give the seconds to target and the verticle mil dots with each mil dot being 5 seconds. Obviously this isn't perfect and is more relative when shooting perpendicular to the target but it was how I got my foundation and helped me a lot early on. EDIT: distance is also very important when looking at it this way and that loose rule varies depending on if you're 5km to target or 15km.
Once someone explains what the marks mean, it really comes down to how well you can predict the next 10 seconds of boat travel. Peek is kinda like a soothsayer in nautical physics... im curious if you think your job help you with any aspect of the game
@@BlueZirnitra I’ve played thousands of AI battles and hundreds of real games and I can tell you I’m almost positive AI ships have different hitboxes than real players. Hits that would dev strike a real player tend to be overpens or shatters against AI
For those who payed attention in geometry and physics completely understand how and where to aim. Even though I learned nothing from this video, I have to say it's one of the best videos on aiming. I think things would be a lot more fun if they disabled the Auto Aim or created a hardcore mode
I think most people understand this stuff intuitively. Most people can aim even in low tiers but they need to adjust more to develop their feel. What I was looking for, and which isnt intuitive, is some kind of formula for travel time.
I like the content! Your advice that you should constantly be adjusting and trying to improve your game is perfect. I've played since release, and you made me consider shell velocity more specifically on the ships i play. I realized I only have a general feel for the shell velocity, and i need to build knowledge of that to improve my strategy in aiming and defense against different ship types. Thanks Peek!!!
Thanks for another awesome streem of schooling peek, how to, has helped a lot with being better at the game and understanding how things work. gg let um peek. See you on the next battle.
My shooting is decent. What you said last night about how we can't get Dev strikes any more is almost on T. Yes I had some Dev strikes today, but I just got done with a match which the enemy was dumb enough to be broadside and at bad enough angles they should of been dead. I had 5 of them down to 1hp or so, you get the point, yet they live to haunt me since myself and one other were the team. I am really tired of this baloney where poor players get rewarded. Thanks for giving the tips for the community hope it helps.
Dude, great video! I’m going to mess up some of these terms, please bear with me. Some ships have “surgical strike” and descriptions like that, would that change where you should be hitting your shells? What about EoP? Does that change anything?
so, in a flat arc shot, if you shoot short and hit water right next to the target, can you still get a hit? or does carry through (which is an actual thing in real life) happen in game?
Why do so many players let go of the the aiming to fire their shots? Why not stay zoomed in and see right before you pull the trigger if the other ships making an adjustment then zoom back out?