Nothing like engineer gamin This is a video on how to complete Defense of ABC Lane on Tryhard! Try out the game yourself by clicking the following link: www.roblox.com...
This is quite the pain to do, with just a little sprinkle of RNG. You essentially want to block off the buildings, then let the enemy capture the L bunkers as needed. Then recapture them. Rinse and repeat. Hopefully, you get some mobility kills on at least one of the entrances, otherwise, your life will get harder. For some odd reason, the first AT rifle on block B stops moving after it reaches where my field gun was placed or the forest square next to the grunts and field gun. Preferably, the units capturing the bunkers are not Grunts that have radio, as they might start shelling your units, getting them pinned down or oofing them. It will take quite a bit of runs for this to work.
You know it could've been a little easier using multi l tanks to shred infantry and some smart at rifle placements would do the trick in cojunction with a medium gunner or 2
It seems this updated guide is going to need a another update, on the first turn the sapper on the right needs to go into the L shaped houses or else the riflemen will infiltrate through them, additionally, what allows you to get another L bunker at block b is the lack of a rifleman camping the tile in front of block a. when i tried to resupply my sapper, the rifleman infiltrated the house, and boom lost again. I just want to get this over with plz help :(
Hmm, I'm assuming that when you say the "L shaped houses" you're referring to the houses near the forest at block C, correct me if I'm wrong though. Instead of building the first L bunker behind the AT gun, perhaps build it in the second position first then move that sapper to the house near block C. If there are rifleman camping block A, you need an SMG squad to sub the position of it. In any case, you need to "bait" the units to attack through block A where the AT gun is by attacking a tile, I think. It might be a bit RNG reliant, but it should get the job done. Update me on any more issues.
an i run into another problem, and im currently debating if i even want to beat this or not, and i only really want to since i heard new maps for this campaign will soon release, the problem is that i need to get 2 smg squads to the houses at block a before refueling the sapper, and i dont get enough time for that because enemies from block b come and there isnt a lbunker to defend. Additionally even if i do manage to get an lbunker, i either get stalemated with the ai until block a or c gives in breaking my entire defense or a random bazooka one taps the bunker. Finally for some reasons enemies dont want to take any damage, especially if shooting over the ledge(the dmg counters will show, but the unit wont take any damage.)
@@topmaster4545 NEVERMIND GOD SAW A YOUNG LAD IN NEED OF HELP AND LENDED A HELPING HAND jokes aside, the most stressful thing ive ever done, instead of starting with 2 sappers, i opted for 1 sapper and 2 smg, allowing me to get a lbunker at block a, and then resupplying to block b, unfortunately the sapper died before getting a bunker at block c, but also cuz i wasnt able resupply it due to smg squads coming in. now the part where god lended me a hand is that i got two lucky mobi kill, one at block a permanently blocking block a and another blocking my outpost on block c, and the rest of the game was just playing capture and recapture the lbunker again, props for trying to help me, appreciate it
I don’t understand your strategy. A lot of times, you had the chance to attack the enemy and cripple/finish them off, but you didn’t do anything and instead just had your units sit there. And you didn’t reinforce any points and just kept all of your units to the front. I don’t understand.
So the main idea here was to essentially block off all entry ways and stalling for the turns to end. I suppose that sometimes I could've shot at the enemy, but that's a modification you could make. It worked out in the end, though.
@@topmaster4545 why does this not work? my both bunkers literally got captured before the 10th turn (couldnt pin down the enemies for some reason i know the lower morale the higher it is to get pinned)