This is one of the few actual guides on naval combat tactics... most other just explain mechanics and stick to the mere surface unfortunately... awesome job again!
Another important thing that can be useful when entering a broad if your teammates are confidently hitting them off cannons someone can try to go for the helm so they are unable to peel off the broad. Mostly useful at the beginning of the fight because then they have to commit to the engage and if they are losing the broad then they sink
True. There are a lot more advanced things that I didn't cover. Like how if you can hit enough tier 3's belowdeck on a galleon, then you don't actually NEED topdeck cannon pressure. If the other galleon has 10 tier 3's bottomdeck, then they are REQUIRED to send 2 people down below to outbucket it. As for hitting the wheel, that's usually main cannon's job to put the other team's ship into a bad spot by either shooting wheel or nosing them into you with blunderbombs. I decided to not bother with explaining the whole "main cannon" role, because this is more of a "how to naval video" not a "what each role does" video. But you're absolutely right, main cannon should be targeting the wheel or trying to nose the other ship when his teammates are also on the cannons spamming topdecks.
In situations like that all the helm can really do is try to go for a eye of reach shot on the cannons to try and get some of them off. Cant repair the wheel because you will get one balled or knocked off. And you can't go help bilge because that's flex job. You could have somebody stand between you and the enemy boat to eat the one ball and give you time to plank the wheel but that's very risky.
Such a good video! I like how you showed combat with good opponents explaining what they were doin to make it rough for you. Information overload I actually learned a lot here and Ive been playing a good while. 🤘 Thanks dude!
This kind of video is exactly what i've been looking for to improve my naval combat skills, most other channels just explain the basics and core mechanics. Thanks man, brilliant guide.
Thank you for finally doing a good tutorial on naval fights, it's so annoying with the other youtubers where they usually give vague explanations as well as hypotheticals that never would realistically occur. I learned from you in 15 minutes more than I could ever learn with those people.
I appreciate that. That’s one of my main goals with these videos, is to make it extremely easy to understand, while also explaining tips that can cover as many situations as possible. While not all RU-vidrs make videos like this, some people do end up making tips about a situation that only occurs once in a blue moon, and it isn’t actually something that can be used in the majority of fights. Now sometimes these types of tips can be useful, but for most situations you won’t actually have an opportunity to use them because there’re so rare to have happen. I’m glad you liked the video. This one of my better tutorials in my opinion.
this is an incredible video, I've played this game for years and consumed many many hours of related content but this is by far the most in-depth and well done guide I've ever seen, well done sir, I wish I had this when I was getting into pvp
At last, good strategy guide with basic concepts! Most of the other guides focusing on solo-slooping 4 fully stacked gallions by using some insane trickery that new players can't perform at all, but does not teach the basics. And here you are. Thanks.
This is the guide I’ve been looking for. This shouldn’t even be considered advanced but just basic stuff. But relative to 99% of other guides on YT about this topic, it’s rocket science. Great video man. Took plenty of notes 👌
I learned about taking out their cannons early as a mostly solo slooper against my first few skeleton ships, but didn't really get the concept of keeping control of the cannon line. Also, alternating damage types is something I never thought of, so thank you for this info, I plan to put this to good use!
Most naval combat videos just boil down to stop them moving then sink them. This guide went much more in depth and really helped my naval combat (im not the best at the game so thank you. +1 sub)
Gj on the video. I've literally been working on a video covering the same concepts for months and it won't be ready until mid July due to time constraints. But it's good to see someone else teaching these concepts to pirates that no longer have arena as a training ground
Best tip I have as a pvp sloop helm. If you're chasing and they turn left, you turn right. If they turn right you turn left.. doesnt sound useful, but you open up your canon line of sight and you eliminate theirs
This is probably the best Naval Combat Guide I have seen so far. This will be my go to guide to show to every type of crewmate who wants to git gud at Naval.
i almost have 4k hours in sot, but since i saw first this video i improved a lot on naval and rarely sank since then , thx Kai, hope to see you on the seas!
Combat sails? Like keeping sails raised / lowered? For a galleon It's pretty simple. Never triple sail if you're actively in a broad because it will cause the bilge to backsplash MUCH more frequently, and it'll be really difficult to hit cannons. The only time you should ever be triple sailing is if you're trying to catch up or run away from another ship. Once you're actually fighting them then the more sails that you have raised the better, because if you're masts get broken then a fully raised sail will be much quicker to catch than a sail that's fully dropped. And if you're in a scrim or tournament in a custom server then raising all sails will prevent you from going out of bounds and being put into a bad spot. Most of the time if the enemy ship is coming towards you and you're about to both spiral around each other, then raise mid and front and keep back sail lowered. And if you see an opportunity where they're about to lose angle because they're not turning enough, then you could drop front sail and keep behind / infront of them and prevent them from re-catching angle for as long as possible. Now me personally when we're playing 5boat scrims, I LOVE to be triple / double sailing at all times. Some team's strategies are to full raise their sails and wait for the opportunity to strike when they see other team duking it out. And while that strategy works too, I personally love to be aggressive and sail around the map taking broads with teams, demasting them, then pulling away and letting another team come in and take the broad with their ship. (Or if another team doesn't come in to 3rd party, then just take the 1v1 and win) Since most teams and players aren't as confident in their abilities to win the broads / not go out of bounds, most teams will end up just full raising (or only have 1 sail dropped) And will slowly move around the map, because of their playstyles, my playstyle of being aggressive and going in and out of broads while barely avoiding the out of bounds is working for us. (And in my opinion is a MUCH more fun way to play than just sitting still and taking MAX range broads where nothing really happens)
Also, rigging ball once you have their mast/s down. You cant raise the mast while the rigging ball is active, so you can keep them immobilized longer to start your rotation
I’m a triumphant sea dog and a very experienced pvper but these videos are still so helpful to me because they are aimed towards advanced players. Much love
amazing video my friend. one of the only ones out there actually. i wish i could get into more fights for practice but I seldomly fight people who actually just wanna shoot it out. oh well, if you see a solo sloop with the old reaper flag up, do me a favor and come fight me. ;)
this was really helpful but do you have any guides on sailing? I always struggle with how to angle my boat so that I can take more then 3 shots before the enemy ship has moved past my cannon line
The point about chainshot timing is extra important. Can't tell you how many times I have gotten into fights with an overly aggressive ship and they start the broad exchange with chainshots only to then get pelted because they don't realize just because we cant move that doesn't mean we cant shoot.
Yeah the last thing u mentioned about how numbers are extremely important, I agree. Knowing u and ur NAL bois, you guys have probably been sailing together for a while and always on a galleon which makes encounters with your crew deadly. It’s quite different though when you open crew/lfc for crews and usually you won’t end up with 3 players of similar skills/chemistry. But you right about winning every fight IF we accomplish all the other three things you listed.
I play in the SOT official discord quite often. So I know how it feels to be on a crew that might not be that experienced. And being on a crew of less experienced players definitely makes it much harder to accomplish the 3 keys of success.
Man what a great descriptive tutorial.. this is the realest one on naval out there.. im trying to think if its possible other than saying you have to practice, but is there a way you can make a tutorial on how you line up your long cannon shots.. like is there anything you can shed light on? like a point of reference that you may use or something.. im pretty solid mid to mid longish range but some of the consistent shots i see you guys make is on point.. anyway thanks for putting the info out there..
It's just practice. There are some tiny tricks you can do like if someone is hitting you would say: **Hitting on cannon 1** That would mean that you should look at the arc that the person on cannon 1 has, and follow their arc in order to hit the shots. Or if you yourself start hitting shots, you can say things like: **Aim bottom of the wind, or aim middle of wind** But other than that it's still just practice on knowing about how far you need to shoot, then telling your team where to shoot.
actualy i hope for a bad crew whith loot couse i didnt fight so much and every time a crew is fighting usthen we are sunk in like 10 minutes anyways it was the best tips video i ever saw😋
Hop brig or galleon so that you have 3-4 people hopping. Have 1 person hop EAST, 1 hop WEST, and 1 hop CENTRAL. And only hop after 5pm. Also, only go for Reaper V's. This will give you the best chance to find good servers.
I run away from other ships that attack me. I've become great at staying ahead of a team charging me. I run them to the red sea and just before my ship enters I load up my rowboat with my treasure and let my ship sink as I row away. I laughed as a rank 5 reaper thought I lost my ship with my loot when I had my loot on my rowboat.
Firebombs are really only useful against a galleon when you’re shooting max range shots. The reason why you don’t really want to use firebombs against a sloop or brigantine is because a cannonball is more effective against those ships over a firebomb. I can go into more details if you want, but long story short: *Use firebombs against galleons from long range*
As a pvp noob, my strat has alway been 1) get a stonghold keg 2) ram and board with keg 3) explode keg in middle of ship 4) try to keep them from repairing and bucketing
Agreed. Those guides are great for 80% of the player base. But there’s just too many of them out there that say the exact same things. And most of the tutorials for advanced players out there don’t go super in-depth (which you need to do in order to teach more advanced tactics) most of these “advanced tutorials” aren’t very in-depth and they instead focus on the surface level of these advanced topics. Explaining things on a base level is great for beginner tutorials, but for more advanced things like these you need to go deeper if you want to be better understood.
Most important: Find a crew that will let you practice. Official SoT Discord for example. I will always buy extra canonball crates, so a Newbie can practice.
Rule 0: If you're a solo sloop don't bother fighting any ship that has more than 1 player, next to impossible to win as they have separate people for bucketing/fixing, boarding, steering and cannons and you have to split between everything, and it takes so long to respawn that the fight's over when you die the first time (it doesn't matter how many of the other crew you kill as long as it's not all of them at the same time)
naval is just another word for sword lord. Everyone should just drop their anchor, stand still and let me win. Or else they are going to get a mean message so i can complain that they didn't let me win. .