if you're playing Krenko, Mob Boss you can get all the mana you need for just 15 cents (35 if you're buying from Card Kingdom) with his good buddy and solid combo piece the Skirk Prospector!
I think 35 is definitely to low as a land count you are less than 60 percent chance to hit your fourth land drop in a game unless you draw extra cards in the first four turns.
I used to watch a bunch of Command Zone but after getting back into mtg, I’m really enjoying your guys content. Keep up the great work guys, you’re awesome 😁 I’m following along your guys deck making video that’s newer because I want to make a Skullbriar deck with the Godzilla that adds trample and the video helped a lot with the idea for a skeleton for the deck. I don’t have them yet but I have an idea of what I want. Yall are great 👍 thank you for all your advice and content
Field of Ruin on Ob Nixilis Unshackled, YES PLEASE! 3 mana for possibly a sacrificed creature per opponent and 10 damage their face sounds awesome. Great video!
I know a lot of folks poop on the lairs, but I like them. If it hits all 3 of your colors, you can save it for your last land drop after you taped the land you're bouncing, and it's like you drew a card (sorta). I think the fixing is worth the fiddling, it's like having an extra triome (sorta).
I'm a fan of the bounce lands but lairs put you behind a land. They're bad for tempo being a tapped land and they don't tap for multiple mana so they put you behind a whole turn. I'd rather just play other tapped lands.
@@yoyoguy1st ...Lairs aren't tapped lands? They do put you a land behind and that's a fair reason not to run them, but that's a fair price for easy mana fixing--especially on a budget. I wouldn't run more than one, though.
Card kingdom cost way more and usually only has 40% of the cards that I need for a deck. If you order the proper way on tcg then you can avoid most of the shipping fees. I really don't understand why so many channels promote card Kingdom. They must pay more for adds
It depends heavily on where you live. I receive packages from card kingdom days faster than I do from tcg. I'm assuming I do so since I'm closer to their base as compared to a place in the east coast like New York.
@@ANARCHY-nr2lqI started to Use CK after having way too many issues with tcg. Sure they cost a bit more and their selection is more limited. But I got my cards faster and I didn't have to deal with the multi vendor bs from tcg.
Just putting this out there, if you are playing 3+ MDFC lands and you are not using the guild bounce lands you are literally leaving value on the table. The more MDFC lands you play the better the bounce lands get.
I have declared war on reliquary tower. I think it’s bad and there are almost no decks that want it. There are so many other more useful utility lands you can run.
I'm to the point where that, no matter the deck, I run 36 lands and 8-10 sources of ramp. Sure, I could possibly run less/more in certain decks, but I've found that this is a good sweet spot for 99% of decks.
personally, i dislike all 3cmc mana rocks, even for budget decks. But Chromatic Lantern is something that I've grown to love for three to five-color lists due to how it magically fixes the budget manabase problem. but again, this is something that i sometimes just have to use as i am an advocate for 2cmc or less rocks.
Problem with lantern is if the deck needs it, it won't work too well when you don't have it. Rather make a proper land base and play the on curve ramp to balance the extra slow lands
@@selkokieli843 ofc, you never build a budget deck that solely relies on Lantern. It's just a bonus, that's why even though it's cmc is high, it's still a nice include for manabases that don't have much to work with.
@@jbs6614 personally I'd rather make the mana base fine with 25+ sources for each color with heavy tapped lands and add some two mana rocks to help curve out smoothly. So far haven't found a deck that would work better with any 3 mana rocks that only tap for one. Needs to tap for two at three+ cost for me, worn powerstone is a favorite budget rock for example. The one that taps legends for a color can be great in too. I could maybe see myself playing lantern if a three+ color deck had say a few BBB cards like necro and liches or single color activated abilities I'd like to spam for the full amount. Even with heavy BBB need I think the two mana rocks should be fine to get the third B, land base should lean more black with around 30 sources. Maybe if it leaned on rituals and tutoring urborg on a budget, lantern as one more BBB producing effect to fill it out. Interesting.
@@selkokieli843 to each his own, but then again the variance with budget manabase is wild. Also would def not play cards with triple pips in a high color deck. Good call on Relic of Legends, i'll consider it as a alternate include.
@@jbs6614 I still try to make sure the budget deck produces enough colors to minimise variance with lots of tapped lands, rocks and land searches. with 25+ early sources eac. That way it's more of a matter of speed for me. Rather play slower than sometimes not at all. Consistent mana also allows mulliganing to hands with early ramp and value without a high risk of color screwing so that can help decks go faster as well. Yes, triple cost cards for 3+ color budget lists is risky, but I'm wondering if you could get the numbers on your side with say 7+ ways to BBB like urborg tutors, rituals and lantern. At least the power return is there with necro and bolas's citadel!
This video took me so long to watch because I had to keep pausing to take notes. 😂 Seriously, goes right along with the Professor's non budget mana base guide.
"Lands with Land Types that enter TAPPED in my 4/5 color manabase? What kind of FOOL do you take me for! Harrumph humph humph!" Good video, you two! This is really helpful lol
35 is low - its only OK in decks where its really low mana curve, or you play a lot of cheap ramp (like elves). Its even more importent to have bigger ammaunt of lands, if You play a lot of spell-lands... I think this days most of decks shoud play 38-40 lands (with like 8-10 spell lands). One of my fastest causal decks (Isshin) plays with 37 lands, and The average mana value of main deck is 1.97 with lands and 2.95 without lands. So its pretty low - i tried to play 35/36 lands, and it felt bad to many times.
38 lands should be the starting total honestly. Ideally you want a starting hand with three lands and 38 ensures this happens consistently. Any less and you'll be mulliganing more often and getting mana screwed too. If you're lower curve or super ramp heavy then probably could go to 37. Just play testing and goldfishing quickly shows how important it is to have a high land count
My go to is 35/36 and maybe one in 50 games is miss some drops or get screwed outright. If you play some more ramp and draw you're fine. In fact the closer to 40 lands I got the more flooded I got
@@maxmazzel I'd rather play more draw and mana sinks and play 40 lands (counting cards like Troll of Khazad Dum, Many Partings and MDFCs as lands). I typically want to continue hitting my land drops at turn 4 and 5, while still pulling cards out of my deck with landcyclers, rampant growths and fetches.
It‘s also very dependent what kind of ramp (and/or rocks/dorks) you‘re playing. If you got a good ramp package you also can reduce the number of lands.
Glad I stocked up on Minas Tirith and Arena of Glory when they were cheap 😵 Great video! I’ve been trying up up my utility land game. I do keep it to like 2 colorless ones in a 3 color deck Re: the relative lack of blue MDFCs, I often run Lorien Revealed in a similar slot. Islandcycling for 1 means using it to find an untapped island is the same tempo hit as playing a tap land (and you can find a multi typed land if it’s worthwhile). Draw 3 for 3UU isn’t a great rate, but it feels fine for a DFC especially in a deck that cares about spellslinging. One that can cast it from the graveyard is even better. I’ve also joined Team Bounce Lands recently, the fancy art printings helped. But even more so, the MH3 DFC lands made me realize I’m really gonna have a couple in every deck, and that makes bounce lands more appealing. Arid Archway’s little desert upside has me looking for ways to get it in 2 color. I still don’t play Terramorphic/Wilds in 3 color without a landfall or land recursion incentive, the Thriving lands are still strictly better. They’re always a tapped source of the color you would have fetched, plus a second color. MH3 fetches pushed the last couple thriving lands out of my budget decks, but had already pulled my Wilds for those.
I would have liked to see you discuss 5 color + colorless / devoid mana bases. I think of it effectively being 6 colors, except that colorless pips on your spells turn off all of your fixing. It's the most challenging mana base I've ever built and I'd like to see how others tackle it. Maybe it's not a topic for a "budget" video though.
I think the bounce lands are very underrated even for a budget manabase. Are you in the late game and wish you could trade out a land for a card? Just bounce a cycling land back to the hand for a 1-2 draw a card effect. Of course, it is superb with channel lands but those aren't always the most budget.
Thank you for this, I was surprised by a couple of choices (I basically never play fastlands in any edh deck, let alone a budget deck), but I appreciate any budget deck guide that shouts out my Lonely Sandbar cycle ❤ I am just getting used to the temples and BFZ duals being budget, and picking up as many painlands as I can find in stock (particularly the ally ones now they came down.) Surprised at how high you are on snarls, but if you pair them with check lands and a lot of typed lands, they do probably work out better than a guildgate or lifegain land, and they're dirt cheap. 👍
Westvale Abbey is amazing in token decks, sitting around $6 right now. A 9/7 flying, indestructible, lifelink, haste creature is no joke. It's won me multiple games.
@@charlesmcgeveran9719 sideboard it, and ask what type of decks are being played before the game. Reliquary Tower is an awful card unless you are in specific circumstances.
I really like the video, but I think 35 Lands are not enough. I took the 2 color list from the describtion ( I currently try to build kassandra eagle bearer) I swaped out three of the mdfcs and added one more Mountain and an additional Plain. Card value 20€ and a few cents. I will probably build it like that, so thanks for the inspiration. Sadly card kingdom is not an option, since I live in Europe and shipping would be more expensive than the cards. I really appreciate this video since it contains a lot of information about different lands.
I was expecting the entire mana base, not just lands. However $20 for a land base is a lot of room. I wouldn’t run near as many tap lands myself though I keep my tap land count to 1 or 2 at most. And it is very doable in a multi-color deck for $20. I did it for less in my $50 budget decks. I allotted $5 for my lands and no issues with keeping tap lands to a minimum.
I know that you don't need to complete land sets in multi color decks. I understand and agree. But the autism tells me that I need to have matching lands 😂
21:37 this is actually an insane take in 2024 Commander. I've switched to playing Green over White just so I can tutor for Reliquary Tower that card carries games. I'm pretty sure every single game of Commander I've played this year I've discarded to hand size, and the games I have no max hand size I either win or barely lose. I would agree with you two a year or two ago but with how much incidental card draw has been printed this card is a STAPLE 23:05 Simic would like a word with you
Where are you getting these prices from? Half of the filter lands aren’t even CLOSE to budget. Graven Cairns itself is like, $8. And don’t even get me started on Sunken Ruins at $22. I could buy a Shock and a Fetch for that price.
35 lands? Guys I do not have the self control for that... Please make a new video for a perfect mana base but with 28 lands for those of us who shouldn't be left to make our own choices
I don't play Exotic Orchard in 2 colours but I can't actually figure out the probabilities. Does anybody know how likely it is to have an opponent share colour with you if you are playing A) a mono colour deck B) a two colour deck and C) a three colour deck?
can someone explain the appeal of Arena of Glory? Like, you don't gain anything from it, spending a red mana to tap it and get 2 red mana, when you could simply tap it get a single red mana and still have the mana that you would have spent on it...
lands are such a basic.. eh eh...part of the game that they are what your veggies grow from. They are fundamentally part of the game and other games have failed by trying to take them out.