This video was amazing and brought me great success in teambuilding. However, the swarms of metapod had put my ladder success to a hault. Adding a pinkacross subscription to my team completely fixed this issue and I then reached number 1 on ladder peaking with a never before seen 4000 elo using my Keldeo and Toxicitry team. Please don't underestimate the power of being subbed to pinkacross and like the video as well to spread the word.
I've been working on a magnezone hazard stack team for a while. The team is designed to spinblock with sinistcha, trap gambit/corv/skarm with zone, and break with hazard stack + weavile. Sinistcha @ Heavy-Duty Boots Ability: Heatproof Tera Type: Fairy EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Strength Sap - Calm Mind - Matcha Gotcha - Shadow Ball Weavile (F) @ Heavy-Duty Boots Ability: Pressure Tera Type: Ice EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Knock Off - Triple Axel - Ice Shard Magnezone @ Rocky Helmet Ability: Magnet Pull Tera Type: Fairy EVs: 4 HP / 252 Def / 252 Spe Bold Nature IVs: 0 Atk - Body Press - Thunderbolt - Flash Cannon - Iron Defense Landorus-Therian @ Rocky Helmet Ability: Intimidate Tera Type: Water EVs: 252 HP / 4 Def / 252 Spe Timid Nature - Stealth Rock - Taunt - Earth Power - U-turn Samurott-Hisui (F) @ Choice Scarf Ability: Sharpness Tera Type: Ground EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Ceaseless Edge - Aqua Cutter - Sacred Sword - Sucker Punch Slowking-Galar (F) @ Heavy-Duty Boots Ability: Regenerator Tera Type: Fairy EVs: 252 HP / 16 Def / 240 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Future Sight - Chilly Reception - Psychic Noise - Toxic Some notes: I REALLY want to be able to run av h-rott, but then I lose too often to 4 attacks darkrai, so scarf it is for now. Sucker punch is run despite scarf as a hedge against setup/booster speed. Psychic noise on glowking is run primarily for moth, tera poison darkrai, and i-def garg. p.s. this is my third time posting, it seemed like my comment kept getting deleted when I posted the link to the paste for some reason. Idk what's up with that but if this shows up 3 times for you I apologize.
Iron Crown and Primarina as AV users definitely pair well, and using tera poison primarina you can nearly always beat Darkrai and Iron Crown can provide momentum to primarina, check special attackers and stops some hazard leads. It is kinda cool to see two AV users that pair fairly well this gen. Lots of good balance mons this gen that honestly would thrive in meta without waterpon and kyurem threatening balances all the time.
Wow honestly, this was honestly one of the most helpful videos I've watched when it comes to team building. Ive always super enjoyed the team building process, but really struggled when it came to actually understanding how to make pokemon synergise well with each other, have purpose beyond covering type and stat holes. I end up really tunnel visioning on types defensively to the point idk why I'm using certain mons sometimes haha this video really helped me understand where I've been going wrong and what I need to also focus on, what's a little bit more important. Thank you again Pinkacross :) You may already have well enough submissions but I will throw my hat in the ring and see where we go from here. (Funnily enough it has one of the things you said absolutely not to do when buliding balance hehe) Infernape @ Focus Sash Ability: Blaze Tera Type: Fire EVs: 4 Atk / 252 SpA / 252 Spe Hasty Nature - Knock Off - Stealth Rock - Encore - Overheat Primarina @ Leftovers Ability: Torrent Tera Type: Water EVs: 252 HP / 252 Def / 4 Spe Bold Nature IVs: 0 Atk - Calm Mind - Draining Kiss - Substitute - Surf Raging Bolt @ Assault Vest Ability: Protosynthesis Tera Type: Electric EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 20 Atk - Thunderclap - Volt Switch - Draco Meteor - Weather Ball Forretress @ Heavy-Duty Boots Ability: Sturdy Tera Type: Fighting EVs: 252 HP / 4 Atk / 252 Def Relaxed Nature IVs: 0 Spe - Rapid Spin - Spikes - Body Press - Gyro Ball Iron Moth @ Booster Energy Ability: Quark Drive Tera Type: Fire EVs: 116 HP / 135 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fiery Dance - Energy Ball - Sludge Wave - Flamethrower Landorus-Therian @ Choice Scarf Ability: Intimidate Tera Type: Flying EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Earthquake - Stone Edge - U-turn - Tera Blast
most of the time when i try to build balance it ends up being more on the bulky offense side of things, so this video oughta come in clutch building a serperior balance in UU before it inevitably gets banned
Howdy!! The video was awesome, as an avid balance player, I loved getting a methodology to help guide my teambuilding and identify mistakes and holes that need to be patched! Submitting my own team for the next rating video, here's a meowscarada/gholdengho/deoxys-s bootspam team ive been using on ladder! The team is designed to endlessly pressure the opponent through hazard chip and constant knock offs! Deoxys-Speed @ Heavy-Duty Boots Ability: Pressure Tera Type: Fighting EVs: 252 Atk / 200 SpA / 56 Spe Naive Nature - Knock Off - Ice Beam - Psycho Boost - Superpower Gholdengo @ Heavy-Duty Boots Ability: Good as Gold Tera Type: Fairy EVs: 252 HP / 196 Def / 60 Spe Bold Nature IVs: 0 Atk - Make It Rain - Shadow Ball - Thunder Wave - Recover Gliscor @ Toxic Orb Ability: Poison Heal Tera Type: Ghost EVs: 244 HP / 248 Def / 16 SpD Impish Nature - Protect - Spikes - Knock Off - High Horsepower Ting-Lu @ Heavy-Duty Boots Ability: Vessel of Ruin Tera Type: Ghost EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Stealth Rock - Earthquake - Whirlwind - Ruination Alomomola @ Heavy-Duty Boots Ability: Regenerator Tera Type: Flying EVs: 4 HP / 252 Def / 252 SpD Relaxed Nature IVs: 0 Spe - Scald - Flip Turn - Wish - Protect Meowscarada @ Heavy-Duty Boots Ability: Protean Tera Type: Grass EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Flower Trick - Knock Off - U-turn - Brick Break
Another amazing video to add to the team building series. I feel like one of the most important parts of this video that may not be as appreciated as it should be is what you were saying from 12:30 to 13:00. Where in the point you were getting at is an important thing to be black pilled on during the team building process; that being, there are some mons that you just can't build a traditionally good balence comp around. This is especially true when your trying to build with unorthodox lower tier offense picks. For example I've been expirementing with using a scarf Regiedrago in OU cause I like when dragon energy goes brrr. But in order to get away with running a greedy pick like this it became evident that adding a defensive structure to the team that can cover all or even most of the threats in OU is impossible, especially since I'd basically be try to do this with only 5 mons. Wincon wise Drago has be on a team qhere ideally the games close to ending before full hazzards can be established by the opponent . So once i adopted that mindset and atartwd worrying more about how I can consistently break through the things that Drago can't, I started to have much more success in testing and itterating. So basically TL;DR is if your feature mons ideal win condition pushes your team away from being a balence archetypes, don't try and resist that push, just go with the current.
@@TrulyAtrocious Kyurem often necessitates Glowking on balance, it's literally the only thing other than Blissey that can switch in more than once without fear of getting KOd.
I've always had trouble adapting my brain to Balance so this was a really nice vid. You can probably guess why I struggle with Balance when you see my team but this is the first team I've had reasonable success with on ladder but I'm still pretty low- about 1500 Elo. It's not a super interesting team so I don't blame you if you don't talk about it but I still wanted to share. xD Deoxys-Speed @ Light Clay Ability: Pressure Tera Type: Psychic EVs: 248 HP / 8 SpA / 252 Spe Timid Nature IVs: 0 Atk - Taunt - Light Screen - Reflect - Psycho Boost Zamazenta @ Leftovers Ability: Dauntless Shield Tera Type: Steel EVs: 16 HP / 216 Def / 40 SpD / 236 Spe Impish Nature - Iron Defense - Body Press - Heavy Slam - Roar Raging Bolt @ Booster Energy Ability: Protosynthesis Tera Type: Electric EVs: 12 HP / 108 Def / 252 SpA / 132 SpD / 4 Spe Modest Nature IVs: 20 Atk - Calm Mind - Thunderbolt - Dragon Pulse - Thunderclap Kingambit @ Air Balloon Ability: Supreme Overlord Tera Type: Dark EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Sucker Punch - Kowtow Cleave - Iron Head Iron Moth @ Booster Energy Ability: Quark Drive Tera Type: Fairy EVs: 124 HP / 132 SpA / 252 Spe Timid Nature IVs: 0 Atk - Fiery Dance - Sludge Wave - Energy Ball - Dazzling Gleam Roaring Moon @ Booster Energy Ability: Protosynthesis Tera Type: Flying EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Dragon Dance - Taunt - Knock Off - Acrobatics
Thank you pink bug, I used to flounder and have a very flimsy step, I had no spine, clumsy even somebody could say, but after watching this video I found my balance and now I walk with a pep in my step and from my showdown ELO account I found a fresh plus 200 ELO. Amazing video ‼️ unsubscribed ⭐
I wanna say thank you because ever since you first mentioned to build a progress making core before a defensive one in your video about common mistakes when building I've been doing so much better both on ladder and in tournaments, I've even matched into you a couple of times on ladder I believe we're 1-1, I thought I was doing well before but I would flop so many teams because of that mistake and it was frustrating. recently I've made this team with tealpon which peaked at 1945 and won me a couple of tournament games already, though I did tilt quite a bit on ladder after the peak so I wanted to see if there's still anything wrong you'd change or if it's just bad laddering habits Ogerpon (F) @ Heavy-Duty Boots Ability: Defiant Tera Type: Grass EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Ivy Cudgel - Swords Dance - Encore - Low Kick Slowking-Galar @ Heavy-Duty Boots Ability: Regenerator Tera Type: Water EVs: 252 HP / 16 Def / 240 SpD Sassy Nature IVs: 0 Atk / 0 Spe - Future Sight - Chilly Reception - Ice Beam - Thunder Wave Great Tusk @ Heavy-Duty Boots Ability: Protosynthesis Tera Type: Steel EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Headlong Rush - Ice Spinner - Knock Off - Rapid Spin Raging Bolt @ Choice Specs Ability: Protosynthesis Tera Type: Fairy EVs: 4 Def / 252 SpA / 252 Spe Modest Nature IVs: 20 Atk - Volt Switch - Thunderclap - Draco Meteor - Thunderbolt Alomomola @ Rocky Helmet Ability: Regenerator Tera Type: Fairy EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature IVs: 0 Spe - Chilling Water - Flip Turn - Wish - Protect Garganacl @ Leftovers Ability: Purifying Salt Tera Type: Fairy EVs: 252 HP / 52 Def / 204 SpD Careful Nature - Stealth Rock - Salt Cure - Recover - Protect The main idea is having probably the most reliable encore in the game thanks to a permanent free speed boost with tera on tealpon with mola glowking which struggles most with setup. The only 2 matchups I've struggled with are bulky tera fairy plot ghold and fast tera normal sd gliscor. I originally had kyurem over bolt but bolt gives me a little bit better of a matchup vs ghold and darkrai while relying less on tusk to spin rocks away and providing an offensive pivot and strong priority; the ghold matchup is still rough tho since with tera fairy tusk can't really revenge kill it reliably and it threatens pretty much the whole team, as for gliscor it's a very similar situation, tho ecore does help vs it but oger has to be played very precisely (that or I'm just bad at positioning). One option I considered for ghold is tera water over fairy on garg but I felt like the better pult, valiant, zamazenta, meowscarada and waterpon matchup was too valuable, especially as otherwise my only way to resist dragon is tera on offensive mons which can be unreliable
Hey pink! Love your content I posted a team already, but I actually think this team is cooler and would love your feedback on it! Main point was just because I wanted to use tinkaton, I think it’s a really fun Pokémon to use and I just like the feeling of thunder waving nacl and dengo. Tinkaton (F) @ Leftovers Ability: Mold Breaker Tera Type: Water EVs: 252 HP / 252 Spe Jolly Nature - Gigaton Hammer - Knock Off - Encore - Thunder Wave Great Tusk @ Heavy-Duty Boots Ability: Protosynthesis Tera Type: Ground EVs: 252 HP / 4 SpD / 252 Spe Jolly Nature - Bulk Up - Ice Spinner - Rapid Spin - Headlong Rush Moltres @ Heavy-Duty Boots Ability: Flame Body Tera Type: Fairy EVs: 248 HP / 248 Def / 12 Spe Bold Nature - Flamethrower - Will-O-Wisp - U-turn - Roost Samurott-Hisui @ Choice Scarf Ability: Sharpness Tera Type: Water EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Ceaseless Edge - Razor Shell - Knock Off - Flip Turn Raging Bolt @ Choice Specs Ability: Protosynthesis Tera Type: Fairy EVs: 64 HP / 28 Def / 252 SpA / 164 Spe Modest Nature IVs: 20 Atk - Volt Switch - Thunderclap - Draco Meteor - Thunderbolt Ogerpon-Cornerstone (F) @ Cornerstone Mask Ability: Sturdy Tera Type: Rock EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Swords Dance - Ivy Cudgel - Power Whip - Trailblaze
Hi, i tried out the team and I just got cooked by a sun team with a proto speed specs walking wake just spaming hydro steams, any tip on these matchups? Really nice vid, btw 👌👌
Thanks for the helpful videos Pinkacross! Here is my team for a team rating submission. I got the highest I've been on the ladder with this team, but have had some trouble as of late. It struggles against Gliscor, Ogerpon Water, and stall. I think the team suffers with identity, I built it with Bulky Offense in mind, but I don't think Moltres-G really helps as much as I love it so. Is there any saving this team, or is it back to the drawing board? Clodsire @ Leftovers Ability: Water Absorb Tera Type: Dark EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Recover - Spikes - Toxic - Earthquake Scizor @ Choice Band Ability: Technician Tera Type: Steel EVs: 248 HP / 252 Atk / 8 SpD Adamant Nature - Bullet Punch - U-turn - Knock Off - Close Combat Alomomola @ Rocky Helmet Ability: Regenerator Tera Type: Ghost EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature IVs: 0 Spe - Flip Turn - Wish - Scald - Protect Baging Rolt (Raging Bolt) @ Choice Specs Ability: Protosynthesis Tera Type: Fairy EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 20 Atk - Thunderbolt - Thunderclap - Volt Switch - Draco Meteor Great Tusk @ Heavy-Duty Boots Ability: Protosynthesis Tera Type: Fire EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Rapid Spin - Ice Spinner - Temper Flare - Headlong Rush Moltres-Galar @ Heavy-Duty Boots Ability: Berserk Tera Type: Fighting EVs: 24 HP / 252 SpA / 232 Spe Modest Nature IVs: 0 Atk - Agility - Air Slash - Fiery Wrath - Tera Blast
@@pinkacross2042 that’s fair! I’ve been trying to replace Moltes-G to make it more of a balance team haven’t found much success, but won’t give up hope!
Here's a team for the team-fixing video that I had fun making and using because it's not completely helpless against any one threat: Covert torn balance by showdown user "purple pastels" (me): Hermes (Tornadus-Therian) @ Covert Cloak Ability: Regenerator Tera Type: Flying EVs: 252 HP / 252 Def / 4 Spe Bold Nature - Taunt - Knock Off - U-turn - Air Slash mistletoe
Pinkacross, how do you establish that one pokemon is viable, reliable and isn't a hit or miss? Like kingambit is obviously a reliable pokemon, but is meloetta? And would meloetta count as viable, as it has brought me some success (not a lot of outright kills but support for other breakers)
Depends on the set. Some sets of Kingambit aren't reliable, some are. HDB Dragapult is reliable, CB less so, Dragon Dance even less so. If you're not sure, just try using it and see how consistent it is in practice.
@@pinkacross2042 So zamazenta, would it count as a 'consistent' mon cause of the fact I can get wins with it, or an 'inconsistent' mon because my teams without proper zama support can end up 5mon teams?
I want to make a team around specs sylveon (yeah i know its outclassed by enamorous but it is still viable in theory). Lando t seems like a pretty decent breaking core right? its physical so it deals with special walls like blissey, the stab earthquakes deal with poison, fire and steel types that resist my hyper voice. thoughts?
I don't think you're grasping the concept of a breaking core, I'll try to explain. If your opponent couldn't switch, then yes, Landorus + Sylveon would be fantastic. Your opponent won't just let their Blissey and Glowking die to Earthquake. Ssuppose you have your Specs Sylveon in. Your opponent has a Glowking. You switch in Lando as they switch in Glowking. You got the play... but then your opponent switches in Corviknight. Individually, these pokemon can be walled, and they do nothing to wear down each other's checks. Either try to punish Glowking with something more difficult to swap into than Landorus, or add a pokemon that forces chip damage on Sylveon's checks.
@@pinkacross2042 ah I see (haven't teambuilt since gen 8 ou so I'm kinda rusty honestly), main problem is that I don't know ghe meta, any suggestions on the mon to pair with sylveon? I don't even know what half the gen 9 mons even do lol
Would u consider doing a stall-y or less offensive pokemon as your pokemon you build around in one of your next streams. (Not a gimmick build or anything just interested in that side of the process)
I never really build balance, mainly just bo. Today, I decided to go ahead and try to build a balance team (think it went pretty well), then a couple hours later, lo and behold, I look on youtube on this pops up.
you know what? i had this same question this morning thanks for reading my mind, next time i want teambuilding advice please I expect a very specific video explaining it to me :D
@@Oneandonly-xg6iu it’s a joke team, I only added the Pokémon pinkacross wants banned (except glimmora) and webs because on stream pinkacross hates people mentioning webs.
Good day Pinkacross/Random stranger from the internet, i want a team rated and i don't mind other people seeing it It's a sand team (excadrill is my favourite mon) and i would like to get some opinions: Excadrill @ Air Balloon Ability: Sand Rush Shiny: Yes Tera Type: Ghost EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Earthquake - Iron Head - Swords Dance - Rapid Spin Tyranitar @ Smooth Rock Ability: Sand Stream Tera Type: Flying EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Stealth Rock - Knock Off - Thunder Wave - Taunt Iron Valiant @ Booster Energy Ability: Quark Drive Shiny: Yes Tera Type: Steel EVs: 4 Atk / 252 SpA / 252 Spe Naive Nature - Knock Off - Moonblast - Close Combat - Destiny Bond Skarmory @ Rocky Helmet Ability: Sturdy Tera Type: Dragon EVs: 252 HP / 160 Def / 96 Spe Impish Nature IVs: 0 Atk - Iron Defense - Body Press - Spikes - Roost Ogerpon-Wellspring (F) @ Wellspring Mask Ability: Water Absorb Tera Type: Water EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Ivy Cudgel - Power Whip - Swords Dance - Play Rough Weavile @ Heavy-Duty Boots Ability: Pressure Tera Type: Ice EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Triple Axel - Knock Off - Ice Shard - Low Kick Anyways, let me know your opinions on the team, i played with this like 30 matches and got me from 1200 elo to 1400 elo
I love specs kyurem but man, I found u need double hazard control cause he takes so much damage from rocks. It would be awesome If u happen to make a specs kyurem vid 👍
Can you make a video on stall, either playing with a good stall or stall building because i feel like if you master stall you can play and have a good chance of winning against any team. Please
Do think Dragonite could operate well on balance? I was building with it and thought it’s defensive value would operate well on certain tusk balance teams. Also-what tusk spread do you generally prefer on balance?
At some point, probably! As for your second question, could you rephrase that? Not sure I understand. Sometimes it is worth leading with a non-hazard pokemon, other times it's best to set hazards up right away, really depends on team MU
@pinkacross2042 when I play a game, I always set up hazard(s) and then proceed the game plan. When i watch other players, they always choose "the best 'leads'" against the opponent because it give them more of then upside/advantage towards them. So I was just curious on what you prefer, leading off with hazards or "more optimal" leads that gives you more advantage? That's all
@@Bigchris314 Sometimes hazards are optimal to get up immediately, other times a non-hazard pokemon puts you in a more advantageous position and you can set hazards later. Certainly you shouldn't be auto-setting hazards at the start of the game, that's definitely not a good habit.
Where can I submit teams for you to look at again? I recently built my attempt at a balance team after watching this video and would like to know how it looks from a professional standpoint
I've only ever played in one draft (several years ago) but I have helped clients teambuild and prepare for draft recently with success. I may be able to help but I don't expect I'll do a draft team fixing video
@@pinkacross2042 I realized that because people kept quitting against my regigigas galar weezing teams or steam rolling me LOL but I play it because I absolutely despise stall..
@@pinkacross2042 I see. I meant it’s „Role“ I connection with the team composition. Should I use it as pivot for other attackers? Does he go All-out? Is he any good on more offensive teams? Sorry for the inconvenience.
@@koizumi8226 I would say Zarude is best as a bulky balance-stalbreaker, but to be honest it's not particularly good even at that-- use Tera Ghost to bypass Corviknight, though.