I dont think it matters how it looks in the showcase video...they are giving us the tools, it's up to us to make it look good...They just showed us how to use some simple tools using free assets. Great video, and once again, i learned something from it.
@@LethalLizardStudios You don't know what you are talking about, since the built in renderer till now still has more features than the URP. Performance is a different story - but you are talking about the look or what you can achieve with it. SSR alone is worth it to stay with BuiltIn, for those of you who don't want to move to HDRP now. When you target mobile devices, go for the URP. The reason is performance, not the look.
It's...it's beautiful 🤤 I know how to use the tools, I usually don't know WHAT to do, I'm not a good artist, so I end up creating something forgettable. Please turn this video into a series.
Before this Tutorial my Landscapes looked like DOOM! Now my Landscapes look like Skyrim. 😄😄😄 Great Tut as always!! Maybe I'll upload my landscape that I created with this tut soon..
Great video, Sad that half of it doesn't work in HDRP :( would like a better vegetation tools in the future when HDRP vegetation tools comes around. a triplaner option would also be great :)
Thank you, Nice explain. I understood how terrain system works a bit. But people want some many updates in this year for make their landspaces/terrains more creative and look better without losing much performance on mobile or computer 🧐 Also some HDRP support. Am agree with that. Idk how that will happen but i believe unity can do it 👍
09:36 I still don't know why after all these years, the Scene Window Camera still have that bug where anything in front of the camera disappears even when it's not so close to the Scene Window camera and you have to close & re-open the Scene Window in order for it to get fixed. It's still happening here in your video...
Why are so many people nagging about the quality and how "dated" the scene looks?! It looks amazing and I've played way too many games in the nineties to assure graphics weren't a fraction of that. Plus, now we can make indie games much better visually than those of the nineties, but the fun factor of the nineties can hardly be found in what is done today.
Its embarrassing how primitive those tools and workflows are. Unity is sleeping prioritising the wrong things. You should probably make the tools much more intuitive and more features out of the box instead of having 80% of your userbase go for marketplace solutions but I guess you guys benefit from users buying marketplace solutions so you guys will probably never change until the competition eventually decimates the engine entirely
This might get to you a bit late, but for cliffs, you can just go a gradual elevation by raising the terrain and then doing a sharp/concentrated leveling job (all this done with the paint brush). For the caves I use Maya3D to personally 3D model it. You can use Blender as I believe it's a free alternative. That way you can export the cave and just drop it in Unity as an object so you can duplicate it or whatever. Also, what I used to do is just make a huge box or tunnel using the create>square 3d object and just decorate the inside with prefabs of rocks/crystals to give it a cave look. The same with the outside of it. (hopefully the last part makes sense)
The video literally starts out with "Enable preview packages". Like why even make this video at all. It should've been: "How to build beautiful landscapes in Unity using Terrain Tools (in 2024)" I love Unity but it has a ridiculous amount of half-baked features and poor documentation. Every single time I've been enticed to try a new Unity feature it's been utterly unusable.
Bounce lights arent exactly a feature they're just directional lights with low intensity to reduce shadow darkness that's been used in the industry since Quake
I am using unity 2021.1.3 and the terrain tool box doesn't show up in the package manager at all. What do I do?. I've enabled preview packages as well.
there is no solution for paths and rivers out of the box. working with custom trees is a pain (vertex painting for wind has to be done manually, no mesh collider support), unity builtin grass looks horrible und in masses has a bad performance. rocky cliffs... just don't talk about it, this video does not talk about it too. I love unity, but working with terrain is pure pain and its sad to see it promoted as "beautiful landscapes". for the pure environment design shown in the video: it feels like programmer-art. just for an example: in a dense forest you usually don't find grass. the ground should be covered in leaves, you should leave trails behind if you walk through it.
None of that seems to work in 2021. Can't find the terrain tools asset package, it seems to be built-in already. But then, the hotkeys simply don't work. It's been 5 months and thats hella change that wen't completely unnoticed for me lol edit: oh yeah, the terrain tools simply aren't available for 2021.1 for some reason. congratulations unity, you played yourself
I just started using Unity but I ran into an issue idk if its just me but the dragging the Terrain Tools next to the inspector tab doesn't work for me. also I dont see Terrain on the window menu so idk if i'm just doing something wrong.
Heads up the terrain tool that was linked is the 2.0 version. I didn't work for me. I found the newest 4.0 version and downloaded that and all is well for anyone having the same issue.
Most of the free assets in URP is showing pink and is always showing error, It is very time consumming to change the texture of each object.. This has been reported many times but still nothing is happening..
I find it hillarious that even an official Unity tutorial has to set brush strength to 0.01 in order to not create kilometer high spikes. That basically makes the shift mode unusable, since the soft brush at 0.01 does basically nothing. Please FIX!
I couldn't figure out how to get Terrain Tools because I had another asset called terrain tools and was confused as to why it wasn't working. Classic Unity, making us download some extras that probably should've just been included in the base engine lol
Can you please help me? In the 1:08. when u open the terrain .. i dont have this option did i install something wrong? do i need another download? am i on the wrong unityversion?
programing with unity tutorials is like about 1 hour programing and 10 hours find out why the fck the tutorial is not working.. there is no terrain in window
I'm total with you. Every time I start Unity everything is somewhere else and I can't find it. I have the same problem their arent terrain under the window tab -.-
@@christopherborchert6951 but by using it seems way more difficult.. as if i accidently click outside of the terrain, i have to restart unity to be able to use the brushes again, so i restarted Unity 10 times during 15 minutes.
My Unity Terrains Trees and Grass just end up looking rather metalic, with bright green trees and grass, with no colour depth on the flowers. So the default lighting or materials must be messed up somehow. It is still not obvious how to get decent looking Terrain with the default setup.
Wait for me I'm using 2021.1 and instead of "Preview Packages" it's "Pre-released Packages" and even when I have that checked, it won't show the Terrain tools to download.
Or just use MapMagic combined with MicroSplat/MegaSplat, because who wants to hand-paint terrain in 2021 and only have a diffuse/normal map that tiles???
Lol this is so complicated. I just want to create a level with hills, vegetarian, roads, rivers and buildings. I don’t want to ‘think like nature’. Please figure it out for me, and the materials while you’re at it, thanks!
I think it's a shame that triplanar mapping of textures on terrain isn't a built in feature (at least in version 2022.3.12). How is one supposed to create good textured canyons for example, using terrain instead of modeled meshes?
@@stylie473joker5 yes i did it 👍. I was using urp terrain material so i copied the original shader and modified its code a little. I used the same texture but superimposed its 4x image on itself
this really just looks like unreal engine 15years ago. im having a hard time finding the will to learn these tools when the results seem so out of time.
The video showcases the tools and the basics the principles in order to start creating maps if you have powerful pc with pro assets and some creativity....well unreal , unity , cryEngine you name it is the same more or les.
The more they are releasing tools the more they are going far away from artists imop. Maybe it is a selling point but to me, it is just a bad decision. All the Unity tools are improving but still really not intuitive and "appealing" out of the box. Also.... we have SRP/URP/HDRP.... It is getting a nightmare sometimes... Work in modules with 1 solid starting point is it THAT difficult? ...we will see cheers
I would be excited about this like in... 2015 but even then unity plugins offered much better control over terrain than this . If i have to paint all textures manually and same goes for foliage then I'm not interested. In 2021 I expect non-destructive workflow based on layers and masks. Tutorial above is good for kids that just want to make some basic terrains and have fun not learning anything useful.
@@bencemervay We're looking into adding an improved detail painting brush to the Terrain Tools package. It is on our roadmap for this year, and it will work in HDRP.
Anying bug is the Unduo buffer if you increase texture size on the terrain i hope it gets fixed, and also yes spline tool for road simular to what Torque3D/Torque Game Engine had :) Make Hole in Terrain is Great for making tunnels etc, but light mapping is bugged if doing that :(
hey i have a problem, when i enabled the previe packages it still doesn't show the "Terrain Toolbox" tab but the "Terrain tools", and it's not the same, doesn't show the same options. Please help ASAP. :(((
Can this be used to make a game world the size of GTA 5 with seemingly infinite draw distance (when viewed from high points e.g. flying in jet or standing on mountain) or do I need to make a custom sliced mesh LOD system?
There's a good free software for creating trees called "Tree it" you can make your own tree or choose from already existing trees and also modify them, they have more trees on their website