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How To Build The Perfect ALL IN ONE Starter Factory Blueprint in Satisfactory 

TotalXclipse
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How To Build The Perfect ALL IN ONE Starter Factory Blueprint in Satisfactory
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Today I'm showing you how to build the Perfect Starter Factory Blueprint.
Which will be invaluable when building outpost factories throughout the world.
If you're interested in unlocking my blueprints, or checking out the save yourself, join my patreon where I'll be giving you full access!
/ totalxclipse
0:00 All In One Factories
3:20 Build Breakdown
4:15 Ground Floor
6:25 Mid Floor
8:30 Top Floor
15:00 Decoration / Build Tour
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
#TotalXclipse #Satisfactorystarterfactory #Satisfactoryblueprints

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25 июн 2024

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Комментарии : 203   
@TotalXclipse
@TotalXclipse Год назад
Do you want to see more all in one blueprint factories? And if so, what?
@alexlipski447
@alexlipski447 Год назад
A mini steel rig would be nice as an early game solution just to have enough for tier 3 belts
@ghost_vana46
@ghost_vana46 Год назад
Yes, definitely want some more all-in-one blueprints... let me think... modular frame factory, maybe? After updating my pc to windows 10 im not sure if my save is still here on steam cloud, so in case of new game it would be pain to set up again
@oliverggpppppppppp4750
@oliverggpppppppppp4750 Год назад
A Turtle Factory
@KurtRo4444
@KurtRo4444 Год назад
Definitely steel. Also maybe a small scale battery production to gets a drone moving.
@TheMrCurious
@TheMrCurious Год назад
How about a set of blueprints we can use to build heavy modular frames? i.e. This is a fantastic self contained factory, but what about using the blueprint designer to build a larger scale factory that fits together that we can use to build late tier items... and each could have its own design aesthetic so that the overall "factory" follows a theme. :)
@ericsplittgerber5154
@ericsplittgerber5154 Год назад
I really like your style, Total. While you have the blueprint itself behind your Patreon wall, you show everyone how to build it. So you're only gating the time-saving of having instant access to it. Classy move +1
@Nilaus
@Nilaus Год назад
I've been told to watch the video and mispronounce your name @TotalYclipse ;) For the record, my main gripe is the lack of snapping of blueprints Power/Belt/Pipe should snap on adjacent blueprint modules. I would much rather have an entity limit than a size limit. When I saw it my first thought was that it was perfect for someone who enjoys details and aesthetic designs i.e. you
@TotalXclipse
@TotalXclipse Год назад
TotalYclipse Is how I pronounce my name 😅 yep I remember the video, I think the snapping is something they're hopefully working on, but as you mentioned on the video you felt you couldn't produce x later game items within the blueprint, it made me think if it's possible to do so, and will challenge myself with it.
@fidget2429
@fidget2429 Год назад
@@TotalXclipse You do realise he's going to start calling you Total-why-clipse now don't you :p
@fuzzy-02
@fuzzy-02 Год назад
Gives me vibes of the city blocks philosophy for building in Factorio. Where you build large squares of the same size next to each other, tiling a large spage then you build one module in each. So one square or 'city block' is a train station, another is rails, another is input iron/output plates etc. This basically let you just look at things from an external pov, so you want to build item A and it needs B and C as input? You just look for blocks that output B and C and route them to A. This felt the same, in some way, like a black box. Where you only need to know what goes in and what comes out. Kinda similar to the black box idea in studying or programming. Great vid!
@chrishoppner150
@chrishoppner150 4 месяца назад
Using SF blueprints after 20k hours of Factorio feels like being handed a baby toy shovel and asked to dig a five mile trench with it. It’s what convinced me Coffee Stain actively want this to be grindy and unpleasant. I’m half convinced they made it bad on purpose so people would stop asking. I don’t often agree with Nilaus, but he’s spot on with his take on blueprints.
@xxfrostbite69xx1
@xxfrostbite69xx1 3 месяца назад
It was a little difficult for me to follow at times, but I hashed through it and got the blueprint built. Then had to go through and change a lot of the lifts bc they were going the wrong way. Thanks for the build. It was fun for a beginner like me!
@Majorgrief
@Majorgrief Год назад
Thank you for another chill video and easy to follow. Much appreciated good sir!
@ardbug9577
@ardbug9577 Год назад
I like this compact design, but I must admit that I agree more with Nilaus here. By the time you have access to all the individual building components, you will absolutely want an iron factory that can produce more advanced stuff as part of the factory production chain, same goes for the copper, Im thinking of reinforced iron plates in particular here. And by the time you would place one down at new remote locations, you will have access to tube cannons for easy and very fast travel between starter hub and expansion, so getting products is easy. The blueprint machine would either have to be available from the start, and even then it would be of limited use, or it would have to be a LOT bigger so making actual factories in modules would be viable. I do like compact designs though, in fact Im a real sucker for them, so I enjoyed the video a lot :)
@brohvakiindova4452
@brohvakiindova4452 9 месяцев назад
That's the thing in Satisfactory the game has no "real" comfortable answers for this kind of problem. I don't want to build stuff like tube cannons and neither do I want to waste a huge amount of effort to produce building material in multiple locations. By the time you have access to useful tech, you often see yourself confronted with logistical problems that could have been avoided with said tech. That's also why just belting everything around is so popular, you don't need to redesign your factory.
@Putrefax
@Putrefax Год назад
This is so clean, i want to try and figure out something just as compact and modular that uses alternate recipes like Iron Wire and Cast Screws to just screw off copper entirely. Makes it way easier to find a spot to place this down.
@JackBlaze30
@JackBlaze30 Год назад
Realistically, this is a lot like the 5x5 challenges that were going on a few years ago The challenge was to make a complete factory in as small a space as possible, now it has a copy and paste feature, lol
@TotalXclipse
@TotalXclipse Год назад
Yep similar! We actually did two 5x5 factory builds :)
@elgringo4834
@elgringo4834 Год назад
works great at the first build. thanks !
@Fawstah
@Fawstah 12 дней назад
I do love the idea of building individual factories for each item and then spamming those out. It seems like it would be way easier if you find you need more screws, just hook up your screw factory that makes one belts worth of screws
@dragonmaster1500
@dragonmaster1500 25 дней назад
New-ish player here. I was originally having some difficulties with the idea of building vertical factories, but this is helping give me ideas for how to re-do my steel production. The goal is encased beams and motors.
@kennethniegut5517
@kennethniegut5517 Год назад
Bless you, Keep up all the good work, thank you
@valthan5231
@valthan5231 Год назад
I would love to see the rotor factory. I use rotors rarely enough that I just had a few machines lying around to make random items and I just changed the settings every time, then dumped the components into a nearby storage to be processed. But now that I'm scaling up beyond tier 4, I'm pretty much forced to make a dedicated factory for the things.
@Predated2
@Predated2 Год назад
I mean, rotor factories arent too difficult to set up, you slap one between a screw and rod factory and just feed it the overflow. Even if you just need rods and screws for a seperate part, you're going to be building while the screws and rods are producing more than the final part will need, hook one rotor machine between them and feed it the overflow.
@chickenmadness1732
@chickenmadness1732 Год назад
Everything needs to be automated eventually. It's better to start doing it asap. If you keep manually crafting things you get to a point where you've done it too much and you get overwhelmed by the sheer amount of stuff that needs automating all at once.
@bob8mybobbob
@bob8mybobbob Год назад
I’ve started to get the Satisfactory itch again, but I’m also hesitant to do anything drastic before update 8. Designing some pocket factories might just be the perfect compromise!
@KipataSensei
@KipataSensei 9 месяцев назад
love this! Would love to see a Blueprint guide to End game!
@delroyclarke1989
@delroyclarke1989 Год назад
Looks awesome 👌
@TheBunzinator
@TheBunzinator Год назад
I love this build - with the exception of the amount of (more than zero) obvious and "impossible" clipping. I don't mind clipping that doesn't visually break reality, but some of these are beyond the pale for me.
@charlesfabbrini7392
@charlesfabbrini7392 Год назад
Thats neat thank you.
@Olivier_2101
@Olivier_2101 2 месяца назад
This is literally perfect for the start in my perspective! With the things this produces you can expand it easily
@Brooks__EU
@Brooks__EU 2 месяца назад
Hard to start without a lot of the Walls he Uses when you re in Tier 1
@Olivier_2101
@Olivier_2101 2 месяца назад
@@Brooks__EUtrue but if I figured out how to do it without those materials, so can you!!
@Brooks__EU
@Brooks__EU 2 месяца назад
@@Olivier_2101 Thanks for the motivation :3
@fgille1
@fgille1 Год назад
Total, you always mention the music that "we" created. Who else is in the "we"? Also...amazing job! You always make those blueprints feel way bigger than they actually are.
@TotalXclipse
@TotalXclipse Год назад
I always refer to the channel as we but with the music I produce it, and I have composers who work on the music in the direction I want it to go
@user-sp5lo4cj8h
@user-sp5lo4cj8h Год назад
fantastic!
@darknetworld
@darknetworld Год назад
Mini factory vs Mega but there best manage in early or normal build when traveling different area to save time. It depend on the users choice.
@iftiislam230
@iftiislam230 Год назад
Subscribed just for this video
@vaulttraveler
@vaulttraveler 3 дня назад
This is insane but also genius.
@kyotokitsune
@kyotokitsune Год назад
Total is becoming the tiny houses developer of the factory world. He's gonna figure out a way to be able to have a whole from beginning to end battery factory in a 2x2x2 building before we know it. How? I have no clue but leave it to Total to figure it out lol.
@advmx3
@advmx3 Год назад
The blueprint system would be awesome at Tier 2 though. They could make it incremental, for example, you're only allowed to build a certain part on blueprint on lower tiers, or making this blueprint editor half the size, it would help a lot. That's what I love in Factorio and Dyson Sphere, its quite fast if not immediatelly that you have Blueprints in these games, factorio takes way too long at the start, and to me, a person who needs to work, not spending my work time doing hours of factories just to feel like I didn't advance much even with 60 hours on a save. Coffee Stain should make another game mode to make things faster, allowing blueprintw and a Hover Pack that uses fuel like crazy and still only works near machines or power-poles for early tiers, a hover that can't be THAT high up either. But eh, I have the feeling that if they make the game faster at the beggining they feat people would not want to play the game anymore. At least me and my friends don't want to play the game anymore right now. xD
@Predated2
@Predated2 Год назад
They honestly place in blueprints at a nice pacing tbh. You can do pretty much everything untill then on a relatively flat plane and you probably wont even really visit other biomes, even with friends, unless you try to rush new products instead of preparing for a longer run. Making sure infrastructure is properly installed is more important than getting new resources or quick factories. Once you start needing quick factories, you would probably have a decent infrastructure to handle all those quick factories. Blueprints are there to speed up things you've already done, not things you still have to do. Also, if you want a slightly bigger challenge to do with friends because the base game is too slow. Give people a certain biome to control, or a certain resource is their monopoly. This gives reason to build factories very differently. Having to barter for the resources with your own monopoly, or having to barter for resources because its a LOT more common in their biome, or not allowing anyone to pass through their biome without payment.
@brohvakiindova4452
@brohvakiindova4452 9 месяцев назад
I always cycle through urging to play satisfactory again after some time and then get slapped in the face on how tedious the game is for somebody not that invested in planning everything out perfectly. And holy hell yes the blueprinting is annoying because you have to redo everything you want to blueprint instead of simply copying what you already built. It's such a backwards design choice imo. And the explanation the game would be too easy is just ridiculous. By the time you unlock some QoL features you had to come up with so much stuff not using it, it's often easier to keep the "mess" you created than to redo everything.
@xSeaniiboiix225
@xSeaniiboiix225 2 месяца назад
Try to make screws is a shenanigan itself. Accurate label 👌👍
@bradnewsbear
@bradnewsbear Год назад
I can't seem to get my parts to clip the same way as yours but ty for the video, just gonna try to make it work as is
@Toir
@Toir 6 месяцев назад
Wich wall are you using to avoid cliping of the top part of the conatructors, i had to put 4meywr walls and then one 1 metervwall the the foundation of 1 m, but cant get tje catwalks with stair to properly fit. By the way love your videos this os helping mw to clean my spaguetti mess. Thos is my first blueprint just unlocked it.
@RizzoMcLovin
@RizzoMcLovin Год назад
I have a suggestion for improving the clarity of your build guide. It would be beneficial to include a demonstration of the process for building foundations between floors, as this step was a bit confusing for me. I followed your instructions, but unfortunately ran into issues with the blueprint designer due to hitting the height limit. As a result, I had to spend additional time troubleshooting the issue. I would appreciate it if you could consider including this information in the future, as it would greatly enhance the quality of your content and provide a better experience for your viewers.
@t1bbe
@t1bbe Год назад
Why not include those issues in your comment and help others :) I am currently at the same point as you so probably going to make the same error :(
@t1bbe
@t1bbe Год назад
I ended up laying foundations to see if the antenna peaked trough, if so i layed a 1 meter wall before putting the foundation. This ended up working perfectly. Just make sure the antenna and the foundations pretty much touch eachother
@michaelneedler7325
@michaelneedler7325 Год назад
I had this problem too. I completed the first two floors only to realize the third floor was going to be too high for the blueprint designer. I had to delete and then lower the second floor to make it come out right. I had to freeze the video several times to see how far apart the floors had to be.
@breakupgoogle4584
@breakupgoogle4584 6 месяцев назад
Yeah the position of the Wire constructor changes 3 times in the same chapter.
@NiallStJohn
@NiallStJohn 14 дней назад
By the time you have the blueprint builder, it's fairly likely that you have the cast screws and iron wire. You could probably do something similar and a little easier but utilizing 120 iron ore/min.
@josephlange9366
@josephlange9366 2 месяца назад
very cool man good work!
@Fawstah
@Fawstah 11 дней назад
refineries and coal power plants are going to be where blueprint only builds break down, you still have to connect fluids, you can only have 3 refineries in a single blueprint, because of how much plastic and rubber you need for late game, you're still doing the same level of work as the average playthrough if not a little more
@kinexxona06
@kinexxona06 Год назад
I love micro factories that are specific
@lisamcintre
@lisamcintre Год назад
I have watched the part where you are placing the elevators from the second floor to the first floor. Each time I watch you place the first one where the cable would be coming out of the constructor and I see the arrows going in both directions, but when you place it I see the arrows change to going in the same direction. I went back and watched the "I wish I new these things before starting a new save" video where you talk about setting up the elevators to go in the correct direction, but still cannot seem to place them correctly. Any suggestions?
@himenaaa3565
@himenaaa3565 Год назад
Welp after seeing this, i really shocked because how you using the smaller area to build neat and not become messy in long run, because everything is matched with the input and output rate of the machine it self, seems i will be back playing the game in few weeks or until update 8 is coming lol, since the game requires me to pay attention in number aspects xD
@michaelplant9113
@michaelplant9113 8 месяцев назад
i love it
@oswynfaux
@oswynfaux Год назад
I see it more as a way to make modules for factories
@jeremyschultz4731
@jeremyschultz4731 Год назад
Major BP note, as of 0.8 experimental build the blueprints 0.7 update do not migrate to 0.8 of the game as of yet. none of mine saved over so you might have to re make them for 0.8 build in mind.
@TheFrantic5
@TheFrantic5 7 месяцев назад
I find the phrase "Pop-up factory" to be both hilarious and terrifying at the same time.
@AnthonyMalesys
@AnthonyMalesys Год назад
I hate how much clipping happens inside. But smart idea !
@mwnciboo
@mwnciboo 11 месяцев назад
I like the Blue-print designer... I started making quarters of a Factor - Than modular ends, mid-sections. So multiples of 4 - so it is pretty much infinitely scalable.
@codyamaral3121
@codyamaral3121 5 месяцев назад
I cant get the smelters to work that are snapped into the splitters on the top floor. I made sure there was a conveyer connecting the two but I can't rearrange the top to get it to work proper. I don't know if its cause an update or something but everything else works fine. Please help
@luftwolf7405
@luftwolf7405 Год назад
Imagining a world full of 4x4x4 cubes all around... 😅
@colin4721
@colin4721 11 месяцев назад
How do you place floors freely on walls? I can only place them on the top or bottom of the walls
@pbcspidey
@pbcspidey 11 месяцев назад
So what's the total resources needed to have in-hand to be able to plop this down? I'm somewhat concerned that some blueprints could require more items than can be carried!
@Hexonxonx1
@Hexonxonx1 7 месяцев назад
Love this design but when I tried to duplicate it I had some issues with the spacing completely lining up correctly. One issue I had was all the smelters decided to raise themselves off the floor about 1 foot so then the splitters/mergers wouldn't line up when placed very closely. Not sure what's up with that.
@ksefchik
@ksefchik 6 месяцев назад
I think it's because the way they do collision on the tops of things has changed since this video was made. I was having this issue and also having issues with my smelters colliding with my constructors, below. I solved the issue by simply building another 1m layer of foundation on top of that floor, clearing the previous foundation and building on top of that instead.
@robaroo
@robaroo 6 месяцев назад
Can you use fly mode for building on a Dedicated server? I edited the save file to turn fly mod eon but it doesnt seem to work.
@Swolsen
@Swolsen Год назад
@TotalXclipse did you use the purple and white in honor of Nilaus? If not, it was an accidental surprise :) Well done!
@TotalXclipse
@TotalXclipse Год назад
Certainly wasn't planned but now I come to think of it, it absolutely was an accidental surprise :)
@gaspap7146
@gaspap7146 Год назад
I would like to blueprint a town with several different buildings🌖🌖🌖🌖🌖🌖🌖🌖🌖🌖
@podi2362
@podi2362 7 месяцев назад
Have they talked about being able to download diffrent blueprints from the workshop?
@ericcxxxx
@ericcxxxx Год назад
do you have a blueprint for the 3 copper - copper wire, copper
@lassardable
@lassardable Год назад
how do you manage to not clip through walls /floor?
@remymaetz4809
@remymaetz4809 Год назад
Maybe "stupid" question, but at 5:04 , why don't you just simply type the desired output value instead of the percentage ?
@epicinator2372
@epicinator2372 Год назад
You just changed my life. I had no idea you could do that. Thank you.
@SuperShadowKinTwitch
@SuperShadowKinTwitch Год назад
makes me wish the blueprint making was done in the main menu instead of the open world. So your blueprints are shared along all saves and can use them at the start.
@driverjamescopeland
@driverjamescopeland Год назад
4-by-cube 💪
@AnthonyMalesys
@AnthonyMalesys Год назад
@CoffeeStainStudios PLEASE we need vertical conveyor splitters/mergers !! We lose so much space :(
@mmm0513
@mmm0513 Год назад
What part are you using for that big frame around the building at 4:02
@apoce11
@apoce11 6 месяцев назад
thats part of the blueprint designer itself, it sets your boundaries :)
@MrJinxmaster1
@MrJinxmaster1 Год назад
What is your planning process for something like this (a nice looking, compact, and efficient factory)
@aracron
@aracron Год назад
That is something I would like to know as well. I am unable to visualize anything; so, I typically have to build as I go and then tear down and refactor over and over again.
@TotalXclipse
@TotalXclipse Год назад
The plan on the main was to build a compact factory that produces all the required resources in a single blueprint that's efficient. The clean / decoration came second, with the intention of being able to walk around it if necessary :)
@TotalXclipse
@TotalXclipse Год назад
This was the 2nd rendition of this build, as the initial one worked but was very busy. So refactoring had to be done
@Sapphic001
@Sapphic001 Месяц назад
How are you able to fly above to lay out your structures. I’m stuck on ground and it’s very hard to line up stuff . Regards
@TotalXclipse
@TotalXclipse Месяц назад
For this tutorial I use the fly command either with the mod Pak utility or the advanced game modes
@joshuadelaughter7968
@joshuadelaughter7968 4 месяца назад
Personally I think the blueprint is the perfect size. It'd be OP if it were much bigger.
@Thanatos_LP
@Thanatos_LP 6 месяцев назад
I just Started the game (60h) and I love the Blueprint Designer But to be honest if you start a new game Do you Rush through the first Phases? Building multi Level Designs without flying (jetpack over hovercraft) is really pain. And for all the Building obtions etc. You need to schredder the hell out of it XD To get enough coupons. Or will you have every Thing in a New game + style?
@imwatchingyou3871
@imwatchingyou3871 11 месяцев назад
how do you get windows and convayor walls
@gamerdweebentertainment1616
@gamerdweebentertainment1616 21 день назад
Oh my god, of course consider smaller intake :/ Me sweating and trying to make something with 240 intake :)
@Vashtstamped
@Vashtstamped Год назад
blueprints should be tier 1
@cheefus8811
@cheefus8811 Год назад
when do you get conveyor walls I only have the basic ones?
@TotalXclipse
@TotalXclipse Год назад
You can buy them in the awesome shop with coupons 🙂
@erwinblumenhagen5767
@erwinblumenhagen5767 Год назад
Te Designer will come at tier 4 right ;)
@LuisGarcia1992_
@LuisGarcia1992_ Год назад
Huh, what's happening at 07:53 ? You place HALF of the lift first and then "grab" and extend it from below? How's that possible/done? Am I missing something?
@TotalXclipse
@TotalXclipse Год назад
To use floor holes you need to place them one half section at a time.
@epicinator2372
@epicinator2372 Год назад
There is a newer component to this step that TotalXclipse did not explain. There is a part in the awesome shop that lets you do this. It is called Conveyor Lift Floor Hole. You can place those on foundations without attaching a conveyor lift or belt to them. In fact, belts cannot attach to them. As far as mechanics go, they act almost exactly like a Conveyor Pole except the are for lifts and not belts.
@KidSith
@KidSith Год назад
Is there a way to double this easily? I built near Pure spots
@TotalXclipse
@TotalXclipse Год назад
Place two down?
@R-L-D
@R-L-D 7 месяцев назад
2:59 You mentioned another basic starter blueprint but couldn't be bothered to give a link to it.
@joemama3283
@joemama3283 Год назад
I like to take 5 stacks of each material I need for building just to be safe😊
@recairnes25
@recairnes25 27 дней назад
This Doesnt work for me the splitter for the screws, the lift goes outside the blueprint and wont let me place it
@trstnt
@trstnt Год назад
I just want to ask one thing. It's positioned as starter factory but.. You have to use those walls with holes, catwalks and half-foundations. They're all bought in awesome shop and how will you get to it without any factory?
@TotalXclipse
@TotalXclipse Год назад
It's not positioned as a starter factory as I explain. but for a starter / basic resources. But you are right a lot of stuff is bought with the awesome shop, but you can get enough points from exploration to unlock all of these in one go. For example killing creatures at turning them into DNA or collecting parts and sinking them from the crash sites.
@armedbobery4879
@armedbobery4879 Год назад
Frames next?
@jordank1813
@jordank1813 4 месяца назад
I would bet $100 there will be 10x10x10 and even larger that can be unlocked when the final game comes out
@TotalXclipse
@TotalXclipse 4 месяца назад
I can see a 5x5 blueprint but not sure a 10x10 blueprint would fit into the game. They wanted to keep it small to make it a puzzle system, so you can't just build a single blueprint that produces everything.
@pedroalbertogomes3809
@pedroalbertogomes3809 7 месяцев назад
IMO , the greatest difficult in the begining is energy
@solidieris
@solidieris Год назад
""basics how easy " Starts explaining quantum theory :D
@MrJinxmaster1
@MrJinxmaster1 Год назад
honestly, there should be a mk2 blueprint designer somewhere around late phase 2 that is at least 5x5 if not 6x6
@saellix9450
@saellix9450 Год назад
how do i remove the blueprint designer after ive built it?
@TotalXclipse
@TotalXclipse Год назад
Just delete it like you normally would but without any blueprints inside it
@jamiehasted1265
@jamiehasted1265 3 месяца назад
Following this guide I was unsure how many Shennanigans I will be producing?
@TotalXclipse
@TotalXclipse 3 месяца назад
More than enough, I assure you 😄
@jamiehasted1265
@jamiehasted1265 3 месяца назад
@@TotalXclipse how did you get in to my server to know that!!!?
@mrweedmon3019
@mrweedmon3019 Год назад
I have to be dumb, but my lifts only are output from the top so I can't connect my machine
@Gunhed507
@Gunhed507 Год назад
How can this be a starter factory, when you need all the things you want to build in advance?
@Jupi-1001
@Jupi-1001 7 месяцев назад
Where is the blueprint file?
@davidparker6904
@davidparker6904 Год назад
Can we just download other people's blueprints? The patreon thing. Are there blueprints all over the workshop or something???
@IlluminanceWeddingFilms
@IlluminanceWeddingFilms Год назад
Everything is so much more tedious without the hover pack
@jakeskulski3767
@jakeskulski3767 Год назад
Got 52hs in to my 1st map i made it too messy so ive created a new map, still dont know much about the game
@leafofyume7838
@leafofyume7838 2 месяца назад
why dont you give a blueprint file to download? this takes so much time lol. still thanks alot for this
@musaad149
@musaad149 11 месяцев назад
you we're very unclear on what we should pick in the constructer like the wires or the screws. so how am i supposed to know what constructer should have inside it?
@jasonrudasill8735
@jasonrudasill8735 Год назад
Problem is, you can't build these factories in the normal play through where items like walls and such aren't unlocked. This is good for layer in the game when they are.
@dubs3432
@dubs3432 Год назад
I was about to comment similar because when starting out we don't have access to stairs or ramps or jet pack or hover pack so that makes the fly cheat mandatory.
@michaelseparovich
@michaelseparovich Год назад
Hey if you dont think the blueprint designer is too small, can i suggest you make some blueprints for coal power generation?
@TotalXclipse
@TotalXclipse Год назад
I already have ;) it's the blueprint that I use in the lets play
@michaelseparovich
@michaelseparovich Год назад
@@TotalXclipse arent coal power stations too large to fit in the designer?
@vikingbrit270
@vikingbrit270 Год назад
No, Coffee Stain fixed that
@VTrucker777
@VTrucker777 Месяц назад
Where the blueprint link
@TotalXclipse
@TotalXclipse Месяц назад
Should find it on Patreon :)
@willy7323
@willy7323 8 месяцев назад
un poco de lao la explicacion
@NidasRichmount
@NidasRichmount Год назад
Why would you ever need screws in an outpost factory?
@TotalXclipse
@TotalXclipse Год назад
building equipment such as the chainsaw for expansion?
@NidasRichmount
@NidasRichmount Год назад
@@TotalXclipse by the time you have steel, wouldn't you already 1. have a chainsaw and 2. stepped away from biofuel already? :P
@vikingbrit270
@vikingbrit270 Год назад
@@NidasRichmount Re 1, you may have left your chainsaw at home; re 2, for a remote outpost you probably won't have access to your main grid and may want to just use biomass burners (I think it was around 3-4 to power the whole cube IIRC). Another reason for screws is you might want to hook them up to an assembler making reinforced iron plates, rotors, modular frames...
@IanSebryk
@IanSebryk Год назад
would be nice to tell everyone that, in order the properly place the floors @ half- and quarter-heights, they REQUIRE the Smart mod. took a heartbeat to figure out that little twist and i'm sure many have no idea they need a specific mod to make this all work.
@TotalXclipse
@TotalXclipse Год назад
This was built in vanilla bar the exception of flying. You don't need the smart mod.
@epicinator2372
@epicinator2372 Год назад
You could just place a really tall stack of 1 meter foundations from th ground floor and then dismantle the foundations that do not line up with where you want the floor. Then place the rest of each floor off the foundations you have left.
@Riftrender
@Riftrender Год назад
I couldn't even figure out how to work the blueprint machine...
@missingno9
@missingno9 Год назад
TotalXclipse does have a video explaining how to use the blueprint designer :D ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ms9PxzFuLkU.html
@processedsoy
@processedsoy Год назад
The menu system for the blueprints is lacking to say the least lol I struggle with it constantly.
@JoshDRivia4
@JoshDRivia4 Год назад
This game needs elevators!
@TheAmazingJolt
@TheAmazingJolt Год назад
Linear motion mod has really good elevators
@mistral2706
@mistral2706 Год назад
The air tubes make great elevators. Very fast
@Ender7j
@Ender7j Год назад
That would be so sweet
@echoawoo7195
@echoawoo7195 Год назад
It's got a space one *shrug*
@kit5850
@kit5850 Год назад
ill keep my elaborate chain of jump pads tyvm
@superhero-studios
@superhero-studios 26 дней назад
3:03 .... "It's NOT THE PERFECT STARTER FACTORY" Title: "The PERFECT .... Starter Factory" RU-vid.
@epicinator2372
@epicinator2372 Год назад
Great video but it was way too fast paced. For build tutorials like this they need to not have many cuts so that the person following along doesnt have to rewind so much. It'd be better for everyone if it was made of longer (to some people more boring) clips of each section.
@epicinator2372
@epicinator2372 Год назад
Please remake this video. The more I follow it the more I realize how garbage it is. You don't demonstrate at least 40% of what you say to do. In a video game where everything is about the visual aspect it is incredibly important to show what you are doing.
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