I love the sound effects and the combat looks flashy and fun. Hooping to see some kind of Parry/Counter mechanic in the future and good feedback on the controller when connecting hits and weight to the characters. Cant wait to see how this continues to develop.
I definitely want to implement a feature based on good timing. I'm still not sure how it'll look, I'd love to explore different gameplay than counter/Parry to see if I can find my own flavor. There's probably something interesting to do with the spirit.