I once played against a Diana that kept trying to push the wave under my tower, but me, playing Veigar, just held it right in front of the tower and wound up with nearly double her cs throughout most of the game.
NextXander this is new only like last year or so, this was done to reduce average game time I think, also they made it if you lose 3 inhibs each wave has two super minions.
i've played for 8 years and i still haven't noticed this lmao. league changes too much too often and they don't really emphasise any of the changes. even reading patch notes becomes a chore sometimes FeelsBadMan
Just a friendly advice, don't try to do slowpushing on low elo, unless you're a splitpushing smurf yourself or you're 5-pre. You'll just donate 20-30 CS to the enemy who goes there and your team will take absolutely no advantage.
Can you please elaborate? In what way does this affect top? If I'm Jax against teemo and kill casters first, I build up more casters than the teemo, unless teemo kills me and clears. So if I'm Jax against a better matchup that doesn't kill me, say, maokai, and I freeze lane, then slow push, do I still gift him cs if I keep this up for 10 minutes? Because I feel like it honestly depends on matchups, but I'm just silver 4 so I'd love to have this explained in more detail!
@@V.o.i.d.v It doesn't affect top alone, in low elo, people don't know when to capitalize, slow pushing will only give whoever rotates to top lane a good number of Cs, Exp and Gold, no one will take advantage of that rotation and thus, causing a loss for you. Let's say you slowpush top lane, the top laner rotates to clear the wave, this makes for a 4 v 5 situation down at dragon or force a fight and take objectives like mid turret or bot turret etc, in low elo, they don't think that, slowpushing will only go to waste and give the opposing laner some freeby. Aside from what is mentioned in the previous comment, the only way that I see it working in low elo is that if you are a hard splitpusher like Udyr, Tryndamere or Jax etc, you slowpush top lane and have someone rotate there, it then opens a window for you to solo an objective like getting a turret or dragon. You can also use it to bait someone who is behind, the person who is behind will most likely rotate to the free minion wave and you can pick them.
@Silver Grin Dude I was the same until I started playing with a friend. First against bots, then a couple of aram by myself (for some reason they feel safer to play, it can be its random nature and shorter time). After a few weeks I already wanted to play blind by myself because bots were boring at that point.
ive been playing bots for almost a year now. Swear to god even online I'm shy and no one can even see me. I just get waaaay too nervous to play blind pick, let alone even ranked
For slow pushing, you all forgot to mention how critical it is to successfuly get the objective after setting up the slow push because if you are to fail, you will be losing the xp/gold from your massive minion wave killing all their minions while they will have someone able to catch the huge wave. It's the same concept as taking inhibs and being unable to close out the game. While the info isn't wrong, 9/10 times in SoloQ you just want to fast push a side lane to make sure you don't miss gold/xp because the pressure of a massive minion wave on enemy tower can't be reliably taken advantage of in SoloQ. It's more of a free minion bomb present for the enemy team, while denying yourself. High quality content, if not a little misleading with "high elo" in title. This is mostly basic information.
Might be a little bit late to the party, but fully understanding each thing mentioned in this video is NOT, at all, that simple and basic. I'm considered a high elo, but I still have to dissect each number to actually understand, and am still learning from this video. For that, thank you for this quality content!
Even though I’m not high elo, one of my biggest frustrations is when my idiot team got baron but decides to go for some dumb team fight that gets everyone killed rather than push a lane.....isn’t that the whole point of Baron modifiers?
@@ot5936 sadly I'm the support and I always have to look out for the adc and the team in general, so that's not an option. Split pushing is more the top laner's job
@@jinhunterslay1638 a support is a very important role create the rhythm for the whole team but in low elo they won't acknowledge that, many pro team have a sp as their leader so they can call for important team fights
My suggestion is that you should play top or mid or even jungle to diamond 4 and then you can return to your main position(don't play adc unless you're a smurf since no one gonna care about how important u are in team fights)
I Dragonfly I Actually i dont see any in my plat games.. Though there are the occasional few that knows their matchup well and will know how to play against it.
You should have mentioned slow pulling, which is the opposiste of a slow push. You can initiate a slow pull, go away to ward or mid lane if you can and then you return for a massive wave while doing something in another place.
I like the video, but it should also be said that the lose of the 5 extra damage to minions in 8.4 doesn't allow midlaners to lasthit with the generic 2 turret shots one auto rule. Some Mages can do it from lvl 3 on, others from lvl 4,5 or even 6. Before those windows it is not possibly anymore, making hartpushing a wave against a mage a living nightmare to them right now.
Yep, hardpushin mages now will win midlane even harder because of hard it's gonna be to last hit under tower and mana costly + free harass from enemy mid while as you need more autos on minions if u want prepare to last hit.
This is the second time Im watching this video. The first time I listened but only got gibberish out of it. Now, after 50 more hours and waaay too many guide videos referencing wave tactics, I finally got the main parts from this vid
And im fcking Gold that knew every minions manipulation, every game I do 7 more kills than deaths, winning 63% of games...and I cant get out to plat because I always get shit teammates on series
The only thing that is missing about slow pushing is that it has a huge down side. Creating a slow push gives u pressure in the map, but denies you from farm and experience. Slow pushing forces you to be proactive, because if you don't accomplished anything in that window of time u only managed to get yourself behind and starved.. Slow push is a double edge sword!
Super clean Video & very helpful. But I have a question: which Programm where used in the making progress? Are there any ‚pre sets‘ for ur slight shows or sth like that?
If you care to read the guide we get a little more in depth on the topic our aim was a guide to be used by all and gain some sort of knowledge without going into to much detail since its pretty lengthy to begin with heres a link if your interested docs.google.com/document/d/1rXzeofM54cZHBU1lf46JPzSwE4EbQDEJ7CeqIMpbISc thanks for the feedback much appreciated!
It's because you don't necessarily need it if you're mid-low diamond It's good to know, sure, but if you're decent at mechanics you can get low D5 without knowing this :)
I'm confused. From what I'm understanding fast pushing is meant to accomplish the same thing as shoving; having a large minion wave hit the tower immediately. But why do you only kill the melee minions instead of just killing all the minions? Wouldn't it be more efficient to kill all the minions to minimize the damage your minions take before they hit the tower ?
I think it's to give more time for another wave to come so that you have a bigger group on the tower which will do more damage than a smaller group going and dying quicker
I've been playing LoL for about a month now. And I've noticed that almost no one uses these lane strategies. Everyone just goes for champion kills and lane pushing.
Omg thank you so much! I actually got so much better and my csing is better too!!! I’ve watched many videos like this but this is the only one I understood thank you so much!!!
great vid, i have one question tho. is it really worth to miss out on 3 melee minions just to set up a slow push? with fast pushing you get the gold and xp from these 3 while also denying the enemy team gold and xp by pushing the wave into their tower faster
I’m Gold 2 and I wish people would understand this better . Not being able to have objective control because they don’t want to slow push nor control a wave for a free gank .
Great video, it was very informative and helpful. But I recommend slowing down a little bit cause it's a lot of information to take in at once if you're a new player.
All these will be learned through experience... Internet is just making things so much easier for new players now... I remember how i used to just count how many shots each minions can take before i need to bail the tower before i get hit by it... Classic Internet.
Hey it tells much in this video, sounds quite valuable. But many times, not enough reason or explanation is provided. Like for 4:25 , why can you "prevent the enemy laner from playing entirely by zoning" when the opposite minions have 4 casters more? why it is 4 casters? And what if less than 3 casters, then you cannot do the same of "prevent the enemy laner from playing entirely by zoning"? Not enough explanation of how this is true. Got confused.
And if I clear whole wave instantly, what does it do? In this video shows only to kill caster minions or only to kill melee minions, whats the point of fast push if i can kill all minions fast?
When you always lose the opponent in terms of level, learning to control the minions. Will keep your enemies busy to farm, Or rush the minions quickly so that you have time to support other lane.
how do you counter freezing? i get a match where i was not being able to attack because jungler campimg and garen whit conqueror ane ignite i tried freeze back but just look like my minions instantly respawn and their minions never came
It isn't that easy to get your jungler to gank your lane especially when you make a huge wave and can set up a dive but they always refuse beacuse they think tower diving a full hp is a bad thing.
3:00 yup that's definetely gonna happen in my silver game first I freeze than the enemy jungler (who doesn't even know what a freeze is) comes in to break my freeze and my jungler "obviously" immediately notices that with his superb map awareness and they pull of a perfect bot lane tower dive.
Literally what i thought as a bronze fella lol i was like most junglers Don't even notice that ur being camped or fighting or that yasuo is literally ALWAYS pushing under our turret
I got confused with the part at 3:56. What did she mean when she said "Look at the number of full hp caster minions and subtract 1 to get the amount of minion waves until your minions uncontrollably start to push again" Does she mean that every single wave i should just kill one caster minion straight away and then carry on to last hit minions? If someone can explain this i'd be grateful.
These are all basic stuffs that every Nasus player will learn on their own. ONE THING this video didnt mention is when your lane is pushed and the situation allows for it ( enemy champ just recalled to base or you simply got tanky enough), you want to stop the enemy wave right outside the range of your turret. This will prevent your lane from being pushed back and maintain a large pool of farm and stacks for your Q, WHILE you still remain in the safe zone and easily retreat behind turret if enemy jg ganks
True, i honestly was bad at CS and wave manipulation before i started playing nasus, now my average CS is high dia average. Nasus is a great way to learn to play this game.
What do I do when I don't wanna leave the lane? So how do I just lane? Slow and fast pushing is good when you wanna leave lane and freezing requires you to be ahead or standing very safe. What do I do with the wave at level 1 for example?
doesnt all this depend on how the enemy handles the lane, sure this works if theres no one there, but what if you both kill the ranged minions, is that a slow push or a freeze now?
keep in mind freezing lane may be good but you have to sustain the freeze if your waiting to get ganked which can lead to the enemy laner getting poke forcing you to back
when you freeze, enemy minions will kill your minions quickly, which denies xp and gold and when they come back in lane, they need to overextend to go farm which gives a good gank opportunity
3:36 I don't follow... I thought the best thing to do when the opponent bases is to shove so they miss out on creeps from their turret killing them. How, specifically, would you freeze before backing so as to make them miss out? What does she mean by that? I can't find any information on it, the only advice I can find says to shove before backing.
you kill him and push: he comes back and lane should be even again cause his tower killed all ur pushing minions you kill him and properly freezes: he comes back and his lane is pushing and he cant farm cause you are probaly stronger and ur jungler can gank if he wants to farm