Тёмный

How to Create Assemblies and Joints in Fusion 360 - Learn Autodesk Fusion 360 in 30 Days: Day #25 

Product Design Online
Подписаться 265 тыс.
Просмотров 133 тыс.
50% 1

How to Create Assemblies and Joints in Fusion 360 (for Beginners) // Welcome to Day #25 of Learn Fusion 360 in 30 days. By the end of this tutorial, you’ll be able to assemble components together to represent functional and moving products.
We’ll take a look at how to set up joints and as-built joints, we’ll talk about the difference, and we’ll add Rigid, Sliding, and some other motions to our joints.
Watch this course ad-free: skl.sh/3e78ksX
SUPPORT KEVIN'S MISSION
━━━━━━━━━━━━━
[Making CAD education accessible]
1. Kevin's Patreon: / productdesignonline
2. Buy Kevin a Coffee: www.buymeacoffee.com/pdo
3. Amazon storefront: bit.ly/amazonpdo
4. Subscribe to this channel: bit.ly/sub-right-now
TUTORIAL RESOURCES
━━━━━━━━━━━━━
1a. Demo Files & Reference Images: bit.ly/f36030days
1b. Components VS Bodies Explained ➞ • Bodies vs Components i...
2. Checklist for F360 beginners: bit.ly/f360checklist
TOP FUSION 360 PLAYLISTS
━━━━━━━━━━━━━
30 Days Series: bit.ly/learn-fusion360
Woodworkers: bit.ly/woodworker-playlist
3D Printing: bit.ly/3D-printing-playlist
Sculpting: bit.ly/sculpt-playlist
KEVIN’S FAV 3D PRINTERS
━━━━━━━━━━━━━
➞ Ultimaker: bit.ly/kevins-printer
➞ Prusa: bit.ly/prusa3dp
JOIN THE PDO COMMUNITY
━━━━━━━━━━━━━
Discord Group: bit.ly/PDO-Discord
Facebook Group: bit.ly/PDO-Fb
PDO Forum: bit.ly/PDO-Forum
FOLLOW KEVIN ELSEWHERE
━━━━━━━━━━━━━
Twitter: / prodesignonline
Facebook: / productdesignonline
Instagram: / productdesignonline
Want to send me something?
━━━━━━━━━━━━━
PO Box 1914
Woodinville, WA 98072
USA
TIMESTAMPS
━━━━━━━━━━━━━
0:00 - How to use Joints in Fusion 360
3:42 - Capture position explained
3:50 - Revert position explained
5:54 - As-built joint explained
6:23 - Joint explained
7:47 - As-built joint example
12:20 - Joint example
-
Disclaimer:
This video description may contain affiliate links, meaning I get a small commission if you decide to make a purchase through my links, at no cost to you.
#Fusion360 #ProductDesignOnline

Опубликовано:

 

16 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 106   
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Do you like Fusion 360 Assemblies? - *TIMESTAMPS* 0:00 - How to use Joints in Fusion 360 3:42 - Capture position explained 3:50 - Revert position explained 5:54 - As-built joint explained 6:23 - Joint explained 7:47 - As-built joint example 12:20 - Joint example
@TheStijnw
@TheStijnw 5 лет назад
This channel is underrated. You need more subscribers!
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
TheStijnW - Thanks!!! I appreciate it! :)
@alfonsinho74
@alfonsinho74 4 года назад
I agree
@venkatjayadeepj1342
@venkatjayadeepj1342 3 года назад
i've attended paid tutorials which are half as informative and on point as yours. You have my thanks.
@joelandersson8504
@joelandersson8504 4 года назад
The "Con" from ConFusion 360 is slowly but surely fading away... Thank You!
@ProductDesignOnline
@ProductDesignOnline 4 года назад
Lots of features to catch up with...but it will get there. Thanks for commenting, Joel. Cheers, Kevin :)
@kalpitkatpara4363
@kalpitkatpara4363 5 лет назад
Quite instructive tutorial on joints. Your method of explaining is clear and easy to follow along. Love your work Kevin!
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Thanks, Kalpit! I really appreciate your kind words. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
@dianamccandless7094
@dianamccandless7094 2 года назад
"Capture Position!" That fixed my problem! Thank you! So many videos do NOT cover that, and they just treat the subject with disdain when the little error message pops up during their videos "Some components have moved...." and they say "oh I hate that message". You have a nerdy reverance for the logic and order of things, and I love it! Thank you.
@AthanCondax
@AthanCondax 4 года назад
To anyone watching this video today, you might be confused to see that there is no dropdown that reveals the 7 motion types anymore in the Joint or As Built Joint boxes. In the recent update, the options in this drop down menu have been moved to a new tab found within the Joint or As Built Joint boxes. The functionality remains the same, it's just organized in a separate tab instead of within a drop down menu for some reason.
@geoffwolfe6474
@geoffwolfe6474 4 года назад
Excellent work. I've nearly completed the entire 30 day series and have seen an incredible jump in my skills and confidence using this tool. Sending some Patreon love your way.
@ProductDesignOnline
@ProductDesignOnline 4 года назад
Thanks, Geoffe! I appreciate you joining my Patreon and I'm glad to hear you've learned a lot with the series :)
@luciannovosel3843
@luciannovosel3843 8 месяцев назад
Thank you Kevin!
@rapiddescent
@rapiddescent 3 года назад
Another great video Kevin. I must admit, not having used any other CAD program, I am certainly happy to have found your channel!
@jonpinkhasik8865
@jonpinkhasik8865 3 года назад
Crystal clear, fantastic explanation and easy to follow along. Thank you so much for making this topic easy to understand!
@agentfifteen
@agentfifteen 3 года назад
Im so glad this is free! Thank you so much!
@justmusing2569
@justmusing2569 4 года назад
Super Video. Feeling much more comfortable with joints and I can use these tools for my next F360 design; a scissors jack based height adjustable planer table. Excellent presentation!
@ProductDesignOnline
@ProductDesignOnline 4 года назад
Thanks, Cameron! Glad to hear this was helpful :)
@cagneymoreau4216
@cagneymoreau4216 5 лет назад
great videos. your directions are clear without all the time wasting. very efficient for learning!
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Thanks, Cagney! I'm happy to hear you're enjoying the tutorials and learning from them. Please don't hesitate to comment on any of my videos should you have any questions. Cheers, Kevin :)
@REAL_MPSS
@REAL_MPSS 4 года назад
Great work. That made it so easy to understand. Thanks.
@stevelitt
@stevelitt 4 года назад
yes! very helpful as always.
@ayushtyagi9185
@ayushtyagi9185 3 года назад
Great videos sir! Really Informative for a beginner.
@sirousm6083
@sirousm6083 5 лет назад
Great job, very helpful, thank you.
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Thanks, S M. I appreciate your continued support! Cheers, Kevin :)
@marcus.guitarist
@marcus.guitarist Год назад
Great stuff 👏
@patricklynch6871
@patricklynch6871 2 года назад
Great tutorial, thank you
@johnjames9585
@johnjames9585 2 года назад
Easy to understand explanation on how to use the tool. Great Job! Thanks.
@ProductDesignOnline
@ProductDesignOnline 2 года назад
Thank you, John!
@Dawnbringer62
@Dawnbringer62 5 лет назад
Wise instructor!
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Thanks, Barbaros! I appreciate your support! Thanks for taking the time to watch and comment. Cheers, Kevin :)
@alonyouval3452
@alonyouval3452 2 года назад
Thanks
@quantumvortex3942
@quantumvortex3942 3 года назад
Superb ty
@TROYOSTRANDER
@TROYOSTRANDER 3 года назад
JOINTS 1st selection is "what you are moving" 2nd selection "where it is going" (I always get this wrong because most sketch constraints are the opposite :0 )
@ajasshamsudheen4351
@ajasshamsudheen4351 5 лет назад
Good tutorials ,easy to understand please do video on modeling using 3view image
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Thanks, Ajas! I'm happy to hear that you find my tutorials to be very helpful. To help me create more free content please subscribe to my channel and share my videos with others. Cheers, Kevin :)
@baldurkuhn1
@baldurkuhn1 4 года назад
Awesome, you made get a drawer slide working! My design is parametric, and I made a rigid connection between the outer most part of the slide and the cabinet wall. But when I change the cabinet length, that wall moves accordingly, but the slide stays in the same place (which now is away from the wall's new position). Any ideas why? Many thanks.
@karllaun2427
@karllaun2427 3 года назад
Just when I thought I was getting the hang of things... I had a lot of trouble completing this one, but was finally successful on try #5. After creating rigid joints, some components were still movable. I believe the primary mistake I was making was selecting only the inner hole on the bottom of the red component instead of the bottom surface. After it was put in place it could me moved and appeared to have a Phillips screw head sticking out of the bottom. There were a few minor interface differences (in 2021), but not too hard to work out. Is it accurate to say that with "in-place" assemblies the order of selection doesn't matter?
@danielmccoy1021
@danielmccoy1021 4 года назад
Can I use this when sketching the original design? I am making a folding frame lock knife. So when I am sketching the outline of the frame and blade I need to rotate the blade on the pivot to make sure the flipper tab doesnt hit anything and then I need to select the location for the stop pin which stops the blade in the closed position and the open position. So in the closed position I need the blade to not hit the backspacer when its laying down. Just wo daring what us the best way to get this all correct from the sketch. Hopefully this makes sense. But there are no videos out there explaining how this relationship works
@jasonhe6947
@jasonhe6947 5 месяцев назад
Thanks for the video. I tried to add contact sets that include the ball head and the red socket, but after that it got warning for conflict and the ball head can no longer move. Could you provide some advice?
@wanglydiaplt
@wanglydiaplt 3 года назад
Hello there; I'm trying to figure out how to connect a follower rod to a cam so that as the cam revolves the follower stays in constant contact with the outer surface of the rotating cam. Can you tell me how to make this work?
@evancoats5803
@evancoats5803 3 года назад
I’m going to cry making this
@kenchang3456
@kenchang3456 4 года назад
Hey Kevin. What I tell you...another great video. For attaching the legs to the stand piece using the as-built joint with revolute motion, I followed what you have in the video and the preview rotated but when I try to test the motion by grabbing a leg the whole assembly moves. I little flag is on the axis so I don't know why it seems to be glued together and not rotating around the axis.
@ProductDesignOnline
@ProductDesignOnline 4 года назад
Hi Ken. You may have to "ground" the stand part. Right-click on the red stand component (I believe Component 25) and then select the "ground" option from the list. This will "freeze" or ground the component so it can't be moved at all (unless "ungrounded" following the same steps). Let me know if that helps! Cheers, Kevin :)
@kenchang3456
@kenchang3456 4 года назад
@@ProductDesignOnline Ah yes, I missed that part around 4:15. Thanks a bunch.
@ProductDesignOnline
@ProductDesignOnline 4 года назад
@@kenchang3456 You're welcome! Glad that sorted it out. Cheers, Kevin :)
@jayanthjl8841
@jayanthjl8841 4 года назад
Hey Kevin how to create belt drive assembly
@quantumvortex3942
@quantumvortex3942 3 года назад
Super1
@jacknoble1808
@jacknoble1808 9 месяцев назад
So I have discovered the eccentric hole in component22 that makes correct assembly impossible but I can't seem to fix it. Is there a way to convert this body into something I can modify??
@jasondagenais5701
@jasondagenais5701 4 года назад
Kevin any way you could post another example of joint creation and motion for more complex pieces that fusion wouldn't intuitively have a feature for (ie hack and work arounds)?. Specifically material that would flex or bend (One gent posted a way to emulate the motion of a spring - quite impressive actually). I have some assembly parts that are series of pieces of wood attached to a nylon (webbing) strap. When multiple pieces are attached to a long nylon webbing strap, it acts like a flexible assembly (like a rope ladder), The only hack I can think of is to break the 'nylon part' into dozens of pieces, and apply a revolute joint to them - but still isn't quite right. Agreed - your videos and branding are way underrated; hope you get more subscribers!! Thanks
@ProductDesignOnline
@ProductDesignOnline 4 года назад
Hi, Jason. The example you've given is likely out of reach based on Fusion 360's capabilities. F360's motion and joint capabilities are more geared toward rigid products (plastics, metals, etc). It generally does not do well for flexible or stretchy materials (rubber, nylon, etc). Are you trying to run a simulation for the project or just want to create an animation that shows how it would flex? I definitely have on the radar to do some more assembly and motion tutorials, geared towards intermediate users and projects. Cheers, Kevin :)
@jasondagenais5701
@jasondagenais5701 4 года назад
@@ProductDesignOnline Thanks Kevin. Simply an illustration. The rope ladder for example - it would only have to unroll from the package to layout on the floor. ie just how it would flex.
@ProductDesignOnline
@ProductDesignOnline 4 года назад
@@jasondagenais5701 Yea...that's pretty much outside the scope of Fusion 360. At least in its current state. That's something that's more suited for 3Ds Max, Maya, etc. Cheers, Kevin :)
@miroslavgregor4444
@miroslavgregor4444 Год назад
Hi, why is it that you can click and drag bodies just like that? I have to select specific component/body than press M and than move it by dragging arrows. Also at 11:21 you moved all those joints at the same time, but I can only move one at a time and I have to doubleclick on it first. I am little bit desperate here, please help.
@mikeinigo2728
@mikeinigo2728 6 месяцев назад
I did the rigid joint of the crosshead to the legs. However, I can still move the crosshead around. Then when I did the ball joint of the mount to the crosshead, they both move around together. I realize that I am using a current version of 360, os maybe that's it?
@ProductDesignOnline
@ProductDesignOnline 6 месяцев назад
Is your crosshead grounded (red thumbtack icon)? Any one of the center components should be grounded to prevent everything from moving around
@kavorka8855
@kavorka8855 2 года назад
Should you need to ground anything when using as-built-joint?
@ProductDesignOnline
@ProductDesignOnline 2 года назад
Grounding essentially "locks" the first component that you work off of. Something not shown in this tutorial - you can also use an As-Built Joint with the Origin, which is often better than using Ground.
@ramanapangi1996
@ramanapangi1996 4 года назад
at the end your video how you selected and moved the leg and other parts please reply
@ProductDesignOnline
@ProductDesignOnline 4 года назад
You can click and drag on the part to move it based on the joints that are applied
@Bobzorzz
@Bobzorzz 5 лет назад
Something i would love to see how you approach modeling is something like a castle tower. Getting the brick texture boggles my mind. Any advice?
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Hi Bobby, in all honesty, I wouldn't attempt brick texture (for a castle or any building) in Fusion 360. I would use a program such as Zbrush, Blender (Free), or Maya which gives more control over texture mapping and appearance... assuming the castle is more for appearance than functionality? However, if you were to attempt a brick texture in F360 then I would probably use the sculpt environment, which would give the most amount of control with points and texture. You would want to stay away from the pattern feature in the model environment as that puts a huge overload on F360/operating system. Cheers, Kevin :)
@Bobzorzz
@Bobzorzz 5 лет назад
@@ProductDesignOnline Hay thanks for the reply! Guess i could have been more clear. I really just want the brick lines not texture per say. But i could see how using one of those other programs might work better for that sort of thing.
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
maybe I misunderstood you... Are you just looking for the grout lines? If so, that would probably render okay in F360 depending on how it was done. It would really depend on the size and complexity of the model... you could run into some problems with Fusion not being able to handle the amount of sketch/features required to create the pattern.
@Bobzorzz
@Bobzorzz 5 лет назад
@@ProductDesignOnline Yea, just the grout lines. Ive been trying to model up a simple castle tower shaped drinking cup but havent been able to figure out how to get repeatable grout lines that look good. Ill take a look at the other programs you suggested and see what i can figure out. Thanks so much for the reply and info!
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
You're welcome. Sounds like a cool project! Good luck! :)
@smartcricofficial7622
@smartcricofficial7622 Год назад
How to draw this diagram that video link
@grumpywiseguy5992
@grumpywiseguy5992 4 года назад
I tried to do a cut list layout of a lower cabinet carcass with about 20 components using the joint command to move individual pieces of the carcass onto a 4x8 sheet of plywood which is also a component. This attempt turned into a 2 hour disaster. The largest problem with Fusion 360 is that there is ZERO documentation of these rather complex commands, such as Joints, or the implications of using them. I do NOT have the time or the mental bandwidth to watch 100 RU-vid videos and memorize 200 menu commands AND their sub command sets, just to see how wood is going to layout on a piece of plywood. Although your videos are well done and quite clear, in my opinion, they by no means are complete nor do they explain why Fusion just stops, doesn't do anything when it should do something, nor explain the rather obtuse error messages. It is starting to dawn on me that Fusion and apparently all the other CAD/CAM programs out there are really designed for working professional designers that do this 12 hours a day, 6 days a week, are young like you, and have an infinite memory for keeping the entire tool set in their heads AND can recall it at will AND figure out all the nuances of each command, their relationship to each and every other command set, AND how Fusion automatically does something that one may not expect. On a positive note, the parametric variables that Fusion allows one to assign values to is extremely useful. Sketchup cannot do this. One last comment, not associated with you, the Fusion team must be living in a bubble not related to the reality of their user community. As an example, to not allow the Home function to be assigned to a simple custom key is ridiculous and callous. The drawing commands like Pan/Orbit are difficult without expensive hardware, and cannot be customized in any way. So, unfortunately, I am getting older by the minute and do not want to spend what is left of my life struggling and getting frustated any more by anything made by Autodesk. I hope the best for you. You are young, brilliiant, well spoken, and articulate. You have a great future ahead of you. I just hope you don't spend that future in front of a CAD computer, going blind looking at 6 point font that is faint and almost unreadable and unchangable, memorizing stuff that has nothing to do with being creative. Regards.
@ProductDesignOnline
@ProductDesignOnline 4 года назад
There is a "Nesting" add-in that will layout your components for you - github.com/tapnair/NESTER I also suspect that this will be a native feature in Fusion 360 (soon).... Fusion 360 has some decent documentation on all the commands here (if you haven't seen this yet) - help.autodesk.com/view/fusion360/ENU/?guid=GUID-8818AE31-958A-4A59-989B-9875A174C67A I do agree that Fusion 360 overlooks the hobbyists' aspect and assumes that users are going to be spending hours in the program. The unfortunate reality is that a lot of "corporate" development is driven by those disconnected from the user base. Stay healthy! Cheers!
@Lesionread
@Lesionread 3 года назад
how do you give the joints realistic limits, like so that they cant float through each other?
@ProductDesignOnline
@ProductDesignOnline 3 года назад
There are many joint types, so that would depend on the object. The process should be as follows. 1. Ground one component 2. Apply joint to the next component that touches the grounded one 3. Proceed by adding joints in a manner that restricts movement based on the rest of the assembly.
@saviinessaravanan5357
@saviinessaravanan5357 3 года назад
I couldn't brought the joints to animation workspace. Do the joints could bring together with the animation workspace? If not how to make joints in animation?
@ProductDesignOnline
@ProductDesignOnline 3 года назад
Unfortunately, at this time the Animation workspace is very limited and does not include Joints.
@meowsqueak
@meowsqueak 5 лет назад
Just to test my understanding, what would have happened if you’d clicked Position Revert right at the end of the video?
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
Hi meowsqueak, if you pause the video right at 14:26 you'll see that the position of all components is reverted to their original position (before I started to move them around with the mouse). Cheers, Kevin :)
@meowsqueak
@meowsqueak 5 лет назад
Product Design Online ah, I missed that - thanks!
@ProductDesignOnline
@ProductDesignOnline 5 лет назад
You're welcome!
@maxhugen
@maxhugen 3 года назад
As a newbie I'm struggling a little to follow the menus, as they have been changed. For example, I haven''t found Position as shown at 14:48. Is there a webpage that describes where these are now?
@ProductDesignOnline
@ProductDesignOnline 3 года назад
The "Position" section now only refers to "Capture Position" that appears in your toolbar only when you move something. The dropdown only included those two features/buttons, so they removed it.
@maxhugen
@maxhugen 3 года назад
@@ProductDesignOnline Ah, right, thanks. Good videos mate! 🇦🇺
@shaerodenaizen4375
@shaerodenaizen4375 4 года назад
my data panel isn't showing me an example folder. just things i've made.
@ProductDesignOnline
@ProductDesignOnline 4 года назад
Hi, Shaeroden. Make sure you're not in a project and that you're on the home screen of the Data panel. You should see a sample section at the bottom. Here's an image for reference - snipboard.io/kRpxH9.jpg Let me know if you're still not able to find it. Cheers, Kevin :)
@AnigmaFaye
@AnigmaFaye 3 года назад
Is there a tutorial on how to make the tripod? I'm searching desperately for one.
@ProductDesignOnline
@ProductDesignOnline 3 года назад
I don't have one at the moment :)
@buder5116
@buder5116 3 года назад
me id like to know is there a way to make a join without snaping it ? i create thing with tolerence with that snap ruin everything
@ProductDesignOnline
@ProductDesignOnline 3 года назад
You can add your clearance/tolerances in as joint offsets. Otherwise you will have to use the Move command to position things... however, that is not recommended as you will have to use the capture position feature.
@buder5116
@buder5116 3 года назад
@@ProductDesignOnline nvm i just miss understood something in previous test i did a normal joint i was able to drag to rotate gear but i have to ground something for the as built join thanks for answering :D
@sethother8012
@sethother8012 2 года назад
This video was really good up to 9:40 but then you lose me when you say "then I'll right-click and select 'repeat as built joint'" with no mention of what it is you right-clicking on. I tried a few guesses, but nothing i right click on gives me the option to 'repeat as built joint." I suppose I can just go to assembly menu and choose it again, but i would have liked to know what you right clicked on to learn the shortcut
@ProductDesignOnline
@ProductDesignOnline 2 года назад
You will want to right-click anywhere in the Canvas (modeling area). That will give you the marking-menu. The last option used is always placed at the top of the right-click/marking menu 'Repeat ' If you don't see 'Repeat As-built Joint' then it's due to activating a different feature in between/after the last one.
@sethother8012
@sethother8012 2 года назад
Thanks. I did eventually figure it out, but thought I'd leave the question up in case others miss it too. I had anotherr question about contact sets on yur other geneva dive coontact sets video. I tried tto create contactt sets for this tripods balll joint.........oooooooh. I just hit me. Fr coontact sets i dont want to choose the balll, i want too choose the top, don't I? Or wait. Lemme try this out
@sethother8012
@sethother8012 2 года назад
@@ProductDesignOnline Thanks, yeah I did eventually figure it out
@PAN_SPATIAL
@PAN_SPATIAL 4 года назад
Unfortunately, this great tutorial does not apply to the new (June 2020) joint tools
@ProductDesignOnline
@ProductDesignOnline 4 года назад
Hi Tom. The joints have not really changed the last couple years other than they grouped the joint types into a second tab of the dialog. What are you having issues with?
@PAN_SPATIAL
@PAN_SPATIAL 4 года назад
​@@ProductDesignOnline Hello! I was having a difficult time figuring out how to specify the origin of a pivot (between two components). The new labels and pop-up information tab made it seem like I needed to do something in 'joint origin' before 'joint'. But after some experimentation I see that they are still two separate kinds of actions i and I successfully created and animated the joint. Now I just need to figure out how to 'grab' the component and 'move it around'. I really have made great use of the entire series though. I'm an experienced Modo user looking for a more parametric program to use for technical work.
@trumpet95
@trumpet95 3 года назад
How can I hire you for a job?
@ProductDesignOnline
@ProductDesignOnline 3 года назад
You can contact me here productdesignonline.com/contact/
@trumpet95
@trumpet95 3 года назад
Product Design Online email sent thanks
@mbnaso2699
@mbnaso2699 4 года назад
a360.co/38w2Ofo I am pretty sure I followed your instructions to the letter and when it tells me to test the joints, the parts can be easily pulled apart and so there is no way to test them. I grounded the gray bracket on the top of the tripod only. All the joints worked fine when i created them. Lil Help? btw how do I send you an image file if I cant share a link? Thanks
@mbnaso2699
@mbnaso2699 4 года назад
I finally got it thanks.
@kamuts7
@kamuts7 3 года назад
Where is day 1?
@ProductDesignOnline
@ProductDesignOnline 3 года назад
You can see the whole playlist here: ru-vid.com/group/PLrZ2zKOtC_-DR2ZkMaK3YthYLErPxCnT-
@tomjoad1060
@tomjoad1060 Год назад
Good tutorial, very useful. I am thinking about how to create a docking mechanism between two boat, a larger one and a smaller one (a dinghy). The basic idea is that of a cone (the passive side) in the larger boat, and a stick in the dinghy. The stick will slide into the cone. That's why I am thinking carefully through this your demo, lesson. Maybe you can do a video on a type of motion I suggested, with "joints". Also, there should be a locking mechanism, for the two boats to lock into each other. I have created this experiment: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6XxVTrHehU0.html Maybe you can suggest something along the lines ?
Далее
Joints in Fusion 360: A Comprehensive Tutorial! FF117
16:50
Fusion 360 - 23 Tips Beginners Must Learn
15:45
Просмотров 201 тыс.