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How to create puddles in UE5 (Tutorial) 

LoneWolf Studio
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Easy way to create puddles in unreal engine 5 #Puddles
✉: lonewolf.netmail@gmail.com

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8 сен 2024

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Комментарии : 44   
@melodyrosepalmer3381
@melodyrosepalmer3381 9 месяцев назад
EDIT: If you are watching this video now, since you can't create a blend material with 3 instances, just select one only, both in the content browser and in Quixel and generate a Blend Material. Once done, open it and substitute the textures you want one by one directly inside the material instance.
@devinbrasher6752
@devinbrasher6752 Месяц назад
Mesh painting no longer works either.
@Highcastle_of_Geek
@Highcastle_of_Geek 6 месяцев назад
Great tips, as others have noted START WITH JUST ONE MATERIAL or you will get the error "current material blending setup doesn't support more than 3 material instances". You can then make changes from the new blend material instance.
@adnanhussain9349
@adnanhussain9349 Месяц назад
For those whose puddle isnt visible take some dark color as your blendmaterial and sometimes if isnt visible then see it from a distance it might work.
@bigtimmothy7795
@bigtimmothy7795 3 месяца назад
Cool, How to do this on landscape mesh?
@peterallely5417
@peterallely5417 2 года назад
Mate, really like your tutorials. Please keep making them, subscribed.
@lonewolf_studio
@lonewolf_studio 2 года назад
Am really glad you did! Thank you so much!
@alekscooltrede
@alekscooltrede 7 месяцев назад
Wow great tips ,thank you !
@nocnestudio7845
@nocnestudio7845 2 года назад
Can you make animated puddles on landscape mesh???
@carlosaldape8906
@carlosaldape8906 2 года назад
very nice tutorial ty!!
@lonewolf_studio
@lonewolf_studio 2 года назад
Thank you Carlos!
@snowyy9884
@snowyy9884 2 года назад
Amazing tutorial man thanks so much
@IstyManame
@IstyManame 2 месяца назад
And how do you do it on the landscape that can't be vertex-painted? Surely not just copy paste my 7 layers to make the wet version of each one
@kimeproduction4326
@kimeproduction4326 2 года назад
So cool! Thank you for this! I have a question, how can i use displacement for mash painting now?
@onixvideosoficial97
@onixvideosoficial97 Год назад
Great! thanks!
@lonewolf_studio
@lonewolf_studio Год назад
You're welcome!
@LeandroOliveira3D
@LeandroOliveira3D Год назад
Thank you, man! I have a question: in my case, the texture of the Blended material is in low quality. I downloaded them as highest quality. Do you know why?
@LeandroOliveira3D
@LeandroOliveira3D Год назад
I figured out why: textures can´t be setup as Virtual Texture.
@he6e
@he6e Год назад
Is there anyway of displacing a blend material? This was a fantastic video, subscribed!
@lonewolf_studio
@lonewolf_studio Год назад
Not that I know off but hopefully I will find a solution for this!
@24vencedores11
@24vencedores11 11 месяцев назад
Congratulations! Can we use this tricks in a character or clothes as well?
@lonewolf_studio
@lonewolf_studio 11 месяцев назад
I think so but am sure there is a better way for this.
@elijahhertzog772
@elijahhertzog772 2 года назад
Nice tutorial! A way to fix that bug which works for me is to drag a cube into the scene and select it first, then select the meshes you want to paint after. The bug only affects the first mesh selected!
@lonewolf_studio
@lonewolf_studio 2 года назад
That is correct! This is what I did and thank you for the information :)
@sahyejrah8209
@sahyejrah8209 2 года назад
thanks bro
@silmusashi
@silmusashi Год назад
If you have a decal to project on a mesh that has puddle. How to make the decal under the puddle?
@lenstobrush7266
@lenstobrush7266 2 года назад
Can you have nanite enabled for other meshes in the scene just not for the ground you are using to create the puddles or does nanite need to be turned off completely. If it’s the latter that’s quite a huge sacrifice just to have puddles in your scene. Great tutorial though.
@lonewolf_studio
@lonewolf_studio 2 года назад
I prefer to not use nanite in this method because Unreal Engine is still Early Access. There is a lot more to fix.
@TheCynicalNihilist
@TheCynicalNihilist Год назад
could this be used for blood? I was playing Dead Island 2 which was made in UE4 and it has some great saturation of pools of blood on surfaces like cloth that is reflective in some parts and others its more dried. Trying to find a way to emulate it.
@GeoTravels03
@GeoTravels03 2 года назад
Is it possible to paint those puddle directly on the landscape? (Using 4.27 version)
@iiiinsomniiiiac
@iiiinsomniiiiac Год назад
Hey, unfortunately it is not painting in my project.. Is there any fix for that? Nanite is disabled.
@tylerscott3192
@tylerscott3192 Год назад
I keep getting the error, Current blending setup doesnt support more than 3 material instances. but I only have 3 selected ?
@MrMintiX
@MrMintiX Год назад
same :/
@AmitgamerOG
@AmitgamerOG Год назад
this UN 5.2 glitch bro i am also face this problem :(
@MrMintiX
@MrMintiX Год назад
apparently material blending is not part of UE5.2 anymore... no clue what an alternative for this could be :/@@AmitgamerOG
@yashmunankarmy4408
@yashmunankarmy4408 2 года назад
Can you make rain fall tutorial... For archviz
@lonewolf_studio
@lonewolf_studio 2 года назад
I will be doing this in a new upcoming tutorial with free water, fog and god rays effect. 🙌
@JuyongJeon
@JuyongJeon Год назад
only without Displacement right?
@lonewolf_studio
@lonewolf_studio Год назад
Yes 🙌
@The9PointStar
@The9PointStar 2 года назад
I follow the tutorial step by step but i cant see the water, why? thanks
@ing_frantisek_mohykan
@ing_frantisek_mohykan 11 месяцев назад
Current Material Blending setup doesn't support more than 3 material instances. - how to fix this rubbish?
@lonewolf_studio
@lonewolf_studio 11 месяцев назад
Unfortunately you can’t like this. You have to start using blueprints and connecting different kinds of textures. But you still can do multiple blend materials.
@nokiaaingel
@nokiaaingel 10 месяцев назад
@@lonewolf_studio Im getting this message as well even though I only have 3 materials? any idea what is happening?
@pvpwm5703
@pvpwm5703 Год назад
bruh doesnt work for me
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