EDIT: If you are watching this video now, since you can't create a blend material with 3 instances, just select one only, both in the content browser and in Quixel and generate a Blend Material. Once done, open it and substitute the textures you want one by one directly inside the material instance.
Great tips, as others have noted START WITH JUST ONE MATERIAL or you will get the error "current material blending setup doesn't support more than 3 material instances". You can then make changes from the new blend material instance.
For those whose puddle isnt visible take some dark color as your blendmaterial and sometimes if isnt visible then see it from a distance it might work.
Thank you, man! I have a question: in my case, the texture of the Blended material is in low quality. I downloaded them as highest quality. Do you know why?
Nice tutorial! A way to fix that bug which works for me is to drag a cube into the scene and select it first, then select the meshes you want to paint after. The bug only affects the first mesh selected!
Can you have nanite enabled for other meshes in the scene just not for the ground you are using to create the puddles or does nanite need to be turned off completely. If it’s the latter that’s quite a huge sacrifice just to have puddles in your scene. Great tutorial though.
could this be used for blood? I was playing Dead Island 2 which was made in UE4 and it has some great saturation of pools of blood on surfaces like cloth that is reflective in some parts and others its more dried. Trying to find a way to emulate it.
Unfortunately you can’t like this. You have to start using blueprints and connecting different kinds of textures. But you still can do multiple blend materials.