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How to Create Variable Radius Bevel in Blender 

Gleb Alexandrov
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blendermarket.com/products/50... - get the full Mesh Fixing course!
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Variable radius chamfers are tricky to pull off in Blender, unlike the parametric modeling apps like Moi 3D or Fusion 360. In this tutorial we'll go through various variable bevel tactics.
Creative Shrimp: www.creativeshrimp.com/
Gleb Alexandrov: / gleb_alexandrov
Aidy Burrows: / aidyburrows3d

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17 июл 2024

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Комментарии : 128   
@ruivoalemao
@ruivoalemao 4 года назад
The idea of “backup” could be easily solved with a modifier called “edit poly” that we can find in 3Ds Max. Basically it is just an “layer” that you can modify the model in edit mode without needing to apply all the modifiers. Seems nothing, but it is really powerful! It could be an excellent feature to implement in Blender for all those people that loves modeling with modifiers.
@GlebAlexandrov
@GlebAlexandrov 4 года назад
That's definitely one of the possible solutions, I agree.
@doop00
@doop00 4 года назад
I agree I miss that Edit Poly modifier so much switching over to Blender.
@johannes-vollmer
@johannes-vollmer 4 года назад
What exactly happened when you change a parameter in the modifier stack? Will it reset the manual modifications?
@1DInciner
@1DInciner 4 года назад
The problem of edit poly modifier is that it requires special mesh representation, basically, separate mesh engine, which is limited, but parametric. That's why there are "editable mesh" and "edit poly" mesh representations in 3dsmax.
@mattli911
@mattli911 4 года назад
@@1DInciner Also Edit Poly in Max can be very finicky or risky in some cases. I've had it blow up on me too many times now. If you navigate stack wrong or even re-opening a file sometimes. But I agree, I really would love to see this thing in Blender. But NOT like max , where we have like 5 different mesh types and all different hotkeys / features, which is super annoying. Edit Mesh, Edit Poly, Editable Mesh, Editable Poly, and some other ones.
@americanlad434
@americanlad434 4 года назад
This video proves the Bevel modifier needs a MASSIVE rework.
@GlebAlexandrov
@GlebAlexandrov 4 года назад
Hah, most likely)
@OGPatriot03
@OGPatriot03 4 года назад
I'm all for improvements, but it's not that bad. I'm not really sure what this video is doing but I use the modifier all the time with good results. No Ngons, no bad shading, hardened normals etc.
@daton3630
@daton3630 2 года назад
indeed
@ijadenfellow8555
@ijadenfellow8555 4 года назад
"How many loop cuts do you want? *gleb* "Yes."
@GlebAlexandrov
@GlebAlexandrov 4 года назад
hahaha))
@jokybones
@jokybones 3 года назад
isnt that bad topology tho?
@discreet_boson
@discreet_boson 4 года назад
I love it when gleb uploads
@user-xc6gf9si1v
@user-xc6gf9si1v 4 года назад
Спасибо за подробный гайд с понятным объяснением. Думал, что это вообще невозможно. Спасибо!
@ChippWalters
@ChippWalters 4 года назад
Hey Gleb, Superb video! Thanks so much for sharing 😀👍
@ZoMbIEx23x
@ZoMbIEx23x 3 года назад
This video was super helpful. Understand what I can do with beveling and how now.
@MsMidnightStories
@MsMidnightStories 3 года назад
Being a nubie you just said something that fix a problem I couldn't work out, apply the scale. Thanks man !!!
@aanalkumar159
@aanalkumar159 3 года назад
You are awesome, I am very new to Blender. Ctrl-a (scale) is my biggest troubleshooter. thankyou so much :)
@piker78
@piker78 4 года назад
two words: MESH. MACHINE. another two words: UNF*CK TOOL
@GlebAlexandrov
@GlebAlexandrov 4 года назад
agreed, a great tool.
@tdfgr
@tdfgr 4 года назад
can't agree more
@sorubro2193
@sorubro2193 4 года назад
3expensive5me sadly
@denkozlov4220
@denkozlov4220 Год назад
it worked for me, thanks a lot!
@jesussalmeron8940
@jesussalmeron8940 2 года назад
Excellent video. Many thanks.
@marwinthedja5450
@marwinthedja5450 3 года назад
Thanks A LOT. I'm currently working on recreating one of my models from Fusion360 in Blender and the beveling that I created in Fusion in like 2 seconds was driving me mad for the last 3 days. Maybe I manage to pull it off now.
@zayusika
@zayusika 4 года назад
Really useful thing! Thank You!
@WillGibbons
@WillGibbons 4 года назад
This is interesting. Nice topic to tackle!
@GlebAlexandrov
@GlebAlexandrov 4 года назад
And quite tricky! Thanks Will :)
@3dslug99
@3dslug99 4 года назад
GG Shrimp. well played
@lupat9955
@lupat9955 9 месяцев назад
didnt knew the relax trick! very nice! personnaly, what is mostly missing for me is groups "selections" in the bevel modifier., for exemple, you mod something, but you never really sure of its bevel edges when you start, because, while reevaluate, everything, proportions changes and so edges too, superposing bevel groups mean that eich bevels fits overlapping.. segments and amount, but this way wld be really more convenient for adjusting ..
@Ainkurn
@Ainkurn 11 месяцев назад
Very helpful! Thanks!
@evilotis01
@evilotis01 4 года назад
i know you mentioned it, and i like the idea of working out how to do this w the base software rather than add-ons, but: the answer to this really is MESHmachine
@GlebAlexandrov
@GlebAlexandrov 4 года назад
yes, MeshMachine. I even mentioned it)
@evilotis01
@evilotis01 4 года назад
@@GlebAlexandrov you did!
@PonteRyuurui
@PonteRyuurui 4 года назад
my video on why one needs addons for Blender has just been validated, cheers Gleb. Buddhla bless Machin3 and Jerry. This looks really painful.
@Kholaslittlespot1
@Kholaslittlespot1 3 года назад
Yes Ryuurui! You have shown us the way.
@I_am_Spartacus
@I_am_Spartacus 7 месяцев назад
No it hasn't.... you don't even know how to use bevels correctly... every bevel you ever apply is a destructive one. I've never seen you use a vertex groups for bevels or percented bevels.
@michelrigaud9552
@michelrigaud9552 7 месяцев назад
très impressionnant ! merci c'est très inspirant. Et hop je m'abonne.
@GlebAlexandrov
@GlebAlexandrov 6 месяцев назад
Je suis tellement contente que vous vous soyez abonné ! C'est très apprécié :)
@b1moulto
@b1moulto 4 года назад
Gleb, I would love to know how you rendered your wire-frame and dimension call outs in the renders at the beginning and end of this video. I bought your hard modeling course and really enjoy it so far. I come from a NURBS background and thought the pace was great. Good work!
@sushrithsnayak4223
@sushrithsnayak4223 10 месяцев назад
Overlays drop down --> Check Wireframe under Geometry
@guitarjyoti
@guitarjyoti 3 года назад
Thank you !
@knockbox8538
@knockbox8538 Год назад
In Blender 3.3, the "Profile" slider used at 7:10 doesn't seem to work as shown. Anyone know why or have a workaround? I'm assuming it's the slider now called "Shape," which works as described if you run it on say, a single edge of a cube, but not when it has all these intersections. I tried messing with Profile Type as well, no results there either. Any help appreciated!
@ksepastremenos
@ksepastremenos 4 года назад
This course must be a killer, and must had taken a lot of effort to make. Glad to see it's been selling fine. Btw, how does bridge edge loops from loop tools differ from the default one?
@GlebAlexandrov
@GlebAlexandrov 4 года назад
Have taken a few months to make, though if we count all the previous experience that crystallized in the course, it's much longer obviously. dating back to 3ds Max era. :)
@marcostesfaye5571
@marcostesfaye5571 4 года назад
You are awesome!!!
@HISEROD
@HISEROD 4 года назад
Awesome possum.
@HAWXLEADER
@HAWXLEADER 4 года назад
What blender is really missing is a circular array without needing to have a second driving object.
@Kholaslittlespot1
@Kholaslittlespot1 3 года назад
Does radial array in hardops cover that?
@eeeeeek
@eeeeeek 3 года назад
@@Kholaslittlespot1 hardops still use empty.. but it's automated for you
@jovcar1234
@jovcar1234 4 года назад
Hey Gleb!! Very informative. What mat-cap are you using?
@GlebAlexandrov
@GlebAlexandrov 4 года назад
No matcaps in this one :) just a solid shading
@JekaSL
@JekaSL Год назад
Hey guys, i know this is an older tutorial, but looks like UI has changed and now percent option is missing is there a way to get it back? i can't get bevel to respect weighting info at all. Thanks in advance!
@tylerdaniels9000
@tylerdaniels9000 3 года назад
What hotkeys did you use at 7:49 for dissolving?
@HS-sr9ww
@HS-sr9ww 4 года назад
SUPERB!!!
@mridulsarmah5974
@mridulsarmah5974 4 года назад
That is awesome... I wish blender had the loft feature like in fusion 360...
@GlebAlexandrov
@GlebAlexandrov 4 года назад
Fusion 360 and Moi 3d are unbeatable.
@dommafia
@dommafia 4 года назад
@@GlebAlexandrov I wonder if meshmachine addon has something similar?
@scene247
@scene247 4 года назад
🎉 Gleb vid y'all
@whitemorning8416
@whitemorning8416 3 года назад
8:57 I instantly pressed the subscribe button
@KiR_3d
@KiR_3d 4 года назад
Hi, Gleb! IMO, Blender definitely need an extra "Edit" mode. a CAM/CAD mode where it will represent a model as a set of math formulas with a modelling hierarchy tree. So it will be presented in a dynamic mesh resolution. After you finish, a model can be set freeze = a new mesh that you've wanted. I think that it can be possible for the current core if it supports "dynamic arrays" for meshes. There is a Dynamic Sculpt mode, so I guess it's "yes" :)
@GlebAlexandrov
@GlebAlexandrov 4 года назад
Sounds like science fiction to me, but I like your way of thinking.
@user-wj2ez2zo3m
@user-wj2ez2zo3m 11 месяцев назад
May I ask if you are talking about something similar to this effect?:ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fL_uK--FtwQ.html
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 4 года назад
30 bevel segments should be enough to make it smooth :-)
@moonspill9424
@moonspill9424 3 года назад
Полезно!
@vaibhavthombre386
@vaibhavthombre386 4 года назад
In the final render, is that your custom lighting setup or an HDRI lighting ??? If its an HDRI then can you mention which one it is ??
@GlebAlexandrov
@GlebAlexandrov 4 года назад
the custom lighting setup, basically 2-3 area lights and that's it.
@vaibhavthombre386
@vaibhavthombre386 4 года назад
@@GlebAlexandrov Damn, that's commendable, it looks really good, almost like some HDRI, like it almost has some sort of commercial quality to it. I guess I have to up my lighting game, haha.
@CR-qc9sl
@CR-qc9sl 3 года назад
How can I edit the round edges later? How can I make the fillet radius sharper or bigger of an existing fillet?
@Kholaslittlespot1
@Kholaslittlespot1 3 года назад
You may want to look at the mesh machine add-on and it's fuse tool. It's amazing.
@CR-qc9sl
@CR-qc9sl 3 года назад
@@Kholaslittlespot1 Ok, I will looking for that.
@amrmohamed2762
@amrmohamed2762 3 года назад
Some setting in bevel doesnt show
@user-sn2if9ll4i
@user-sn2if9ll4i 2 года назад
Этому можно учиться вечно. взглянул на фаски иначе
@DomenicoDiDia_MasterduX
@DomenicoDiDia_MasterduX 21 день назад
the bevel profile doesn t appear, what blender are you using sir
@GlebAlexandrov
@GlebAlexandrov 21 день назад
Did you check the Clamp Overlap settings? Maybe it's still turned on?
@Fullspectrumly
@Fullspectrumly 3 года назад
Weight painted bevels ❤️
@kepelr
@kepelr 4 года назад
0:07 STAAP BEIN VISAS STAAAAAAAPPPPP{{{{{{{{{{!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@ImpeRiaLismus
@ImpeRiaLismus 4 года назад
Hope blender fixes a few things. I have the feelong, lots of areas in the 3D world could be a bit more straight forward or logical.
@UdjinUdjin
@UdjinUdjin 3 года назад
Глеб есть вопрос. Можешь на русском помочь в булевых операциях
@SewerTapes
@SewerTapes Год назад
You know how I know I'm high? . . . I just clicked in my middle mouse button and tried to pan his camera around the scene.
@ojask9916
@ojask9916 4 года назад
“Modeling issues from hell” *_doom musics starts playing_*
@GlebAlexandrov
@GlebAlexandrov 4 года назад
E1M1
@1DInciner
@1DInciner 4 года назад
Damn that bevel gizmo is distracting. Nice video though.
@NCHDEMON
@NCHDEMON 2 года назад
👍👍👍
@CorvoCG
@CorvoCG 4 года назад
Share your theme :)
@denis_armando6102
@denis_armando6102 4 года назад
:D thx
@bohdan4157
@bohdan4157 3 года назад
Hmm? not working in blender 2.91
@nanabeniako
@nanabeniako 4 года назад
Share Theme please!
@GlebAlexandrov
@GlebAlexandrov 4 года назад
Nana, what do you mean exactly?
@nanabeniako
@nanabeniako 4 года назад
@@GlebAlexandrov I mean your user interface looks peculiar if you can share a link to the theme style I'll be glad.
@ss54dk
@ss54dk 3 года назад
Honestly if i use 3dmax to build this object, it will be more more easy…max's CreaseSet + openSub more poweful, and i can revise anytime if client has comments.
@filmweaver2013
@filmweaver2013 4 года назад
these are turning into solidworks tutorials
@mhall9250
@mhall9250 3 месяца назад
can't make it work on a cylinder
@GlebAlexandrov
@GlebAlexandrov 3 месяца назад
The weighted bevel? Did you check the Bevel method in the modifier (set to Weight).
@dimasbka
@dimasbka 4 года назад
In fusion 360, the bevels work ugly, and in general they don’t work at intersections with threads or with an external acute angle, when compared with solid or NX :) although this does not cancel fusion as a great program
@user-wj2ez2zo3m
@user-wj2ez2zo3m 11 месяцев назад
When will blender have this bevel?: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fL_uK--FtwQ.html
@573267497
@573267497 4 года назад
膜拜!!!!!!!!!!!!!!
@Sidrenders
@Sidrenders 4 года назад
Hi gleb 😎 lolz
@GlebAlexandrov
@GlebAlexandrov 4 года назад
you managed to become the first honorary viewer of this magnificent opus, you'd be granted our endless gratitude.
@Sidrenders
@Sidrenders 4 года назад
@@GlebAlexandrovdon't worry I'll always be your first viewer gleb lol♥️✌️
@ark5284
@ark5284 4 года назад
найс инглиш)
@jwwwun
@jwwwun 4 года назад
looks like a graphics card.
@euromaxtv9279
@euromaxtv9279 2 года назад
а по русски есть? английский не перевариваю физически, хотя полмира объездил и читаю по китайски.
@user-wj2ez2zo3m
@user-wj2ez2zo3m 11 месяцев назад
有个软件可以倒角时定义每个线的倒角强度 并且不产生n-不冲突
@user-wj2ez2zo3m
@user-wj2ez2zo3m 11 месяцев назад
When will blender have this bevel?: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fL_uK--FtwQ.html
@cassandradawn780
@cassandradawn780 4 года назад
8 min ago
@EdLrandom
@EdLrandom 4 года назад
Don't compare blender to CAD, cad tools make shit geometry that is hard to shade, subdev and unwrap.
@phren0
@phren0 4 года назад
Because CAD is not "used" to be unwrapped or subdivided, is used for manifacturing and production, is like trying to compare a saw with an hammer. For aestetic enginerring surfaces you should look into CAS, but that's another branch on its own
@mrnomore
@mrnomore 4 года назад
everything just for show...
@jeremytitus6575
@jeremytitus6575 4 года назад
what do you mean
@enos5192
@enos5192 4 года назад
Man please buy me a mouse
@euromaxtv9279
@euromaxtv9279 2 года назад
Почему нельзя говорить какие клавиши нажимаешь? а, ты говоришь, просто я не понимаю этот дикий язык. китайский проще в 100 раз.
@cddvdblurayful
@cddvdblurayful Год назад
kinda meh
@Devineameer
@Devineameer 4 года назад
Dear Gleb Alexandrov . people are getting board with this stuff please you need to change the topic.
@GlebAlexandrov
@GlebAlexandrov 4 года назад
What would you like to see? say, top 3 ideas for our videos
@Devineameer
@Devineameer 4 года назад
@@GlebAlexandrov Thank you i am a huge fan of yours. your game environment video i really love it and then your meshroom Video was very unique. i think you should think about Environment Design it can be very helpful for those who just entered in game dev. 2nd VFX you are soo good in blender i believe you can be very good in vfx stuff.
@fallogingl
@fallogingl 4 года назад
​@@GlebAlexandrov These tutorials are invaluable and VERY useful...at least for me.
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