Тёмный

How to Deal with Byproducts in Satisfactory 

Satisfactory News
Подписаться 11 тыс.
Просмотров 62 тыс.
50% 1

Byproducts in Satisfactory can be annoying, but they don't have to be! Every byproduct has at least one recipe it can be used in so you can have an efficient and waste-free world.
Follow me on Twitter: / satisfactorycn
0:00 Intro
0:31 Aluminum Byproducts
2:07 Polymer Resin
2:59 Heavy Oil Residue
4:41 Nuclear Byproducts
6:43 Outro

Игры

Опубликовано:

 

28 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 90   
@Surkai25
@Surkai25 8 месяцев назад
Forgot to mention sloppy alumina. No silica generated and use pure aluminum ingot. No silica needed at all
@fkraft92
@fkraft92 7 месяцев назад
These 2 alternates are exactly what I use in all my aluminum factories. In my opinion, its the only way to go. The default recipes for aluminum are crap.
@wolfhunter98
@wolfhunter98 7 месяцев назад
If you need more aluminum then sloopy with normal isnt bad. If you have crystal handly.
@COMPAKTMUSIC
@COMPAKTMUSIC 8 месяцев назад
This is great for new players! I remember starting oil for the first time back in update 3 and having no idea how to handle polymer resin
@SatisfactoryNews
@SatisfactoryNews 8 месяцев назад
Thanks! This video may be based on personal experience 😂
@mystic5008
@mystic5008 7 месяцев назад
for me it was the damn excess liquids I'd end up with cuz u cant just awesome sink them in a pinch like u can w polymer resin
@Ronin11111111
@Ronin11111111 7 месяцев назад
The fun thing about the alternate oil recipes is you can wring more product out of the same amount of oil. If you turn the crude oil straight into polymer resin and then into rubber a single piece of rubber will cost 0.92 oil instead of the 1.5 of the original recipe. Same with fuel, if you first directly turn crude oil into heavy oil residue then into diluted fuel, you'll get a lot more fuel/oil then with the regular recipe. It's true for plastic as well, but the difference there is miniscule.
@fishtail2616
@fishtail2616 7 месяцев назад
Can’t you get 1 Oil -> 3 Plastic/Rubber using Diluted fuel and recycled Plastic/Rubber
@Ronin11111111
@Ronin11111111 7 месяцев назад
@@fishtail2616 I don't know, but probably. But that method sounds more complicated and harder to balance, making Polymer is only 1 extra step.
@jasam01
@jasam01 5 месяцев назад
@@fishtail2616 Yep, those are by far the best two recipes. And they're super easy to balance, You just have the output of the rubber/plastic smartsplit into the plastic/rubber with the rest overflowing to your storage.
@Zion800
@Zion800 7 месяцев назад
Just to point out... as a help for the players who plan on recycling nuclear waste. There is ONLY 4 Uranium Nodes on the map. I utilize 32 Nuclear Power Plants at 200% on my map. because using any more uranium makes it almost impossible to recycle the waste fast enough. You need uranium to recycle waste as well. So bear this in mind if you use more than 33 power plants (I use 32 because its an even number) I built my Power plant above my recycling plant in a massive super structure. I ship all resources I need into the centralized location. It makes radiation less prominent.
@Rudester95
@Rudester95 7 месяцев назад
No where near these items but good information to know. Thanks for the tips!!
@dondumitru7093
@dondumitru7093 8 месяцев назад
If you are taking a liquid byproduct and attempt to re-use it in the same process, I highly recommend that you have a dedicated separate production loop that only uses the byproduct input. Don't mix a liquid byproduct output in with any other source of that liquid. The risk is that the OTHER source of that liquid might dominate in the mix, causing the byproduct source to backup and cause a stall. Liquid byproducts must have their own DEDICATED production loops to deal with the liquid byproduct. (Solid byproducts can be mixed-in thru the use of Smart Splitters to prioritize use of the byproduct source. And there are designs for creating liquid systems that prioritize inputs, and if you are skilled enough to understand and use them, then more power to you, you are probably well-prepared to deal with that complexity. Personally, I find it easier to just create dedicated production loops to deal with any liquid byproducts, no fuss, no muss.)
@SatisfactoryNews
@SatisfactoryNews 8 месяцев назад
I generally agree. Most of my systems that use this work with no issue because I've clocked things properly, but none of us should trust liquids in this game.
@anthonybasile6079
@anthonybasile6079 6 месяцев назад
There's a fan created pipe manual. In it there's a diagram for a pumping station that has priority feeds. Works perfectly, highly recommend.
@dondumitru7093
@dondumitru7093 6 месяцев назад
@@anthonybasile6079 I have that pipe manual, it is outstanding. Anyone who is ready to level-up their fluids game, that is the first thing you should review.
@ghost46857
@ghost46857 4 месяца назад
Nah, just make sure your byproduct pipeline is prioritized by making the refill pipeline line have a height bump higher than the byproduct pipeline right before the byproduct pipeline connection, thus the byproduct line isn't backed up. Channel Moo has a good video on how to do this, which I've used successfully. Look for the 'Satisfactory - Tips & Tricks for Recycling Water with Aluminum and other Late Game Recipes' video.
@davidhesselhof6750
@davidhesselhof6750 7 месяцев назад
The plolymer fabric alternate recepie is also worth thinking about
@rannorgana
@rannorgana 7 месяцев назад
It's the only to automate Fabric production which needed for Gas Filters and subsequently Iodine infused filters which combined with the Hazmat suit, it prevents taking damage from radiation.
@agentnull5242
@agentnull5242 7 месяцев назад
⁠@@rannorganaPlastic/Rubber recycling loop?
@schnebot
@schnebot 7 месяцев назад
i enjoyed the game a lot, then i unlocked oil. fluid handling was the game is the bane of my existence.
@natmarelnam4871
@natmarelnam4871 4 месяца назад
was this before pumps or something? Maybe they fixed the problem since then but I've had no issues with liquid physics beyond use error like forgetting to power a pump
@alan-daniel
@alan-daniel Месяц назад
@@natmarelnam4871 in my experience it definitely has issues in the current game version (and yes, i've studied the community-made pipe manual front-to-back many times, and the only thing I haven't done in the game is the very last space elevator phase, am about halfway through that). It can just be really finicky when it comes to things like recycling water as a byproduct back into a factory's water system Also I feel like laying the pipe itself is particularly prone to issues, as it seems like pipes have a tendency to ghost-connect to different pipe nodes if your mouse cursor gets anywhere near them while placing a pipe (like say you're trying to connect a pipe between two junctions that are placed in front of refineries, if the cursor gets near the refinery's input it can sometimes actually connect to that, even though the pipe structure visually connects to the junction). I'm definitely in agreement that they're the bane of my existence. I'm at the point where I try to use as little liquid as I can in a build now
@IanTheWonderDog
@IanTheWonderDog 7 месяцев назад
Granted, they could change their minds, but Snutt at Coffee Stain Studios has said that being able to sink Nuclear waste or use it to produce way more power was an intentional choice they put in the game, with no plans to remove it.
@SatisfactoryNews
@SatisfactoryNews 7 месяцев назад
I'm not sure what you mean. You cannot sink nuclear waste, you can only turn it into Plutonium Fuel Rods, which you can then sink or burn for more power.
@IanTheWonderDog
@IanTheWonderDog 7 месяцев назад
@@SatisfactoryNews yeah, that's what I meant. You can get rid of nuclear waste by making Plutonium fuel rods and sinking those. It is possible I misunderstood that part of the video.
@ostlandr
@ostlandr 7 месяцев назад
If I could mod (or commission one) I would have it so that reprocessing nuclear "waste" would give depleted uranium, small amounts of fissile uranium, plutonium for fuel, some new ingredient for an alternative recipe for power shards, and leave behind a smaller amount of waste that has to be stored away. IRL burying waste from the "once through" process is like dumping the recyclying in the trash. You get so many cool isotopes back that are useful for industry, medicine, Radioisotope Thermoelectric Generators (Nuclear batteries, they are a real thing) and more. Only a small fraction is actually both waste and dangerous. Blend that into concrete and pump it underground. NFP. Also, having uranium deposits in the ground be radioactive is pretty silly IMHO. If that were the case, you could just mine the fissile uranium and manufacture fuel rods directly.
@Boiling_Seas
@Boiling_Seas 7 месяцев назад
The diluted fuel recipes are absolutely amazing, as they double the heavy oil residue into fuel. Combined with the polyester fabric to deal with the polymer resin, you have lots of coupons/fabric and fuel. One pure oil node goes from 600 oil to 800 HOR and 400 resin. With water, that gives 1600 fuel and 400 fabric. Two inputs, plenty of power and coupons.
@saysikerightnow3914
@saysikerightnow3914 3 месяца назад
Heavy oil residue and petroleum coke are extremely useful. If you get caterium computers and rubber/petroleum coke circuit boards, then all you need for computers is oil and caterium.
@WackoMcGoose
@WackoMcGoose 7 месяцев назад
If you do [Sloppy Alumina]&&[Pure Aluminum Ingot], you cut silica _completely_ out of the production chain, but you'll have to source a fair bit of outside water, as you'll be running at a deficit. If the smelters back up and clog up your aluminum scrap line though, it's the _intake water pipes_ that will clog and require a flush. Add in [Electrode Aluminum Scrap] to swap coal for coke, and you can make aluminum easily out on the western Oil Islands.
@IainB
@IainB 7 месяцев назад
Those two recipes are game changers, they remove so much of the complexity of dealing with aluminum
@brunobarata6884
@brunobarata6884 7 месяцев назад
I like going full Polymer Resin, with "Alternate: Polymer Resin" recipie. As then using "Residual Plastic" or "Residual Rubber" will give you the biggest yeld out of those. But you will need quite a bit of water and this setup uses a lot more refineries, therefore it has a bigger footprint, but it's the way to go if you want to maximize plastic or rubber output. And you'll stll have quite a bit of heavy oil residue left to turn into fuel or turbo fuel.
@ArlosPA
@ArlosPA 7 месяцев назад
I just love how you spend all your time talking about Silica with the aluminium ingot setup but never once tell people how to handle water which is the harder one in my opinion. I still have the emotional scars from that water byproduct.
@SatisfactoryNews
@SatisfactoryNews 7 месяцев назад
I'm pretty sure I mentioned the water, it's just pretty simple because you can easily loop it back into the system.
@ArlosPA
@ArlosPA 7 месяцев назад
@@SatisfactoryNewsOh hell nah. That's not simple at all. I had only problems with that. In the end I finally found two solutions. 1. Wet concrete and a sink. 2. A mod that adds a fluid sink. No tickets but the fluid is gone.
@XPaveway
@XPaveway 5 месяцев назад
​@@ArlosPAyes it is, use valves
@TheFinagle
@TheFinagle 7 месяцев назад
Excess fluids that can be recycled can be dealt with through proper use of pipe fluid mechanics. As I recall (Its been a bit since I played) fluid pipe junctions will prefer input from lower supply sources over higher ones so if you make your recycling pipe level and feed the added fluid in from the top of a junction aliened vertically it should never back up. You can also use pumps and head pressure to create the same priority effect.
@wolfhunter98
@wolfhunter98 7 месяцев назад
Never did trust that with my fuel plant. Not saying you're not correct, but that's something that can't back up. So I sink all waste fluids.
@cosmix_toast
@cosmix_toast 19 дней назад
i delt with the aluminum by letting the water mostly cycle through the system but adding a extractor to top off the lost water
@JoshDRivia4
@JoshDRivia4 7 месяцев назад
The smart thing to do is use Advanced Turbo fuel power or Diluted fuel power all until you unlock Plutonium fuel then go Nuclear, that way you can avoid dealing with nuclear waste.
@SatisfactoryNews
@SatisfactoryNews 7 месяцев назад
Very true! It took me a long time to work through all the nuclear waste I built up before building a plutonium setup. It was pretty stressful.
@JoshDRivia4
@JoshDRivia4 7 месяцев назад
Hind sight is a bitch, I'm waiting till 1.0 to do a 2nd playthrough, the 1st one has been a disaster. Lessons learned though!
@ostlandr
@ostlandr 7 месяцев назад
@@JoshDRivia4 Like Granddad used to say, "Good judgement comes from experience. Experience comes from bad judgement." He also said "We all have days where you wish you had three legs, so you could walk with two and kick yourself with the third one."
@JoshDRivia4
@JoshDRivia4 7 месяцев назад
@@ostlandr You're Grandad was a wise man.
@lily_astral
@lily_astral 7 месяцев назад
I wish they did nuclear waste realistically instead of basing it off the cultural meme that it's dangerous :/
@ostlandr
@ostlandr 7 месяцев назад
Well, considering that even scientists cling to the throughly debunked Linear No Threshold model of radiation hazard like it was Holy Writ instead of a broken model. . . The most virulent, idealogical, radical anti-nuclear group on the planet bills itself as "The Union of Concerned Scientists." Oak Ridge National Laboratories invented, built and successfully tested an explosion proof, meltdown proof, ultra compact nuclear reactor in 1970. Literally walk-away safe. But, nobody cares.
@mattplays3824
@mattplays3824 6 месяцев назад
If you watched any Kyle Hill videos then you will know nuclear power is one of the cleanest power sources
@lily_astral
@lily_astral 6 месяцев назад
@@mattplays3824 read again
@Tuck-Shop
@Tuck-Shop 6 месяцев назад
The waste in game is straight out of the reactor core complete with other isotopes and elements. Like Plutonium. It is more akin to used fuel rods straight out of the core and before processing. Once these useful radioactive materials are extracted then it is the safer nuclear waste you are thinking of. The closest in game equivilent would be the non fissile Uranium. Which is still radioactive but can be stored or used easily.
@roilo8560
@roilo8560 6 месяцев назад
They should add thorium lol
@combycat
@combycat 6 месяцев назад
For polymer resin, what i do is get some mycelia, and research 'Polymer Fabric' recipe, because leaves can't be harvested easily and continuously, and a byproduct and a little water? That's perfect!
@bholluBhollu
@bholluBhollu 6 месяцев назад
Just one thing for newer player... find the packaged diluted fuel or the blender diluted fuel later in game You will be producing HOR using a alternative recipe because its the best
@typhonplume9374
@typhonplume9374 8 месяцев назад
The whole video could be summarized as use your filter splitters properly to send waste to the Awesome Sink. Minus Toxic Waste... that's always a pain to deal with.
@SatisfactoryNews
@SatisfactoryNews 8 месяцев назад
That's one way to interpret it. While I mention that sinking solid materials is always an option, you can also have a more efficient game by repurposing these byproducts and building them into another material. This video is mainly to show players that they have more options than simply sinking items.
@wolfhunter98
@wolfhunter98 7 месяцев назад
Any good way to get rid of water? Been just sinking with the wet concrete alt.
@SatisfactoryNews
@SatisfactoryNews 7 месяцев назад
Yeah, if you can't recycle it into another system, wet concrete is probably the easiest way to get rid of water.
@JamesB84
@JamesB84 3 месяца назад
I dump the used water back into the main supply...
@wolfhunter98
@wolfhunter98 3 месяца назад
@@JamesB84 I've had machines back up from the pumps adding too much water in. Or an even a 1:1 precharged pipe can have issues. There's some way (that I read, never tested) to force pipes to use one incoming line 1st. But it's so much easier to slap down a concrete and sink it. Limestone is everywhere and free tickets and zero risk of a backup.
@fasty93
@fasty93 3 месяца назад
0:25 damn we got stainturn in satisfactory? (Its a play on words with coffee stain studios and saturn)
@Orangnus
@Orangnus 7 месяцев назад
Heavy oil residue + water = shitload of fuel
@luxlucifer666
@luxlucifer666 7 месяцев назад
I personally use the Oil residue for fuel
@natmarelnam4871
@natmarelnam4871 4 месяца назад
Normal person - how do I use my polymer resin? Me - Infinite recycling loop!!!! At first I was just playing but now my goofy experiment to use my extra fuel produces 90% of my rubber/plastic.
@JadedGoldfish74
@JadedGoldfish74 4 месяца назад
How do I deal with iron ore? All of my miners look really nice, but jeep on spitting out these nasty lumps of rock. I can't find any use for them!
@RustyEcks
@RustyEcks 8 месяцев назад
Whoo!!
@Vadymaus
@Vadymaus 7 месяцев назад
I'm looking for a game release and stable mod support. Basic satisfactory is too simple imo, personally I would like to solve more complex production chains with big overhaul mods.
@miers2002
@miers2002 Месяц назад
Or just do it the Let's Game it Out way 😂
@limpanskok
@limpanskok 8 месяцев назад
The waste for nuclear power how complicated is such a facility
@SatisfactoryNews
@SatisfactoryNews 8 месяцев назад
To process it into Plutonium Fuel Rods? It takes a lot of different types of ingredients, including nitrogen, sulfur, aluminum, steel, concrete, and Milestone Tier 8 because you need the Particle Accelerator.
@meta3584
@meta3584 8 месяцев назад
Basically its so complex that you need to unlock everything in the game to be able to do it. And use materials from every type of plant there is
@frag2
@frag2 8 месяцев назад
@@SatisfactoryNews i will 100% do this and not send it to 500+ storage containers
@markusstoiber
@markusstoiber 8 месяцев назад
I built like 50 Containers at the end of the map behind my half a dozend reactors (most running at 200%)... The setup is running over 100 hours now and is maybe at 50% fill. Even at a small Spot of the map you could build storage for thousands of hours of massive nuclear power plants i guess. Absolutly no point to take care of the waste imho
@alexandrebozier4703
@alexandrebozier4703 7 месяцев назад
Noooooooo I will spend hundreds of hours again to try to reach Step 3 again x)
@thebloxxer22
@thebloxxer22 8 месяцев назад
Encased Uranium Cell is an absolute PAIN.
@danczer1
@danczer1 7 месяцев назад
You can sink everything except raw materials, aren't you? So basically if the math doesn't fit or you do not want to use products yet, you can sink. And since there is no sink limit you can't really fail, can't you? Please correct me if I'm wrong.
@SatisfactoryNews
@SatisfactoryNews 7 месяцев назад
Yeah, that is correct. You can sink just about any solid item. However, doing that with every byproduct is not very efficient. Some players don't care. Some players care a lot. It all depends on your playstyle. This video is focused on how to use byproducts in efficient ways and to not waste anything.
@DraconBerry2740
@DraconBerry2740 5 месяцев назад
Just put it into sink and for liquids just put em to boxes and sinkit
@SatisfactoryNews
@SatisfactoryNews 5 месяцев назад
That is one option, yes, but often there is a way to make use of your byproducts :)
@gundam2jimmy
@gundam2jimmy 8 месяцев назад
I Awesome Sink my Plutonium Fuel Rods.
@SatisfactoryNews
@SatisfactoryNews 8 месяцев назад
Definitely the best way to have a waste-free world!
@mk3suprafy
@mk3suprafy 4 месяца назад
Late game...about 700 hours later
@metalhos
@metalhos 7 месяцев назад
game is like Settlers, just without enemy. it really lacks a challenge or two.
Далее
Mega Factories vs Modular Factories | Satisfactory
12:02
Gale Now VS Then Edit🥵 #brawlstars #shorts
00:15
Просмотров 653 тыс.
I Pushed Blueprints to the LIMIT in Satisfactory
16:50
20 WORST Tips from 2000 Hours in Satisfactory!
10:41
Просмотров 172 тыс.
I Spent 750 HOURS Automating THIS in Satisfactory!
23:12