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How To Disable Fatigue | ArmA 3 

ArmaPhronk
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Quick video guide on how to disable fatigue from effecting players; AI will still get fatigued, unless you use an AI mod that disables it for them also.
** PASTE THIS IN "InitPlayerLocal.sqf" and "OnPlayerRespawn.sqf" **
player enableFatigue false;
player enableStamina false;
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5 сен 2015

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Комментарии : 34   
@OttoBurr
@OttoBurr 8 лет назад
u make it so easy to ''missions'' :D
@VELCRO666
@VELCRO666 6 лет назад
Great vids , hopefully you can help me, ive got a mission set up with alive combat support, all works, when i put in vehicles in eden editor i have to manually put them to unlock, they are on default and locked, when i put in alive transport, i cant get into the chopper theres not even an option to get in, Is there a way to change this
@michaelpowell1308
@michaelpowell1308 5 лет назад
Are you invoking the init and respawn scripts? or are they automatically consumed by the engine?
@jayo6468
@jayo6468 8 лет назад
in stead of makeing a "on player respawn" could i just do this "player enableFatigue FALSE;player addEventHandler ["RESPAWN", "(_this select 0) enableFatigue FALSE"];" ?? and also, how would i execute this command on certian players but not all players? thanks for making these videos, they are a great help to me, and im shure many others... keep it up man
@FrankieHustla
@FrankieHustla 8 лет назад
+Jay O If you put that command into the init of a unit, if it works that way, it probably won't be executed the next time the unit respawns. Also, the onPlayerRespawn.sqf is executed faster.
@jayo6468
@jayo6468 8 лет назад
seemed to work, but yeah, might be a better idea to use onplayerrespawn, cheers, thx, keep up the gr8 vids m8
@midzomerwambeek1
@midzomerwambeek1 6 лет назад
i did this and it worked at first , but when i'm in a mission and go to a arsenal and load a preset the fatigue is back. how do you fix this ?
@FrankieHustla
@FrankieHustla 6 лет назад
Try adding this to the unit's command line: this enableStamina false;
@madcat0-1
@madcat0-1 7 лет назад
how to work for normal campaigns because it don't have in mission file ?
@MrSick808
@MrSick808 6 лет назад
ever figure it out
@marcusgrndahl6569
@marcusgrndahl6569 7 лет назад
Can you make a video, how to disable AI from the lobby slots?
@FrankieHustla
@FrankieHustla 7 лет назад
To help you out right now, in the description.ext file of your mission, add this line of code: disableAI = 1;
@thomasheatherdale7342
@thomasheatherdale7342 5 лет назад
I have an issue. I do not have the folder for OtherProfiles anywhere on my PC. Does anyone know how to fix this?
@FrankieHustla
@FrankieHustla 5 лет назад
Are you using the default Arma profile? (Meaning you never manually created a new profile) Your missions/profile may simply be located in the My Documents/Arma 3 folder.
@01Silentassasin
@01Silentassasin 7 лет назад
Can you show how you type the script because I am new at this and I can't for the life of me get it working into Bulk files
@FrankieHustla
@FrankieHustla 7 лет назад
What exactly are you asking? How to create a .SQF file (I have a short video on how) or do you mean you don't know how to execute the command? Fatigue is also outdated, now ArmA 3 uses Stamina instead. Try using "this enableStamina false;" (without quotes) if you were using the fatigue command.
@01Silentassasin
@01Silentassasin 7 лет назад
FrankieHustla Nvm i figured it out like a second later
@EviLBG1
@EviLBG1 2 года назад
i dont have this folder...
@FrankieHustla
@FrankieHustla 2 года назад
Arma 3 Profile is default folder, Arma 3 Other Profiles is if you created a custom profile. Whichever works.
@michaelpowell1308
@michaelpowell1308 8 лет назад
how do I set this for ANY multiplayer? or single player?
@FrankieHustla
@FrankieHustla 8 лет назад
It should work in multiplayer also. "InitPlayerLocal.sqf" executes ONLY on the individual client (player) when he is connecting, even in multiplayer. Works in singleplayer as well. I haven't tried disabling fatigue and all that in a while, but BI has added a new command that might also be handy to include in the script: player enableStamina false;
@FrankieHustla
@FrankieHustla 8 лет назад
ACTUALLY, to really make it multiplayer compatible for missions that include respawning, add a script file to your mission directory named: onPlayerRespawn.SQF And include those two commands that are in the initPlayerLocal.sqf: player enableFatigue false;player enableStamina false;
@michaelpowell1308
@michaelpowell1308 8 лет назад
FrankieHustla I'm not sure I understand where the "missions" directories are? I was able to locate ones that seemed to indicate "single" and "multiplayer", but I could be wrong about that...
@FrankieHustla
@FrankieHustla 8 лет назад
Missions that you can edit in the editor are found as individual mission folders in: Example: C:\Users\\Documents\ArmA 3 - Other Profiles\\Missions\ Missions that you exported from the editor "As Multiplayer" and can host from the Lobby are found as individual PBO mission files in: Example: C:\Program Files (x86)\Steam\SteamApps\Common\ArmA 3\MPMissions\
@michaelpowell1308
@michaelpowell1308 8 лет назад
They aren't "missions", but rather servers. Do I set one file in the top levels "missions" folder? That's what I'm confused about. There are no "missions" in these folders.
@OdayLpha
@OdayLpha 6 лет назад
how does one do this? its too complicated. i didnt understand anything you said.
@yagami095
@yagami095 8 лет назад
doesn't work ^^
@OfficialMikeJ
@OfficialMikeJ 2 года назад
player enableStamina false;
@DoorKnobblerClarkson
@DoorKnobblerClarkson 5 лет назад
fucking hell could you do this faster please. to slow Im always waaaay ahead of you...
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