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Optimizing Arma 08 - Different Types of AI 

ArmaPhronk
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29 сен 2024

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Комментарии : 12   
@FrankieHustla
@FrankieHustla Год назад
I forgot to mention in this video that createSimpleObject is the best for performance of them all, but only for creating a static object -- not an AI -- such as furniture or other inanimate objects.
@blackfalco33
@blackfalco33 Год назад
Hey man you are bringing up nice content!! Are you also gonna do some videos about useful scripts for animations / cinematics ? Thanks! 😄💪🏻🤝
@FrankieHustla
@FrankieHustla Год назад
I don't have any fancy cinematic scripts of my own but I'd recommend ArmaIdiot, its an old dead channel but has good info and helped me get into scripting -- he has a video or two on cinematic stuff.
@blackfalco33
@blackfalco33 Год назад
@@FrankieHustla Thanks man! I'll have a look in it! :D
@spacewargamer4181
@spacewargamer4181 4 месяца назад
createAgent have a note in the community wiki that says that they could use more resources than Normal AI because apparently they(and the player characters) have more physics and collisions than normal AI lol 8:44 Maybe that note was right...
@FrankieHustla
@FrankieHustla 3 месяца назад
The wiki has a lot of outdated information and the community will often regurgitate incorrect information. Agents actually have less collisions; this can be proven by using the setDestination command and use the "LEADER DIRECT" parameter, which makes the agent path from point A to point B while ignoring collisions. Additionally, I have a mission that can handle around 600 agents with about 20 units at 120 FPS. Not possible with units since units have a lot more behaviors. There's a lot of reasons why agents are better for performance, the biggest drawbacks with them is that they do not always execute commands when told to and cannot target things. They're really just meant for being civilians, animals, or basic AI at a base.
@spacewargamer4181
@spacewargamer4181 3 месяца назад
@@FrankieHustla Well, it have correct information more ofter than not imo, it was one of the first resources that I used and most of the time it have worked for me, not saying thats perfect tho, its far from it. I don't understand why Bohemia doesn't do one themselfs that said. Anyway thanks for the information, I will take it in consideration and thanks for teaching others about how to use this marvelous editor. 🙂
@connorhinde
@connorhinde Год назад
Good to see you uploading again!
@FrankieHustla
@FrankieHustla Год назад
Subscribed for 6 years, wow, thanks for stickin' around
@dragz4life422
@dragz4life422 Год назад
awesome video dude, been using createAgent for my ambient units doing ambient animations. did not know there were alternatives like createVehicleLocal, definitely going to start using that instead. if I remoteExec createVehicleLocal with JIP enabled, would there be any downside? is it better in terms of performance? or should I just ultimately use createVehicle so that all players can see the same stuff
@FrankieHustla
@FrankieHustla Год назад
I'd recommend just using createVehicle if they need to be global anyway. However, I have local triggers in my Takistan mission that use createVehicleLocal, so that AI populate the area the player is in locally. An approach like that would be fine. Maybe I'll do a video on it when I have the time.
@dragz4life422
@dragz4life422 Год назад
yeah i figured createVehicle would be a better option since I'm making them global anyways.. just was curious if it'd offload stuff from the server to the clients. cheers, noticing an increase of 5-10 fps compared to createAgent@@FrankieHustla 👍
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