Always went 0-3 or 1-3, watched this video, realized I always screwed up the picking the right cards. In arena right now at 3-0, hope I can make it even further. Thanks you for the video!
akram harash Go for cards that can give a high value and go 1 for 2. And take cards that help you on getting and keeping board control. This helps me to get atleast 5 wins every time
Soul Reaver im using .heartharena and go 3-3 80% of the time sometimes ireally get unlucky and go 1-3 or 2-3 Is heartharena so bad? should i just try to draft on my own ?
bbv43 I strongly recommend against using it blindly and just entering and picking cards. Heartharena can make mistakes and sometimes it justs brainfarts and gives a card more points because it says it has a synergy which it actually doesn't have. Try to think for yourself aswell and wonder why that one card is the best out of the three. It's kinda hard to give advice though as a lot of getting good at arena comes through a whole lot of experience. I recommend reading through arena strategies and understanding value of cards and watching streamers like kripp play and try to understand why they do what they do. a few tips I can give quickly from the top of my head regarding plays: 1. Try to be atleast one turn ahead of your opponent by playing your creatues wisely and using your spells to delete his. 2. focus on trading logically by thinking: what allows most of my creatues to live and least of his? 3. remember widely used spells like consecrate and flamestrike. very simple example: if its turn 3-4+, the opponent Paladin has a 1/1 on the board and you have a 2/3 and a 2/2. The logical trade would be to smash the 2/2 in, otherwise you lose them both. this is more difficult with flamestrike but thats a 7 mana card anyway 4. if the enemy has one big creature and you have many small ones on the board it's generally the rule to attack his face as he won't be able to keep up with his one big minion. Again, remember the AoE spells if playing against those classes. (a surprising lot of people don't know this by the way. I recently played against a shaman who could've eventually killed me by brining me to 1 health with bloodlust instead of trading with his creatues letting them die, because I had no taunts, that was funny) 5. ALWAYS think ahead. Before making a play, think; What can I do the turn after this? If I look at my current and my future turns, what gives me most efficient use of my mana? 6. Look at kripps video in which he explains when to go face and when to go for control. All I can think of right now. Again, experience is very important. It is a painful process, getting better, but it's worth it. Also remember you will have those days where you play well but luck just doesn't let you advance. Skill eventually comes on top of luck. A tip regarding playing arena: If you really want to hardcore get better, make alts to play arena with. It takes a little to do the tutorial + unlock the 9 classes but you get a free arena ticket, lots of gold + easy to complete achievements for even more gold, so a lot of arena runs.
To be honest this was quite relevant and I don't leave good reviews to just everyone. Straight to the point,no pointless jokes or surplus of information. It was indeed a good tutorial. Keep it up !
Thanks a lot for this. I hope there is more to come. I didn't think that one could fit in so much advice into 6 minutes about how to go 12 wins in arena but you've done it; this is very good and compact and honestly a great brief intro video for anyone wanting quality content to then subscribe and want more, as I did! I hope for a HUGE video to elaborate further on drafting, or even a series (updated to reflect the new metas at pivotal points such as when final naxx cards are available, next expansion/big patches with buff/nerfs to popular arena picks) segmented into key concepts such as the curve/quality balance, synergy, overall speed strategy, and other topics like spell/minion ratio. And of course, knowing to draft well is great, but I think playing really makes the difference. It isn't statistically probable for someone to go 12 wins too often without a great amount of skill/experience unless they got an extraordinary draft and you can't count on those. Looking forward to more!
This guy gives pretty good tips! I myself started playing in less than a week and I find your videos benefiting me the most. Keep up the good work ! I hope ur channel gets recognized more,cause you definitely deserve it.
mana curve is more important than quality. Make sure ur mana curve is spread out. I would say thats the number 1 mistake people make just because they pick the best card all the time
**deck drafting skill level up sound** Really amazing explanation of all the basics. Having the exact (recommended) count for 2, 3, 4 drops etc. was kind of a knowledge gap for me which this video filled in perfectly. *Subscribing is a must!*
I really needed this. I have had a few great runs by drafting with my gut feeling, but mostly I've been getting stomped and demoralized. Thanks for the tips.
sunfury doesn't get killed by 1 drop (so they can't trade minions..) that's why she's ranked higher than a raptor (obviously..) more health = better in arena not that attack isn't viable but health is more important that's why the high value minions like chillwind are so good
+Simon Robeyns The first turn in often skipped in arena. A 2/1 is easily picked off with the mage, rogue, or druid hero power which loses you card advantage. Therefore choosing a 3/2 over a 2/3 is logical because it is unlikely to be removed by a 1 drop and threatens their 2 and 3 drop.
Just got to keep playing you can only learn so much from watching tutorials. I'm pretty much infinite in arena now but when I started in about 30 runs best I managed was 7 win. There's so much luck in this game that 2-3 bad runs don't mean much, yesterday I went 12 with a great mage deck and the next run right after I got wrecked hard 0-3 with a warlock deck. (and I usually go 6-7 with lock on average)
There is a lot of luck in arena. It depends on classes and whatnot. I find that for some reason, my win percentage seems to be inverse to how crazy I think the deck is. For instance, I remember a run where I was on rogue and got maybe 3 cards for the class that were any good, I think like an assassinate, Dark Iron Skulker and perdition's blade, everything else was filler, no yetis etc. Went 5-3. Meanwhile when I played 3-legendary paladin with all the pally power cards and Tirion went 1-3. My best run ever was somewhere in between, pally with good 4 drops, and based on handicaps, I had a 7-3 hunter run that lost to paladin twice and rogue once. Card quality seems to be better if it is roughly even, but not always really high.
+DrewskiTheLegend It's nice to get thoses big legendaries but it's hard to build a good midrange/ramp deck in arena that will keep you in the game long enough for thoses cards to win you games. Personally I have the best runs with lower curved fast aggro decks. I use heartharena about half the time and my last run was a 61.4 tierscore rogue deck (under average as decks usually rate from 58 to 72 score) that went 12-2 with only 4 cards above 5 mana. It's not so much as having the best "value" cards but having a good curve and few garbage/unplayable cards. I'll take 2 average minions over 1 top legendary + 1 wisp anyday.
Hi LJ, nice video. I'll be honest with you: I played HS just for arena (i find the contructed too boring) and had my good runs, but I've uninstalled it out of frustration one month ago because I felt like the luck factor was too big and the skill factor minimal. I'll try some of your runs, to see where I was eventually wrong. You've been pretty precise in the number of drops, and I guess there's a good reason for it. Bye.
thanks for the video, content is great. If you can adjust: Lighting, background and sound u will be a top youtuber mate ! All the best looking forward to see more !
great info, one of two rare youtube vids that actually give in depth info =]! but that damn song you have at the end omg i nearly died of a heart attack, im on my surround sound and i had just played some song loud and forgot...and that song is on way higher volume compared to you talking aaaaaaaaaaaaaaaaaahhhh holy shit that scared me lol
Hi LJ. I wanted to thank you for this insightful video and the tier list you created. I have been exclusively following your points and the tier list for the last month and am happy with the results. I have been playing HS since March and was averaging about 3 wins. In the last four weeks my average is now a little over 5 and over the last 10 runs am running a 6.5 average and was able to log my first 12-2 run. I have also started to ladder using your Naxx Zoo Lock deck and it is quite fun to play. Keep up the good and insightful content.
Just suscribed to your channel, as someone who wants to successfully self sustain himself on arena, im looking forward to put your tips into action, i had around 2k gold saved up just for arena, but turns out naxxramazs is 700, so now ive got around 1100 after 2 failed arena runs, the max i've ever gotten is 4 wins and my overall average is 2wins, i seriously dont expect to get 12 wins, but at least getting 7 would be nice to self sustain my arena runs and get the expert packs i so much need
Honestly, it seems the key to winning nowadays, is in the 1 and 4 drop slots. Turn 1 zombie chow on the play followed up by a good 2 drop and 3 drop usually wins. It's incredibly strong. Turn 3 yeti off the coin or turn 4 on the play on an open board is really really strong as well. This really explains why paladin does so well. The 4 drop slot is so incredibly strong in paladin because of truesilver champion, consecration and blessing of kings, the 3 drop slot has good cards that stack up well against 4 drops or setup for later (follow the rules, reporting for duty) and the 2s are good against proactive 1-2 drops.
Thank you this was very helpful. Over the last month I averaged 5.12 wins but I've mostly been using draft tier lists. Thanks for the video and giving me a clearer look at a balanced mana curve. I used to just make it look even in the picture but this helps a lot. And with your other video it now makes more sense why two drops are better (three drops don't trade up). Just for clarification, the recommendations don't include spells right?
Correct. the recommendations I made were only about minions, but that's not to say some spells wouldn't suffice. Such as, frostbolt may be able to fill into a 2 mana spot.
Sorry, but I don't see 3/2 over 2/3 as a 2 drop. True they can trade for a 3 drop, but they can also trade for a 2/1 1 drop if your opponent happens to have drafted one. I feel like having both mana distributions is the way to go. As for your example i would - theoretically of course - almost always pick sunfury over raptor since their stats average equal value, but the late game potential in sunfury pushes it over the top
Yeah, I would too. I didnt understand that part of the video either.. epecially turn 2 when you play the 3/2 there is likely going to be a 2/1 on the board form your opponents turn before...id rather have the 2/3 with the effect. That taunt effect gave give you the defense you need to attack face with everything and win the late game over 2 turns
there's a bit of a dilemma with the arena in its current state. if you get more late game cards, you are likely to be out-damaged or just flat out lose before turn 7/turn 8; if you get more early game cards, your hand runs out pretty quickly even if you play super safe and utilize hero ability as much as possible. so far i was only able to pull out 3 or 4 12wins with warlock exclusively during the past year playing this game. and my 9+win decks all consist of a lot of early game cards and quite a few card-drawing cards. i feel like it's the only type of deck you could possibly get 12wins out of.
warlock the only class to get 12 wins wtf... absolutely not true either you have too much late game so you just get crushed in the early and loose bc of your hero power or you don't have enough late game and all your minion don't have more then 5-6 health so they can survive flamestrike... The easiest classes to get 12 wins are mage ( woooooooow mage who would thought of that) and for me personally priest, the other classes do need either a very good deck ( hunter) a reasonable low curve + good late game or aoe (warlock, rogue) or effienct cards such like paladin and shaman, The difference is that mage can really just win by having 1-2 flamestrikes and thats bulshit..
lightfire darkwater i said i only had several 12wins with warlock. did i say anything about warlock is the only class to get 12 wins? maybe you should read other people's comment more carefully so your reply won't look so stupid.
Really great videos, but I really don't think it's a great choice to pick 3/2 over 2/3. I assume the standard model a for a n cost minion is n/n+1 and I think in early game we really need minions that can survive the consistent trade off so that we won't be left behind in the late game. Of course, trade a 2 mana card for a 3 mana one is favorable, but not for the possible loss of early game advantage.
My ordinary arena attempts are very horrible and probably because i used to choose quality over mana curve cards,ending up with 2-3 wins only.I will try to apply your instructions into the game and hope i hope i will progress
Hi, loved all your arena videos. Do you include 1-drops as part of the 6 to 7 2-drops? Also, for classes like mage with mana wyrm, should 1-drops still be limited to 2-3 per deck or can 1-drops make up a larger part of the deck (if so, what would be a maximum)? Thanks for your time and for sharing your knowledge with the community!
Hey Dav, thanks for the comment. You can include the 1-drops in the "6-7 two drops" but not many 1 drops are worth it and I try to stay away from anything that has a stat line of '1-atk,2-def' or anything of the sort. Cards like mana wyrm are very strong when you have other cards to synergize with it, such as frostbolts, fireballs, maybe even arcane missiles. You can have more than the recommended 6-7 drops, but the focus of your deck needs to change, to basically rushing down your opponent with strong board control and removal spells that protect your minions. Hope that makes sense, Lj.
If i may ask +Lawrencejame HS what is your current arena average ? cause i had huge drop since the LOE and TGT my average droped like 3 even 4 not to mention i get 5 rares and 25 comm mostly rarly 1 elite or legendary
Can you clarify what you said when talking about mana curve? "the rest should be filled by lategame cards and *something*" I can't tell what you're saying in the video at the end.
Hey LJ, great channel, I appreciate the vids and your strategies. That being said, I feel like the intro/outro are too loud (or overbearing? can't think of the right word). I have to mute prior to the start or I'll get my ears blasted out by it. Might want to consider toning it down a bit.
actually bloodfen raptor is worse than sunfury because he is in range of more spells like holy smite, arcane shot, consecration, blizzard etc. also sunfury might be worse if opponent has 3 health minions, but every 2 attack minion (just like abusive sergeant or lepper gnome) can kill bloodfen raptor, and can't kill sunfury protector. I'd rather choose sunfury more often
Maybe a bit (because certain cards are stronger than others and you will likely end up with those if they present themselves), but generally your play style and deck strategy can be different for each and every draft. In my tier list I'll be releasing very soon, you can get a sense of how I think each draft for each class should be run, but by no means is it going to be exact each time.
I average around 4 to 5 wins in arena... I seem to hit a wall around there. One day as hell was freezing over I actually managed to get 12-2 in arena with paladin. I was ecstatic, I screen'd it and it's now on my desktop(too much?). Thanks for the video I hope I can use this info to have a more consistent average in the jungle of arena:). Also a problem I have is and this has happened several times is I will win 3 or 4 in a row then lose 3 in a row... Im obviously doing something wrong but I'm not sure if its because of my decision making in the draft stage or my actions in the match... Sometimes you feel like you did everything right and you still lose how can I learn from that.
Never been 12-x yet, but I average 6 wins, had some 8-10 runs and 7 is a good run. I dunno what it is that I'm missing but there does seem to be a nuance to get the last few.
Prioritising the mana curve sounds good but sometimes I get only 5 2drops offered in an entire draft and it's choices like a crazed alchemist, frostwolf grunt or maybe a bluegill warrior and they're always up against top notch cards so you really really dont want to pick the 2 drop. Sad day :( And Trump seems to simply pick what's best value all the time, ends up with horrendeous mana curves and still does well.
Over my many drafts in arena, I have experienced what you are talking about many times. The trick is so prioritize quality over mana curve for the first 10 - 15 cards generally, but as you go on, you have to take cards that may be less quality but fill up your mana curve, even if that means taking very bad 2 drops. A good example of this would be, lets say by pick number 10 I haven't had a 2 mana drop and the next choices are a River Croc and a stormwind champion. Even though the SC is much higher qualitiy than a RC, I would still choose the RC (this of course is subject to change based on what cards you have drafted prior, etc.). Having a 2 mana card is one of the most important factors in arena and not having a turn 2 play, can and will cost you games (of course this depends more/less on the class you are playing). Mulliging, choosing what to play, what to draft, all of that factors in to how often your starting plays will be good. There are many strategies people have when doing an arena, some are very different and some might be very similar. It shouldn't mean one way is right and one way is wrong, they could all be right! This is the strategy I have used, but by all means feel free to differentiate or alter the strat based on what you think would bring you the most success, of course.
+Chris Phillips (heyhey) or don't edit at all, is RU-vid after all. I could care less if someone messes up when speaking, it would actually make it more real and less televised, if that makes sense.
+Ian Feaster I've played arena a loooot more and i've only had acces to legendaries a couple of times, these guys on youtube probably have enough money to do arena more than 10 times a day while i myself can do barely 1 run each day wit the coin of the dailies
don't help the noobs i need noobs so i can win :p Nah seriously great tutorial, i allready played 300 hours with hearthstone and i still learned from that vid :)
I seriously recommend using a tier list, like heartharena.com/tierlist . I hadn't used one before and averaged 2-3 wins but now I average at about 6 wins. You can use ctrl-f to search for cards on the page and pick the best ones
+Caulder Stratton seconded. Use the tier list as a reference while you learn the ropes. Picks 1-15 ish should be purely tier list based, but exercise caution with respects to cost. The next 15 should fill out curve, unless there is a strong card worth picking. Focus on learning 1-3 classes, probably paladin, mage and warlock or druid. Once you learn the nuances of arena, you can play most anything.
raptor is 100% not better in any situation when drafting. I wouldnt care if I already had 29 aint picking raptor over it. Just lost all my confidence in this guys advice
+Billie Sugandha I understand by myself most of the stuff this guy said in the video before watching it, but still I fucking suck at arena. I barely win 3 or 2 before loosing 3 in a row. The most I ever won was 4