Instead of unpacking the resources, why don't you actually use the copy to file method for the FBX when exporting the model! Saves a lot more work than this long over convoluted process!
You can still use all Blender nodes that you want on complex material setup (procedural textures, mapping and colorRamp nodes, normal textures etc). No need to brake your existing node setup. You can just create 3 new image textures (with size needed) and bake info from existing setup to them using cycles baking (diffuse for albedo or base color input in Unity, roughness and normal). Those textures plugged into Principled BSDF can speed up render time in Blender also.
a wonderful tutorial as always but i would like to mention one thing we can bake textures in blender having all the properties like bumps and roughness with the node setup present in blender that way we can also get a more realistic look without worrying about the nodes in unity
@@N1ghtR1der666 you can search in RU-vid how to bake texture map in blender or texture map baking from materials... You will get many videos explaining the stuff using UV mapping technique if you don't find let me know I will provide the links
@@ping3995hi I’m not sure if you’d reply now but can you please give me steps or links for this? Let’s say I have a fully complex scene with lighting and different objects with textures and nodes. So what steps do I need to follow to transition this into unity? And if possible can you please tell me whether to use URP OR HDRP? . As a beginner I have observed that with slightest motion, rendering restarts. So how would this be in unity when player moves? Thabks
Sir Can you Make Video On How To Convert HDRP Project to Android.. My Game Is Almost Done And Now I want To Convert My Pc Game To Android Here I Have A Problem With HDRP Its Not Converting The Game To HDRP When I Convert To Android Its Showing Blank Screen And Many Errors....Please Help Me. Hope You See This
4:37 The user Warwlock made a script to enhance compatibility between blender and unity nodes, in case you want to check it out, here is the link to his video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LIx2FekpjZQ.html
I need to make a 2d coloring game in unity. There is a painting, colors are available in right side. The task to be done is drag and drop the color into the different sections of the paintings. Please help with it. Make a tutorial video because there is not any available on youtube.
hey i have to an stage where u adjust tilling but i cant change anything there in material section , it looks like it been locked , is there any way i can fix it so i am able to adjust metallness and tillings
Your tutorials are great. Do you have any references about the best practices to model interiors for mobile vr? As far as I understand I have to prepare separate rooms with just the interior walls surfaces as an airtight unit by joining floor, walls and ceilings. Thx
Thank you so much. Sadly I can't import video-materials with nodes that are animated. Also the start time of the video starts at a certain frame and not at start of the playtime. Is there a way to import these settings or not?
Hey man, there is new info on DOTS/ECS for unity. I would love to see a tutorial on data oriented programming for unity and if you do one consider building an example where a PC couldnt run the game/situation without DOTS/ECS to really hit how how it helps