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How To Fix Bethesda From MrMattyPlays - Luke Reacts 

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MrMattyPlays' Original Video: • How To Fix Bethesda
Show Matty Some Love!: / @mrmattyplays
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Luke Stephens is a Content-Creator and Streamer that co-streams on RU-vid and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: linktr.ee/lukestephens !!
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27 дек 2023

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Комментарии : 758   
@t-rexreximus359
@t-rexreximus359 6 месяцев назад
“I used to be an adventurer like you, then I took a loading screen to the knee” - Starbored
@istealpopularnamesforlikes3340
@istealpopularnamesforlikes3340 6 месяцев назад
Bethesda should be disbanded tbh.
@DaddyDumptruckDeluxe
@DaddyDumptruckDeluxe 6 месяцев назад
⁠@@istealpopularnamesforlikes3340 well you can bet your booty that Michael Scott didn’t buy BetDeadSucks for their compelling writers, remarkable engineers, or state-of-the-art game engine. Michael bought their IP, so don’t you worry your pretty little head, because Oldest Parchment VI will not be left to the B Team, and by B Team I mean both the lesser developers, as well as BreathBreadSlugs. Given their one and the same now. Michael created 343 for the Halo IP, gave the keys to Bonita Rogers, and she bungled it to heckin’ hell and back. And even then only barely back, and also, she did so on a bear, she was riding bare back.. (was pretty lit actually) but even then, it still took that lolcow until only just now to do, how? Doesn’t matter cause sucks.. But the point is I’ll suck a fat log if Mitchell Shocks didn’t learn a lot from the cascade of whoopsiedoodles, a parade of embarrassment. A plague of their own creation, a comfortable allegory in familiar waters, like the parasitic flood, consuming and corroding anything of value, any amount of remaining goodwill, eradicating every instance of steadfast fans except the minor few born without brains and unable to put down the Xbox controller, leaving halo infinite’s rotting corpse to the few zombies still around, starved of anything even mildly playable to eat, grateful for another lifeless offering from their almighty maker’s. Only just now deciding to raise its submerged ship from the depths of the Jerryana’s Stench, a hollow rotting raft made into a seaworthy sailboat. Marceta Soft has accrued industry giants so giant that the United States Government declared them a new world Superpower when they tried to claim Call Of Duty as their step child through the mastication of Activision’s body of *_work._* Oldy Scrolly Polly’s won’t go down the same dark dirt path that Cornfield dared to. Midlothian Sock is likely to grab Beth’s Bedbugs by the dเck and say _“gimme the cash.”_ and when Benedict Slumberbetch doesn’t pay up, My Uncle Scott’s gonna strip mine then suckas for all the Old Yeller’s Skulls 12 that time futtbucker’s been musterin’ upper. Ya dig?
@RedTBasco
@RedTBasco 6 месяцев назад
Rofl 🤣
@j0nnyism
@j0nnyism 5 месяцев назад
I used to be an adventurer but I took a mr matty video up my ass
@user-pk7ts3iv9w
@user-pk7ts3iv9w 2 месяца назад
Lol😂
@SoulsOfWisdom
@SoulsOfWisdom 6 месяцев назад
I'm on the belief that you can't fix Bethesda because their current staff doesn't understand anything. They are truly out of touch with everything. The only thing you can change is who will remain fans with them going forward.
@ppsarrakis
@ppsarrakis 6 месяцев назад
The fact you cannot heal on your ships own medbay should tell you everything about this game...
@NickGuelker
@NickGuelker 6 месяцев назад
Or put prisoners in the holding bay (or whatever its called) A cargo hold doesn't add cargo space. And computer stations add crew capacity, not beds... In fact you don't need beds at all. How did they screw this up so badly.
@postapocalypse0763
@postapocalypse0763 6 месяцев назад
I think BGS are deathly allergic to Design DOCs
@ppsarrakis
@ppsarrakis 6 месяцев назад
@@NickGuelker and some rock planets have NO iron... i was so triggered about that.. the Outpost crafting was a glorified Padding
@RandyMoonihoawa
@RandyMoonihoawa 6 месяцев назад
No joke, this is what made me put Starfield down. The moment I realized I couldn't heal in my ship's medbay, I realized there's no point to the entire shipbuilding process.
@chknrsandTBBTROX73
@chknrsandTBBTROX73 6 месяцев назад
Pretty sure you can sleep in your private quarters to heal
@chrisdutoit4526
@chrisdutoit4526 6 месяцев назад
Bethesda feels like your grandma these days. Noone makes her cookies quite like she does but the dementia is starting to get to her baking skills and the store bought strawberry creams are starting to taste better than old mam's farm butter sugar cookies
@travis8106
@travis8106 6 месяцев назад
Christ, dude I'm gonna call my Grandmother
@hv1225
@hv1225 6 месяцев назад
Call her what? @@travis8106
@WarPoodle-pc5wu
@WarPoodle-pc5wu 6 месяцев назад
This makes me sad at how correct it is
@Zennethe
@Zennethe 6 месяцев назад
Except, Todd barely does anything outside PR already. He's been a terrible liar since Fallout 3, at least. TWO HUNDRED ENDINGS! Nope. Not true. Todd lied. SIXTEEN TIMES THE DETAIL! Nope. Basically just fallout 4 but a worse experience. ONE THOUSAND *EXPLORABLE PLANETS*! Nope. 1000 empty sandboxes with no toys to have fun with. BGS is dead, people just haven't figured it out yet. I don't care about TES6 anymore. I've lost all faith in BGS.
@travis8106
@travis8106 6 месяцев назад
@@Zennethe I've heard people say things along the lines of "If ES6 Flops I have no more hope for BSG" All hope should have been gone with this release. It shows they are unwilling to advance.
@campocalypse
@campocalypse 6 месяцев назад
The problem with MrMattyPlays recent attempts to diagnose Bethesda's problems is that he already proved that he can't look at BGS objectively. He had an advanced copy of Starfield and 70+ hours to playtest it before it got into peoples hand, and he called it "Great game" and insisted that it got better after "20 hours". MOST players could see through smoke & mirrors in the first few hours of the game, yet a person who built his entire channel around discussing Bethesda titles couldn't identify the core problems with Starfield (until other RU-vidrs did, apparently). It's just baffling to see someone release a video titled "So... About THOSE Starfield Reviews" where he attempts to delegitimize the criticism surrounding the game, then 3 months later act as though he has some novel thoughts about Starfield's problems.
@campocalypse
@campocalypse 6 месяцев назад
And not that it matters, but he's actually hiding comments that point out his hypocrisy on the video I mentioned.
@daveuerk4030
@daveuerk4030 6 месяцев назад
Hes a good dude, but his own success on youtube was linked to starfields success... like years of content instead of months. He had real hope and genuine desire for a win-win situation. I even upgraded my pc for this game and had to stop playing an hour in, but this game wasnt going to print money for me years into the future. So mattys got a wee bit of cognitive dissonance going on.
@olsonbrandon91
@olsonbrandon91 6 месяцев назад
I like him, seems like a solid guy, but he's been doing questionable things and clickbait videos since before Starfields release..
@xman777b
@xman777b 6 месяцев назад
I disagree. If you've been viewing his weekly podcasts with Cognito from Starfield's launch, he was quite critical of the game, in the areas that mattered. But YT is about drama, so..
@kamkoqu
@kamkoqu 6 месяцев назад
While I overall trust Matty, after hearing him talk about Starfield a week or two before release I felt more confident that I'd like the game (I was buying it on release regardless though) but after playing and finishing it (I think I have more hours than him on it based on what he tweeted awhile ago), I just have zero clue wtf he was playing. He and Cog would praise and admire the set pieces and world in ways that felt like they were experiencing an entirely different game. Even after finishing it, he still avoids saying anything too negative to the point that I can't tell if he's doing it to save face or just genuinely doesn't feel as negatively towards it as most people seem to.
@adammiller84
@adammiller84 6 месяцев назад
8 years since the last Fallout game, 12 years since the last Elder Scrolls game, I wish they would stop wasting resources on this dead horse.
@nemesis7884
@nemesis7884 6 месяцев назад
hopefully microsoft will take the lead, i think they realised how underused the elder scrolls and fallout franchise are...this is why we get a show, why we probably get remasters...i think they will focus on pumping out new TES or fallout games every 4-5 years...and maybe have Obsidian create spin offs as they always wanted now that they are under one roof... Phil Spencer isn't an idiot, he knows what he is doing
@Summon256
@Summon256 6 месяцев назад
@@nemesis7884 Sarcasm is strong in this one! 😂 👌
@Kermunist
@Kermunist 6 месяцев назад
Fallout 76 came out five years ago.
@caffeineaddictlolecksdee
@caffeineaddictlolecksdee 6 месяцев назад
@@Kermunist 76 definitely doesn't count as a core fallout experience. Last was fallout 4.
@nemesis7884
@nemesis7884 6 месяцев назад
im serious... i HIGHLY doubt microsoft bought bethesda just to release a new TES/Fallout game every 10 years...and they also bought Obsidian - they arent stupid...and Obsidian basically releases their own Fallout (outer worlds) and Elder scrolls series now (Avowed) just without being open world due to team / capability limitations... and Obsidian already offered to create spin offs in the past.... Also it is very noteworthy with the last updates on bethesda that msoft started to insert their own Execs in key bethesda positions...they are doing that for a reason... they paid 7 billion for bethesda which is WAY too much for a new game every 10 years...@@Summon256
@lomborg4876
@lomborg4876 6 месяцев назад
He’s like the abused partner, in a violent relationship, who keeps coming back😂
@DetectivePikachu37347
@DetectivePikachu37347 6 месяцев назад
Bethesda will never change their ego, they won't let them.
@Yobolight
@Yobolight 6 месяцев назад
From Software made Elden Ring with a team of 100 people.
@cmdr.jabozerstorer3968
@cmdr.jabozerstorer3968 6 месяцев назад
Larian made BG3 with about 400 too.
@Multifidi20
@Multifidi20 6 месяцев назад
It was my fault for paying 100 dollars for early access. The first pit in my stomach was felt when I tried the melee combat(horrible). The second pit was when I saw my first repeated point of interest on a planet. The third was when I got sick and tired of walking 5 minutes from ship to POI. Then loading screens....then bugs...then NPC faces....Then ...oh you get the point. 250 hours later I just said eff it I'm done.
@brunogrande9826
@brunogrande9826 6 месяцев назад
It was a stupid decision, but I`m glad u learn something from it.
@artur583
@artur583 6 месяцев назад
Pretty crazy u felt all that in early access...n still ended up logging in 250 hours 😅
@Infrazale
@Infrazale 6 месяцев назад
​@@artur583 To be fair, 125 hours are loading screens.
@Multifidi20
@Multifidi20 6 месяцев назад
@@artur583 it took me a lot of hours to learn the ship building and the outpost system. Had fun with the space combat. And the quests take up a lot of time. Then there is seeing what NG+ is all about. It’s such a big game that you are hoping that there is something awesome around the corner. But there is not. 😞
@artur583
@artur583 6 месяцев назад
@@Infrazale hahaha, fair enough 😅
@AC-ut3nk
@AC-ut3nk 6 месяцев назад
Matty please wake up, This is Bethesda. The company where they only update the game for paid mod not for fixing. They will do everything they can to break mod so you can buy it from them.
@merksmovies25
@merksmovies25 6 месяцев назад
We will see. This is the first time they promised “5 years of support.” I will hold them to that. If over even the next year nothing really improves, ill lose hope. However, if the game imporves via updates then ill have hope for the future of bgs games. I at this point give starfield an 8/10. But expect a 9.5/10 at the end of updates. I love the story and for the first time in a bgs game i was invested in it
@TheScavv
@TheScavv 6 месяцев назад
The cities in Starfield feel smaller than the Citadel or Illium in Mass Effect despite having larger play areas. The thing about Mass Effect is it makes you feel like you're playing on a small section of a big place. You can look out in the distance and see buildings and people in an inaccessible area. In Starfield, you can run laps around the entirety of New Atlantis on foot. There's no illusion of grandeur. It just feels like Whiterun slightly upscaled. This type of presentation for cities in a scifi game doesn't work. It works in a game like Skyrim because it feels smaller scale due to the fantasy setting. In a game set in our own universe's future, cities should be MASSIVE to accommodate literal hundreds of millions of people. Obviously that is completely unrealistic for developers to create so they need to use backdrops to create this illusion. You do not get that sense of scale anywhere in Starfield. For a game with over 1,000 planets, it all feels smaller than the real life street I live on.
@toekkababy5329
@toekkababy5329 6 месяцев назад
There is no sense of anything in starfield,bad boring game
@ummerfarooq5383
@ummerfarooq5383 6 месяцев назад
Fakes cities vs real scale New Atlantis
@shanephillips4011
@shanephillips4011 6 месяцев назад
​@@ummerfarooq5383news flash bud, it's all fake. The difference is the ability to give fake the illusion of believability.
@TheScavv
@TheScavv 6 месяцев назад
@@ummerfarooq5383 "Real scale." Sorry to break it to you but the cities in Starfield are only about the size of a real life mall.
@cardinal151515
@cardinal151515 6 месяцев назад
Exactly! That's why Bethesda should've made Starfield like Mass Effect. 10-20 Handcrafted planet hubs with some of the maps with same scale as fallout map. Quality over quantity!
@schitzoflink8612
@schitzoflink8612 6 месяцев назад
They had about 700 additional developers through the contractors. So they had 1000 developers. Not including artists sound etc. Just game devs.
@LievenSerge
@LievenSerge 6 месяцев назад
So as many as StarCitizen lol. And they weren't capable of improving their engine to a degree that was needed to achieve their vision.
@schitzoflink8612
@schitzoflink8612 5 месяцев назад
@@LievenSerge Bad management can squander any amount of resources.
@shippy1001
@shippy1001 6 месяцев назад
My issues with Starfield is almost none of what was discussed, and I feel the game could still be a masterpiece with the loading screens and etc... but it`s lazy, the game itself is lazy, let me expand: - Writing, one of if not the worst writing that I`ve ever seen, and I read some weird $h1t online, Berry just "gives" you the ship 5 minutes into the game without knowing you, main and side stories are all bad written and bad implemented, like it makes no-sense why am I making decisions that could wipe the entire human species, my character is a nobody that is good at killing scary alien monsters, that`s it, although is nice to have some player agency, they straightout ask "what should we do", writer should be fired honestly, the guy has no idea what he`s doing. - Lazy programming and effort in both combat and quests/npc interactions, so melee weapons, you have 1, they all do the same movement and attack speed, get the biggest damage one and you are good. Perks, you select to have your parents alive and they don`t even show at your wedding, the wedding itself is a lazy implementation, there`s no fantasy in thinking "oh how`s wedding evolved with humanity over the many centuries", oh okay it evolved backwards and has no meaning, so much so that your own parents don`t talk about it, gotcha. - Space skyrim shouts, why did BGS thought that was okay? please fire everyone involved with the decision making process and whoever looked at it and said "Awesome ship this", everything from the minigame to the powers itself, they are SKYRIM SHOUTS, 1 to 1, no variation, nothing "new" or unique, they are literally the same with the worst minigame possible, there are no "dungeons" and you get the shout/power as a reward like in Skyrim, you go to a planet, walk 5 minutes, get to the temple, fly in zero G hitting some sparkly dust a couple of times, a really loud noise and you get your power, whoever design this F you, please quit gaming development, you don`t know what you are doing. - Laser weapons with recoil? really? - What`s the point in creating a settlement again? keep in mind that the game is created around you speedrunning the campaign to improve your Space Shouts and get better rewards each time you finish, meaning all progress is erased, alongside your built settlements, so, whats the point? - Litteraly zero reasons to have the thousands of systems, you are going to explore maybe 100, maybe 200, there`s nothing to explore by the way, in 1 system you can see and do everything you need "exploration-wise". - So quests have essentially 2 variations for each end, but clearly one is the "correct" one and the other is the "bad" one, since your companions will keep-on talking $h1t to you, like you have to be morally correct, then give me some immoral companions please. - Lack of companions and improvements in companion interactions, okay so this sounds weird but Skyrim had better companions and a better interaction system, although more primitive, it had more depth than Starfield, the only thing Starfield has that is "new" is voices, there are plenty of voices and this is awesome, but is it really better if everything else was sacrificed for it? I would accept AI voices if my parents would actually talk anything new other than the same 5 dialogues for the rest of the game, or hear Cora talk about books everytime I land my ship. - Okay I can steal ships but the Crimson Fleet don`t buy stolen ships? Wait I need to buy a license to modify and sell my stolen ship? Who the F invented this? please fire this guy. - I can`t make my own fleet? I can`t design a ship bigger than 50 or so components? I can`t design my own Staryard? I can`t make my own pirate faction? What`s the point? Steal the biggest ship you can, and you are good for the rest of the playthrough, at least until you hit the endgame and everything gets erased and you start over. - Space combat is clunky, uninspired and lackluster, expected to be fair, it`s fun for the fist few times but you realise that there`s no "depth", you can`t do much, there are a few maneuvers that I`ve learned you can do by maintaining a certain speed, turning back and shooting at enemy ships without receiving fire yourself, but other than that is too basic, its easier to just sit and shoot your enemies until they die, full power guns and shields, zero power engine. - Armor, why we only have a helmet a suit and a backpack? there are no environmental hazards that we need to worry or special suits needed for special planets? Lazy. - Clothing? why we are so limited? - Crafting is hidden behind leveling perks? Okay so this is interesting, because Fallout IV had similar issues, but we could craft a few things and learn more crafting recipes if we invest in crafting perks but in Starfield it`s way more punishing, like you can`t craft at all if you don`t invest perks, so this kind makes me not want to interact with crafting since perks are a very valuable commodity, like the ship perks that allow you fly a better class ship ? or booster perks ? damage mitigation and auto healing perks? weapon damage perks? sneaking perks? I feel this would be much better if it was like skyrim, you get better at it the more you play with that, use a sniper get sniper perks, makes sense, while in Starfield you can be collecting rocks and upgrading sniper perks, dumb. - No city maps, this is crazy, Fallout and Skyrim all had maps, why we don`t have maps in a game released in 2023? F you Todd and Bethesda, you all need to be fired to be honest. - 5 minutes walk to every POI? Seriously? and this is "fun"?
@MichusubPl
@MichusubPl 6 месяцев назад
I agree with every point in terms of game criticism. It just feels pointless, the game is wasted potential and it's frustrating
@KurokishiOcelot
@KurokishiOcelot 6 месяцев назад
I agree with your points. There are redeeming factors to all BGS games. But in this game, it felt like everywhere I look, there's something holding it back. Maybe it's the writing, the same building for the 10th time, or an NPC not having a routine like they had in literally any other BGS game. There's reductions at every corner and they wear me out
@AVWUVU
@AVWUVU 6 месяцев назад
Took them 8 years to develope this and it's so bloody lazy. Absolutely agree with every single point. Seriously, why is melee is bad when skyrim which is also pretty bad is leagues better than this and that was 10 years ago. How does mechanics go backwards?
@waRr3nxx
@waRr3nxx 6 месяцев назад
I regret buying this game at full price. Bought day one and haven’t touched it after the first week. It’s such a letdown compared to all their other games. Maybe in a few years it’ll be better. I also think that there could be the possibility of Microsoft giving ES or FO IP to another team. They own so many gaming companies now, whose to say they couldn’t get another group to build their games. They didn’t buy BGS for their ‘amazing programmers’, they spent 7B for the IP.
@ppsarrakis
@ppsarrakis 6 месяцев назад
the best thing Starfield did was teh Controller i really like it... bought it but played the game on Gamepass lol...
@Shadoe1114
@Shadoe1114 6 месяцев назад
At this point I really hope that Microsoft does force BGS to share their IP's. I really love Fallout and TES as franchises, but Bethesda has just become more and more inept and lazy with each product. I hope giving other studios chances to make games for these franchises will force Bethesda to step up their game or become obsolete. If they dont deliver, Microsoft should just completely gut them for what little of worth they have and distribute it to their other developers.
@declancampbell1277
@declancampbell1277 6 месяцев назад
I mean FO76 was a shitshow, FO4 was a direct downgrade from prequels, and they havent released a TES game in 12 years. I dont know how bethesda fans thought this would be this revolutionary game. Todd's been telling those sweet little lies for a long long time, you've only yourself to blame.
@BreakHarpe
@BreakHarpe 6 месяцев назад
The great thing for me is this was my 1st Bethesda game so I had no expectations other than space therefore I loved it. It was heart breaking having to leave it. I was trying to find anything to do to keep playing but it's a wrap!!! I did everything possible outside of the base building. I c class pilit, starship builder, maxed out weapon crafting, suit engineering, outpost crafting for the furniture in my penthouses, all factions, companion mission, marriage, all powers from the temples...Ther3 were a few times I thought I was done & stumbled upon 20 more hours....I would've never even tried it if it wasn't 4 the youtube hype, but I ended up hooked
@Belligerennt
@Belligerennt 6 месяцев назад
I wish they’d put as much interest into the other studios like arkane, id software, tango, etc instead of that washed up studio
@kambion
@kambion 6 месяцев назад
LOL ! His argument is "poor Todd Howard just doesn't have the bandwith to do ALL of the things they need him toooooooooo"... I can't stand this dude.
@seedywriter
@seedywriter 5 месяцев назад
Yeah, as if involving Todd in every aspect of the game's design would somehow make it better. It'd likely turn out to be equally lackluster.
@jamesalfredburchiii4599
@jamesalfredburchiii4599 6 месяцев назад
One thing contributing to delayed negative reviews is some of us are working adults with limited time. We love and grew up with this studio and wanted to give this game an honest shot, but it literally just took several months to do so, because of demands outside of the game.
@AtomicGarage
@AtomicGarage 6 месяцев назад
BIG FACTS!!!!!!! I can’t binge hrs on end with it. But after a few hrs in see glaring issues but we play through.. then something simple pisses us off after more time playing months later, now we are angry! Bc we need a good game to help decompress and this ain’t it!!!!!
@obesebird
@obesebird 6 месяцев назад
Swapping engines means nothing honestly. The biggest problem is the writing. Give this engine to so many other studios and they make an awesome game.
@germanmosca
@germanmosca 5 месяцев назад
Yes and no. For a game that is supposed what Starfield was supposed to be.... nice sentence... you just can't use the Creation Engine, because it just can't get the job done.
@acudaican
@acudaican 5 месяцев назад
@@germanmosca What they should have done is not make a space game lol. The Creation Engine handles object persistence better than any engine you can use out of the box, and games made it in are moddable to a degree that is simply impossible in UE4/5. If you give Bethesda UE5 they are still not going to make a good game - it just won't have anybody to fix it this time, and they won't make as much money due to licensing.
@brunogrande9826
@brunogrande9826 6 месяцев назад
I really like Matty, but jesus he is such a fanboy for Bethesda lol.
@chacachaca11
@chacachaca11 6 месяцев назад
Same. He tries a bit too hard to justify/defend their incompetence. He does call them out on their BS at times but lately with the starfield discourse I’ve come to realize that he’s still a bonafide fan boy for BGS.
@brunogrande9826
@brunogrande9826 6 месяцев назад
@@chacachaca11 It`s sad for me because after his Cyberpunk and his Starfield review, I don`t really trust him anymore to give me a fair review of the new upcoming games.
@buttertoast1146
@buttertoast1146 6 месяцев назад
Payroll
@chacachaca11
@chacachaca11 6 месяцев назад
@@brunogrande9826 oh I stopped watching his reviews. I like to hear him talk about other things. Gaming news topics that ain’t BGS related mostly. But yea. He’s playing a dangerous game putting all his eggs on the BGS basket. And his fan base is equally guilty
@chacachaca11
@chacachaca11 6 месяцев назад
@@buttertoast1146 which I understand. Some people would rather have little integrity just to pay the bills.
@jaxsonburch-eo1vz
@jaxsonburch-eo1vz 6 месяцев назад
I wouldn’t mind if bgs made a slightly smaller game and just really focused on writing, character customization, and meaningful choices. Basically baldurs gate 3 but with bgs dna.
@babydrane
@babydrane 2 дня назад
I would mind. Uninspired work can come in big and small packages. Less isn't always more.
@jaxsonburch-eo1vz
@jaxsonburch-eo1vz 2 дня назад
@@babydrane sure but that’s exactly what made Star field a lesser game. You take away even 90% of those planets and you still have 100 planets left. That’s way too many and there’s no realistic way of making them all have interesting stories and activities. Stripping it down to 10-20 planets and making them as lively and detailed as possible would have been a better game immediately. Space travel might have actually been a thing in that hypothetical scenario. And keep in mind that a smaller game relative to Star field is still a massive game for pretty much any game studio in the industry. Star fields world is probably like 10,000 times the size of Night City in Cyberpunk. The problem is that it’s also 10,000 times more boring and lifeless.
@khaledhossam4691
@khaledhossam4691 6 месяцев назад
I would also argue that they need to change most of their writing team as they're starting to focus more on their stories AND their companions but both of these things just fall flat and end up being extremely average or barely good;also their world building with starfield was way too bad for the people that made the elder scrolls so a refresh in that department would be for the better
@yt_hatesfreespeech
@yt_hatesfreespeech 6 месяцев назад
80% of the NPCs involved in the main quest and factions are gay, and they make sure the player knows abt it, im still trying to figure out why that was a focal point of quest design, and if modders attempt to remove said pointless dialog from the game Nexus is banning them and deleting the mod files so no one can download it. Their writing team isnt actually a writing team, its a bunch of activists pretending to be writers.
@khaledhossam4691
@khaledhossam4691 6 месяцев назад
@@yt_hatesfreespeech Most modern writers replace stories with "Diversity" and pushing "The message" so it's really no surprise
@bedtimestories1065
@bedtimestories1065 6 месяцев назад
@yt_hatesfreespeech Wait what? Nexus is banning mods? I am uninformed on this topic, why are they doing that?
@khaledhossam4691
@khaledhossam4691 6 месяцев назад
@@bedtimestories1065 A modder changed all the rainbow flags in spider man 2 to American flags and I think was banned to challenge "diversity and inclusion"
@guilhermedavitoria4346
@guilhermedavitoria4346 5 месяцев назад
@@yt_hatesfreespeech I know right, I want queer characters like the ones in Baldur’s Gates 3. Larian’s crew are activists AND good writers.
@olsonbrandon91
@olsonbrandon91 6 месяцев назад
There's still too many groups defending the game on reddit too though.. the issue there is they don't realize they're part of the problem.. if they act like Bethesda only shits gold they will never change or learn... :/
@mileskino8121
@mileskino8121 6 месяцев назад
the real problem with star field is the lack of space travel it really hurt the game bad imho
@darriusgivans6570
@darriusgivans6570 6 месяцев назад
For me not being able to travel through space is an absolutely destroys the game for me. The whole point is to feel like a space traveler. Hard to do it when you don’t actually travel anywhere without a loading screen.
@ppsarrakis
@ppsarrakis 6 месяцев назад
@@darriusgivans6570 i think you both saying the same thing.
@zainmalik9666
@zainmalik9666 6 месяцев назад
Neon feels like a small part of a mall lol I can’t believe there were hardcore fans trying to compare it to cyberpunk
@pipwolverine
@pipwolverine 6 месяцев назад
Recent reviews currently sit at 29% positive. The Day Before had 16% positive. Those numbers are uncomfortably close imo.
@DeadPixel1105
@DeadPixel1105 6 месяцев назад
"Bethesda Game Studios is an extremely small company of only about 400 employees." So? id Software is even smaller than that, yet every single game they release is super innovative and polished. See? That's what happens when you use a good game engine and have legitimately passionate devs. Something BGS doesn't have anymore.
@Belligerennt
@Belligerennt 6 месяцев назад
🧍
@wkadalie
@wkadalie 6 месяцев назад
The problem is that these problems aren't new. Bethesda apologists have been defending their crappy engine. And ancient methods of game design for years now. If gamers had taken a stand a decade ago. Bethesda might of just changed engines by now. Or just used Unreal 5.
@SkintSNIPER262
@SkintSNIPER262 6 месяцев назад
The engine is not the problem. Game design is.
@wkadalie
@wkadalie 6 месяцев назад
@@SkintSNIPER262 Its definitely part of the problem.
@SkintSNIPER262
@SkintSNIPER262 6 месяцев назад
@@wkadalie It isn't. The Creation Engine is very user friendly which is important to the massive modding community. Hence why so many other popular games having a modding community that pales in comparison. A lot of what people think are technical limitations with Starfield, can actually be improved upon. It just needs time and effort. I can't find it anymore but there was a modder that showed the game is perfectly capable having less load screens and no invisible barriers. It just needs the work to implement it.
@wkadalie
@wkadalie 6 месяцев назад
@@SkintSNIPER262 I heard one of the biggest modders just gave up on Starfield because it was too boring.
@SkintSNIPER262
@SkintSNIPER262 6 месяцев назад
@@wkadalie lmao he was not on of the "biggest". He worked on a multiplayer mod for Skyrim. And yeah, if he want's to play for less than 10 hours, that's his prerogative.
@billy0936
@billy0936 6 месяцев назад
But the ingame shop is up to date and working 😅
@VGPASSION_
@VGPASSION_ 6 месяцев назад
There's no in game shop as for now
@billy0936
@billy0936 6 месяцев назад
@@VGPASSION_ i know. It’s just my ptsd. 😁
@512TheWolf512
@512TheWolf512 5 месяцев назад
Main problems with Bethesda are: 1. Gamebryo engine 2. Emil Pagliarulo and his hatred of design documents 3. Todd Howard's idea of "if it doesn't work, don't fix it, just cut it" 4. Aversion to making a usable user interface, since oblivion forward.
@Reaper-ml6ly
@Reaper-ml6ly 6 месяцев назад
It's important to remember that the people who made Bethesda what they are today no longer even work at the company, they left decades ago. Elder scrolls was created by three dudes (Ted Peterson, Vijay Lakshman, Julien Lafey) No Todd did not create the elder scrolls, he didn't have any real involvement until Morrowind. Fallout wasn't even made by Bethesda, they simply bought the rights to the IP. Starfield was Modern Bethesda's first real attempt at world building and making their own game completely from scratch, and well look at what the results of that were. They've been coasting off of the good will from their fanbase and the laurels of their betters who made the company what they are today. IMO the writing has been on the wall for ES6 for a long time, even before Starfield. Bethesda have been on an observable downward trend in terms of their game development quality since at least Skyrim. Every following game since then has been more dumbed down, more diluted, an overall more bare bones experience than the last game. Whatever we end up getting with ES6 is probably not going to be good.
@russellwilson6078
@russellwilson6078 6 месяцев назад
You know what one thing I really loved in Skyrim that has been missing since that game are cosmetically unique items, like instead of the legendary star system they have employed now, I miss getting unique looking armors and weapons for quest rewards or finding them is unique dungeons.
@metalklown
@metalklown 6 месяцев назад
My first interaction with a terror morph was undoubtedly awesome. It was in the first hour and it made me hallucinate people screaming from a distance and telling me to hide and run. It legit made me confused, as I'm sure was the intention. I looked for people and couldn't find them. Very cool indeed.
@kitthaven
@kitthaven 6 месяцев назад
Yeah I remember yelling, "what the fuck's going on??" when I encountered them and heard the voices through my headset, and had my brother popping his head in my room to ask if I was okay lmao
@bobmcbobbington9220
@bobmcbobbington9220 5 месяцев назад
I shot at it from afar as I watched it struggle to know what to do. In a video game. About shooting things.
@metalklown
@metalklown 5 месяцев назад
@@bobmcbobbington9220 k
@darriusgivans6570
@darriusgivans6570 6 месяцев назад
I’m worried about Elder Scrolls 6.
@Bukkie661
@Bukkie661 6 месяцев назад
Didn't need an hour long video- Tod Howard should be asked to step down from his position at BSG. It's time for a new director over there.
@NeoShameMan
@NeoShameMan 6 месяцев назад
IMHO what happened with starfield is a catch up and wrap up, ie their initial idea had gone down in flame late in development and they had to salvage a product at the last second, hence a very weird marketing cycle with dropped episodes of pre released unveiling of gameplay. Someone tallied people who worked on the game relative to content and found that, compared to oblivion, it had the lowest ratio of content produced per person by magnitude order, ie highly inefficient. Some development catastrophe happen, all sign point to it, and they had to cobbled something last minutes to save face.
@xman777b
@xman777b 6 месяцев назад
interesting. Don't know if this is accurate, interesting nonetheless
@tlove21
@tlove21 6 месяцев назад
When people started calling this the Star Citizen killer. I laughed so hard, for they really do not understand what engine development is at all. If your engine is not built to make a space game you get Starfield. The negative reviews are due to the issues with the engine. The dialogue system, the map system, everything in that game is based on their engine design.
@Arnechk
@Arnechk 6 месяцев назад
BGS is really milking the customer base and their development for what it's worth. Back in the days, SP games used to feed you new and new content as you progressed through the story, and it was all handcrafted. Could it be better or nicer? Yes, but ROI goes down the toilet really fast for marginal gains. Now with all the tools and procedural generation one would imagine you would get more for the price of an AAA game 15 -20 years ago. But no, you get less for almost double the money and it took them less resources to do it. BGS if they had infinite food generator, they would instead drive the farmers out of business instead giving it to the starving.
@CasualApostate
@CasualApostate 6 месяцев назад
Having starfield in your top 10 games should come with a mandatory wellness check by your states emergency services.
@xxxplane12xxx6
@xxxplane12xxx6 6 месяцев назад
I think it is unfair that people critisize Ubisoft for their Ubisoft Formular and some bugs, while they make the prettiest worlds and at least entertaining stories, and when it comes to Bethesda they think bugs are funny and this is just the "Bethesda Magic" and they are just not good with stories, but this is ok, this is not their "style". People say they are good at the side content, I don´t think so. Even in Skyrim you have simulated freedoms but you cannot really play as you would like to. I played Skyrim just recently the first time after playing the witcher 3 and you cannot compare these games. But just compare Anvil Next or Unreal with the Creation Engine...holy shit. The Only good thing is that Bethesda has no microtransactions, but I really don´t mind them, if they are just cosmetic. I am also freaking out that my 2.500 Euro gaming PC is not able to run Starfield without freezing every ten seconds. Somehow all other next gen games run perfectly
@DetectivePikachu37347
@DetectivePikachu37347 6 месяцев назад
I agree, even though their formula gets repetitive after a while, they do put in effort to make their games. After playing Starfield, I've grown an appreciation gained towards them and other studios like EA. It takes a lot of effort to create all those cities for the Assassin's Creed games. AC Origins and Odyssey have beautiful open worlds, and memorable characters in the single-player campaigns. I went back to play Skyrim and I can't see all I see is the problems. The combat is awful, no sense of weight on the weapons, the game feels very amateur animation wise, etc.
@michaelmiradezandband
@michaelmiradezandband 6 месяцев назад
Agreed. AC Odyssey has problems and the quality of its content is definitely spread a little thin due to the quantity, but when it hits, you actually feel something. Playing Starfield, you feel nothing, and despite being a game with 1009 planets, AC Odyssey feels much larger in scale. And yes. I have a $5000 computer and I get 55fps with upscaling. I literally cannot upgrade my computer, and Starfield runs like shit.
@xxxplane12xxx6
@xxxplane12xxx6 6 месяцев назад
​@@michaelmiradezandband With all of these laoding screens I wonder: WHAT THE F*CK ARE YOU EVEN LOADING STUPID GAME? I even pre-ordered Starfield. Never again!
@bobmcbobbington9220
@bobmcbobbington9220 5 месяцев назад
The people who like bgs games are not playing what's on the screen. They're playing the make believe game in their head. That's why it's immune to criticism.
@Dekipoo
@Dekipoo 6 месяцев назад
Was Bethesda even as good as people remember?
@chrismichaelis7259
@chrismichaelis7259 6 месяцев назад
If they weren’t, we wouldn’t be having these conversations
@Dekipoo
@Dekipoo 6 месяцев назад
@@chrismichaelis7259 that's a solid point.
@TheWarlock97
@TheWarlock97 Месяц назад
@@chrismichaelis7259 of course not, just look at at new Vegas that did everything fallout three did better in two years with literally almost no help from Bethesda.
@jeffmartinez3485
@jeffmartinez3485 6 месяцев назад
Matty is a little off these days, in the past he has been pretty on point, however as of late...yeah can't really say the same anymore.
@buttertoast1146
@buttertoast1146 6 месяцев назад
On point with what? Lol he's on point with his jrpg stuff
@a-goat2778
@a-goat2778 6 месяцев назад
He said fallout 4 was a masterpiece. He’s never been in the point. I still like his content. He’s not perfect but he’s still Matty
@pauliej4105
@pauliej4105 6 месяцев назад
It's easy. Gamers (as well as everyone else) need to stop this brand loyalty. Poor Matty is over here crying about how to fix Bethesda? Who cares, let Bethesda flop.
@GhostOfSnuffles
@GhostOfSnuffles 6 месяцев назад
The excuses of "well, you only played it 5 hours so you didn't play it enough to give it an honest review" to "Well, you played it 70 hours so you must have enjoyed it" is the ultimate Bethesda fanboy cope. There never was or will ever be a minimum or maximum hours you could have put in to satisfy your opinion of the game. It was never about giving the game a fair amount of time but rather making up *any* excuse to ignore an honest review. It's pathetic.
@thelaughingman1
@thelaughingman1 5 месяцев назад
The most hilarious thing is literally loading screen your way across the universe to turn in a quest in person. I got so used to just calling npcs in CP2077 this oversight hurt my soul.
@atrixtussand2369
@atrixtussand2369 4 месяца назад
-"Bethesda is shooting for the stars". True that but, they are not using rocket. They are using a Boeing 747. So no wonder why their shit ends up in flames every time.
@telefonbarmann4514
@telefonbarmann4514 5 месяцев назад
Starfield isnt playing to the strenghts of the creation engine i think. They never modified it to be able to create a vast star system. But i also think it would be sad if Bethesda moved to Unreal. I think the gaming industy needs a good variaty of engines and i think the better way would be for Bethesda to create their own engine after the standards of the modern era. I thought actually they did that with CE2..but they only modefied it to generate terrain procedurally on the fly and incorporate various modern graphical effects like PBR marterials , real time rasterized GI , volumetrics, motion blur and stuff like that. They should have changed the way the engine is streaming in assets or refined the pathfinding for NPC's (wich could have lead to new stealth opportunities) ...there is so much they should have changed at the core but they figured they did not need to. Graphical effects make for better trailers i guess. :(
@josiahmccallister3150
@josiahmccallister3150 6 месяцев назад
I play Bethesda games because of the look and feel of the creation engine. Designing games that more seamlessly fit around it will do wonders for BGS game design
@gergopahollo
@gergopahollo 6 месяцев назад
On the note of marketing teams and coordination: One thing people tend to not consider (understandably) is that marketing teams are not such an “direct” part of development per se. Obviously there may be input and marketing considerations with some things but everyone’s kinda doing their own thing. Now if (and when) the communication isn’t optimized to a neccessary degree, just due to the amount of time it takes to prepare a campaign of such a huge scale, marketing can easily work from outadet sources. “Oh we decided to scrap x feature due to a lack of whatever resources” yeah great, but did anyone check to see if the marketing material has them? I’m actually a huge supporter of studios not showing much about games until they’re like a few months or a year away from being released. Cause even if there was no intention of any false advertising, it’s bound to happen sometimes the earlier you start promoting something
@TheMarcHicks
@TheMarcHicks 6 месяцев назад
To be fair, CDPR released 5 significant hot-fixes before the end of 2020, & had 2 major patches out by mid-2021, despite a major hacking incident. By January 2022, they'd released 2 patches that added lots of new, free content as well as being a free Next-gen upgrade. Whilst CDPR definitely made mistakes, like Hello Games they seemed more focused on fixing the game than about talking about the fixes.
@onabiv
@onabiv 6 месяцев назад
They are NOT going to switch engines. There are things the Creation Engine does that no other engine can do. For example, it's not a BGS game if all the objects are not interactable, if you can't pick something up and place it somewhere else. No other engines can handle that, at least so far and not to the degree CE does. .
@blissband3601
@blissband3601 5 месяцев назад
Valve: you sure about that
@loganberkheimer1857
@loganberkheimer1857 Месяц назад
Oh yeah, fuck having good stories, characters, exploration, and gunplay. We need to be able to pick up that pen cup on that desk 😂
@ImCptnAwesome
@ImCptnAwesome 6 месяцев назад
21:55 I laughed at this part "and then their body stands up somehow..." lol
@theplaidographer
@theplaidographer 6 месяцев назад
What they should have done was have to hub planets that have maps the size of Skyrim where the players can explore and do missions . The the other planets could be used for bounties ,resource gathering and base building. So when you get bored of doing main missions you could go gather resources do a few bounty missions to break up the gameplay loop.
@nate6795
@nate6795 6 месяцев назад
I don’t get why games are harder to make…? Way more people play games then they used to. Games sell way more which makes more money… so even if games cost more, they make way more money as well. Especially depending on how you do it. GTA5 has made like 7 billion dollars 😂
@bcorey3660
@bcorey3660 6 месяцев назад
Because regardless of whether you have more resources, there is way more work to be done now. And that introduces far more complexity for each component of the game itself, and the way in which they interface with each other
@nate6795
@nate6795 6 месяцев назад
@@bcorey3660 but I’ve seen many things in unreal 5 or even the procedurally generated things that should make it way easier to make. Their engine is way outdated and I think that’s a big reason this game flopped. Technology has moved on which makes it harder to make games but also making it easier in some aspects. Just hire more people especially if you’re a massive AAA studio. I don’t feel like 15 years should be a normal development time period lmao. It’s not even a horrible game either I enjoy playing it.
@ummerfarooq5383
@ummerfarooq5383 6 месяцев назад
Gta 5 ain't a billion mile map.
@nate6795
@nate6795 6 месяцев назад
@@ummerfarooq5383 where did I say it was?
@Ramona122003
@Ramona122003 6 месяцев назад
Starfield also launched the same year as Tears of the Kingdom. A game that takes the sandbox Beth were kings in and ran circles around them. And it did it on a mobile chip.
@nemesis7884
@nemesis7884 6 месяцев назад
People think that changing engines will miraculously fix the game... maybe it will help with bugs (i doubt even that since most bugs seem to be function of an open world that is freely interactable and i rather have hundreds of bugs than trading interactability and moddability)... but changing engine wont change their design mistakes or their bad writing... bethesda has other problems - they focused to much on "systems" and making a huge world that can be filled later by modders but forgot that the world needs to be interesting in the first place... they just need to use their system, focus them more, make them more intersting instead of bigger and focus on writing
@Summon256
@Summon256 6 месяцев назад
Yes, someone gets it, TY! Lmao And the biggest irony of all is that the structure of the world doesn't even have to be open world in order to be immersive and interactive, in fact it's the opposite - it's way more likely to achieve better interactivity and immersion by breaking the map down in chunks of self-contained isolated but highly detailed locked regions, separated by loading screens or cutscene! I played plenty of games like that on my memory to know what i'm talking about!…
@tjroelsma
@tjroelsma 6 месяцев назад
Changing engines won't solve the myriad of problems, but you know what would help? Bethesda spending some quality time at integrating all the fixes and new mechanics into the Creation engine. As it is now, it's still a main or core engine with a number of specialized secondary engines stacked on top of it. Every time they add a new mechanism, they add yet another secondary engine and that's where the many delays, stuttering and loading screens come from. The Creation engine simply hasn't been optimized properly for years on end. The second problem Starfield faces is that Todd Howard seems to have been fixated on one thing only: having the largest open world in his new game. When they'd achieved that, Todd pronounced his work was done and the developers could only create a limited number of worlds, cities and quests, so they fell back on procedural generation for the rest of the planets. This is a problem that can only be fixed over time, as it simply takes time to create new cities and quests.
@nemesis7884
@nemesis7884 6 месяцев назад
nowadays it should be possible to have both by having a seamless invisible loading screen, for example through "opening gates" and such animations@@Summon256
@nemesis7884
@nemesis7884 6 месяцев назад
sure, but for example the skill system isnt boring because of creation engine but because the skills and skill upgrades are boring...the weapons in starfield arent boring because of the creation engine but because there is no interesting weapon with interesting effects, the world isnt boring because of the engine but because the writing and lore are just bland....@@tjroelsma
@tjroelsma
@tjroelsma 6 месяцев назад
@@nemesis7884 Those are valid issues, but I'd say they all fall under the second part of my comment: Todd Howard called out "mission achieved" when they'd created 1000 planets and then left it to the developers "to fill in the game." And then he added "oh, by the way, we're releasing on that date, so I expect an operational game by then." The developers therefore had way too much left to do: create the quests, the spaceships, the cities, the characters, the nfc's, the weapons, etc. etc. Starfield to me feels more like an engine demo than a fully developed game, simply because it's anything but fully developed.
@Skelemonyo
@Skelemonyo 5 месяцев назад
I'm not sure if we need to be able to seamlessly travel between worlds. Of course less loading screens would be better. However, in Bethesda's older games we can see when they added new maps like the shivering isles, solsteim, far harbor, and nuka world, you couldn't seamlessly travel between different maps. However, I think one big difference is these regions were packed with stuff to do, had interesting landscapes, and had tons of unique assets. Generally you would spend a lot of time in these regions, so the one loading screen to go from skyrim to solsteim wasn't too bad. In starfield, the planets are relatively pointless. Often the landscapes are flat and empty. There may be 1-5 alien creatures, to scan. The AI may drop in a few points of interest, some of which you've seen identical copies of. Its just not enough to keep the player interested for long play sessions, so you leave more often, and face the dreaded loading screen.
@j.d.4697
@j.d.4697 6 месяцев назад
The problem with switching engines isn't just that it's a mammoth undertaking, depending on how different the your best choices are from what you are using now, but in Bethesda's case it would most likely kill one of their biggest assets and advantages: the modding community. Even if they are lucky and can find another engine that's perfect for their needs AND it's similarly moddable, it would STILL require the Bethesda devs AND the modders to either learn a new language or walk away.
@Uldihaa
@Uldihaa 6 месяцев назад
The problem with Starfield is Bethesda. And Bethesda's problem is they are run as if they are a studio of only 20-30 people instead of hundreds. A small team that can directly talk to each other regularly without disrupting each other can do a 'no Game Design Document' approach because any 'teams' will only be one to three people and a 'team lead' can ask questions and take notes. You can't do that when you have hundreds of people and ten or more teams. The GDD is a way for teams on large projects to indirectly communicate any and all changes without needing to keep calling 'all team leads' meetings. Related to that, Bethesda team leads don't sound like they are acting as team leads. In the video that revealed that Bethesda doesn't like using GDDs, it's mentioned that when they tried to used them they were always out of date; and it's said as if it's a great mystery as to why. Well, they're out of date because _team leads aren't doing the entirety their damn jobs_ for some reason. Team leaders are a form of manager who is supposed to keep their team on task, keep any and all GDDs up to date for their team, and when the first and second tasks are done then they can sit down and code. But Bethesda's team leads just sounds like someone that does more coding than any other task. The lack of a GDD and playtesting is why recent Bethesda games have felt so disjointed and half-assed. It because no one knew what the eff the game was supposed to be. The entire settlement building should have been a major plot point in Fallout 4, for example. Instead it's mostly a side activity. It's even worse with Starfield. There is no damn point to building an outpost unless you have zero intention of following through on the game's main plot mechanic: going to a different universe. Outpost building is just there because they spent hundreds and likely thousands of manhours on the base system and they might as well use it here too. They're at the point of making games almost purely by routine. Look at the designs of the NPCs ffs. Those faces are every bit as bad as launch-day Mass Effect Andromeda. Bethesda is stuck in a bubble of ass-kissing praise and they're high on their own farts. Also, executive producers don't do shit. They're the money people. Their entire job is to get money for the project but they themselves have no hand in the project itself.
@albondiga_ny
@albondiga_ny 6 месяцев назад
Through the years I've realized I'm in the minority here. Before FO4 I didn't really know about Bethesda. I watched E3 the year they had the big FO4 presentation and that's what got me hooked. I pre-ordered it, waited at the mall until midnight and I went home, played it until 4am even though I had to be at work at 7am (Man, those were the days). And to this day, FO4 is still one of favorite games of all time. Everyone who knew about Bethesda told me that if I liked FO4, then I would like their previous titles and guess what, I didn't. They didn't check the boxes that FO4 did. You see, I don't play these games so I can pretend to BE the dude and RP. No, I play them so I can experience THAT character's story. This is why I enjoy voiced protagonists and I overwhelmingly prefer 3rd person games over 1st person. I was so shocked when I realized that none of the previous main characters were voiced. I was coming from DAI and FO4 to New Vegas, FO3 and Skyrim. They felt so dated and clunky and I remember thinking "Omg, this is terrible. Why do people like these games?!". Aside from FO4, Bethesda hasn't made anything that I would want to play and SF was no exception. I've probably watched every SF video on RU-vid and honestly, I'm glad I sat this one out also. I'll just watch SF crash and burn from the top of the Trinity Tower back in Boston 🙃
@GinSoakedBrain
@GinSoakedBrain 2 месяца назад
How to fix Bugthesda? Start by demoting (or firing) Emil Pagliarulo and Todd Howard. The performance of Borefield should justify this alone.
@RandomWandrer
@RandomWandrer 5 месяцев назад
If Starfield had an incredible story with great npcs, I wouldn't care about the rest (to be fair it runs well on xbox); it would be my GOTY. The WRITING for me is the biggest issue. I also agree that the creation engine isn't the biggest problem. If you have played Skyrim fully modded, for example with the Novus pack, it looks great and plays great. With the creation engine. I agree that the engine isn't the primary issue. If you consider the resources needed to change engine, of those resources were applied to fixing the writing and game design and all the other issues, you could have an incredible game.
@StevenKell
@StevenKell 6 месяцев назад
When I first heard about Starfield before any info was released I was hoping it would be a completely fresh property from scratch. Didn't want it to even be possible to make accusations like Skyrim in space. Perhaps originality is the most unrealistic thing of all to expect from them.
@chrismichaelis7259
@chrismichaelis7259 6 месяцев назад
But Skyrim in space is what it was supposed to be. Heck, if Todd hadn’t called it that himself, I wouldn’t have even cared. I think it’s what a lot of us wanted. But it still has original content
@Redroomjjgfd
@Redroomjjgfd 6 месяцев назад
You were perfect on explaining how the core BGS fans do things with those games. 150 hours is a drop in the bucket for them (me included), I tried and I tried so hard to love the game but it glares back at me revealing flaws on its own without me even needing to look. Hopefully BGS really learns and does a good job in the future.
@bobmcbobbington9220
@bobmcbobbington9220 5 месяцев назад
They're called game addicts. People without lives. 100 hours to someone with 12 hours a day with nobody around, nothing to do, is 8 days.
@bcorey3660
@bcorey3660 6 месяцев назад
I have a feeling that the current engineers at Bethesda probably don’t fully understand parts of code base as they were written poorly many years ago by different engineers. And for whatever number of reasons, those parts haven’t had a full rewrite
@BlackVulpes
@BlackVulpes 6 месяцев назад
13:40 people didnt just forgive bethesda bugs for no reason. It used to be that if you wanted a vast open world RPG where you could do anything and be anyone, only Bethesda really offered you that experience at such a easy to access premium. The bugs were excused then on the idea that it was the 'coding tax' you paid, that such vast open worlds couldnt be patched or made easily, and that even with the bugs, you were still getting an overall experience that was worth it. That isn't the case now, as Bethesda has essentially only learned to make the same game but worse over time and extract more money from it.
@bobmcbobbington9220
@bobmcbobbington9220 5 месяцев назад
You can "do anything" and "be anyone" in any game. Just put the entire game in your mind just like you did other bgs titles of the past. Ignore the entire game to appease this vision of something that isn't there. Play mario as a mushroom farmer, etc.
@gimonkey98
@gimonkey98 6 месяцев назад
That bit with swapping software had me giggling a bit, "Pro is not working great." "Get a mac then." Like there is other programs 😂
@DeadPixel1105
@DeadPixel1105 6 месяцев назад
It doesn't matter how difficult and complicated it is for a game studio to adopt a new game engine. It NEEDS to be done. It's as simple as that. All game dev studios that have been around for decades adopt/create new game engines as time goes on and their current engine begins to show their age. From Rockstar to id Software. All studios evolve their game engine. Bethesda Game Studios needs to bite the bullet and do it. Yes, it's going to be a great difficulty for them. But again: it NEEDS to be done.
@Mike-sf7ex
@Mike-sf7ex 6 месяцев назад
Matty is right that the engine is not the problem here the level of interactivity in the world is way beyond other games and it has no problem streaming assets. It's just the sheer amount of persistent and interactive objects that forces the game to be compartmentalized in order to work and I guess that is a limitation but it's not like any other engine can do that right now. Star Citizen for instance has been trying to make that work for 10 years.
@michaelmiradezandband
@michaelmiradezandband 6 месяцев назад
@@Mike-sf7exThe level of interactivity in the world is beyond other games? Come on. That's absurd. There's no greater interactivity in Starfield than in Fallout 4, and even though I didn't really like RDR2, I can confidently say that its interactivity level is far, far beyond Starfield despite being what... five years old now?
@Mike-sf7ex
@Mike-sf7ex 6 месяцев назад
@@michaelmiradezandband you can't physically pick up objects and interact with them in RDR2...
@michaelmiradezandband
@michaelmiradezandband 6 месяцев назад
@@Mike-sf7ex That's one point of difference. Lack of Havok-style physics. Let me ask you a question though. What's the point of Havok physics in Starfield? It makes sense in a game like Amnesia, but it doesn't get any utility in Starfield. Also, pointing out one thing Starfield has that RDR2 doesn't have does not mean that Starfield has more interactivity. RDR2 is built around environmental interactivity. It's a principle of its design. It's only natural that it has more interactivity. There are countless videos documenting the insane amount of environmental interactivity in RDR2. You're going to have a hard time proving that Starfield is more interactive.
@Mike-sf7ex
@Mike-sf7ex 6 месяцев назад
@@michaelmiradezandband it's incredibly important to properly simulate gravity differences and zero g environments. Every object has physics modelled to a pretty impressive degree. And if you played Starfield you'd know just how much STUFF is actually in the game world and the engine handles physics sim for every single one of them AND keeps them persistent.
@EQOAnostalgia
@EQOAnostalgia 5 месяцев назад
This is the natural cycle of things. Devs get old, they age out of the market because they lose touch. It's fine, it's whatever. A new company will fill the void in time but Bugthesda has seen their peak. I been gaming for decades. This has happened to most of my favorite devs, publishers, what have you.
@cooldes4593
@cooldes4593 5 месяцев назад
Windows to mac analogy really sucked because you can own a pc and a mac and send files between them esp in the same house on the same network. Even with no network you could physically move your unedited video files on an external storage device between the two.
@spicy.tuna_
@spicy.tuna_ 6 месяцев назад
Personally I feel Bethesda is heading down the blizzard path. Mediocrity while everyone else outplays them
@arboris
@arboris 5 месяцев назад
the creation engine was made for the ps3 and xbox 360 generation? It was still based on a previous iteration of the engine. Ultimately it's an heavily modified and upgraded Gamebryo engine.
@BlueBARv5
@BlueBARv5 6 месяцев назад
Luke was the only person I seen calling out all the red flags..
@BowtieJDP
@BowtieJDP 6 месяцев назад
Haven’t bought star field. Not interested in procedural generation at massive scale
@dylanhal
@dylanhal 6 месяцев назад
Hello Games made it work at an insane scale. Sure, every planet is a single biome, but there's so much going on besides the quintillions of planets that the game is genuinely entertaining on a casual level.
@thorssensgamesNCC1701
@thorssensgamesNCC1701 6 месяцев назад
I spent 500 hours on it and have no desire to go back. I would love to see Larian Studios remaster it.
@cesare4926
@cesare4926 6 месяцев назад
Please tell me your joking
@supabass4003
@supabass4003 5 месяцев назад
Considering the first NPC in Morrowind managed to achieve legendary meme status, Starfield is the antithesis to Morrowind. It took me 40-50 hours of Skyrim on PS3 at launch for me to realise the game was not what I was expecting and I never played it again.
@SSG_Meathook
@SSG_Meathook 6 месяцев назад
My biggest red flag with starfield was when Todd Howard said, "It takes place 100 years into the future of our REAL UNIVERSE." From then on, I knew that it wouldn't be fantasy in space.
@marcusolsson1316
@marcusolsson1316 6 месяцев назад
Lol that makes no sense, the quest first contact indicates that its been at least 200 years since people left earth. Another example of Todd not knowing what hes talking about
@noamias4897
@noamias4897 6 месяцев назад
1:08:00 "We will make fun of people that are being irrational" *immediately turns around and starts yelling at cardboard*
@pabloruiz821
@pabloruiz821 4 месяца назад
No way, i think they are balls deep in TES 6 with th creative engine
@axodox
@axodox 6 месяцев назад
Whenever a studio switches to Unreal it just shows that they lack talent to develop their own engine, which also means their use of Unreal will be highly suboptimal - e.g. that is why many Unreal games run bad, look bad, as working with and customizing Unreal requires the same kind of knowledge as making your own engine - in fact it can require more, as you need to customize an engine you have not written, and fixing your own code is always easier than fixing other's code.
@Zennethe
@Zennethe 6 месяцев назад
When Todd said "it just works" he wasn't talking about the player experience. He was saying they make bad games and it just, works. They sell.
@Sheriff_Bruce_Lee
@Sheriff_Bruce_Lee 6 месяцев назад
I like how MMP say "Todd Howard is not going to be around forever" against an image of Todd still looking like he's in his 20's.
@Memorial_Memory
@Memorial_Memory 6 месяцев назад
Exploration and navigation are the two main biggest problems but the even bigger problem is the world itself.
@jacekkulinski4414
@jacekkulinski4414 5 месяцев назад
Its funny to see Bethesda retread the same issues they have before. When they released ES2:Daggerfall they did the same thing with precaudal generation(a map so big its 3/4ths of the uk) and the problem they had there was that much of it felt empty and you just fastraveled most places, this caused the response to be that although the game is good it can feel empty. Then they made ES3:Morrowind completely handcrafted world the only autogenerated stuff being the respawning NPCs in the open map because all NPCs in cells were one off including the bandits in hideouts and they continued that handcrafted world in Oblivion, FO3, Skyrim and FO4 but you could see the slow rise in reliance on procedural content with the radiant quests that got more and more aggreges as time went on. Aaaaaand now were back in the same place with starfield. It isint that they don't learn from their own past, its more like they forget what they learned after a while. It would be nice to see them combine all the best things of those past games. The super interesting open world of morrowind, the great sidequests of oblivion, the atmosphere of FO3, the guilds of skyrim and interesting companions of FO4(while also maybe improving a little bit because some of them were a bit illogical or wasted potential... Im looking at you mcreedy go back to your dying son with the cure you dead beast shit. And nick got done dirty with the kellogg thing)
@ImCptnAwesome
@ImCptnAwesome 6 месяцев назад
Another thing about Starfield, vs Elder Scrolls and Fallout... There are RU-vid channels dedicated to the lore of the latter two. But Starfield is just the future, and a really boring future. There are no supercars, the people look kinda strange, and honestly I would rather live in a real-life city than live in Starfield because the setting just feels lifeless.
@cordingdesert9566
@cordingdesert9566 3 месяца назад
I see in Matty what i was before fallout 76. I needed that gut punch.
@clichedan7812
@clichedan7812 5 месяцев назад
The main problem with Bethesda is that they literally don't have any good Devs. They're leadership is nonexistent, the programmers either don't give a shit or can't code optimized engines, The gameplay team barely understands what makes compelling combat, the writers have been dog water since Fallout 3, the artist come out with textures that look terrible and are bloated to the point it effects performance, the model team can barely pump out more than 12 armor sets, NPC's have been a laughing stock forever. The only parts of the team that we can even praise are what? The environmental artist? The composers? This studio needs to be completely gutted, there is no saving it.
@ZekkWalker
@ZekkWalker 5 месяцев назад
A big problem for me is they tied themselves to x box console specs. No matter what they do. A pc focused game like Star citizen can stomp them in capability almost every time with a little effort
@willhenderson7568
@willhenderson7568 5 месяцев назад
Dude I love your mouse and keyboard! What is your keyboard?
@O.C.P_officer77
@O.C.P_officer77 6 месяцев назад
The reason why people have over 100 hours in the game is because 50 hours of it was load screens Side note: am I in the minority that liked voice protagonist in RPGs like fallout 4/cyberpunk? For some reason l connect more to the character when it’s like that instead of a non voiced character I have a harder time getting into character
@chrismichaelis7259
@chrismichaelis7259 6 месяцев назад
Fallout 4s protagonist was great because it was still out character, despite the voice. I would loved starfield to have that
@FrenzyAggressor
@FrenzyAggressor 5 месяцев назад
what is matty even talking about the engine not hampering Skyrim, the civil war was notoriously cut down significantly because the engine could not handle it, decade prior engine bugs from morrowing are still present in skyrim without he community patch, FPS tied down to physics of objects is an egine issue, and that was present in fallout 4 too, i don't know about 76 or starfield i did not played those. these couple of examples are just some i could remember but these are not small things, and we knew about this a decade ago.
@shark_in_a_chair4238
@shark_in_a_chair4238 6 месяцев назад
Ahh good ol MrMatty deafening BSG games to the death can always count on him
@jackjenkins5056
@jackjenkins5056 5 месяцев назад
Is it weird id love to see a creation engine 2... Like rebuilt for modern engines but keeping the philosophy and allowing for ease of modding with a purpose built built-in modding system
@JodeeRozay
@JodeeRozay 6 месяцев назад
To be honest: I deleted it from my console. First play through, as a die hard Bethesda fan, was entertaining. Now, I can’t even get passed the crimson fleet captain without getting bored. Kind of want to play Skyrim again kind of don’t, I don’t know how to feel at this point 😢
@PeteBaldwin
@PeteBaldwin 5 месяцев назад
Have you tried out some of the new mods for Skyrim from the past 2 years. I went back after uninstalling Starfield and the new combat mods (like MCO) completely change the feel of the game… It’s insane how much is still being done by the community.
@JodeeRozay
@JodeeRozay 5 месяцев назад
@@PeteBaldwin I’ve been trying to find the best mods that change the scenery and graphics
@PeteBaldwin
@PeteBaldwin 5 месяцев назад
I'm using: Skyland AIO (retexture mod), Lux (lighting), Pi-Cho (ENB), Static Mesh Improvement Mod (improved meshes) and Skyrim Flora Overhaul (grass, trees etc). Looks pretty good without destroying my old PC. There's a bunch of others to improve the sky, the NPCs, and everything else. I usually search on Reddit for "best graphics mods 2023" and go from there.
@DenethorDurrandir
@DenethorDurrandir 6 месяцев назад
I think it would worthwhile making a comparison of starfield (2023) and Mass Effect Andromeda (2017), both games launched with massive justified backlash, but I bet the 6 year old game was much better (and I didn't play it, so I have no horse in this race) PS: On the hype, I was fully skeptical about starfield from the start, I did fully believe the game will be mid at best from all the Todd talks and just thinking about what was promised and what bethesda could deliver with Fall of 76 to give some perspective, still, weeks leading up to the launch I fell to hype, I was excited to try the game out, just to find out it was soo much worse then I initially expected when I was negative about the game's prospects.
@SandGentleman
@SandGentleman 6 месяцев назад
You know what they say, "hype makes you ripe"
@foreignuser_
@foreignuser_ 6 месяцев назад
How many of you guys are also watching this coverage and aren't even interested in playing the game at all? I've loved these games since the original fallouts and morrowind. Starfield? Wasn't really even interested from the concept.
@themostbestwizard
@themostbestwizard 6 месяцев назад
Technically speaking, Daggerfall was the largest Elder Scrolls game. I haven't actually played it but I doubt anyone would say it was the most immersive. Bigger isn't necessarily better.
@steel5897
@steel5897 5 месяцев назад
"Oh you only have 15 hours, how can you judge the game? It gets good after 30 hours!" "Oh you have 150+ hours, how can the game be bad if it kept you hooked for that long?" Can't win with some people.
@JustaKeven
@JustaKeven 6 месяцев назад
I don’t watch Marty but dude has to get off his knees and stop sucking Bethesda this hard. Bgs clearly is stuck in the past and refuses to move into modern times where games can be truly insane works of art.
@pipwolverine
@pipwolverine 6 месяцев назад
57:45 George Bush moment 😂
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