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How To Force AI Stance | ArmA 3 

ArmaPhronk
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Quick video guide on how to force AI to stand, regardless of the situation. Great for guys placed at windows!
NOTE: You can alternatively put this in the unit's initialization field, instead of using the module:
this setUnitPos "UP";
► Want to donate? PayPal donations accepted at: www.paypal.me/Phronk
This video is created using games from Bohemia Interactive.
See www.bistudio.com for more information.

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11 апр 2015

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Комментарии : 15   
@blackfalco33
@blackfalco33 Год назад
Thanks !
@aperturearmyapar810
@aperturearmyapar810 3 года назад
How would you do it at a specific time?
@T5M_Snake
@T5M_Snake 2 года назад
thank you
@clementkong8133
@clementkong8133 9 месяцев назад
I have no idea but at some point of the mission editing, the modules have no effect (i.e: doesn’t work). Don’t know if it’s because there’s a limit to the number of times the module can be used, or if it’s because of some of the other mods i have that’s interfering
@FrankieHustla
@FrankieHustla 9 месяцев назад
All modules are buggy garbage that barely work in multiplayer, I prefer to script everything from scratch instead; the modules are designed for singleplayer. Some modules work OK in multiplayer, like Game Master for Zeus, but things like the Support modules will not work as intended and has always been that way. TL;DR: Don't use vanilla modules, find scripts/mods that do what you want instead.
@yolosweg4750
@yolosweg4750 4 месяца назад
THX
@spartanRS1
@spartanRS1 5 лет назад
How do you make AI to prone and crouch only, no standing?
@FrankieHustla
@FrankieHustla 5 лет назад
this setUnitPos "Down"
@tacocat0436
@tacocat0436 5 лет назад
So how do i make sure the AI doesnt walk off the roof of a building?
@FrankieHustla
@FrankieHustla 5 лет назад
Put this in their init: this disableAI"PATH"; That will disable their ability to pathfind and make them only able to rotate, but not able to actually move to another position.
@stickmanunivers5si9d
@stickmanunivers5si9d 8 месяцев назад
excuse me why i dont have module icon like you
@closedproject4708
@closedproject4708 2 года назад
Suprisingly 7 years later this does no longer work
@elliotmeme8076
@elliotmeme8076 9 лет назад
Doesn't work for me at all, neither the module or the script. 110% sure I'm doing it exactly as you are.
@FrankieHustla
@FrankieHustla 9 лет назад
Elliot Meme Make sure the unit/module is NOT grouped to the module, or vice versa, and make sure the module (if you use the module) is SYNCED to the unit. Will only work on AI units. Here is the wiki page on the setUnitPos command: community.bistudio.com/wiki/setUnitPos
@elliotmeme8076
@elliotmeme8076 9 лет назад
FrankieHustla Does it matter if I'm using other scripts on the same AI unit? Trying to develop a prisoner rescue situation and I wanted the AI prisoner to be prone, but also not get up and run away so I'm using the disable movement script, could this be the issue? Thank you for the response and the video, I appreciate your work, it's just not working how I hoped is all, and it's likely on my end now that I tried it with just that single script and it does work, just not in the situation I'm trying to create.
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