My main barbarian issue is the endless amounts of barbarian destroyers patrolling the ocean despite the world only having spawned one base camp. WTF!? 🤯🤯🤬🤬
The April Update made Barbarians much more challenging to deal with. (In some respects I think it makes sense because it is pretty much the only counter-play to infinite settler spamming.) I would like our host to consider making a new video bringing the game up-to-date and maybe including Barbarian Clans Mode.
Lot of people don't know this trick, but barb camps cannot spawn in map area that you have clear visibility off (aka not in fog of war). They can only spawn in fog of war. So what you want to do is built some unit, any unit, and place it on hill to get increased sight radius (map will not be in fog of war). This will prevent barb camps spawning. This can be useful to kinda "secure" territory you want to settle.
I’ve watched barbarians spawn units outside of the barbarian encampment and inside of it while I’m next to it or walking up. Are you sure that’s 100% right?
@@laheylovesliquor4331You are thinking of something else. He is talking about spawn mechanics of barbarian camps and he is right, it works that way. You are thinking of barbarian units spawning from already existing camps, which is not prevented by sight, like you observed.
The problem with barbarians is that you need a unit with 16 movement in the ancient era to allow you to catch the scout, otherwise you might as well re-roll the start and hope city states handle them
Great vídeo! Didn't know that barbs would spam more once they killed my units. You only forgot to mention Sanguine Pact invitation as an advantage for killing barbs, besides gold and era score.
I did indeed forget about the Sanguine Pact! I'm not to upset though as I think this tutorial gives everybody the basic information they need to at least get started with Barbs. I could have also talked about the Great General abilities that convert barbarians now that I think about it. Either way, great catch!
I like to come to barb encampment with slinger 2 tiles away with the scout next to slinger, so barbs can't hit the slinger due to control zone of the scout, next move scout to take empty encampment and slinger runs away using terrain like woods, river or hills, so barbs can't get you. You can lost barbs or take them to your military units. It's useful when you don't have archer tech yet or when the encampment is less than 6 tiles away from your city (to get +3 era score). By the way, understanding movement and move points management is key to success, and definitely worth whole another episode. Peace!
Hi Mr Bradley. I suspect one of my workmates is a barbarian horseman. Should I mention it to my boss or mind my own business? I don't like to snitch but he keeps pillaging my desk and his horse must be some sort of health and safety risk.
Hello Gav! I am an expert on Horses, Workplaces, and Barbarians so I’m glad you asked me this question. First off, if your boss appears to not have noticed that your co-worker is a barbarian horseman he probably already knows, in fact, he may have been the one who sent it. I suspect your boss is worried that somebody in the office has some sort of blackmail on him and is pillaging desks to reclaim whatever it is that he is worried about being in the wrong hands. If it’s just your desk he could also just hate you, want to fire you, but thinks this is a fun way to get you to quit instead. It’s 2020, so I would just take photos/videos of this barbarian horseman and the desk pillaging to upload to tiktok or some other appropriate social media platform! Not only will you be famous, but crucially, you’ll be able to quit your job because of the ad rev and sponsorship deals you’ll get from the post. Also, good on your for not snitching!
This is a late comment, but garrison not only applies to non-city center districts, it also applies to enemy districts, and I'm pretty sure it applies on the defense as well (it's hard to test stuff like that). So it can be very useful for sieging a city if you find the right use case for it.
You're still new with a small following, VanB, but you're thorough. This is the second video I've watched of yours; and you're making the game a lot easier to play.
Barbarians almost razed my city once when I was Germany. Barbarian horsemen are the most annoying things on this game. + plus the most useful strategy dealing with them is just have archers in your cities and don’t try and provoke them while let the other civs deal with them, last time I tried to clear them out 2 other civs declared war and ended my civilisation.
I litterally destroyed every single barbarian camp and they keep spawning inside my borders and destroying my stuff. How does that work? How do they teleport inside the borders Edit: I already got it, they aren't barbarians (I mean they are but). They're rebels that appeared near my residential area duo to a spy successful sabotage
This has to be the worst design in the game Barbarians spawn to units in one turn in one case they spawned 3 heavy units while I had to wait 3 turns to get in Archer. It allmost made me quit the game. O and dont forget when Barbarians have tech 2 eras ahead for no reason
So I only have like 6-800 hours of Civ 6. Yesterday I started a game as Roosevelt (achievement farming). By the time I had a builder, my warrior was overwhelmed by a mob of barbarians, to include two horseman, two horse archers, a spearman, and a warrior. Wtf? New game. I don't remember barbarians being this bad.
I like your tutorials ! Clear and concise. A video for future consideration: Managing cities for specialties (industrial, scientific, culture, whatever) vs population. Better to have a seven population city with two districts? Or better to have a six person city but using a citizen to fill a library/university. Decisions like that. Thanks again and keep up the good work!
Sure, I can do a video on this! I’m not super familiar with optimizing the districts by placing citizens in there for the extra +2 or 3. I’ve never really manually done it, and I haven’t seen any other deity players ever do it either. I usually decided whether to build districts more on a time based consideration than anything else. In the game I’m currently streaming we’re approaching turn 200, and there is a city with 10 population or so that can still build a few districts. Because there isn’t a lot of time left in the game I’m just using it to spam builders and campus research grants as thats more helpful to finish the game than a mediocre holy site that is only around for 30 turns might be. I think it takes awhile for new players to realize that you don’t need to always build districts in every cities just because you can. In later cities you can usually just grab an important district or two and then spend the rest of the game building units or running projects that supplement your victory 👌
This is why you keep at least one warrior or slinger no further then couple of tiles from your capital and move them around if you see barb scout to chase him away. He will never fight you unless he has no other option (if he's zone-locked for example) he will attempt to run away, so you can prevent him get information about your city, or you can attack him and he'll be forced to fight back, because he cannot run away (he's zone-locked)
My problem is that it feels like barbarians only spawn on my borders, and that you *NEED* to rush stronger units at all times if you hope to stand a chance at pushing them away. Only, if you research a unit you can't, or don't build, the barbs *WILL* spawn them. So, on top of spawning near tundra 9 out of 10 times, meaning I have a low yield empire, I have to contend with every barb clan that decides to spawn on snow tiles too? And when you discover a barb clan that's too far away, or reaching it is too complicated, it turns into a city state with walls, cucking your settling plan. I hate that I like this game.
OK so what do I do if I can’t continue my game all of my Units are in my colony and can’t reach the barbarian at the time I’m just stuck I can’t wait for more units to spawn because it won’t let me get through this I don’t understand what to do
Very cool. Now tell me what to do, when barb's horsmans and horse archers came to my capital at turn 20? Exactly, if i beat the somehow until turn 50, how i will not delay new city and my economy?
If, let's say, a barbarian camp appears closer to an opponent, is it better to just leave it and let them deal with it or, if I have the units to deal with it, go and get the promotions and gold from dealing with it?
always went with scout > slinger > slinger while teching archery cz I am a coward. Dont camp the archers inside the city centers tho, they better function as a pseudo outpost somewhere on a hill outside the border.
I've given up on building scouts in most games. They are too squishy and not much more mobile than slingers, who remain useful the whole game with upgrades.
I honestly don’t understand what to do none of my units are near to kill it none of them can make it in time is there anyway to like skip them so I can go onto the next thing I literally can’t do anything because of the stupid barbarian
IN my game all my troops just randomly disappear, ive put out one in each city but they are just randomly gone and the barbs create new camps every 5 turns with much stronger troops then me i cant do anything
This video would be more useful if it began on earlier turns. I'm seeing barbarians within the first 3-5 turns coming from three directions at once. No way to have an archer at that point. At best you have your starting warrior and maybe a slinger. These things are completely broken in this game and it becomes damn near unplayable for anyone who isn't a hard-core gamer.
For me, 3 to 4 barbs spawn directly to my cities (not socuted) and they are always in 75% tech ahead of me and since there is no game design to it...they just suicide themselves to my units. Can't fight them even of I wanted to, God this people dont know how to make a ''strategy'' game.
Fighting off barbarians is part of the game. Archers and walls, bribing when you have to. If you are a religious civ, convert those heathens. You can do it.