My starts are I send the warrior to explore but a barbarian scout spots my city from the opposite side, then I spend the next 10 turns trying to fight off a stream of Barbarian Horseman until another barbarian scout spots my city.
Same shit has happened to me the first three games I played then I built military and a scout, decided to do limited scouting with my warrior and slinger, used the scout to pick up the tribal huts and defended off the barbs whilst scouting
I kinda have my first warrior explore the perimeter of my city. Then the wider revealed perimeter. I get a lay of the land and they're not too far to come defend against barbarians if needed.
I'm a noob and idiot apparently, I literally did not know that barbarian scouts had to actually see your city in order to tell other barbarians about it.
Man, I’ve been playing civ for a few hundred hours in total at this point, and I have to say, before I started watching your tutorials, I was only capable of getting very botched religious/domination victories with like 600 score. Now I recently won a pseudo dom/cul/sci (was leagues ahead of everyone else in all three categories) with a 2000 score. I unlocked the giant death robot in the 1700’s.
Good starts are always nice, but I like how you showed how to recover from a bad placement and how you can leverage game knowledge to find a winning strategy even on a mediocre or bad start. Thanks for the video.
1) Builders > Granaries (far more yields), unless you need the extra housing ASAP. 2) I leave forests on plain tiles so I can build lumbermills later, unless I am using the tile for a district/wonder, then it gets chopped ASAP. 3) Chop ALL forest on hills and replace with mines, unless you are doing preserves. 4) Ensure the city is working enough food to grow at all times, that's 2 food per citizen Don't work food if the city doesn't have enough housing/amenities, that's a waste. Production is KING if you want to beat higher difficulties.
I can really see how multiple play throughs (and starts) give you the experience to be flexible with what the game throws at you. Cool! Thanks for the tutorial!! 😁
I am a new player and of all the CIV videos I have watched, this broke down in laymen’s terms and I think I can make a much better chance at having an enjoyable experience
Glad you enjoyed it! Civ is a complicated game but it’s most important to just have fun! I’m glad you’re enjoying the videos and I hope your Civ experience going forward is awesome! 🎉
My problem i guess is that i always end up on a landmass with bunch of city states right next to me and 2 other civs popping up settlers faster than rabbits to settle every good location i marked. By turn 50 im with like 2 towns and irritated to the point i just decide to take the rest of my cities by force. That tactic was rewarding in Civ5 but in Civ6 i see its locking me to a domination victory as everyone starts denouncing me and close their borders to me
Yea that sucks, i think with higher difficulties enemy civs start with like 3 warriors and a settler already. I always camp their borders with an explorer and if they are trying to rush a settler to a spot that I need I declare war and steal their settler. It is kind of a dick move but hey, the IA starts with a lot of advantages
Play with less civilizations on maps without oceans (lakes, highlands,…) and you’ll have a lot of room. CIV 6 is easily played with tall strategy. 4-5 good cities are enough to compete. So if you start with 2 it’s enough - everything I say is for deity difficulty if you play on lower than immortal it’s nearly impossible to lose… And forget scouts and beeline archery. Build 2 slingers get eureka and then promote them to archers. With a warrior that is a solid early game defense. Learn early war. Prebuild warriors - gold upgrade to swordsmen - battering ram for walls This take some time and meanwhile learn early diplomacy you can make some friends before the attack so they will not denounce you. And others will forget soon if you just take few cities. Also try to do formal war, less grievances, learn about casus belli, and if you feel you are set for domination well then I suggest that you don’t play the game like russians. You do not take the whole civilization but a city or two. Learn about grievances. Also, one thing for tall game. Learn about cavalry units and pillaging. Since there is a great value in only pillaging your neighbors districts without taking any city. Then let them repair for a while and repeat - there is no grievances for pillaging so all you really need is justified war, if you are worried about your diplomacy- like protectorate war or territorial expansion. Also there is a +50% pillaging policy card. So, 3 cities and pillage and spy. There are a lot of ways to play the game, usually you just need to force yourself to completely change the approach, since usually are we, the players, stuck in the same kind of strategy.
Producing scouts is always a better approach then trying to improve the landscape early on. Goodie huts usually reward you with, free workers, population boots, research, money, faith boosts... Also boosts if you meet city states that can great improve the starting cities overall production. And one scout can do all of this until it's killed off. And sometimes, your scout or early warrior, might discover an unprotected settler. Free city. And given that your first builders usually only get 3 uses... Makes sense to wait producing your own builders when exploring isn't rewarding you as often as you want.
Whats your take on choosing to make barbarians instead of scouts? I always produce scouts but the extra umph from a few warriors early on seems to make up for the little extra areas uncovered because they are slower moving. But I am curious to see what people think is better. I have been trying to do the warrior thing lately and it seems to help really solidify your empire better with an early war so you can define the boundaries you want.
@@marinewillis1202 My thinking is always, if not under direct threat... And you have a large area that needs explored, then build scouts. At least four to cover the "north - south - east - west directions. " There's one major exception to this general approach. If you see a city state, or even a rivals capital very close to your capital, then making warriors at the start might make far better sense. (assuming you like war) In the early game, before walls are built, your warriors can usually take down a city. But the key is logistics. You will have to build enough of them, expecting some to die. But also production logistics.. can you build them faster then the city your after? And also (this is huge) what terrain do they have to travel over? If you have grassland tiles between you and the city you want, you'll reinforce the attack quickly. But if it's hilly terrain - mountains, bottlenecked.. Your troops will take forever to reinforce the attack. Obviously, you want to attack a city from all sides, specially before you have ranged or siege units.
@@robtierney5653 I really need to start playing with a purpose. I generally just like to kick everyone's ass either off my continent or to make a great border and then turtle to make them my little minions. I should probably do a pangea map and just do a war only civ as I normally like to spread out via settling. I guess my problem is I tend to do large maps and/or marathon speeds because I want it to feel like some epic adventure where I am finding things up till the end.
Imo rome wasn't the best civ for this because they get free monuments, which ends up in early production queues pretty often. Would have liked a lot to see this on someone like England or Germany who don't have early bonuses lol
Honestly, as great as early monument building is, it can be difficult at times to do early game. I actually played two back-to-back games as the Kongo (I restarted the first one for reasons unrelated to this) where, during the first game, I managed to build three early game monuments in my first cities and in the second I did not. While in the first game it was a huge boost to getting early theater squares and GW, it also made it so I lacked a military and even lost a city to a sudden surprise war. Honestly, I should had known better but I was being way too greedy. There's always cost/benefit analysis for every choice you make in Civ.
yeah I was browsing through those first 200's and noticed there wasn't any for diplomacy. I know it's not the most complicated but I feel like getting an idea for a good head start in that direction isn't a bad call. Especially as I imagine certain buildings / wonders become more important then in other victory games.
Agreed. Definitely the least understood victory type - dare I say the hardest too? (Especially with the accidental Culture victory ruining your attempts at Diplo)
I love this kind of tutorial but I would love it even more if it was in emperor difficulty or something like that because prince is quite easy and I'm trying to climb my way up to deity and at some point things change, I'm not sure what but something changes and I have games in which the Ai destroys me at turn 50, so that's why I would love this but at higher difficulty, or even in deity so I am ready when the time comes.
From level 6 too 7 is a big step. Ai is so much more aggressive and has so many advantages. From 5 too 6. It's just better planning or early war (if you good a that, I'm not).
Play on easier levels to have fun, and learn the game. Always finish a game, win or lose. District placement is huge. Use the tacks to pin good locations. 3+ adjacency bonuses minimum if you can.
4:49 At this point you've been pointing at the screen for five minutes and I don't have a clue what I'm looking at. I don't even see the city. I see the word Rome but where is the city? Where is the scout? The barbarian? What am I looking at lol. Maybe I should stick to civ4.
I dont see the point of creating soliders from turn#1. I think rather go for granary/monument and then settler asap so you start with your second city without losing time
I’m doing another video with the first fifty turns on Deity and without Rome! The monument is pretty important though, it gives you the culture you need to get to your government choice early on and also unlocks heroes for you to build if that game mode is on. Additionally if you have a monument and then go Voidsingers you have the old god obelisk already built. It’s hard to say exactly when to build it, but as early as possible never feels overly bad!
Is there any difference in strategy from civ3? This is the third thing I have watched on civ VI, and the strategy seems the same as it was in the old days......
I'm still trying to understand what am I supposed to do in general, like I'm playing on my switch right now And I end up always just trying to research everything in the trees they're always end up trying to build everything that the city is let me build, I feel like that's probably wrong though is it smarter to just only build and research things that will move you towards your victory? Now that I understand the basic resources and the controls and the menus that I'm seeing I still not grasping how the game is supposed to progress and all the beginner guides seem to just focus on teaching you what things do. I guess I'm just trying to make sure I have the right mindset that way I can play efficiently instead of just thinking the goal is to grab everything 😅.
@Dale Macarena exactly like I know what I'm looking at but I don't know how I should be progressing I ended up stop playing it because I kept starting over every time I realized I was doing something wrong.
@Dale Macarena It is very similar to risk and grasping with everything does is the easy part it is just progression I was struggling with because I was trying to build any and everything and research absolutely everything. Currently I have been playing in RTS called northgard on the switch and I'm currently playing shin megami tensei.
Really new in fact just started can anyone tell me what settler difficulty consists of I want to take my time an not have to worry about anything for rn until I learn so I put in on unlimited turns no victory condition settler difficulty but still having feel like I need to be in a rush an there is a lot to read an learn in this game from my short experiences
+Jeff Yutzler yeah but when you play on such a high difficulty that like 85% of your choices automatically become unviable, the game stops being fun... to me, at least.
A Tutorial done at warp speed. Why? She are showing people what they need to be doing. You aren't showing people how fast you can talk while exampling 1/2 of what you are doing. Oh well.
You have a point. I had to stop watching because the pace is too fast for me. People that want to learn in a rush, will benefit from this, but I can't learn at a pace like this.
All you RU-vidrs are lame, y'all be playing, Prince, and king difficulty, LOL, 😂. Any body can win those easy. The only good ones are immortal, and Deity. Deity is almost impossible to win(with out cheating). I think deity has the best strategy, but the difficulty adventage, for attacking are out of balance, from the start even similar units as the AI, will at least do 4 more damage then the original, so it takes 2 units to take one of the same from the AI, by the time your 2 are done building and trying to push forward and other one of theirs come out, and then your civ starts to lack behind, compare to the others, simply because if the difficulty attack bonus, I think the AI, is perfect, but the difficulty advantage, just makes it impossible to compete. Even I with a a lot of deity experience have not won a single deity game with out having to restart at one point. But then immortal is too easy, I wish immortal had the same AI as deity,