Did anybody ask for a 30 minute Trade Route tutorial? ABSOLUTELY NOT. Am I going to do it anyways? ABSOLUTELY! Check out the Livestream below! Twitch: / vanbradley Twitter: / vanbradleygames Discord: / discord
I didn't know that trade routes have a minimum. That makes sense now. I always wondered why routes with a length of 5 or 6 were taking forever to complete.
I just got the game on switch because it was on sale for $10.00, I knew nothing about this game. I was so overwhelmed and confused. So much stuff I don’t know. Thank you for the information
My trade routes usually go from big citys to capital. I'm at war all game. The only time i send traders to other civs is to make a road for me to invade.
It's important to know that you can move traders between your cities before start a new trading route or after finish one to balance cities that need for example food.
I play Rise & Fall, not Gathering Storm, but here are a few trade route buffs I've seen: There's a policy card that adds production to your domestic trade routes. Magnus has a promotion that adds food to domestic routes to his city. There's a Golden Age bonus that keeps your trade routes from getting plundered. As he says, there are more.
The best explanation ever about trade routes. After so much time reading on the interwebs and getting nowhere, RU-vid yet again speeds up my learning by a matter of days. Thank you for making this. 👍🏻
As something I've struggled with continuously here's a good recommendation. If you want to set up a large map with a large number of civilizations but don't want them all to be on top of each other so some disappear before you ever leave the classical era how would you do it 29:27
The most obvious way of getting Trade Route yields: districts. For domestic trade routes, each district gives either +1 Food or Production, depending on the type of the district (Government Plaza and Diplo Quarter give both). For the international Trade Route, each district gives 1 of its yield (Science for Campus, Faith for Holy Site, etc).
Trade routes also spread religion. There are card and suzerain capabilities to increase yield based on length of route, number and kind of districts at source or destination, leader / civ capabilities, etc.
As someone who is trying to play diety outside his comfortzone, i can assure you this was absolutely crucial. Played my first game or Portugal tonight on diety, capitol is land locked, 2nd city gets the lake wonder that provides 50% wonder boost and 3rd city is a Petra desert with salt monopoly within trading distance of a nearby coastal city. I have no comprehension of trade outside it gives a little yield boost and faith/tourism pressure Havent gotten past the classical era but it looks like an insane OP start. Stonehenge got first prophet AND a settler before that. Unheard of for me.
I struggled on the international trade routes but I get denounced a ton when I hit 2 or 3 trade route capacity (probably investing only the best yields I aim for being science and production) but I had a feeling there was a proc rate to the minimal turns for one trade route to finish. It was really helpful getting that realization to be confirmed for me since one of my civ games (damn you saladin for stallin me, nerf gdr cough cough) I was on a good roll, probably decent yields that my baby cities were nicely tight to my capital city in growth rate.
Never really thought about the unique city bonuses when sending trade routes. Wonders like Torres or Great Zimbabwe are obvious, but if you stacked those trade routes into a Kilwa city that could be just as useful.
ok, i have the most gimicky strat to imporve your traders that utelises the most meme of memes. line upp your cities like this: City state destination - mountain with a tunnel - city with Reyna in it - the panama canal - ocean/lake - Golden gate bridge - Starting destination. You can get a pritty bonkers trader with this, but it require you to get god tier posissoning, i did it, it works, it is hylerius. And ye i know Reyna dont apply to your traders, but all the traders in the world want to take this rute.
Rome is great for trade routes. Having the free trading post in your cities really helps bringing in gold. It really pays off later after you get some economic civics and policies you can make serious coin...especially the policy that gives extra gold from each envoy in a City State you trade with.
I didn't know that trade routes had maximum lengths or minimums or that they could be extended (multiple times) by Trading Posts. Your video provided a lot of insight into the game. I'm going to watch your other videos to see if I can glean more helpful information. Thanks.
Been watching and learning a lot from ya. I just started up Civ 6. I picked it up from Epicgames(it was free) back during Covid yeaars ago. Shout out to a fellow Vancouverite
8:20 IF the new route goes through Buda. It may try another path and be unable to reach that distant city. I just completed a trade route thus putting a trading post in Zanzibar. This extended my range to at least 3 more cities. At least that's what I thought but the game did not show those cities as available for a trade route. On closer inspection I saw I could still go to Zanzibar, but nothing at all passed through Zanzibar where the route could be refueled. Brad I thought you researched this.
So to get this right, i get the yields displayed on a trade route "on every turn", no matter how lang the trade route lasts? Or do i get the yields after X rounds, when the trader is back from the route?
If trade routes have a mínimum of 21 turns then why the times shown on the available routes panel showed times ranging from 6 to 12? Are these Numbers not routes duration? There's a clock icon besides it...
Trade routes are the best way to build roads and really helps a lot earlier in the game. @ 15:30 thank you for that one b/c yeah that's kind of annoying when you get into information age or later with the 51 turns to complete a trade route. Annoying in the sense if you start an economic alliance with someone you can't stop your trade routes or re route them which is kind of annoying and 51 turns is sooo long. lol
One interesting thing to note in making better trade routes is: Canals will give more gold(also the Panama-canal and the golden gate bridge), but i'm not sure how much exactly, and how do they work. Is it good to build canals everywhere you can to maximize it?
I recommend canals as a way to get trade routes to inland cities, or create connections from one body of water to the other. In the situation I’d take a canal over a harbor if I was playing for trade routes, it would depend on if I could position a good canal to give me good adjacency on an industrial zone.
this minimum turns to complete the route (21 turns) is important for the first travel or all ones? I mean, dont the yields starting right away I chose a destination city? (I didnt get the importance of minimum turns)
If I have the "Reform the coinage" dedication to gain era score when a trade route completes, does the era score gain follow the same "minimum 21 turns" duration mechanic? I always figured I should send my traders on the shorter routes, to complete more often. But maybe that's counter-productive?
Shorter “length” routes is unproductive, yeah, because the minimum turns will be hard to get. You can check the era screen in the top right to see how many turns are left in the era, and you can line that up with how many turns are on a trade route on the trade route screen :)
Not a tutorial but something super OP. When you play Theodore Roosevelt and get that nice bonus to your appealing tiles, plant a bunch of forests to make six tiles surrounding one tile very high appeal, then drop a preserve on each tip of a triangle around those six tiles. Make a grove and a sanctuary in each one, and your tiles will be insane, and you can drop a 100+ yield vampire castle in the middle of those six op forest tiles.
Is there a limit ot he number of trade routes a city can use? I had 5 going from one city the other day in order to speed up the mars mission. It seemed to work, but I might have just imagined it.
Trade Routes are powerful for roads. War needs roads. Fastest military is Rome for the roads. Military engineers only have 2 builds for roads until railroads. Send trade routes before declaring war just for the roads.
Can someone shine light on if trade routes do anything for the destination of the route? I mean i like good yields, but i'm gunshy on giving opponents better or equal yields. Thanks in advance.
They make trading posts at the destination cities which do benefit the AI cities, but they also allow you to trade further across the map throughout the game 👌
@@VanBradley got it on the trade depots, but it's not matching the yields for the other party involved or anything like that? I guess that would make domestic routes super OP if it did...
@@danielcongleton2878 I may be too late, but still. No, normally Trade Routes don't provide any yields to the destination. This, however, may change depending on the abilities and bonuses. Cleopatra, for example, gets gold from each Trade Route sent to her, or mentioned Democracy bonus adds Food and Production to both cities.
Iirc there's a couple policy cards that give yields to the destination and maybe a dedication bonus (dont quote me on that one) but yeah i actually used that to my advantage in a team game i was playing with a friend
HOw to make trade routes better... Idk Just play Portugal, João III , and do anything that has anything to do with trade routes focas on that and the go insane idk easy deity wins, watched this becuase after playing him i realised i never really knew everything about them, and the fact their are so many ways, and i just focused on them it snowballs, and if you have the city state Lisbon near you from early having the Suzerain bonus, "Your Trader units are immune to being plundered on water tiles." its GG
If you lose a market, and therefore a trade route, when you have max trade routes active, does the game just randomly cancel one of your active routes?
Nope, all of your trade routes continue until they are finished. Once a trade route is finished the trader will just live in the city and you can send it back out again once you have repaired the market, or acquire another trade route capacity slot.
We all want to know: can we trade for Brad's Great Sausages with a trade route TO and FROM "Brads Sausages" ? Hmmm? Mmmmm! Make mine Italian, please. 🌭
So what are you trading? What are you giving up if anything and doesn't the destination loss the yields to the city that started the route? Maybe there is no real trade? The starting city just gets the benefit and that's it or do both cities get the yields?
God why does this man shout into his microphone. His content is brilliant, but his audio balance throws me back to my worst days with 13 year old students
@@VanBradley okay that was an exaggeration, my students are waaaay louder 😅 And I realize that was phrased really rudely. I'm sorry. Keep up the great content mate. I've been binging civ content again and just started getting into your vids
Does religion spread with trade routes? If I trade with someone and I see that part of the yield that I am getting is a "religion", does my empire get the "foreign" religion form them? Especially if I am trying not to loose to a religious victory.
So. If you send the trade route you influence that city with your religion. But you don't automatically get their religion influence back. You get there's when they send a trade route to you. The city states can also be influenced and adopt religions, including yours and they too can spread religion via trade routes.
Artifacts are gotten either by building an Archeological Museum in your theater square district, and building an Archeologist to dig up “antiquity sites” which show up as weird little white ruins that make the tile unimprovable until you dig them up, or you can get them from the bladesingers’ cultists when they run out of charges I believe.
If you become Suzerain of a City State, you can see the land around that City State, but there may still be tiles between you and that City State that you have not traversed, so the Fog of War will keep those tiles hidden, for now. Also if you meet another Civilization's unit, they may offer to exchange Capitol city locations with you. You will then see their Capitol and a few tiles around it, but tiles you have not traveled on will still be hidden by the same Fog of War.
Did he just call Mainz maa? At least pronounce like you would Maines like the state put in genetive or you could say it like a Roman and call it Mogontiacum
The content is great. I don't now if its just me but it's hard to listen more than 5 minutes becuase of the yelling type of talking, why not just talk like being in a conversation .