No way, I've been delaying some animations but it turns out I only needed this video and 15 minutes! Thanks a lot. I used the tutorial to do a door animation and it works the same.
@@MamiyaMotors hey I followed every step you provided. I was able to pop the hood in game. I have 2 problems though, 1st, the hood in the animations option in CM showroom doesn't show up. And the major issue is when popping the hood in game, the hood does the animation, but after reaching its endpoint, it suddenly appears back as it was closed. Then after pressing the bind again, the hood teleports back to the opened state and then does the closing animation. Pls help. i lose my mind already.
hey i have a question about pedal animation. i did the brake gas and clutch all the same way. gas and brake work but the clutch is backwards. i push and it releases. i cant figure it out for the life of me
you can do this by knowing all the inputs to make a shifter animation, like where it changes the gear put rather then it moving forward or back it actually looks like its in that gear or you can use shift.ksanim if you want to make it for the driver rig only here are some input examples GEAR_R GEAR_N GEAR_D GEAR_1 GEAR_2 GEAR_3 GEAR_4 GEAR_5 GEAR_6 GEAR_7 GEAR_8 GEAR_9
hey @MamiyaMotors I followed every step you provided. I was able to pop the hood in game. I have 2 problems though, 1st, the hood in the animations option in CM showroom doesn't show up. And the major issue is when popping the hood in game, the hood does the animation, but after reaching its endpoint, it suddenly appears back as it was closed. Then after pressing the bind again, the hood teleports back to the opened state and then does the closing animation. Pls help. i lose my mind already.
i tried to animate a sun visor .. it worked in the showroom sometimes, never ingame then suddenly my turn signals stopped working and the animation didnt apear in showroom?
First attempt in 3dsmax animation looks good. I do every step than you. When I import the animation in KsEditor the door it's out of the vehicle. I reset the xform and redo the animations and it¡s the same. The door isn't in the right position. What i can do?
I haven’t made a detailed engine bay yet but I am planning on making a video on how to make something from scratch and put it into the game so stay tuned!
@@MamiyaMotors great friend, I'll wait for the video, in my case it would be simpler, I just want to make a clean and smooth compartment, "wire tuck" tijuiliando.com/wp-content/uploads/2018/05/168403_172948339408513_109511009085580_306234_7031180_n-1280x720.jpg
You can use extra_animations.ini and set as a rotating object. Check out the DCGP e92. I think it was either out of the 2019 or 2018 pack. Orrrr it could be 2020. I forgot. But theres only one e92 out of the three packs that has working rear fans. Check out the extra animations in the data folder and just use that code
Hello there, My car is going to huge after EXPORT. My Scale Factor is BLANK. not 1.0 like you. So i think thats why it seems HUGE in game and KS Editor after Export from 3DS Max. So what i need to do for get Scale Factor : 1.0 in 3ds max?
Hey man I’ve been watching your tutorials and you do a great job teaching! I’m having an issue with my handbrake animation. Everything looks good in 3ds max, but everytime I load it in kseditor, the angle of the animation is like 90 degrees instead of 15 which I set it as. If you have any ideas that would be great thanks
Thank you! And my immediate thought would be that maybe the first key frame is set to at 90 degreees possibly? Make sure there is a key frame at 15. If that’s already done then I would recommend just doing it over again with a brand new dummy and animation. Sometimes it gets messy when you try to fix a current animation
Great tutorial dude! Well explained. But i've got one problem, so i was trying to make an ITB intake animation. It's all working perfectly in 3ds max. But when i import the car in kseditor, the itb cap is at wrong place/position. The animation is still working. Do you know what cause the problem?
When things aren’t in the correct place in kseditor, I find that resetting x form in 3dsmax corrects that. That happens when you scale an object substantially or you rotate it and it’s on a completely different pivot. I would take the object out of the dummy and then reset x form and then redo your animation dummies
@@MamiyaMotors First attempt in 3dsmax animation looks good. I do every step than you. When I import the animation in KsEditor the door it's out of the vehicle. I reset the xform and redo the animations and it¡s the same. The door isn't in the right position. What i can do?
@@MamiyaMotors I followed every step you provided. I was able to pop the hood in game. I have 2 problems though, 1st, the hood in the animations option in CM showroom doesn't show up. And the major issue is when popping the hood in game, the hood does the animation, but after reaching its endpoint, it suddenly appears back as it was closed. Then after pressing the bind again, the hood teleports back to the opened state and then does the closing animation. Pls help. i lose my mind already.
Hi great video. Ive got an issue with door animation. In KsEditor; before animation, door is fine, after selecting animation, door is slightly off alignment when closed, but still works fine. In max all seem fine with animation... Any ideas?
@@MamiyaMotors First attempt in 3dsmax animation looks good. I do every step than you. When I import the animation in KsEditor the door it's out of the vehicle. I reset the xform and redo the animations and it¡s the same. The door isn't in the right position. What i can do?
@@kaori7625 are you making sure the scale factor in the software you use is correct? If you are using 3dsmax then make sure the scale factor on import and export is set to 1.0. It doesnt matter the units
do you need to do this before you mod the car ? cause i have a whole modded ccar and when i did this , in ks when i open the hood fbx , whole parts just move. help ?
You’ll need to either use the shell modifier in 3dsmax to make it have an inner layer. Or make another layer underneath that is facing inwards so it won’t show invisible