Was having trouble finding a video about this that wasn't overly complicated or out of date. This was perfect though and told me everything I needed to know. Thank you so much!
5:43 this is something I advise to not do. The matallic setting is to make something matallic. So the material in question is either metallic or it is not. There is not it's .5 metallic. That's what a roughness map is for.
Nice video, but im having some problem exporting the materials, when i click pack all into .blend it says "No new files have been packed" Can u help me pls?
You saved me, yet again! Thank you Justin! I tried all weekend to import assets into Unity and your video solved my problem. I am completely new to this and tried importing straight to scene without creating folders first and nothing ever worked, untill I watched this!
This is 2023. We should have a faster method that is automated by now. I'm not paying my developers to sit there playing with data entry and file management.
That first part about external data was a HUGE help. Thank you so much for such a clear, conscise, tutorial. I really dig your flow of things, m8. Thx! A like and subscribe from me.
I have an issue importing 3d scans to unity... I have a laser scan that I edited in blender, after exporting as fbx it also shows the textures as 7 materials when I open the fbx in blender. somehow in unity those 7 materials are all default and without texture, what am I doing wrong
Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax export created characters as .json extension files too?
You have a very nice instructional flow and delivery. Good content. I'm glad I found your channel. Question: how come it seems to be black in Blender but then it appears brown in Unity? Or am I hallucinating?
Needs more likes. Maybe show the quick easy way first to not scare off the people looking for that basic blender model drag & drop into unity affirmation. The technical way to manipulate things was the most useful for sure. Thanks dude
i'm currently in the process bringing a layout from my apartment from blender into unity. my background is hobby 3d with more like 3d print. so textures aren't my thing. your video is very informative, but iam wondering if it is still necessary to bake those textures first. especially the "normal, difuse (albedo), glossy, metal" and so on. so many bakes and node-setup for the materials so they wont get losed. :-(
Thanks for explaining the process, it helps. Im trying to apply textures with alpha, mainly a cloud asset scene. maybe ill be able to figure it out with this.
I loaded the model from blender and colored it, but the strange thing is that the model's image turned pink, not the original image. Just add pink light.
Thank you for teaching! Hand up, when I import blender file to unity, it is just a file and can't do anything on it. I am using Unity 2020 vision, maybe because my blender is downloaded on stream?
Amazing tutorial explanation as per usual. I only seem to have run into one issue that being I don't have those options in my "External Data" dropdown menu. Using the newest version of blender.
Hi thanks for your great tutorial! I still have a question tho.. Would it be possible to export "collections" from Blender to Unity so that all the meshes are still well grouped in Unity? Or is there any other way to group them?
Thanks for sharing. No way to import fbx files, mats and textures to get started with a ready model? Because I did the same process over and over again. Or maybe a massive process to update many 3D objects? If you have a file with a lot of textures and their names are meaningless, maybe you never added it to a model material and you never knew it was losing quality.
so the problem is that there is multiple texture files for one material, like if i had the clothes, theres more than one base colour in one material. any help?
Great video!. It works for me - almost. With just a unit cube and brick texture I can import the image using the pack unpack method but the scale of the texture in unity is wrong. Blender shows 12 rows of bricks but unity shows just 3 after importing. Any ideas how to fix that? I can fix probably for simple objects but maybe becomes cumbersome with bigger models and more textures
I hate blender so incredibly much. It really is so simple, and you follow every tutorial but the materials just remain glossy and brown. I baked my textures in substance painter everything was good. It worked on 3 items and now this guy stairs that i have is just completely textureless.
I have no clue if anyone will see this but I'm so confused. I have imported them but they won't go into the scene. It gives an error of blender not found. However, when I click on them, it opens up blender automatically. If I select "open with", it says blender is set to default. any clue why the files wouldn't load?
Sir i modelled grass in blender. I used shading and I used mapping tool in shading screen but I can't export blender mapped version of my texture. Also I used hair for grass and I can't export hair too can you help me
Thank you so much, I can finally make my models look amazing in Unity and look natural! Thank you so much, I have been trying to figure out how to do this, thank you so much
for some reason it snot packing into a folder and im not sure why. edit: ive come back to this video many times and ive had this problem before but it somehow solved itself. this time its not
its backface culling. Unity does it as a optimization method. You can turn it on to see the invisible faces in blender. To fix this there are videos that show you how to recalculate your normals.
hello sir, i have a question : so if im doing pack then unpack the file include the texture, do i need the baking all of the texture?or just do exactly on this video?