That corner LCD trick is brilliant! So often a solution in SE (of which there's always many) are finnickity and involve a few steps but this is a very simple solution. Thanks!
Been playing hard since x box beta and have watched countless tutorial videos. I learned quite a few things from this vid and it's much appreciated! Spectator cam w ur engineer in front of a control panel and the door sensor tips are golden
You truly are one of the best and most creative space engineers. I remember downloading smallgrid big ships years ago, that were so detailed and ran complicated scripts. And here you are still in the game. :)
Great vid, even an old SE player like me can learn something here. specifically k menu in spectator - I have always put a seat on the grid to do this, and your use of wheel suspension block is wonderful - i knew this but it hadn't ocured to me to use it this way. You have definately earned a like and a sub. As a master builder Id be happy to welcome you along to any of the SE events I do (details in my channel, its all streamed to twitch and highlights uploaded to the YT).
Some nice tips there. I really like your bombing system. It's a really nice way to solve the sub-grid projector issue. I use the small corner fluorescent tubes for the stairs and just paint them black.
I'm a little mad this hasn't shown up on my recommended list before now, less than two minutes in and I'm smacking my forehead wondering why I never thought of that.
@@BlackArmor718 the builds? Bruh not to good lol. I’m trying to build a Walker that travels across the mars’s surface. Literally a mobile base. Though the wait is quite literally crushing the legs. I’m using heavy armor now to increase the durability and adding welders to the main joints of the legs. Although it’s tough I’m very much enjoying it. And yes Bipeds :) id love to have something like that on a planned route on the surfaces. Patrolling for Ariel activity and ground activity. With sensors of going down through the ground for underground scans of enemy presence. That? And also a station in which it will deploy mechs to whatever planet it orbits. I’d Love just one station that can travel interplanetary mechs. Though I could have waypoints for the station itself to warp to. And it’s a ship. And when instructed can go to those planetary orbits. God I’m excited now 😂
Ahaha the auto destruct at the end. Any tutorials for that kind of things . And the bomber too with the gatlings. Cause im sure you use timer block and kinda make a precise setup
The sign uses 3 timers. 1: bend sign forward. 2: turn on thruster and fire gatling. 3: explode. Just think through the movement you want to accomplish and set the timers up step by step. The bomber is similar using projectors and firing the gatlings in an alternating fashion
Im really late to the party and probably wont get an answer, but for rotor/piston attachments wouldnt it attach normally if you set the grid to station instead of ship?
For color I create pallete blueprints. It's just 16 square blocks in a line, each painted a different color, representing the spectrum i wanted. So all I need to do is to load in the blueprint, and quickly copy the colors from that pallete onto my in-game colors. This works really well if you create a palette bar for each ship, or faction or theme.
If you record your in-game audio and voice over as separate tracks you can fix the audio levels during the editing process so your voice is audible at all times.
lol epic sign! Excellent tips for beginners and veterans alike. I always learn at least one thing from your vids that I can apply to my own builds. Looking forward to more!
the whole requirement of merge blocks is such an absurt and ridiculous workarround, i hope Keen finds a solution for that quickly. its the only reason why i always avert myself from doing such builds that require a more complex subgrid system ... and im talking about creative, i dont wanna start about doing that in survival. in Scrap mechanic you can just weld pieces that are close together, the exact same is very much needed in SE since we already have these janky mergers that unsafely and violently snap builds together while you prey that clang isnt takeing another sacrifice.
I always forget that sensor trick using the groups. I could eliminate some timer blocks from my builds. This is why I re-watch these tutorials/tips videos from time to time, because there's so much that can be done in this game, that even with 2,100 hours in SE, I still consider myself an intermediate builder.
I dont usually Comment on videos i watch but WOW! That ending tip though lol BOOM! blast off! All that popped inn my head was Jimmy Newtron: (Gottta Blast!)
That's some neat shit you've got going on here. I always hate lighting stuff: Feeling like i'm using a million ultra-bright lights and clogging up servers and stuff with the extra rendering.
11:30 I never understood why placing stairs is such a pain... i mean, they're meant to go together, but they won't (without tricks). Building up from the ground in a planetary survival scenario (like scaffolding, in order not to waste too much H2) is - at least to me - basically impossible.
I love that you share some really advanced tipps. I facepalmed myself several times imagining how much time i could have save... 😂 How did you found out the magicnumber for rotors?
Well you sit there and change the displacement by tiny intervals until it looks like it's lined up perfectly. You can then paste it in 0 gravity to see if any phantom forces are occurring (spinning), which would tell you something is not aligned properly.
@@BlackArmor718 I made ship which spins very slowly over time. Is the "collision box vision" (i don't know how to call it) usefull to find those phanthom forces?
How do you make these awesome designs?! To me, nothing ever connects. Getting a fluid shape for a ship seems impossible >_< No matter how I build, there's always a gap as if I made a chimera. Unnatural shift, sharp edges... like a python who ate an elephant and popped. =( Covering large thrusters is the worst, it makes them twice as fat and ugly as sin.
One thing. If you are ever building a big ship, make sure to make a group for your lights in every room you make. You can just find the lights which aren't already part of a group. If you don't do this it is next to impossible to group them.
Ships and even bases I rely on this heavily. Every room has a 'lights' category, and each light is additionally numbered so that if something goes wrong, I don't have to spend half an hour tracking down where the issue is.
I saw your intro on reddit and thought, that was really cool I gotta check this out. And I was not disappointed. Instant abo. I really liked the video and would have been thankfull for something like this when I just started out playing. Just some smal stuff veterans had to figure out themselves. And I fall into that category but even though I played SE for a while, I never would have thought about letting mergeblocks juts drop onto other mergeblocks to connect Pistons. My dumb a** would use another piston or a rotor to merge the blocks. Any way, really liked the vid but if I could make one quick suggestion: The welder sound when you showed the bomber was to loud for your voice. I know that that is a SE problem but there is this Mod, Sneaky Sounds - Quieter Tools. It drops the volume of character tools, ship tools, the weather and other stuff, so that you still get nice explotions and overall nice battle sounds without having super loud welders, drills, grinders etc. This just helps out your audio in videos, but I am a firm believer of good audio makes a good video. Your voice is chill and nice to listen to but with welders screaming in your ears one can't really listen to your voice. I know this is your firs video with voice and you still have to figur stuff out, but I just wanted to give some feedback, so that you don't have to figure everything yout yourself. Looking forward to the next vid :)
Strasakul, thanks a bunch. I will try to avoid talking over tools/weapons/explosions in the future for sure. I added the caption in this vid as a quick band-ade. Glad to hear about the merge blocks. Also, what's abo?
Apologies for the language ahead-! but I just want to share my own experience with this video. :D When the video *starts* with a giant Mechanical Spider not immediately klanging out, I was like.. "This fuckin' guy.." (in an impressed way..!) Then the next segment with the double rotor merging, "This fuckin' guy's genius here." Then I saw the first dragon- "This fuckin' guy! I don't know anyone else who does stuff even close to this level-" Then the explanation with the gattling+conveyor trick with the two awesome bombers- "this fuckin' guy.... amazing." The winged mech launch gantry- "Yeah- this fuckin' guy just doesn't stop- I- OHMYGODNOWAY-" *sign flies off like a firework* *Starts choking on laughter and wakes up half the house doing so* XDD Thank you for everything in this video, I've nearly 1700 hours in this game, and I'm recently returning after years out. These are some brilliant tricks, and I can definitely see myself using the rotor, piston and hinge merges myself. :D
These are all great tips, but I would also like to share one related to the stair connection. You can use a neon light corner to connect stairs. Its nearly invisible, especially if its grinded. The only negative is that you need dlc to do this.
I regret watching your video so much! I thought I was done with my SE addiction and two videos later its all I think about again... just kidding, really good advice and tips!
I've been playing space engineers since before planets were a thing and I knew only a handful of these. Really good video, the "self-cleaning sign" got a good chuckle out of me.
Randomly ran across your vid being a new SE player... and just wow! Love the info. Didn't know how to do some of these things. You got a new subscriber.
Hello great tips btw and thanks for the video you are doing an amazing work. Can i ask do you have any blueprint of that fighter that you showed? i really liked the landing gear that you used and i would like to take a closer look into it ( mine mostly create weird forces and i tend to dont use them )
anyone know where i can get a blueprint of that dinosaur? i hunted this video down in my youtube watch history because that looks a lot like a cockpit i need for a ship i'm working on