Thank you for putting these tutorials on RU-vid! I’m just starting animations and I don’t know how much I actually can do with school and all, and I don’t have time to take a course, so this is a really wonderful find for me! Thank you again! :)
@@amira9759 if I'm understanding it right, when you block out your animation with only those few keyframes, and you get the timing to feel right to your brain, (for example it feels right to have the space between to keyframes 6 frames long) you need to double that once you add actual inbetween frames. (in the example you need 12 frames, even if you draw only 6 and hold each for two) cause your brain sort of distorts time when there's only 3 frames.
I like how you taught how to keyframe in a very short time but still spoke at a rate that's understandable fjsnxnxm Like sometimes these shorts that are like "Learn how to do this in 1 min" goes really really fast and it takes more like 5 minutes fully understanding everything qwq
The more i read about animation, the more i need to learn. Like this breakdown. The 1s and 2s. In-betweens. Storytelling poses, blocking out the motion, overshoot and anticipation
Omg I spent all day yesterday looking for a simple and quick tutorial like this, found it while mindlessly scrolling! I can finally get started on that animation I had an idea for
I added the same keyframe positions with the same fps on Cascadeur, added some in-between just to smooth things, and... man, it worked so well! Awesome lesson. Thanks!
That's pretty useful information. Before I watched this video I was picturing in my head how to do proper keyframes. I came up with it finally, but I was too lazy to try it out. Now seeing your video, you prooved that my thinking was almost correct, and you gave me motivation to finally start practicing, so THANK YOU SO MUCH!
I've been putting action into every single frame and frustrating myself beyond belief. Between extremes, breakdown, and holding motion for 1s and 2s, this is genius and far more help than I expected in a short. Thank you!
I went to college for Digital Design for my second degree; and animation is way too much work than I care to do. This is why I respect animators so much. It takes loads of work and patience to create the videos we're blessed to witness
YESSSS I NEEDED THIS! Sadly I have zero software to do this with: one pixel app that animates pretty well, but it’s very hard to do a lot of things with pixels in general. And one drawing app where I just edit the drawings into an animatic but can’t do more than 2fps because I have no way to inbetween.
Before I watched this bid I actually started doing this when animating my 3d models, it's much easier to get the right motion when you know where your supposed to end
Just to clarify the last point, although the animation is 20 frames total, the spacing makes our brain thinks that it is 12 frames long , counted from the last key pose at 20th frame. So in order to make it more fluid, u put ur inbetweens from 10th frame to 20th frame (using both 1's and 2's) . This makes ur animation much more dynamic and energized. Did I get it right?
Yeah I'm still struggling to wrap my head around that bit. But I will say, this guy has some pretty helpful animation guides. Probably the best explained out of most of the animators tuts on YT who just go "lol i dunno i just draw some frames and stuff...". A lot of the beginner stuff goes unexplained which sucks if you're learning on your own.
@@Hinge45 Okay so I have brainstormed a lot and did some experiments and I have got the answer to this. Here let me rephrase everything; Basically the first part of the vid is ur basic [Key frames, Breakdowns and extremes] sequencing. I urge you to watch a more detailed video to grasp it. Now the real gist of this video is to tell you to manipulate the timing and spacing in a way that is more intuitive. This makes animation much more thrilling to draw. How to do that? Well , I assume you know drawings on 1's and 2's and then space ur drawings{poses} far/near to the previous and next pose depending you wanna show fast/slow movement. You must also be aware of timing charts for ur spacing process. I know that I am assuming a lot from you but this is a short vid. Now here is the MAGIC SAUCE!!! you IGNORE the previous mechanical way I just told you and just start drawing all your poses, yes ALL of them[ Keys, BDs, Extremes]. And then u arrange ur poses in a way that you want. In this vid, Alex made the first frame HOLD for 10 frames but the motion doesn't start until much later. As you can see he broke the 1's and 2's timing rule and is just randomly mixing timings like 1's, 2's , 3's or 10's to find his RHYTHYM... He also disregarded the timing chart rule as u can see many poses are at places per his creative vision and not always spaced exactly in the mid of two keyframes. Hope this helps, srry for the length.
@@tknklr **REPOST** Okay so I have brainstormed a lot and did some experiments and I have got the answer to this. Here let me rephrase everything; Basically the first part of the vid is ur basic [Key frames, Breakdowns and extremes] sequencing. I urge you to watch a more detailed video to grasp it. Now the real gist of this video is to tell you to manipulate the timing and spacing in a way that is more intuitive. This makes animation much more thrilling to draw How to do that? Well , I assume you know drawings on 1's and 2's and then space ur drawings{poses} far/near to the previous and next pose depending you wanna show fast/slow movement. You must also be aware of timing charts for ur spacing process. I know that I am assuming a lot from you but this is a short vid. Now here is the MAGIC sauce, you IGNORE the previous mechanical way I just told you and just start drawing all your poses, yes ALL of them[ Keys, BDs, Extremes]. And then u arrange ur poses in a way that you want. In this vid, Alex made the first frame HOLD for 10 frames but the motion doesn't start until much later. As you can see he broke the 1's and 2's timing rule and is just randomly mixing timings like 1's, 2's , 3's or 10's to find his RHYTHYM... He also disregarded the timing chart rule as u can see many poses are at places per his creative vision and not always spaced exactly in the mid of two keyframes. Hope this helps, srry for the length.
You are really great at explaing. I understood it pretty well i just need to repeat what i dont understand but eventually it will get into my head. Thank you for this, greeting from the Philippines 😊.
If you watch this and still feel lost. Or don't wanna quess where frames go. I'd suggest looking up Timesheets, Timing charts, Spacing and smear frames. It helps understanding the terms if even you work out your own way(s).
Loving your vids so far! Think you can make one on how to sync animation to music? For example, a character is walking with their footsteps thumping in sync with the drum thump of the beat.
after practicing some more, you can start implementing more details like more complex arcs, secondary action (e.g. with the pulling out the sword you could animate him moving his body toward the sword and putting on if his legs on the rock to show weight, more exaggeration and etc.
I dont even draw or animate but it is my dream, but besides that this is convincingly very effective and and i can see myself using it if i happen to give animation a try
hard to wrap my head around the breakdown not having to be dead center in the timing of your key poses and how many breakdowns to include. Something about the describing of how long the action takes is wrecking my brain. The breakdowns can really change the feeling of the animation even though they're quick. especially in morphing animations
If you do it right you can skip the in-betweens and just make it ease in and out. I like doing that in smaller projects that I don't want to take forever.
Hey I really loved all your videos Especially for beginners, you are just a blessing! Thank you so much for such valuable content... My question is from where did you learn all these things? Can you suggest some youtube channels and tutorials?
This was the best explanation i’ve ever heard… my next question would be can you explain the marks i see on animations with the circles lines and numbers? I know its to keep track of timing but i cant figure out how to read them
Keyframes and “extremes” are two different things. Keyframes are the storytelling drawings that define the “what” of the action, the breakdowns are the “how” it happens, and the inbetweens smooth out the motion (or they’re supposed to anyway!) “extremes” are the drawings that use the farthest points of an arc of motion, defining that motion, and can be either one of the afore mentioned keyframe, breakdown, or inbetween.
I have seen theories for 3-4 years and experimented with stuff, so now I know how to make animations and color mixing... But realised I'm just bad at drawing lol 😅😅 i used to think if i learn how to do it, i can draw well enough to do it... But naah
You're right! I think an animation would make this feel better but I really wanted to show a motion that only travelled between two keyframes for this example. The cool thing with animation is that there's always room for improvement
I love this tutuorial and this will help me improve my animation skills! (Sorry for bad grammar...) By the way, what animation tool is included in this video?
I absolutely love your style of drawing - what kind of brush are you using to get the varying width, to make it look like a proper sketch. Do you have videos on setting that up ?? Keep up the great work