Thanks Man! Exactly the tutorial I was looking for regarding creating an AI for a platformer. Now I need to figure out how to implement different enemies
If for some reason 'print string' does not work anymore, just restart Unreal. It's a bug or a setting that auto-disables print when you enable the 'debug mode' (with the apostrophe' key).
Hello, I’ve researched a lot in the last few days trying to figure out some things, how can I make enemy’s Neutral instead of aggressive or passive? Also what about enemy retreating after chasing you so far with unkillable measures?
@@ythedemon8742 yeah bro, i tried that and the enemy stills chasing the player, no mathers how much far the player is. Do you know any different solution?
ok so most of the time these ai behavior trees are exampling mostly one singular ai to control? if i make a child bp with the ai controller the perception sensing only applies to one of the child bp classes why wouldnt anyone optimize these tutorials for multiple enemy types?