if you don't plan on using artillery units then M grunts can be a direct upgrade, grunts are a lot more versatile though so they probably should stay as the default for any loadout
As a aggressive PvP type of guy I have been failing a lot of PvPs recently so this helped me a lot now my new loadout is Grunts, RPG, supply carrier, battle tank, IFV, rocket truck, recon tank I use the grunts and RPG Infront to support my push and battle tank rocket truck recon tank and supply carrier in back and use IFV to kill the infantry spam and to take my RPG and grunts I push and put my RPG and grunts down and destroy the enemy RPG and the tanks and then use rocket truck to provide support then use IFV to clear off the infantry then use Battle tank and recon tank to open fire and destroy the tanks while RPG is also helping killing with the tanks meanwhile my rocket truck is recharging and my grunts are providing sight and taking the outposts/HQ
I played noobs in combat and have gone out of my own time to study war scenarios and learned logistics further, this turn-based game is simply a mind game that doesn't make you sweat, it makes you stress. I know that I played for several years so apart from the money I have, I can easily use the newer units in version 5.1+ as a major adaptation to my arsenal as I play a multitude of offensive defence- crossovers. with nerfs and buffs, new units and one that is gone (Radiotech which I use) I have become fully adaptable to the new change and become adept at money-saving strategies where I can spawn units that allocate to the areas that need defending or important flanking. For every single person I had beaten, the smallest mistakes were the worst mistakes.
Tip: always have 2 plans rather than 1 because if ur plan fails and enemies are dominating you. You atleast have a backup plan to hold enemy lines (for defense) support nearby or main battles (for offence) Hope this helps😅
I won't lie, but my main PvP strat is to full send my army on the other person's side if it is a 2v2 or 3v3, so that i just blast through on that side, and usually they don't spot me until i manage to break their main force. On my own front I spam Light Gunners and RPG (sometimes Med Gunner and Recoiless Rifle). It often works so long as the person facing you isn't the best
i always use these. Grunts M, Mobilefieldgun, R tank, S carrier, B tank, RPG, and more (some of my loadout was a sniper team, since i stopped using it and replacing it with MF gun. As i knew that it was gonna be nerfed.) Edit: I Finally got Artillery....? Well i forgot the name.
This is my loadouts Pve: grunts,anti air gun,IFV,Recon tank,Juan or truck,mob field gun,rocket truck Pvp: grunts,aa gun,IFV,truck,howitzer or mob field gun,rocket truck
grunts, RPG, mortar team, APC, supply carrier, battle tank, recon tank grunts + mortar team are very useful because i always like to do fast attacks at the enemy and basically destroy a unit in 1 turn RPG isnt very useful ig i wanna change it APC to transport these cool gigachads Supply Carrier to supply all these guys. i chose supply carrier because i find supplying more units per turn more useful than just one at a time Battle tank is basically the armored things destroyer, yk i prefer to use battle tank instead of rpg cuz armored units can rarely be destroyed in one turn. however i use rpg for fast one turn attacks and run away. recon tank is battle tank but if im losing and i have no tix
Ok so if you want to use good units you need to know the map when you know the map pick units for that map and destroy that map like for Nekoland you want to use battle tank ifv and those stuffs it means what is map for those units it's not units it's map.
I disagree with making a loadout part this is correct in my opinnion 1 anti infantry 2 anti tank 3 supply 4 tank 5 recon (units with radio) 6 artillery 7 any unit (my opinion armed heli) 8 transport
@@Supersquid_11 you can 2 shot every player accessible infantry with grunt and mortar except other grunts (depends on morale and veterancy). Additionally, it has a minimal damage of 10 alongside very high ping chance all for 40 tix.
May I ask if this load out is good? Grunts m, battle tank, supply carrier, light gunship, rocket truck and Spaag like if yes, comment if I should improve it
If you don’t use battle tank, you cannot play offensively in pvp as any artillery can most likely stop your push. A good deck to use without Bt is a ifv/ tank destroyer deck. They have a good, underrated synergy and can both tank and deal dmg up close, far away, and threaten both infantry and armor
all of them are good but the mobile ones are better, use howitzer if u can but if you have trouble with the splash damage use field gun they both are good
heres a simple run down of them: field gun: no splash damage, less range and less damage than howitzer but more ammo mobile field gun: same as field gun but now runs on fuel and can move more spaces in one turn Howitzer: more damage, more range, and splash damage but with a longer cooldown (can attack once then you gotta wait 2 turns to use it again) and less ammo Mobile howitzer: same as howitzer but runs on fuel and can move more spaces in 1 turn
I disagree with one of the key components in loadouts tank to take damage in fact I dont use a tank I use a ivf which is the closes you will get I use grunts as meat shields and ifv as damage dealer the ifv also cover at on attack and infantry with auto cannon but grunts also is a option I also use howitzer for crowed enemy's and supply carrier to heal and supply I also have biker as scout and to cap I do have bt in loadout but I never use it and the reason it's still there is because I don't know what to switch it with
I am extremely angry on how you set up your loudout because of my OCD Also loudout number 3 kinda sucks, your 2 radio options are literally 70 and 90 tix but eh probably just me liking grunts
who want know tips for defeated heavy tank if heavy tank not get support by supply units + u equips transport truck yuo upgrade transport truck too halftrack spam them with 1 anyting supply units and if u look heavy no supply is ez if halftrack is give damaged too heavy tank 10 spam will good spam 10 halftrack and 1 supply i guess yuo will wins ez from heavy tank map good for this tips bedroom attack luigi in africa well get map not have supply units well have heavy tank thats tips