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How to make a SKIN SHADER for Game Characters 

Jared Chavez
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How to make a Realistic SKIN SHADER for Game Characters
Join the Senior Artists : / @jchave7
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#skin #howto #substancepainter #unrealengine #zbrush #detailing #handpainted #realtime #marmosettoolbag #ue5 #subsurface
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27 окт 2022

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Комментарии : 38   
@nilexh3476
@nilexh3476 Год назад
Amazing tutorial as always Jared! appreciate your efforts
@jchave7
@jchave7 Год назад
Glad you enjoyed it!
@im2arrogant118
@im2arrogant118 Год назад
Instant subscription within the first minute. Gonna be binging all your vids soon.
@kunalkapoor3883
@kunalkapoor3883 Год назад
I thank Zbrush to introduce you to me via their stream. and really the best video ive ever seen
@chanruzzi
@chanruzzi Год назад
Again, gold! Thank you!
@berlinpadua411
@berlinpadua411 Год назад
thanks man awesome tutorial
@kaziaoualwanis3819
@kaziaoualwanis3819 Год назад
Thanks for the infos ! such an excellent video :D
@jchave7
@jchave7 Год назад
🙏🏽
@cyrielkilller
@cyrielkilller Год назад
Thank you !
@png.thomaz
@png.thomaz Год назад
Jared, I've one question. How did you enabled the cavity channel in Substance? Sorry by the dumb question🙃 By the way, amazing tutorial!
@jchave7
@jchave7 Год назад
Ya no problem. I actually used a user channel and just renamed it cavity. Substance doesn’t have a dedicated channel for it! Hope that helps
@png.thomaz
@png.thomaz Год назад
@@jchave7 thanks man! It helped me a lot!
@warkarma
@warkarma Год назад
Thanks
@ginger3d
@ginger3d 9 месяцев назад
I love it! i am wondering how you did the hair on the nose, and eyebrows??? thanks!
@jchave7
@jchave7 9 месяцев назад
Xgen
@macrobethgaming973
@macrobethgaming973 23 дня назад
Thanks for the info! I just wonder for gloss/specular maps, all I need is adjust the value and make a mask to control where the highlights appear, right? So I don't really need to make awesome maps following trails of wrinkles/folds/pores, etc?
@jchave7
@jchave7 13 дней назад
No i usually don’t over complicate it to much. Keep it simple
@MustafaBerkeGureltol
@MustafaBerkeGureltol Год назад
I feel like your y-axis normals(green channel) were inverted until 5:52 . Do we need to use a mask map if we're using volumetric scattering instead of subsurface? I feel like a cavity would help for the tiny details we're applying(the details that don't really get calculated due to low-poly mesh), but anything other than that, we might not need it 🤔
@jchave7
@jchave7 Год назад
My normal map was fine. I use directX for normal map exports so in marmoset my y channel is flipped because marmoset is OpenGL. And for volumetric scattering i use it for the same reason I use it on the subsurface just to have granular control over the shader. Ya cavity map is purely a way to mask out the lighting info in cavities. I don’t use it for any other reason than that.
@MustafaBerkeGureltol
@MustafaBerkeGureltol Год назад
@@jchave7 I see. Thank you for answering my question!
@dsamurai4725
@dsamurai4725 Год назад
I am missing cavitiy scattering and ao maps, how to add them?
@valeryshaumyan6487
@valeryshaumyan6487 8 месяцев назад
6:18 fells kinda personal bro Amazing tutorial tho!
@cyrielkilller
@cyrielkilller Год назад
Do you decimate your highpoly and bake the low in substance ?
@jchave7
@jchave7 Год назад
Yes I decimate, and I bake in marmoset/substance. You can see why in my latest video!
@hungbunlol3899
@hungbunlol3899 Год назад
Hey Jared, I noticed that you do not make a specific specular map for the character. Does it mean specular map is less important for the overall effect?
@jchave7
@jchave7 Год назад
Ya, I don’t really find much use in making one. Occasionally I maybe but not alot
@hungbunlol3899
@hungbunlol3899 Год назад
@@jchave7 Understood. Thanks for replying!
@TimV777
@TimV777 Год назад
You used the normal albedo for the sss map? I thought we export the black n white sss from substance and plug it into the Scatter map slot
@jchave7
@jchave7 Год назад
You do, I just have that map packed into my albedos alpha channel.
@user-oh2lr2xs2f
@user-oh2lr2xs2f Год назад
@@jchave7 Can you please tell how to do it?
@SPSdrawing
@SPSdrawing Год назад
Hi jared i use aces standard lut in substance painter ...But when i export the textures and put in marmoset for rendering the textures not matching with substance viewport..so is there any option in marmoset do i need to turn on to get the result....
@jchave7
@jchave7 Год назад
Yea you need to set your camera to aces also
@digiscience3508
@digiscience3508 Год назад
Can we download the old man model and practice with it?
@jchave7
@jchave7 Год назад
No
@elOmegart
@elOmegart 9 месяцев назад
4:00
@hugoarriagada6219
@hugoarriagada6219 Год назад
hi! i have problems, how do you use the tiling mode in the texture on this part? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-74IlOXc74hY.html
@isaacivanovich5658
@isaacivanovich5658 9 месяцев назад
Can I get you special tutorials from udamy or others
@oldleaf3755
@oldleaf3755 11 месяцев назад
i hope you activated your windows. ill remind you again later
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