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How to Sculpt SKIN using TEXTURE XYZ in ZBRUSH 

Jared Chavez
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How I make skin details in Zbrush using Texture XYZ
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#skin #howto #substancepainter #unrealengine #zbrush #detailing
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25 сен 2022

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Комментарии : 56   
@vuankhanhbeo
@vuankhanhbeo Год назад
3:57 I usually just store a morph target before do the skin detail, then after inflate, I return to first subdiv and morph it back. Doing so, the form can turn back to normal, while still remain detail in the last subdiv, without needing to export or extra layer
@janbean2540
@janbean2540 5 месяцев назад
200 IQ :D Thank you for sharing
@tahnaiyarussell
@tahnaiyarussell День назад
Side note: Nice background music 👌🏾
@vuankhanhbeo
@vuankhanhbeo Год назад
Great video! Straight to the point, and make it clear. Thanks so much for your effort
@tzartrex
@tzartrex Год назад
yesss mate i asked about this on artstaion :D so hype to see this workflow more in depth
@jchave7
@jchave7 Год назад
Glad to share!
@devformation
@devformation Год назад
Wish you lots of subscribers, endless inspiration
@ZephrusPrime
@ZephrusPrime Год назад
Solid GOLD!
@robertdouble559
@robertdouble559 Год назад
Nice Max likeness! Bam!!! So good. Great tute too. Top level stuff man.
@jchave7
@jchave7 Год назад
🤘🏽❤️
@jeff.hhansen
@jeff.hhansen Год назад
Hey Jared! That was a super quick and cool way to go about it. I don't know why I expected the inflation to not return a good result. Great method man!
@jchave7
@jchave7 Год назад
Thanks Jeff!
@paulrod3DArtist
@paulrod3DArtist Год назад
Awesome, thanks Jared!
@jchave7
@jchave7 Год назад
🙏🏽
@M_k-zi3tn
@M_k-zi3tn Год назад
Dude your work is awesome!!!!!!!
@jchave7
@jchave7 Год назад
@hugoarriagada6219
@hugoarriagada6219 Год назад
i just love all your works, may give us a little tutorial of how export a model from zbrush to substance and bake all the maps? sometimes my bakes are pretty messy and i would love to know the right steps to do that
@jchave7
@jchave7 Год назад
Working on it now! 🤘🏽
@hugoarriagada6219
@hugoarriagada6219 Год назад
@@jchave7 omg i love you
@luckyhermantjandra5243
@luckyhermantjandra5243 Год назад
great tutorial. thank you for sharing
@jchave7
@jchave7 Год назад
❤️
@akanshahile4572
@akanshahile4572 Год назад
epic demo thnx for this
@jchave7
@jchave7 Год назад
🙏🏽
@TalhaRiaz197
@TalhaRiaz197 Год назад
Big Fan of you Sir Please also Upload your Workflow of Creatures they are Looking Insanely Realistic Sir Please
@jchave7
@jchave7 Год назад
👍🏼
@Enz1612
@Enz1612 Год назад
Great video Jared. How would i go about adding/tweaking the spotlight projection afterwards??. Do i need to create an additional (3rd) layer, mask by intensity, inflate, replace base mesh again? Or is it better to get it all applied on the first layer? Thanks!
@jchave7
@jchave7 Год назад
Um well I would say this method is kind of a one and done. I would most likely just hand fix things after projection than trying to fix it with another layer.
@Enz1612
@Enz1612 Год назад
@@jchave7 Sweet, thanks!
@Iced_Out_Soul
@Iced_Out_Soul 6 месяцев назад
Hey, Jared! Really useful tutorial 👌🏾I have a doubt when it comes to the displacement map. When you use the map in Substance, how do you go about it? Low poly + high poly bake + adding a displacement map? I’m kinda new and don’t really understand the most efficient method to get the best quality texture on substance 😅
@jchave7
@jchave7 6 месяцев назад
I bake the high poly information down to a normal map. I don’t use displacement maps since my work is real-time. Games don’t use them for the most part. I only use displacement maps if I’m doing something with an offline renderer
@serik3d
@serik3d Год назад
Very usefull. Thank you for tutorial! Can u show how it will be export with layers and morph target
@jchave7
@jchave7 Год назад
I don’t actually export out any of the layers. I bake it down on the model. I am working on a video for baking and UVs. Keep any eye for that
@harshrajput1696
@harshrajput1696 Год назад
At 1:52 What is this circular rotating table thing fill with bunch of tools or option on the texture plan ??
@calebkester1366
@calebkester1366 Год назад
You are a legend
@jchave7
@jchave7 Год назад
❤thanks dude!
@brucearthur8885
@brucearthur8885 Год назад
This is really useful, cheers mate. Is there any advantages you like doing this in zbrush over Mari?
@jchave7
@jchave7 Год назад
For me it reduces having to jump between software and saves time. Real-time doesn’t take advantage of UDIMs so I’m no super concerned about the micro details
@VisionsGames139
@VisionsGames139 6 месяцев назад
Why didn’t you do the lips and the back of the head? How would I do the back of the head?
@jchave7
@jchave7 6 месяцев назад
I’d use the same approach to cover the back of the head just using generic pores. For this one I sculpted the lips by hand.
@sridharan5172
@sridharan5172 Год назад
Bro can I follow this method for albedo map
@jchave7
@jchave7 Год назад
Ya, should be able to
@pw4730
@pw4730 11 месяцев назад
awesome tutorial. i have a question at the part where you show how to use the morph bursh to make the cavity map more even at the mouth section. in the last image i see that the map is way more flattened. did you use just a smooth brush with low intesity?
@biriani2855
@biriani2855 7 месяцев назад
Thank you but how did you make the neck?
@jchave7
@jchave7 7 месяцев назад
Not sure what you mean?
@biriani2855
@biriani2855 7 месяцев назад
@@jchave7 how did you make the displacement for the neck and the back of the head?
@DanielDaniel-ce1vg
@DanielDaniel-ce1vg Год назад
I can't afford the texture
@jchave7
@jchave7 Год назад
Can make it by hand!
@peter486
@peter486 7 месяцев назад
max von sydon :)
@hpbecraft
@hpbecraft Год назад
Funny how the left 4 dead characters look so much better looking than your studio's recent attempts. I guess I see why.
@jchave7
@jchave7 Год назад
😂 thanks
@TheSatzy6699
@TheSatzy6699 Год назад
Love this channel, more videos pls
@jchave7
@jchave7 Год назад
On it!
@JinwooCHOI0613
@JinwooCHOI0613 6 месяцев назад
When I paint with a brush, only the color of texure is applied and it is not three-dimensional. How can I solve this? 🥲
@jchave7
@jchave7 6 месяцев назад
Not sure what exactly you mean?
@TimothyNeutron
@TimothyNeutron 6 месяцев назад
Make sure your brush is set to Zadd if you want it to change the mesh. Setting it to only RGB will only apply the colour. Setting it to MRGB will apply material and colour. Hope i got that correct and that it helps :)
@sergiocabezuelo663
@sergiocabezuelo663 7 дней назад
I think you didnt watch the entire video. Cos it has the answer to ur question
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