Тёмный

How To Make ANY Sword In 4 Minutes | Blender Tutorial 

mojoGameDev
Подписаться 991
Просмотров 1,3 тыс.
50% 1

In this video, you'll learn how to make a sword in Blender in just 4 minutes. Whether you're a beginner or an experienced user, this step-by-step guide will help you master sword modeling with ease.We'll cover everything you need to know about creating a stunning blender sword and by the end of this tutorial, you'll be able to create your own easy sword in Blender and impress your friends with your new skills!
---------------------------------------------------------
Better Videos: • Blender Tutorial: Make...
---------------------------------------------------------
Checkout all my VFX packages:
ko-fi.com/mojo...

Опубликовано:

 

27 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 10   
@mandrax2501
@mandrax2501 3 дня назад
Could you do one like a katana?
@HarshJadon-p6d
@HarshJadon-p6d 3 дня назад
Yes that vertex editing i learnt here, also learnt way of using Cursor to Selective. i have been using blender since 6 months. best tutorial bcos its to the point and no jibber jabber. thanks liked and it now opening your channel to view more videos.
@mojoGameDev
@mojoGameDev 2 дня назад
Am Glad my Video Helped You
@myriadrhea
@myriadrhea 4 дня назад
genuinely no offense, but this really is "how to model a sword the old fashioned way" with countless tutorials since blender 2.8 and there's been a lot of impressive new methods that leverage geonodes and other tools since then. Just my personal opinion in this bit, but the reason this method often results in pretty bad models, is that people try to model 2D directly to 3D without accounting for the fact that most 2nd art is representative and not a schematic/blueprint. trying too hard to match the art outline damages the overall finish of your sword model. perhaps search a bit more to find something that may be a bit niche but has been missed or done poorly by others? genuinely unique content will help you much more and can give you something that people can only find on your channel. do you have a specific focus in blender that you are extremely passionate or experienced with? show us that!
@mojoGameDev
@mojoGameDev 4 дня назад
The old ways are still very efficient.And straight to the point.Most Industries actually still use the old ways Because they work just fine and are straight to the point.BUT YEAH!
@myriadrhea
@myriadrhea День назад
@@mojoGameDev absolutely. By niche I'm sort of trying to address how vulnerable "generic" tutorials end up, often I see big channels decide to drop one of these and it just kills traffic to all the smaller channels trying to build their base. so rather than it just being a "sword", perhaps it could be a specific type of sword or blade? like a named one from a really popular folktale, show or game? I know sometimes I think "I wonder if someone has made XXX that can show me what to do" and there's just nothing. personally I lean more towards spears and their variants because its less common. Ultimately though, if someone knows how to properly model a sword, they can model just about any blunt or bladed weapon by tweaking a few steps. The main reason I bring up geonodes is in its utility for iteration and variation. if you set up a relatively simple nodetree and use collections, you can effectively play mix and match between different sword parts, like blade+guard+hilt and when you get a combo you like, you can then return to adjusting the mesh for a whole asset the oldschool way. I considered doing a tutorial series for blender weapon creation along this line and haven't seen it done so it could be a way for you to display a unique approach others don't have. would also be a great way to explain iteration and experimentation to learners while also flexing the time saved developing a whole arsenal for a game. I find nothing is quite as amazing a motivator as being able to see just how quickly we can get a really high quality result compared to the blender 2.8 and earlier era where manual was pretty much your only option. If you can really nail the pre-production step for how to make your content stand out I'm sure you'll be able to grow a solid community in no time👌
@lolocobo2996
@lolocobo2996 4 дня назад
So just look at reference and model it basically haha
@mojoGameDev
@mojoGameDev 4 дня назад
Using References never let you down.Every Good Work always Staarts with a BLOCK-OUT (reference)
@GameDevyn
@GameDevyn 4 дня назад
The n-gons on the blade tend to cause normals and shading to act up outside of blender. It’s not always gonna break, but it sucks when it does. It’s always a good idea to make sure all faces are quads or tris.
@mojoGameDev
@mojoGameDev 4 дня назад
Yeah.Thats True. But if You are Going for a low poly style. YOu should just add a bevel to fix the shading instead of connecting all the faces.
Далее
6 Years of Blender in 13 Minutes
13:01
Просмотров 110 тыс.
How to Model ANY Sword in Blender! #swordtember
17:34
ТАРАКАН
00:38
Просмотров 209 тыс.
Help Me Celebrate! 😍🙏
00:35
Просмотров 24 млн
titan tvman's plan (skibidi toilet 77)
01:00
Просмотров 3,6 млн
I created a Deadpool Anime... in Blender
12:55
Просмотров 116 тыс.
The Key to Realism in Blender (or 3D)
14:34
Просмотров 46 тыс.
Tutorial: CRAZY 3D Flow Fields in Blender 4.2!
24:18
Просмотров 10 тыс.
5 Topology Tips That Will  Get You HIRED
34:02
Просмотров 1 млн
Comparison of the Most Painful Punishments
15:42
Просмотров 2,1 млн
Breaking Down Attack Animations  [Animation]
3:35
Просмотров 118 тыс.
Mastering Sub-D and Low Poly 3D Modeling
9:48
Просмотров 94 тыс.
ТАРАКАН
00:38
Просмотров 209 тыс.