So happy you saw this! It was an amazing video, I subscribed a while back and stumbled upon this video not too long ago! Thank you, Vertex Arcade, and congratz, Lucy!!!
I like to make my models printable, one of the things I struggle with the most is getting it to behave well as one combined mesh without screwing over the topology
When it comes to 3D printing, unfortunately you will just have to mess up the topology to create a solid mesh. I just duplicate whatever parts I have, merge them into one object and then Remesh that object so that it's a solid mesh. When printing it needs to be a solid mesh unfortunately
While I'll pick a different sword, I feel this would be great training for learning Ucupaint. (After adobe's thing... I can't pay for their material painter.) So, I'm most likely going to be watching over this one on loop. XD There are parts I heard, understood, but I KNOW will go right out of my head the moment I'm looking at the ref inside Blender. I so love how you're teaching the fundamentals and not just going "Okay now, set this node to 0.003 then angle it 45% to the Y". Those tutorials have their uses, but with the idea behind this one? This is VERY useful info for doing what the title says it'll teach you. So, now on a hunt for a sword I can practice on. And, making sure to at least know who made the art so I can give credit should I share my progress. Thank you for this lesson. I... don't feel it is quite a tutorial but that's not a bad thing as it is still teaching useful skills.
I would have used Ucupaint for this but then that would require me having to learn a brand new workflow and I'm already so comfortable with Substance. I'm still using Substance Painter 2021 which I bought through Steam, so I don't actually pay anything monthly, I bought it once years ago and that was it. I think buying the Steam version bypasses the monthly stuff if you're really interested, but do your own research just in case it doesn't!
@@VertexArcade Oh! That's very useful info. And, it might very well bypass the monthly thing. I'll look into it, on top of using Ucupaint. Another RU-vidr Moltenbolt has been doing some tutorials on using the addon, and I linked it with krita (which I'll have to refresh myself on how to make use of) so this will be something of a good practice. Swords are something a lot of people miss out on using as training. Semi-organic leather grips, hardsurface for the blade and hard bits, and if it is a magical blade it'll have some other elements to test your skills against. On top of that, it is a solid piece, so you don't have to worry about interlocking parts if you don't want to get that nitty gritty. I don't blame you for sticking with programs you enjoy using, more so when you aren't being charged to use them. ^^
You want to keep the islands separate, you to treat each island as a separate piece, that'll make it easier to texture. I don't believe you can merge Islands together, but if you're just talking about aligning then so that there's no gaps, then it's best to leave some gaps to allow the textures to bleed slightly. If the islands are too close together then the different colours might bleed into the wrong areas
Not that I'm aware of. I have the Images as Planes addon enabled but thats a separate thing. It might be the type of image you're using. I've noticed that it only works with JPEGs or PNGs so maybe check the format of your image