Fast and to the point with no 10 minute intros! Thank you. Subscribed. I am just learning Unreal Engine today for fun, so this helped me a lot when I imported my Blender model and the collisions were off.
Such clear information, with an explanation for why not to always use the complex collision, and all in less than 3 minutes. This is a work of art and you're amazing
Use Complex as Simple is a great temporary solution for prototyping levels however it doesn't allow for physics simulation (physics obj. will phase through mesh) so it's recommended to add your own collision if you want your levels to be interactable by physics.
Do not do this for a large amount of objects or if your building a full level for your game it will cause major lag, build simple collison boxes yourself only way
I'm getting the message Trying to simulate physics on *insert object* but it has ComplexAsSimple collision. Is there any way to have physics on a complex collision?
if you can show how to import a custom simple mesh and use it as collision this would be great. I tried and I can only place it in the world but not within a mesh. Thanks!
I was looking through videos and can't find much on this, I may have missed it but I'm wanting to know the correct process of exporting a player character to the structure of "Zen Loader" where its .pak .utoc and .ucas , any help from anyone is apreciated.
for anyone who wants it easier they can click use complex collision in collision section of proprites ur welcome if it helped a littel bit NOTE : it decreases ur FPS only by a little tho. 😁
Have you created the mesh by yourself ? Maybe check the size of this mesh on your 3D modelling software. I think you can also type f in unreal to getting close to the object. Maybe simply the camera is far away from your scene