Because most people aren't actually working on a project like we are. They instead subscribe to channels teaching them how to "begin" and allegedly how to make money. It's the ultimate scam.
Hi all, sorry if this video isn't really a 'proper' tutorial. I didn't go through how to draw the sections pixel by pixel, and that's my fault for not writing it into the script. I guess just see this video as more of a way to get started or an inspiration, rather than an instructional video. I'm thinking of covering this sort of stuff in a 'How to make Rocks' video or something like that, where I'd show you pixel by pixel how to draw rocks. Again sorry about this, and I hope you still enjoyed the video.
Seems fine to me. "How to draw details" isn't really the subject of a Parallax video, viewers should already know how to draw things if they are looking here.
@@Palocles I was expecting something like " how to make parellax background better/ tips and tricks" kinda thing when i read the title. obviously i already know how to draw parellax backgrounds, since it's literally the basics of any platformer game.
The composition of this video, along with your explanations and examples! Perfect! thank you so much! Oh, and thank you for adding subtitles so I can use the translation function!
Bro, I watched now all videos you have online and the production quality is INSANE lovely, got me super hyped again for Pixel art. Definitely will be actively following your stuff keep up the great work!
I loved this its so good. Also loved the button 1. Can the next one be a guide for how to use all your pixels (i mean like, i have trouble with 16x and i cant really do well and a tutorial for starters would be great) anyways great video (:
I know it's been said before, but I have to commend you on the quality and effort put into these videos. It's so cool the way EVERYTHING is pixel art and the compositing is really fancy too. Cheers.
This is a really well made tutorial, the information was presented with no distractions and you gave alote of examples. I'll be honest I came to watch this vid cuz I was bored but wow! Compared to other tutorials this was amazing and I actually never thought of using it in a website like that. As a begginer web developer that was very useful information. It gave me a few other ideas I could use this on for web development. Would you be interested in making another tutorial on paralax images but going more in depth with its uses?
Also really helpful to know if you're new to this is a lot of software like aseprite etc have options for parallax/tiled modes to let you draw "over the edge" and show you lined up tiles so you can see what the transition looks like. Makes it much easier to draw these.
Hey there! Wanted to ask you what canva size would be good for a parallax background for a game ? I love your channel btw, your tutorials are very instructive :))) 🔥❤️
Thanks! It depends on the resolution of the sprites in your game, so try to make everything in the same grid to avoid 'mixels'. I like to use 240 by 135 because when scaled up by a factor of 8, you get a 1920 by 1080 image. Hope that helps.
Hey! Great Video! I have made my layers for my background (implementing on a website) and I came to your video looking for the right application to make this in. Any Recs?
Great tutorial. One thing that's always confused me, though, is how to do a parallax level? For instance, the levels in Hollow Knight. They extend both horizontally and vertically, and the background is handcrafted to match the midground, they don't repeat. From what I can guess, I assume that I need to make the layers different sizes, but I really don't know how that works.
This is a good tutorial, don't get me wrong, but is there any chance you could make a video explaining how you actually made the different layers have motion? I'm kinda stumped trying to figure that out
it depends on what you want the resolution gonna be. for example i always make my art with 1600:900. and because i make pixel art, i divided it by 4 so the canvas size will be 400:225 and its enough for my pixel art (you can check in my video). if you want the pixel to look bigger or smaller, just divided it by different number. the thing is experimenting with this until you find the right canvas size for your style
One paralax tile should be around the same size/dimensions as the screen. I like to use 240 x 135 or 320 x 240 pixels because they can both cleanly scale up to 1080p HD