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How to market your first indie game (6 marketing categories) 

Taylor Rodriguez
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4 сен 2024

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Комментарии : 58   
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
Which category do you need to focus on the most?
@ultimaxkom8728
@ultimaxkom8728 6 месяцев назад
The answer is the most efficient one, and the most efficient one depends on the creator, the game or project, their circumstances, and the markets conditions.
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
Well said! This is what I like to call the "it depends" statement.
@Iamjake1000
@Iamjake1000 5 месяцев назад
I have a marketing degree, and this guy is spot on what they teach in school. Extra points for integrating analytics once you reach a point it's worth it for your funnel. Bare minimum do the stuff he said in the video, but you need to stand out. I recommend going on the new uploads for steam games and see which ones are doing good and bad and find the differences. It's not one size fits all..
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
Appreciate the kind words and the additional tips!
@ChaotixGames
@ChaotixGames 6 месяцев назад
just starting to market my game, thanks for the breakdown!
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
Of course, thanks for watching and GOOD LUCK with your launch!!!
@hamzahgamedev
@hamzahgamedev 5 месяцев назад
As I am making my first PC/Console game, this is very informative and useful information. Thanks 💪
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
Thank you, glad it could help!!!
@playaneta
@playaneta 4 месяца назад
Thank you for your advice. I’m currently studying UE5 and have been researching marketing strategies for when I release my first game. I have a RU-vid channel now and used to do car videos and would have to say it was hard to grow an audience. I will definitely be applying the 6 steps you listed on your video when I start to market my game. Thank you again!
@DesignedByTaz
@DesignedByTaz 4 месяца назад
Of course, glad it could help!!!
@brandonbell3133
@brandonbell3133 5 месяцев назад
Hope you keep going. Can you cover good UX examples for each genre? I think that can be like several videos. Good/Unique UX in Horror for example. Or in RPG/Fantasy, Persona comes to mind
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
Good idea! I was honestly debating to do something similar to this in the future. I'll definitely get on it!
@CodemanDTG
@CodemanDTG 6 месяцев назад
Really well made video. Such a great breakdown. If you ever expand on the subject in the future I would be interested in your thoughts on attracting a publisher.
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
sounds like a great video idea...thanks!!!
@SecretZoneGames
@SecretZoneGames 6 месяцев назад
Thanks for the tips! Marketing really is one of the most important things
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
Absolutely! I appreciate you for watching!!!!
@ultimaxkom8728
@ultimaxkom8728 6 месяцев назад
@@DesignedByTaz My sincere but wild sounding advice to you is to delete or hide your old and low-potential videos. Think of it as pruning a tree. Yellow leaves and all that.
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
will do, thanks!!!@@ultimaxkom8728
@ultimaxkom8728
@ultimaxkom8728 6 месяцев назад
@@DesignedByTaz I commend the decisiveness. I promise you that the pruning will improve "subscribe-bility"... Although, I only said the advice but not the why. I know this is likely unnecessary or even patronizing, but I'll still elaborate because I learn by writing. The following are my opinions based on logics and self-projections to show why: > Audiences subscribe for many possible reasons. > This video's main audiences are [Learners] and [Gamedevs]. I am one of those. > [Learners] and [Gamedevs] watch for value, and mainly subscribe for value and efficiency (low time cost relative to the return). > Value and efficiency can be packed and simplified as "quality". > Those two types seeks more, and so they check the channels of quality videos (this video) for more. > If the channel is bloated with videos unfit with their preference, then they're less likely to subscribe and or tick the bell, as it will fill their feeds. > In short, quality makes them want to subscribe. > In conclusion, focus on quality rather than quantity. Compress your channel to be a very valuable channel. My personal extrapolation: *A.* To grow your views is to provide low-cost value and or appeal to a certain target audiences. *B.* To grow your subscribers is to show quality and or reliability to a certain target audiences.
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
I definitely appreciate the insights! Especially since I'm new to the whole RU-vid thing. Ended up going back and removing a bunch of my older random content. Looking forward to adding even more value for you guys in the future!!!
@ultimaxkom8728
@ultimaxkom8728 6 месяцев назад
Actually very helpful. Thanks, and keep it up.
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
appreciate you!!!
@motioncache
@motioncache 5 дней назад
New Sub. I look forward to your content.
@DesignedByTaz
@DesignedByTaz 4 дня назад
@@motioncache thanks for your support! If you have any questions or ideas for content, let me know!
@gameboardgames
@gameboardgames 5 месяцев назад
Thanks man! Useful video! As a new solo indie game dev, I'm really confident in my game (RoadHouse Manager on Steam) but man, sure have a lot to learn on the subject of marketing, I have no visibility. This video helps! Thanks.
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
Glad it could help! Don't hesitate to reach out if you have any questions!!!
@PillBugGames
@PillBugGames 5 месяцев назад
Thanks for another helpful video! Marketing is very time consuming. Often it is difficult to make the time for it, but it is very valuable if you want people to know your games exist.
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
1000% One thing my business coach taught me years ago…you could have the greatest product and service ever created but if you’re preaching it to an empty room, it ultimately doesn’t matter. So we must learn how to fill that room with as many people as possible!
@thescribblersdiary
@thescribblersdiary 3 месяца назад
Thank you so much man! I loved it...seriously, got a great insight from your video
@DesignedByTaz
@DesignedByTaz 3 месяца назад
Glad it could help. Appreciate the support!
@bboyleftfoot
@bboyleftfoot 5 месяцев назад
Insanely useful video as well as well spoken and presented. You have earned a subscriber.
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
Appreciate your support!
@benjaminshearman283
@benjaminshearman283 5 месяцев назад
Really informative video, Thanks!
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
Thanks, really appreciate that!!!
@CappicheGames
@CappicheGames 3 месяца назад
I needed this, thank you so much!
@DesignedByTaz
@DesignedByTaz 3 месяца назад
Of course, thanks for watching!
@StarboundRose
@StarboundRose 21 день назад
I just put up my first game yesterday, and I want to market it. I’m not sure if I should reach out to Content creators though because my game is very much a story-based puzzle game, and once you know how to solve the puzzles, you know how to beat most of the game. i’m not saying the game doesn’t have any replay value, but if someone played through the main and side story, that’s already two thirds of the game
@DesignedByTaz
@DesignedByTaz 20 дней назад
@@StarboundRose yeah I would be cautious about that. If anything just provide a demo of one level or small section ASAP and you can provide that to content creators/influencers
@DesignedByTaz
@DesignedByTaz 20 дней назад
@@StarboundRose also, drop us the link to the Steam page whenever it’s ready!!!
@StarboundRose
@StarboundRose 20 дней назад
@@DesignedByTaz the game is very short, my play testers usually averaged around an hour and a half to two hours. Unless you want to find all of the secrets which takes longer. That’s why I’m selling the game for two dollars, and that’s why a demo wouldn’t be very substantial. I put a link in a different comment, but I think RU-vid automatically removed it because it doesn’t like links. So it’s probably in your spam.
@DesignedByTaz
@DesignedByTaz 20 дней назад
@@StarboundRose what about giving away some steam keys to some influencers and simply ask for a RU-vid review with some gameplay in the background?
@blasterxt9
@blasterxt9 3 месяца назад
Thank you sir
@DesignedByTaz
@DesignedByTaz 3 месяца назад
Hope it helps!
@blasterxt9
@blasterxt9 3 месяца назад
@@DesignedByTaz hey buddy self publishing or approaching the publisher which is better ?
@DesignedByTaz
@DesignedByTaz 3 месяца назад
Honestly depends on your unique situation. I know people that have done both and are successful. Each has their pros and cons. I think it was Thomas Brush that did a breakdown on publishing and the dos and donts. Highly recommend!
@EyeBallGamers
@EyeBallGamers 4 месяца назад
How many people are watching this without even making a game
@DesignedByTaz
@DesignedByTaz 4 месяца назад
Good question
@disobedientdolphin
@disobedientdolphin 22 дня назад
It's really easy to land a massive million dollars hit: 1. Make a good game 2. Make PewDiePie play it on stream 3. Profit
@DesignedByTaz
@DesignedByTaz 22 дня назад
@@disobedientdolphin well dang when you put it that way 🤔 😆
@teleshyam26
@teleshyam26 6 месяцев назад
Really nice video! i was wondering if i could help you edit your videos and make them more engaging as well as it will save your time.
@DesignedByTaz
@DesignedByTaz 6 месяцев назад
I appreciate it but I’m good for right now, thank you
@teleshyam26
@teleshyam26 6 месяцев назад
thank you & best wishes@@DesignedByTaz
@tanama84
@tanama84 5 месяцев назад
Does Luck play role on this to get their game become popular?
@DesignedByTaz
@DesignedByTaz 5 месяцев назад
Good but loaded question! Simply - yes and no. For ex: I think it was the game Enshrouded that got a random shoutout from Asmongold which really helped with their exposure but at the end of the day, you gotta have a good and fun game that people want!
@blackestbill7454
@blackestbill7454 5 месяцев назад
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