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How to Model a Rim in Plasticity | Modeling a TE37 

Learn Everything About Design
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In this video we are going to model the iconic Volk TE37 Rim in Plasticity.
To model the rim we are going to learn about precise input, converting units, and modeling something that exists. I get a lot of comments and questions about precision modeling in Plasticity since there is not sketch environment and there is no parametric link between a sketch and a solid. So we are going to go over some general modeling practices on how to accomplish this through move, duplicate, and some of the basic tools.
You can follow along in any version of Plasticity. We will not be using any tools that are Studio only.
Remember we are a plasticity affiliate so if you are purchasing you can use LEAD10 at checkout to save 10% and help the channel. This discount only works on new purchase, unfortunately it won't apply to an upgrade or renewal.
www.Plasticity.xyz

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3 окт 2024

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Комментарии : 24   
@2danshepherd
@2danshepherd 4 месяца назад
fyi: If you right click after selecting the edge of a circle with the measure tool it will give you the exact diameter. Thanks again for more good content.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Thanks for the tip! I think ive done that accidentally before :) ill have to write that one down.
@imacmill
@imacmill 4 месяца назад
As always, clear and concise. A+ for teaching skill. Thanks.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Thanks for watching!
@Breevieh
@Breevieh 4 месяца назад
Coming on my watch after work list! I really enjoy your style of teaching, clear and precise and also ton of value. Thanks and keep up the great work!
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Awesome thank you!
@Marco28865
@Marco28865 4 месяца назад
Thx for that amazing Workflow Tutorial. Next step Could be to make a Tire around the Rim 😊
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Great suggestion!
@yellowsky7330
@yellowsky7330 4 месяца назад
Hi Matt, can you make a tutorial in which you show strategies for forming things that consist of two components and can be put together? For example, a box and a matching lid or other things that can be put on top of each other or put into each other. For example, do you have to build the negative form yourself? Or can Plasticity create suitable forms from negative spaces?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
Great idea! Are you looking for something to 3d print or just in general for modeling? in general there are a few workflows. You can use booleans (Q) and subtract one body from another, but that doesn't account for any space needed. For example if you are 3d printing things you can't have them be exact or it won't work. You can instead use/create offsets or scaled versions of bodies to remove from others. I think that is a great topic, ill add it to my list.
@yellowsky7330
@yellowsky7330 4 месяца назад
​@@LearnEverythingAboutDesign In fact, I recently faced this problem when I built a box that I 3D printed. I had a good design for the box, but was racking my brains over how to make a lid that fit, especially since it involved round edges. In the end, I drew a solution that was based only on eye measurements and was only semi-perfect. I thought to myself that a professional would surely have a solution for a lid based on the existing shapes of the box.
@Vogueeeeee
@Vogueeeeee Месяц назад
so when creating the rim profile, did you not go above 18 inches? seeing as the lip you modelled goes higher? edit: After some research I now understand how rims are measured,
@Vogueeeeee
@Vogueeeeee Месяц назад
you did a 9inch line representing the diameter of the wheel which in turn is 18 inches, but then created the lip that is .5 inches taller no?
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign Месяц назад
yeah for the most part the rim/tires are measure where the bead of the tire seats. So the lip would be taller than 18in in this case. How much depends on the rim, type of tire intended etc. For example a truck rim would have softer and taller sidewalls and often have a larger lip. Unless you have one to measure it becomes a bit of a guessing game :)
@fantasyuniverse4988
@fantasyuniverse4988 16 дней назад
Is REVOLVE tool always confusing? I just cant understand how it works. Not clear about its logic
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 16 дней назад
Yeah the Revolve tool and the array tools can be tough because the picks/clicks don't seem intuitive. With revolving a closed profile you need to make 2 selections that will define the axis of revolution. Generally this would be two clicks on a default axis if you are modeling from the origin. so say Z then move up a bit more and click on Z again. It gets tricky if you select geometry. Best thing in that case is the center point of a circular solid body. But i generally go for an axis selection.
@fantasyuniverse4988
@fantasyuniverse4988 16 дней назад
@@LearnEverythingAboutDesign thank you so much boss for your time :)
@ashtonkomodo
@ashtonkomodo 4 месяца назад
Are you the same guy that did the webflow university tutorials
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
I just looked it up, website programming? that would be a no sadly :)
@paolobrusciano8443
@paolobrusciano8443 3 месяца назад
YOU FORGOTTEN AN EDGE
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 3 месяца назад
Yeah sadly I noticed that too. good eye :)
@Drtcstms
@Drtcstms 4 месяца назад
Honestly te37 is a little bit more complicated, than this model.
@LearnEverythingAboutDesign
@LearnEverythingAboutDesign 4 месяца назад
that is true. I filmed this video like 4 times and kept trying to get it shorter and shorter. Sadly I don't have TE37s to look at directly but I do know there are more features.
@Drtcstms
@Drtcstms 4 месяца назад
@@LearnEverythingAboutDesign anyway your content is awesome, especially about fusion 360 form modelling. Thank you.
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