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How To Model in Plasticity Step By Step 

Ponte Ryuurui
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23 авг 2024

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Комментарии : 71   
@PonteRyuurui
@PonteRyuurui 3 месяца назад
►► The Hard Surface Academy - www.blenderbros.com/academy
@Diablo0K
@Diablo0K 3 месяца назад
Great Tutorial Please Make Some More Plasticity Tutorials.
@PonteRyuurui
@PonteRyuurui 3 месяца назад
oh they are coming
@karts_n_crafts
@karts_n_crafts 3 месяца назад
Yes perfect! There are some plasticity tutorials already on youtube. But I am pretty sure that the Blender Bros plasticity tutorials will be amazing. Please continue doing more of them. Thank you!
@PonteRyuurui
@PonteRyuurui 3 месяца назад
will do!
@DaCapitalist1
@DaCapitalist1 3 месяца назад
Absolutely stellar tutorial. The added webcam is fantastic as it keeps you square & sharp haha!! As in the student! I am looking forward to the bright future that is plasticity. When you take software such as this and pair it with an incredibly talented teacher such as Ryuu and Josh.. super powers begin to emerge.
@PonteRyuurui
@PonteRyuurui 3 месяца назад
let's goooooooo!
@suizenjiful
@suizenjiful 3 месяца назад
plasticityのチュートリアルは非常にありがたいです。動画を作ってくれてありがとう
@JacksSpaceGames
@JacksSpaceGames 3 месяца назад
Great video. One tip. Selecting several curves gives you the opportunity to boolean a surface with P. Then just use the object, the size etc and Plasticity will do the boolean for you.
@AlexAntuna
@AlexAntuna 2 месяца назад
Happy to see you making Plasticity videos too! Love your videos and all the knowledge you share!
@PonteRyuurui
@PonteRyuurui 2 месяца назад
cheers mate
@dimaworld2448
@dimaworld2448 3 месяца назад
Thank you very much for the free course SciFi Terminal Modeling Tutorial, I could never imagine that with zero knowledge you can learn so much !
@PonteRyuurui
@PonteRyuurui 3 месяца назад
any time mate
@chaninja001
@chaninja001 3 месяца назад
Great tutorial thank you! You can use the Trim tool to do that tedious curve cutting faster, allows you to drag select all the curves you want to cut.
@VGModelling
@VGModelling 3 месяца назад
Great video! Just found on discord you can cut multiple curves with C-C (cut curve) command with nothing selected, then select all the curves you want to cut and the cutter curve last. It works :)
@PonteRyuurui
@PonteRyuurui 3 месяца назад
genius ty, that was driving me nuts
@coryseaward975
@coryseaward975 3 месяца назад
Yes.. We need more product design tutorials .. Letsssssssssss Goooooooooo
@polystirenman1
@polystirenman1 3 месяца назад
Hi. Great tutorial! Please, make more about Plasticity.
@RicheUK
@RicheUK 29 дней назад
Great, I found it very helpful Many Thanks, more please :)
@user-xx4ls5gk4f
@user-xx4ls5gk4f 3 месяца назад
Thank you! You are the best. Please continue to make videos with Plasticity program and full piplan please on creating 3D model.
@aleksei7479
@aleksei7479 3 месяца назад
More plasticity pls
@designerrrr
@designerrrr 3 месяца назад
great job❤
@Jindrich-Nomadex
@Jindrich-Nomadex Месяц назад
<a href="#" class="seekto" data-time="2126">35:26</a> just move both lines and curve to the same plane. than cut
@artkozhevnikov
@artkozhevnikov 2 месяца назад
Webcam! Finally can see u! Thats a grate upadte! =)
@AleksandarPopovic
@AleksandarPopovic 3 месяца назад
What a trip with this piece of software, like when I dream blender, but it good, some stuff is good some is not, it's no perfect tools I don know...
@iKaGe01
@iKaGe01 3 месяца назад
If you ever needed to UV, make sure you remesh it using the bridge. The standard import is just a preview as told by Nick. It doesn't UV correctly otherwise
@PonteRyuurui
@PonteRyuurui 3 месяца назад
ya there issue with remeshing and import via bridfge is that the shading sometimes breaks on tricky surfaces, obj imports look cleaner in terms of shading
@iKaGe01
@iKaGe01 3 месяца назад
@@PonteRyuurui I didn't know this. The obj export doesn't allow you to select plasticity faces like the bridge does to UV easier which is a shame
@PonteRyuurui
@PonteRyuurui 3 месяца назад
@@iKaGe01 ya but if you run a hs mesh then you can easily UV it based on angles in blender
@takerefuge3d
@takerefuge3d 3 месяца назад
@@PonteRyuuruithis has been mostly fixed since 4.0, there was an issue in blender 3.x , but you need to refacet for the geo to be accurate, refacet is just the obj exporter the default settings are a bit low poly so need to be tweaked
@PonteRyuurui
@PonteRyuurui 3 месяца назад
@@takerefuge3d yeah i did tweak with those and could not replicate perfect shading on tricky areas that i got with max obj export for the same model
@user-xd4zl2rv8p
@user-xd4zl2rv8p 3 месяца назад
Thanks for tutor! waiting for the next video)
@mohamedhamed3572
@mohamedhamed3572 3 месяца назад
Amazing!
@bilalhassadeya3804
@bilalhassadeya3804 3 месяца назад
So what should i learn, plasticity or blender with boxcutter and hardops modeling
@Martin-bx1et
@Martin-bx1et 3 месяца назад
When you get to the basic shape at <a href="#" class="seekto" data-time="1385">23:05</a>, for me that would be the first opportunity to really see and tweak the solid shape. How easy would it be to move the control curves or points and even keep symmetry?
@PonteRyuurui
@PonteRyuurui 3 месяца назад
very easy with bridge tool, you could also use raise degree on the faces
@johngonzalez9621
@johngonzalez9621 3 месяца назад
Great video! ❤ Can you show us how to make a low poly from this mesh?
@PonteRyuurui
@PonteRyuurui 3 месяца назад
you go on fiverr and hire someone for $5/hour to do it for you mate
@johngonzalez9621
@johngonzalez9621 3 месяца назад
@@PonteRyuurui 😆😆
@JamesBrett2008
@JamesBrett2008 2 месяца назад
So I could take the raw model into unreal and nanite can deal with all the polys so no remodelling/retopologising needed?
@traumwelt1975
@traumwelt1975 3 месяца назад
thanks a lot ^^
@gregoriocarreno
@gregoriocarreno 3 месяца назад
Amazing
@UnchartedWorlds
@UnchartedWorlds 3 месяца назад
Could you try Quad Remesher addon on one of these meshes, I'm intersted to see if the topology that is produced will stay true to original object. If yes, then we save hours of work and Plasticity is then a tool we can use. I'm interested in clean geometry. Btw if you try Quad Remesher, add a skinwrapper afterwards, it should help make the automatic retopo object snap into all the sharp edges better. I'm mostly interested in producing meshes that we can take into UE5 and I want to save time not having to manually retopologise complex meshes.
@PonteRyuurui
@PonteRyuurui 3 месяца назад
we did, not the best results atm, quad remesher is not great with edge loop placement, QR is best for sculpt retopo
@In-Project
@In-Project 3 месяца назад
Revolution!)
@ervinshikhaliev2070
@ervinshikhaliev2070 3 месяца назад
Grat job
@In-Project
@In-Project 3 месяца назад
Can you please tell me where I can see the list of commands for the radial menu? To make your own.
@PonteRyuurui
@PonteRyuurui 3 месяца назад
same page
@reddy6024
@reddy6024 3 месяца назад
Bro I don't have GPU can I use a laptop to learn blender to make simple hard surfacing models.please suggest
@PonteRyuurui
@PonteRyuurui 3 месяца назад
you can but rendering will be a pain
@MrEbawu
@MrEbawu 3 месяца назад
Thanks Ryu. I started learning plasticity to expedite my workflow as a weapon artist but i got discouraged very quickly after i read somewhere that surface modeling compromises the topology after export. Is this and upcoming plasticity tutorials are made with game art in mind or is it a concept thing? Also i would love to hear your input on this. If i understood it correctly surface modeling compromises the topology. Is lofting a surface modeling? Is sweeping and patching too? So from what i heared you either work with solids only and use booleans or you just model shit with polygons. Thanks!
@PonteRyuurui
@PonteRyuurui 3 месяца назад
So you're saying that you'd rather cut trees with an axe as oppopsed to a chain saw because it needs fuel to operate?
@MrEbawu
@MrEbawu 3 месяца назад
@@PonteRyuurui i got it man. Cant wait for another plasticity video tho. Pls cover topology if possible
@cbmashetty4924
@cbmashetty4924 2 месяца назад
which software is this ?
@PonteRyuurui
@PonteRyuurui 2 месяца назад
downloadable one
@Karol_Jaźwiński
@Karol_Jaźwiński 3 месяца назад
in <a href="#" class="seekto" data-time="840">14:00</a> I just selected both edges, pressed "L" and it lofted them. Maybe I fucked something up but I dont see any reason for splitting the edge
@PonteRyuurui
@PonteRyuurui 3 месяца назад
just another way of doing it , if it worked then peachy
@Karol_Jaźwiński
@Karol_Jaźwiński 2 месяца назад
@@PonteRyuurui Peachy indeed!
@Mr2e2e2e2
@Mr2e2e2e2 3 месяца назад
👏👏👏
@hashman63
@hashman63 3 месяца назад
Too bad, Plasticity doesn't work with the wacom tablet in navigation mode like Blender.
@haylspa
@haylspa 2 месяца назад
Alpha version!??? I thought Studio version was the everything unlocked version!????
@PonteRyuurui
@PonteRyuurui 2 месяца назад
I know that in this woke ass world you kids forgot what alpha means, but have a day off mate
@yakusa_3dart
@yakusa_3dart 2 месяца назад
excelent for your channel discovery Plastcity and Bridge to blender_amazig!
@Augustein
@Augustein 2 месяца назад
Peachy
@Diablo4stopdying-lb4wk
@Diablo4stopdying-lb4wk Месяц назад
Looking forward to more plasticity projects, I've had enough of blender, 6 years and I'm bored of it.
@PonteRyuurui
@PonteRyuurui Месяц назад
you ll love this one then www.artstation.com/artwork/1xAVBG
@Diablo4stopdying-lb4wk
@Diablo4stopdying-lb4wk Месяц назад
@@PonteRyuurui thanks!
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