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How To Never Finish Your Indie Game 

GameDev.tv
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23 авг 2024

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Комментарии : 431   
@kos2516
@kos2516 Месяц назад
You forgot the most important thing, your first game should be an open world MMO RPG.
@Gdevtv
@Gdevtv Месяц назад
Stuffed with microtransactions?
@whatsthisidonteven
@whatsthisidonteven Месяц назад
It should be a story-based, economy-driven open-world sandbox MMORPG with procedurally-generated environments and roguelike dungeons, voiced NPCs, RTS elements, FPS skillshot-based combat and an intricate crafting system. And its own physics engine.
@the.hidden.legend8892
@the.hidden.legend8892 Месяц назад
✨ I believe it can be done
@KurtisM-wo9px
@KurtisM-wo9px Месяц назад
@@Gdevtv more like a 20 hour ad with some some gameplay and a sprinkling of story, and your cash is how you fight bosses.
@DevineInnovations
@DevineInnovations Месяц назад
And it HAS to be played with other people. No offline single player mode. Players will have to beg their friends to buy the game just so they can play it. This will increase your player base exponentially. This is especially important for small indie devs with 0 followers.
@alpho94
@alpho94 Месяц назад
To make sure I never start/finish my games, I make sure I loose all my time watching all the tutorials or courses of features I may not even need, constantly feeling I need more knowledge before even starting.
@aleksandarstanisic1848
@aleksandarstanisic1848 Месяц назад
Same here man
@hermanvereycken4242
@hermanvereycken4242 Месяц назад
Knowledge = Power! You can't have enough of it...
@pineappleparty1624
@pineappleparty1624 Месяц назад
Here's a tip. It's very painful at first to learn programming so don't try to make a game at all...I know it sounds insane but stay with me a moment...As you learn each concept, write the code and try to edit it some in a small way. Once you fairly understand what you are doing in that small step, try adding something to it. Say you are learning movement, well then also make the object grow/change color if you touch it. Combine very simple concepts. After a few weeks THEN try making a very simple gameplay loop. Otherwise you will get stuck and stuck and stuck over and over because you didn't gain a foundation first. 👍
@CruzeFX
@CruzeFX Месяц назад
Yessssss
@Gdevtv
@Gdevtv Месяц назад
We've deleted your account to help you along with that 🙂
@dorrud
@dorrud Месяц назад
I don't think I've ever been more painfully called out.
@FinalMyle
@FinalMyle Месяц назад
Dude, don't listen to this video. You got this.
@Gdevtv
@Gdevtv Месяц назад
👀
@simoncoupe8294
@simoncoupe8294 Месяц назад
I was thinking the same thing. Every single step.
@ryanjdevlin87
@ryanjdevlin87 Месяц назад
Step 6 rewrite every system as you gain more knowledge so that its cleaner code !
@honeycomb_hearth
@honeycomb_hearth Месяц назад
Stop these personal attacks :(
@blindphoenix
@blindphoenix Месяц назад
Ooohhh, oh, oh, I see someone wants to starts a fight huh? Crying in a corner.... One positive though, it did feel good seeing how you've improved when you go back to tidy up
@Gdevtv
@Gdevtv Месяц назад
Great inclusion!
@dancingdoormanable
@dancingdoormanable Месяц назад
As long as gamedev is not your main job it's actually a great idea. Much code transfers from project to project, so cleaning up is an investment in your future!
@robbyscherpereel
@robbyscherpereel Месяц назад
Better to struggle as long as possible to find the best code architecture in your head before opening your IDE! Point 1 for pro’s 😅
@DaveGomes
@DaveGomes Месяц назад
I'm really glad I watched this. I was dangerously close to starting something. Good thing I can now wait safely until it's perfect....
@FinalMyle
@FinalMyle Месяц назад
The old saying, and I hate this saying but you cannot deny it, "Published is better than perfect." Take it from me, it will NEVER be perfect. So don't listen to this video and make your F'ing game. The world needs to know that it exists.
@Gdevtv
@Gdevtv Месяц назад
Phew, we can't have that now, can we?
@nyan-cp5du
@nyan-cp5du Месяц назад
Awesome I can't not wait to see the results
@boggers
@boggers Месяц назад
@@FinalMyle Another saying: there are only two types of code, and it's not good code vs. bad code. The only types that actually matter are: code that works and code that doesn't.
@ConfusedDesigner2171
@ConfusedDesigner2171 Месяц назад
"Skillful procrastination tactics", that needs to be on a shirt.
@justnotg00d
@justnotg00d Месяц назад
I have a T-Shirt, "I Am Not Procrastinating. I Am Avoiding Certain Failure." Oops, now people will make money off my idea. hee hee
@Gdevtv
@Gdevtv Месяц назад
The new GameDev.tv slogan 😁
@MrMOGHammer
@MrMOGHammer Месяц назад
I have a PHD in procrastination.
@Nicklefritz
@Nicklefritz Месяц назад
Going to put that on my resume!
@oldsoul3539
@oldsoul3539 Месяц назад
Murphy's Law called and said some AI is going to scrape the script from this and use it to answer people's game dev questions
@Rai2M
@Rai2M Месяц назад
Without context (like comments and discussions) AI has no idea what code is about.
@Gdevtv
@Gdevtv Месяц назад
That's WonAIful 😜
@MrMOGHammer
@MrMOGHammer Месяц назад
I believe Rick to be an AI powered robot in this video. The look alike is so uncanny though.
@MrMOGHammer
@MrMOGHammer Месяц назад
@@Gdevtv hmm that's something an AI would say, trying to be cocky
@SomeNerd361
@SomeNerd361 Месяц назад
I simultaneously feel called out but at the same time swear that this is one MASSIVE bit of sarcasm.
@FinalMyle
@FinalMyle Месяц назад
Don't listen to this crap. This video is one giant naysayer. almost like someone who wanted to make something, whether or not it was a game and someone else made something better and they are bitter about it. I might be wrong but...red flags.
@Gdevtv
@Gdevtv Месяц назад
It's all tongue in cheek 😜
@Gdevtv
@Gdevtv Месяц назад
We were feeling playful 😁
@shonmacklin9613
@shonmacklin9613 Месяц назад
It's just sarcasm. But I will say the one tricky step is the feedback one for me. It has a bit of truth to it. I get told I should add this or I should add that,. They are probably right but how much can I do by myself? I thin line between joke and truth = Jokingly serious
@MrMOGHammer
@MrMOGHammer Месяц назад
you know that these things that were said is what we all are telling ourselves, as a lie. The cake is a lie. Now back to perfecting my idea.
@Shennzo
@Shennzo Месяц назад
2 more things that I always include in my game un-making vision: - Make sure to always refine and improve your code, because you can be 110% sure that it sucks and if anybody gets their hand on it to check your game or try to mod it, you'll be a laughing stock all over the internet! - Embrace the scope creep. Any idea, no matter how small or big, that comes to mind is definitely cool and must make it into the game one way or another (make sure to have a list to never forget any of them). Even better, ideas that spawn even more ideas! Gotta love those creeper mommies.
@raywastaken
@raywastaken Месяц назад
This video just got recommended to me. I learned game dev from this guy from his Udemy course, probably like 6 years ago. Good to see you again mate! Great video.
@stephenrose3202
@stephenrose3202 Месяц назад
Same! Great Udemy courses.
@Gdevtv
@Gdevtv Месяц назад
Good to see you again 🙂
@shonmacklin9613
@shonmacklin9613 Месяц назад
I bought the course last year. Started it a few months ago and finished Delivery Driver. Now working on Tilevania
@Eiael
@Eiael Месяц назад
So after two years having done nothing but exactly this I am doing it right! Right? 😃
@Gdevtv
@Gdevtv Месяц назад
Then you're doing it correct! 😁
@DevineInnovations
@DevineInnovations Месяц назад
Rookie! I've spent 7 years without a single finished game.
@MrMOGHammer
@MrMOGHammer Месяц назад
Here's your certificate sir!
@DanielDeLibro
@DanielDeLibro Месяц назад
I am on year 12! I'm a pro!
@revulpes6071
@revulpes6071 Месяц назад
Some rules from me as well, I always follow these rules for my unfinished projects; -Always second guess yourself, your idea might've felt cool at the start; but is it really the best idea you could be working on? Probably not, better just stop right there and turn to step 1, which is thinking of ideas. In fact think about other industries as well, I hear there is a lot of money in AI right now. -In your game, everything must be perfect, games aren't about fun; they are about the perfection of the developers skill in every single discipline. Never put something in the game that is "good enough". -No need for planning and timeboxing tasks; it will be done when it's done. (Hopefully never) -Only work on it if you're inspired/motivated. Discipline is overrated. -Whenever you're really stuck, take a month long break from your project. You'll solve it when you're ready. -Only work on games, forget social life, your family and friends, forget working out and striving for anything else. You're a game developer and you are only that. This will help you get burnt out really well and it will ensure your game doesn't get finished and make you hate your project to eventually let you quit it.
@Gdevtv
@Gdevtv Месяц назад
Great rules, we feel like we should rerecord the video so that we can add these. (with credit to you of course 😁)
@baylu6028
@baylu6028 Месяц назад
Don't forget to watch countless movies and TV shows so that you can come up with something that has never been done for your game's story
@FinalMyle
@FinalMyle Месяц назад
sarcasm? if not, all stories have been told. Now tell them in a different way.
@Gdevtv
@Gdevtv Месяц назад
and if you're not doing that read some 5000 page books...
@zynga726
@zynga726 Месяц назад
I've been doing this for a game idea.
@MrMOGHammer
@MrMOGHammer Месяц назад
I actually did that for my game idea... probably why it's still just an idea...
@yorkipudd1728
@yorkipudd1728 Месяц назад
27 years since I had my idea and no one's made it, so I'm doing it myself before I snuff it. In fact, I posted ONCE about a very general idea and within 6 months someone had made a quick game about it. Some ideas are actually worth keeping to yourself. It's the other 4 points I unsarcastically agree with!
@FinalMyle
@FinalMyle Месяц назад
get it out there. Don't tease us. I want to play it. WE NEED YOUR GAME!
@Gdevtv
@Gdevtv Месяц назад
27 years in the making, your game will still be better than the quick game version. #bestgameever
@yorkipudd1728
@yorkipudd1728 Месяц назад
@@Gdevtv with the right team, it could be a really fun game.
@TheVicRulz
@TheVicRulz Месяц назад
I posted ONCE about a very general idea and within 6 months someone had made a quick game about it - which game?
@yorkipudd1728
@yorkipudd1728 Месяц назад
@@TheVicRulz Postman Vic? Stardew Valley style community building sim.
@paulkruger4156
@paulkruger4156 Месяц назад
Yup, sounds like my strategy. That, or the other one where I jump in, get it mostly done, then get bored with it, go do something else for a month or more, then realize I neglected it, but it is poorly written but working code, so not wanting to break it, I abandon it completely!
@Gdevtv
@Gdevtv Месяц назад
Don't forget to revisit the code, be completely confused... attempt to rewrite it and come back a month later
@lazarushernandez5827
@lazarushernandez5827 Месяц назад
Constantly moving your project to the latest version of the game engine and 3D software.
@Gdevtv
@Gdevtv Месяц назад
Without a doubt!
@bohooolol
@bohooolol Месяц назад
the heisenburg edit caught me off guard. I will never look at Rick the same ever again.
@Gdevtv
@Gdevtv Месяц назад
Rick is the one that knocks!
@heveltherock
@heveltherock Месяц назад
how about changing engines and starting from scratch when you make it halfway through?
@shonmacklin9613
@shonmacklin9613 Месяц назад
I'm switching to GODOT!
@vaterpreneur
@vaterpreneur Месяц назад
Funny video! Well done! My first game is ready after 3-4 weeks :D Let´s go!
@Gdevtv
@Gdevtv Месяц назад
😄😄 Haha thanks!
@jorava8768
@jorava8768 Месяц назад
Tip 6: Make it bigger. Always. Don't get bogged down on getting your basic mechanics right. Add new features, more details, bigger areas, richer animations.
@icephoenix174
@icephoenix174 Месяц назад
My current plan is get it playable and completed, and then have fun with scope creep if i want. But fighting perfectionism is my biggest hurdle lol.
@FinalMyle
@FinalMyle Месяц назад
Published is better than perfect. I hate it but it's true. How many published games vs non-published games because they wanted them to be perfect, exist? Make yo shizzz, then make the next one better.
@Gdevtv
@Gdevtv Месяц назад
We all strive for perfection but sometimes it can become the enemy.
@MrMOGHammer
@MrMOGHammer Месяц назад
@@Gdevtv perfection is the enemy of creativity.
@BunyipHutch
@BunyipHutch Месяц назад
6. If your game is not fun to play and does not look good, make sure to add at least 20 filters like bloom, camera shake, chromatic aberration and lens flares to make it really pop💥
@Gdevtv
@Gdevtv Месяц назад
Filter overload is always a W
@MrMOGHammer
@MrMOGHammer Месяц назад
we found J.J. Abrams working on a video game then....
@petipois28
@petipois28 Месяц назад
Love the humor, very well executed😂
@Gdevtv
@Gdevtv Месяц назад
Glad you love it, would you want to see more videos like this in the future?
@willisg531
@willisg531 Месяц назад
5 can be tricky~ make sure the 2nd project is twice the scope size
@Gdevtv
@Gdevtv Месяц назад
Absolutely!
@phischphood
@phischphood 27 дней назад
Top tier sarcasm there! If it weren't for the accent I'd assume that you were British. A++
@mushroomadobegames
@mushroomadobegames Месяц назад
Thank you! Now I know these 20 Game of the Year games I am working on simultaneously are best kept quiet so I can be a major success!
@Gdevtv
@Gdevtv Месяц назад
Hold your cards close to your chest and just to be on the safe side, never release the games just in case someone copies you... 😄
@elenatres
@elenatres Месяц назад
That's brilliant, finally got the long-awaited justification for my way of doing things! 🤪
@Gdevtv
@Gdevtv Месяц назад
We dedicate this video to you! 😄
@okamichamploo
@okamichamploo Месяц назад
Yeah I fell into the multiple games strategy a bit.
@honeycomb_hearth
@honeycomb_hearth Месяц назад
Fwiw I think you CAN make it work, but you're making the conscious choice to put something down and walk away. You could always say the game could have future updates, and so it's not "done" but you're choosing to work on other things, and I think that's a fair compromise.
@Gdevtv
@Gdevtv Месяц назад
The more games/genres... the merrier... right?
@dancingdoormanable
@dancingdoormanable Месяц назад
Having multiple games to work on isn't the problem, as most gamedev's have a list of game ideas they would like to work on. Having multiple prototypes is also quite normal, as long as you find out what is most interesting, be it commercially or from a hobby satisfaction point of view. The one thing to finish the game is dedication to a project, preferably with a planning consisting of estimated and prioritized tasks and enough documentation to pick up where you left off.
@robertgoodman1458
@robertgoodman1458 Месяц назад
I lol'd at the idea theft one. I have a recruiting and consulting business for entrepreneurs, and I can't count the number of times I've been asked about whether their developer is going to steal their app idea.
@Gdevtv
@Gdevtv Месяц назад
😁
@boggers
@boggers Месяц назад
I see it a lot when people are trying to put a team together. Fear of idea theft is the single biggest red flag that the person is clueless and you don't want to be on that team. Even the smallest amount of practical experience will knock that fear out of you. Game designers have way more ideas for games than they have time to develop them all, nobody who is actually capable of stealing your idea will steal it. The exception of course is places like King (Candy Crush) and Rovio (Angry Birds) but they will only clone your game idea after it has been published and proven successful.
@FaktoryStudios
@FaktoryStudios Месяц назад
I thought it took at least a decade to come up with the right idea and start thinking about how to plan a game and determine tools for at least another two or three years before... oh man! My world just exploded! Thanks Rick! Now I've got to start over from the beginning.
@FinalMyle
@FinalMyle Месяц назад
I hope this is sarcasm....
@Gdevtv
@Gdevtv Месяц назад
Rick with the pearls of wisdom yet again.
@FaktoryStudios
@FaktoryStudios Месяц назад
@@FinalMyle Yah definitely. Although all the things Rick brings up are really common issues people, including myself have with finishing projects. This video is a list of what not to do's.
@dancingdoormanable
@dancingdoormanable Месяц назад
If you narrowed down the genre you want to specialize in, it may have been time well spend. What's a few years if you are going to have a 40 year career in that game genre?
@etherweb6796
@etherweb6796 Месяц назад
Props to the video editor - really good. I disagree a bit on the "make your own engine" one - sometimes it is definitely better to not have all the extras from a game engine and just use a library or framework to give you more flexibility - but this depends on how much you like writing code.
@arjenmiedema8991
@arjenmiedema8991 Месяц назад
Celeste, dead cells, hades, the witness and many other indies are custom tech. The development time of these titles isn't even longer than those in an engine most of the time... And porting isnt as much an issue as it was 15years ago with libraries such as vulkan
@Gdevtv
@Gdevtv Месяц назад
Appreciate the props, thanks!
@etherweb6796
@etherweb6796 Месяц назад
@@arjenmiedema8991 Exactly - one can use stuff like Haxe, Love2D, SDL and render to OpenGL/Vulkan - definitely easier for 2D games though
@MrMOGHammer
@MrMOGHammer Месяц назад
I have news for you; when you use an established game engine only use what you're gonna use, and leave the rest; when you cook the game ready for release the bloat from the software does not come with it. Better: use the game engine that suits what you need. Don't need some features? Don't use them. Rewriting an engine from scratch is a much more frustrating experience and will introduce a lot of the bugs that the other devs of game engines already went through over the multiple versions throughout the years.
@MrMOGHammer
@MrMOGHammer Месяц назад
@@arjenmiedema8991 Sometimes we must be careful about what they say regarding their "own proprietary" engines. Many times it's a heavily modified version of an existing engine. Lumberyard? As a totally independent engine? It's cry engine modified to the core, but it kept all the basic stuff you need to have an engine. Also not all engines are made with a GUI. The actual engine is the code that runs the game loop.
@KurtisM-wo9px
@KurtisM-wo9px Месяц назад
Amazing! I can't wait for part 2. where you mention learning all aspects of game development yourself such as music, sound, art, animation, story, and more. Then don't forget the important aspect of becoming a marketing genius and 10X everything in your daily life so you can sell it to every person you meet. Most of all being able to easily debug any issues due to having completed cs50 for Harvard in a week and now you secretly are a computer genius. Looking forward to this, thanks. 👍🏆
@FinalMyle
@FinalMyle Месяц назад
thank you
@Gdevtv
@Gdevtv Месяц назад
Now THAT is an idea!
@kimuratrapgames
@kimuratrapgames Месяц назад
Bro had me going at first lol I was literally doing the opposite of everything. Then he said "Game Development should never be difficult or challenging." lol
@Gdevtv
@Gdevtv Месяц назад
If you have to engage your brain while doing game dev, then you're doing it wrong... 😜
@kimuratrapgames
@kimuratrapgames Месяц назад
@@Gdevtv you know, the ADHD in me loves hearing that lol
@ShiloBuff
@ShiloBuff Месяц назад
What a creative way to motivate people. I love it. Shame that I don't need to learn anything about not finishing my countless incomplete projects.
@Gdevtv
@Gdevtv Месяц назад
Well, please remember these rules if you find yourself in that position of where you might actually start something 😄
@devolli3401
@devolli3401 Месяц назад
Ah.. You forgot that you should always aim to build that MMORPG game as soon as possible. Why wait?
@honeycomb_hearth
@honeycomb_hearth Месяц назад
Yeah multiplayer is pretty easy right? You just gotta do: if (Game.isMultiplayer()) initializeNetwork() else initializeLocal() 😎
@Gdevtv
@Gdevtv Месяц назад
On all devices and platforms. Don't worry about optimisation... the game will optimise itself...
@ZayJayPlays
@ZayJayPlays Месяц назад
The variety advice was actually something I thought I was doing as a good thing.
@Gdevtv
@Gdevtv Месяц назад
😎
@pivisogo
@pivisogo Месяц назад
I didn't read the title until the Very End and did not felt suspicious
@JesseMcCullough
@JesseMcCullough Месяц назад
Two years of gestating? Try 10. No, try twenty!
@Gdevtv
@Gdevtv Месяц назад
The longer, the better!
@AleksandrPogosov
@AleksandrPogosov Месяц назад
Some more tips: * Make your game mechanics as complicated as possible; * Remember if there is no perfect system made at the very beginning of your project without any testing whatsoever, its bad. Don`t test, don`t try just write a f*****g 5000 lines of code to make the game fighting/other system that will at the end of the day not be fitting your needs and you will need to make another one from scratch… * Look if it is your first game, it MUST be an AAA. Trust me you don`t need to have hundreds people in your team to make an AAA game, you can do it all by yourself. Just ensure that your map size is at least the size of the Skyrim, you have an animation quality level of Sekiro or higher and you are good to go!
@Gdevtv
@Gdevtv Месяц назад
Some great additional tips! Thank you!
@jackalocked
@jackalocked Месяц назад
Woah, I genuinely didn't know that other people actually copy other's peoples games from just a few devlogs... And then there's me posting almost daily showing off every single feature and showing my dream game's story in full detail... I might reconsider and turn all of my stuff private so it doesn't happen to me (and once I finish the game I'll toggle back the devlogs). Very helpful video! Thanks a lot!
@afrosketches2738
@afrosketches2738 Месяц назад
I love feeling justified for rewriting the entire game's plot for the fifth time 🤪
@Gdevtv
@Gdevtv Месяц назад
Best make it a sixth time, just to be sure.
@dancingdoormanable
@dancingdoormanable Месяц назад
My experience with game plot is that it could have used a rewrite and that includes Renpy visual novels who are mostly plot. Having even mentioned a rewrite makes you a HERO in my book. Bonus points if you know about a screenplay writing channel like FilmCourage where Hollywood pro's talk about script writing. Games are a visual medium so lots applies and pacing as one of the hardest part of a script, is left to the player. Super combo if you heard Brandon Sanderson talk about world building and magic systems.
@zynga726
@zynga726 Месяц назад
This was the motivation I needed to stop noodling it so much in my head and start writing it. Thank you sir.
@janjic
@janjic 27 дней назад
Motivation is the key. Always keep in mind that probably no one is ever going to play your game, which is a good thing since whatever you're making has already been made, much better, by someone else.
@fredericc.9726
@fredericc.9726 Месяц назад
Two extra things from my own experience: - Polish your code all the time, trying to make everything so scalable and flexible that you could sell it as a game engine asset one day or the other. Spend hours looking for best practices, and try to optimize your code even before having a fun prototype to play! - Watch videos daily about marketing video games, so you realize it is hopeless and that you'll never make it. Excellent motivation breaker!
@auto7385
@auto7385 Месяц назад
Point #2 is a rough to hear but ill adjust, thank you for this !!!
@Gdevtv
@Gdevtv Месяц назад
You're welcome!
@redpandacreations
@redpandacreations Месяц назад
Be sure to implement something, realise its not “perfectly implemented” delete your whole repo and start from scratch. Big brain thinking! 🧠 ⚡️
@Gdevtv
@Gdevtv Месяц назад
Big brain win 🧠
@BN-qo5zc
@BN-qo5zc Месяц назад
Irony of the tone of video and your responses when instructors encourage infringement in your courses
@DevineInnovations
@DevineInnovations Месяц назад
Tip 5 is the easiest for me to follow because my interests keep changing. One week I want to make a zombie game, the next I want to make a stealth action game, the next I want to make a flying game.
@michaelgunn9883
@michaelgunn9883 Месяц назад
Hey, I've been working on my own game using your courses. Thankfully, I'm only doing the first thing you mentioned. But I've been taking notes in Obsidian while my game idea is stewing around and I'm working through your courses and finding asset packs. I'm hoping that by focusing on the GDD and figuring out the tech stack, that very soon I will be able to start making the game, and it will be easy to document over time. That should make me more productive in the long run. Does that make sense?
@Gdevtv
@Gdevtv Месяц назад
It makes absolute sense! 😁
@NewGenArtsStudios
@NewGenArtsStudios Месяц назад
He maxed out this stat: Sarcasm 😂😂😂
@Nicklefritz
@Nicklefritz Месяц назад
Finally! No one is talking about this in the game industry, but this man has blessed us with a solid roadmap to help ensure we never finish our games! Thanks, mate! 😂
@FatalExit
@FatalExit Месяц назад
Never finishing a game well enough to publish it on steam and not having to end up with the cesspits of steam reviews and steam forums to deal with sounds like a good enough reason for this mindset to me. And this is speaking as someone who loves doing gamejams and working on smaller projects etc and has taken part in tons of those sort of events.
@Gdevtv
@Gdevtv Месяц назад
Steam can be brutal!
@dancingdoormanable
@dancingdoormanable Месяц назад
I think gamejams are the modern version of the Commodore 64 and Amiga demo scene. You wont make a dime, but you will learn a lot and hopefully have fun. Many from that scene ended up in gamedev, but many didn't. When the thing you do becomes work, it stopes being a hobby.
@FatalExit
@FatalExit Месяц назад
@@dancingdoormanable Funnily enough if I valued everything at same as buying it, I've probably made more value from gamejam prizes (including cash, gift cards, software licenses, subscription coupons (like free year of X etc) and merch etc) than a certain percentile of steam launches even make gross revenue. But not a livable income at all lol.
@skulver
@skulver Месяц назад
I find writing the game in a new still in development programming language with no history of successful use in game development, iffy library availability and which frequently makes breaking changes to the compiler and syntax really helps boost my productivity to the next level.
@dancingdoormanable
@dancingdoormanable Месяц назад
Using Jai, Zig, Odin or Rust is for pussies. Rolling your own language is where real productivity comes from. ;)
@ultimatebearbeast
@ultimatebearbeast Месяц назад
Yes, I do too. Lots of ideas coming for 2 games, devices, systems, and website design. Organizing my time has been difficult. Career change, online friends, fictional project with blender and krita, a writing project for storytelling, and family stuff.
@ScifiSiShredaholic
@ScifiSiShredaholic Месяц назад
this reminds me of that meme where the reporter is talking to the kid and he smiles then cries
@MyCheeseNacho
@MyCheeseNacho Месяц назад
Make sure to start with a physics-based, voxel, open-world, ultra realistic, MMORPG ❤
@SkorgeSlaps
@SkorgeSlaps Месяц назад
I was laughing along until the last one... I've been simultaneously working on a First-Person Horror and a 2D action side scroller and I keep telling people it's because I'm learning more about the program between each project...🤦‍♂ that one felt personal. So.... thanks 😂😂
@635574
@635574 Месяц назад
Too complicated, just don't start working on the game. Works every time.
@jasperzatch610
@jasperzatch610 Месяц назад
didn't have game dev calling me out on my bucket list this year, but here I am
@Gdevtv
@Gdevtv Месяц назад
Just when you think you know us, we throw a wild curveball 😁
@Oni_Animations
@Oni_Animations Месяц назад
What inspiring tactics! I will be sure to implement these into my workflow ASAP. Thank you!
@wgregoryw21
@wgregoryw21 Месяц назад
It's been 10 years since I started my 50 games none is finished based on this video I guess I have the right approach!
@mongrelgames
@mongrelgames Месяц назад
I felt like number 4 resonated with me a little too hard. 😆
@Gdevtv
@Gdevtv Месяц назад
Right in the feels?
@dmk_yt
@dmk_yt Месяц назад
I found it helps to spend at least a week putting off the one thing you don't wanna do. Don't do anything else during this period, especially anything that may progress your skills or push forward that aforementioned procrastinated task. Just think about the fact that you could get it done, and will get it done, but it'd take too much time, so just do it later.
@patrikbaboumian
@patrikbaboumian Месяц назад
This is so perfect! I'm doing everything wrong and I'm loving it! :D
@jackmiddleton2080
@jackmiddleton2080 Месяц назад
This guide has helped me so much that I have not even started my game.
@Gdevtv
@Gdevtv Месяц назад
Glad to be of service.
@gigafreijo
@gigafreijo Месяц назад
What did I do to you to call me out like that? 😂
@Gdevtv
@Gdevtv Месяц назад
Sorry, we were feeling a little bit facetious.
@Rabadash8820
@Rabadash8820 Месяц назад
Also, your perfect game should definitely be ported to every single platform. First, click the "build for mobile, console, PC, VR, and Alexa" button in your preferred modern engine, then spend a year or two optimizing and testing your mechanics with every possible kind of input. No need to design for these kinds of things ahead of time.
@Gdevtv
@Gdevtv Месяц назад
Excellent point!
@boggers
@boggers Месяц назад
Can confirm, I have tried many of these techniques over the years, and they really work!
@LG-vd8se
@LG-vd8se Месяц назад
That Heisenberg moment... LOL! Well done!
@krux02
@krux02 Месяц назад
Before writing your own engine, you should make your own programming language first, for absolute game perfection.
@shonmacklin9613
@shonmacklin9613 Месяц назад
Correct! I want full control over this endeavor. I am 95 years old. I better get started now! But first ; a nap😂
@Erinyes1103
@Erinyes1103 Месяц назад
Only budget 1 month to complete a 6 month project. Then, after 2 weeks, start a new project because you've had a totally awesome new idea.
@alexandreancel6423
@alexandreancel6423 Месяц назад
Oh man, that was an excellent one ! x'D Thanks for all your great advices ! ^^
@Ally2_
@Ally2_ Месяц назад
1:34 Build engine, " I want know, what is inside, how everything working "
@Gdevtv
@Gdevtv Месяц назад
I believe the core of an engine is run by a digital hamster wheel.
@Ally2_
@Ally2_ Месяц назад
@@Gdevtv No stop, over and over again xD
@the.hidden.legend8892
@the.hidden.legend8892 Месяц назад
I agree with all of them but one. When you see your game similar to popular games that's not good and boring for me as if you're playing an old game.
@unearthlywatch
@unearthlywatch Месяц назад
I am guilty of endless iterations in the later stage of a project, of well everything.
@matthewmiller4633
@matthewmiller4633 29 дней назад
This is great and all, but can we get a whole new course on this subject?
@bearshaman
@bearshaman Месяц назад
This is the best non-tutorial content I've seen from you guys, love it. Hope you don't take my feedback seriously though, it might make your content "unpure"
@Gdevtv
@Gdevtv Месяц назад
We took the comment exactly as you intended... wait are you being serious or? 😄
@snowowy
@snowowy 27 дней назад
another important tip is to compare yourself to others, focus on how much fame and money your perfect game will make, and focus on that more than what you're actually making. This will both demotivate you and make you lose interest on what you're currently making, and increase your anxiety to even try.
@ethansears2490
@ethansears2490 Месяц назад
bro this speaks to my counter productive instincts i the best way it's amazing how useful it is to hear my ridiculous paranoid thoughts out loud
@Lordofthepixel
@Lordofthepixel Месяц назад
Hey, I'm already doing all of these! So that's a good thing, right? ha ha ha ha ha...
@Gdevtv
@Gdevtv Месяц назад
You're on the right track, keep it up!
@arkham666
@arkham666 Месяц назад
I fucking love you man.
@Gdevtv
@Gdevtv Месяц назад
Not as much as we love you!
@BlueKnight931
@BlueKnight931 Месяц назад
How to never finish your game. Simple never start in the first place
@Gdevtv
@Gdevtv Месяц назад
Woah! BlueKnight931 is over here playing 4D Chess! Great point. 👏👏
@SiauwAdhie
@SiauwAdhie Месяц назад
how I don't finish my game is to work on things other than the game itself to earn money to live and make the game Thank you for the video~ xD It made my day!
@luccasmachado4748
@luccasmachado4748 Месяц назад
Thank you for the tips! I will follow with my heart!
@Gdevtv
@Gdevtv Месяц назад
💖
@MuhammadEjaz-me4gx
@MuhammadEjaz-me4gx 6 дней назад
When are you updating the complete 2d course. Will it be updated or not.
@Sophia-uc9qh
@Sophia-uc9qh Месяц назад
I have only just learnt to get out of my own way! I've been doing your courses with Grant Abbitt and it's so well done the only issue would be me and I am not gonna stop me!
@Gdevtv
@Gdevtv Месяц назад
Never stop you! ❤️
@KHodow
@KHodow Месяц назад
Honestly if you are going at it for the purposes of learning, some of these are excellent advice lol
@Gdevtv
@Gdevtv Месяц назад
Sometimes reverse psychology works 😄
@claytonrumley
@claytonrumley Месяц назад
I definitely tick a lot of those boxes.
@Gdevtv
@Gdevtv Месяц назад
Good to hear! 😁
@valcaron
@valcaron Месяц назад
Seconding the "never use asset packs", but un-sarcastically and unironically.
@Gdevtv
@Gdevtv Месяц назад
Seriously but not seriously
@leeasson
@leeasson Месяц назад
The only one of these tips I'm guilty of is Tip #5. I have too many ideas for games
@spikeweb5193
@spikeweb5193 Месяц назад
Hello! I have a question about something in this course: Unity 2D RPG: Complete Combat System | Udemy Specifically in "Section Intro - Portals and scene transitions". The character we control goes to another scene and destroys flowers there, then returns back to the previous scene. After the next pass, the flowers are intact, but they were destroyed. Will the course show how to prevent the enemy from appearing again in a given scene after destroying something, e.g. an enemy?
@Baekstrom
@Baekstrom Месяц назад
I like to add a dash of imposter syndrome and a little bit of unrealistic perfectionism to allow myself to convince myself that finishing the project isn't worth the effort anyway, because it's never going to be good enough. But before I get that far, I plan out way more features than I can realistically add to my game, so I can take a step back and realize how long the road is, and give up right there, because of course the game will never be complete, unless I add every one of my ideas.
@Directorsleek
@Directorsleek Месяц назад
What I'm doing already seems to be working for never finishing my game...
@Gdevtv
@Gdevtv Месяц назад
You're doing great!
@halolalala
@halolalala 8 дней назад
And remember, if you aren't sure your game idea will sell 1 billion copy, get a massive loyal fanbase, and win game of the year then don't even dare to make it. You will be the shame of the family.
@SirYsStudio
@SirYsStudio Месяц назад
A very cool video, i never tried to finish a game all the time i keept making systems LOL, i get bored at some point when i start making a full game ;--;
@DeformedStudios235
@DeformedStudios235 Месяц назад
ngl these tips are actually kinda good
@Gdevtv
@Gdevtv Месяц назад
Rick offers chunks of gold in this video!
@patty4449
@patty4449 Месяц назад
I think the problem is that there have been attempts to steal games in the past... Like Mobile specifically... Preferably I make my sh*t myself because I learned to do it myself, but at the same time if I get an asset pack to work with its like a literal chef's kiss... Idk... Tho I do recommend to stay indie, my team with bigger companies was riddled with marketing decissions and alike... F*ck off Tencent I hate you... Managments are likely the biggest threats to new games nowadays, which is why staying a compact studio with realistic and focused ideals, such as Larian for example, is absolutely worth it... Oh yea never work for Blizzard... They don't pay enough to put up with their sh*t...
@RageMode9001
@RageMode9001 Месяц назад
I'm sorry but tip #3 broke me 😂😂😭
@dhroovsharma4074
@dhroovsharma4074 Месяц назад
When he said build your own engine, I checked if its April fools day today or not
@Gdevtv
@Gdevtv Месяц назад
We really should have waited until 1st April 2025 😁
@ImmacHn
@ImmacHn Месяц назад
Watching RU-vid videos about how to never finish your indie game is my preferred strategy.
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